Lost That Bet
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Missions |
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Lost That Bet is a 5 part mission chain issued by Distribution division Agents. It consists of a Courier and 4 Encounter missions
Lost That Bet (1 of 5)
Level | 1 |
Type | Courier |
Objective | Bring Dolls (1 m3) to your agent |
ExpandMission briefing |
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Lost That Bet (2 of 5)
ExpandMission briefing |
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Single Pocket:
no initial spawn.
Mercenary Rookie shows up
In local |
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What are you doing still sitting here? |
and disappears - keep waiting Mercenary Rookie appears again
In local |
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Don't forget this when you go! |
take's a potshot at you, drops the dolls into your cargo hold and disappears.
Lost That Bet (3 of 5)
Level | 1 |
Type | Encounter |
Objective | There are four dolls hidden in a series of deadspace pockets. Collect them all.(4 m3) |
ExpandMission briefing |
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Warp-in:
One "Cargo Container - Dolls", about 30km away. Go figure.
Pocket 1:
Same.
Pocket 2:
Once more. Did I mention you want to bring an afterburner?
Pocket 3:
Yay, another "Cargo Container - Dolls".
Lost That Bet (4 of 5)
Level | 1 |
Type | Encounter (Mining) |
Objective | Mine until you find the damn doll. |
Extra | Bring mining equipment |
ExpandMission briefing |
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"Don't you hear them? The dolls? They're all laughing at me."
Single Pocket:
WD | EWAR | CollapseL
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25 x Veldspar ![]() |
Removal of all asteroids triggers container spawn and mission completion.
Bring a ship with lots of max targets. LOTS.
Or in a pinch, board a free corvette with two civilian mining lasers will work.
(Board a corvette, unfit a mining laser, trash corvette and board another one to fit two miners.)
1 m3 of mining is about 2 seconds each rock. (End cycles early.)
It only takes a few minutes with great piloting skills.
Rats may appear so a weapon might be needed.
Lost That Bet (5 of 5)
Level | 1 |
Type | Encounter |
Objective | Bring me the corpse of Enlil Bel. |
Faction | Mercenaries |
Best damage to deal | ![]() ![]() |
Damage to resist | ![]() ![]() |
ExpandMission briefing |
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WD | EWAR | CollapseL
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Frigate Enlil Bel (Mercenary Elite Fighter) |
It throws Flameburst [therm] light missiles, but slowly. Two semi-decent weapons will be enough.
Story's End |
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It's five acts, don't you see? The purity of it! The establishment, the turn, all wonderful. But the end!
...At last there will be a resolution. |
Agent after mission hand in: |
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Enlil Bel? What are you--
You didn't talk to me when I was... Oh god, what did you do? Oh dear, oh dear. I have to think of what to do now. Uh, here. Here's your payment. You don't know anything about what happened here, right? Neither of us know anything. It's happening all over again. |
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