Mass Drivers (Amarr)
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Space type: Deadspace with gates
Warp-in
Upon Warp-In you find yourself surrounded by eight gates whose relative positions form the shape of a cube around your ship. Each gate takes you into the same pocket, but each one leaves you at different position in relation to the centralized NPC targets.
Single pocket
The landing sites are in the same configuration as the original gates and form a cube around the NPC targets. Warp-in landing spots
Tips:
- Use a Passive Tank or plan a capacitor that receives an extra 80 GJ/sec
- Neutralizer Sentries re-target if you reach 100km but rarely hit past that
- Lower gates land you slightly farther from the Initial Group’s center than the upper gates
- Maximum damage dealing of all ships in initial group 2356 HP/s (EM: 57%, TH: 43%)
Initial Group (35-60km - aggro immediately)
Reinforcement 1-1
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battlecruiser Imperial Templar Seer |
Reinforcement 1-2
WD | EWAR | L
| ||
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4 x Battlecruiser Imperial Templar Justicar |
Reinforcement 1-3
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Battlecruiser Imperial Champion/Imperial Templar Justicar |
Reinforcement 2-1
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Battleship Imperial Templar Dominator/Ultara |
Reinforcement 2-2
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Battleship Imperial Templar Torah/Ultara |
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