Missing Reporters
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The Missing Reporters - Caldari Smugglers (1 of 3)
Level | 3 |
Type | Encounter |
Objective | Acquire these goods: 5x Gallente Corpse |
Faction | Caldari State |
Best damage to deal | ![]() ![]() |
Damage to resist | ![]() ![]() ![]() |
EWAR | Webbing |
Ship suggestion | Harpy, Ishtar, Drake |
ExpandMission briefing |
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Blitz: Not possible.
Single Pocket
All enemies are designated as "Escort" ships, scanning or showing info reveals their type. Objective is ship wreckage 60-70km
WD | EWAR | CollapseL
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6 x Frigate Caldari Convoy Escort | |||
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6 x Cruiser Caldari Convoy Escort | |||
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4 x Cruiser Caldari Military Transport |
Warning: -0.48 Standing Loss with Caldari State; 2 x -0.24 for Ship Kill.
Note : You can not access ship wreckage while it is guarded - no way to avoid Caldari ship destruction (and standing loss). Frigates may not do webbing (sometimes).
The Missing Reporters - Bad Timing (2 of 3)
Level | 3 |
Type | Encounter |
Objective | Acquire these goods: 1x Gallente Reporter |
Faction | Mercenaries |
Best damage to deal | ![]() ![]() |
Damage to resist | ![]() ![]() |
EWAR | Webbing |
Ship suggestion | Harpy, Ishtar, Drake |
ExpandMission briefing |
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Blitz: Do not attack any ships! Just Destroy the "Local Prison" structure as quickly as possible then warp away. During your assault on the prison, everything will start shooting at you. For this reason it is safest to pre-align then insta-warp when it detonates. Wait a minute then warp back to the mission. This time there should be zero aggro so you can go and pick up the contents of the dropped storage containers at your leisure, then turn in the mission.
If you're in a well-tanked ship, like a battlecruiser, you can safely approach it to 0m and then attack it. You should have way enough tank to loot the can and warp out in time, on my attempt I warped out with 85% shield left.
Shooting all ships leads to a total Standing Loss of -0.6 with the Angel Cartel (2 x -0.3 for Ship Kills). Incurred a further -0.3 Standing Loss with the Angel Cartel from destroying Prison.
Single Pocket
- 6 groups, each guarding a structure, one of the structures is the target (Designated as "Local Prison")
- Shooting Local Prison will aggro everything. Maneuvering and shooting one group will aggro only that group
- Drones should not cause aggro
WD | EWAR | CollapseL
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1 x Local Prison | ![]() |
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Group 1 (39-43km) | ||||
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1 x Frigate Mercenary Wingman | |||
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2 x Cruiser Mercenary Lieutenant | |||
Group 2 (42-46km) | ||||
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4 x Cruiser Mercenary Commander | |||
Group 3 (46-50km) | ||||
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5 x Cruiser Mercenary Elite Fighter | |||
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2 x Cruiser Mercenary Commander | |||
Group 4 (65-69km) | ||||
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3 x Cruiser Mercenary Elite Fighter | |||
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3 x Cruiser Mercenary Commander | |||
Group 5 (75-78km) | ||||
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2 x Cruiser Mercenary Wingman | |||
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2 x Cruiser Mercenary Lieutenant | |||
Group 6 (79-84km) | ||||
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3 x Cruiser Mercenary Fighter | |||
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3 x Cruiser Mercenary Corporal |
The Missing Reporters - Slavers Beware (3 of 3)
Level | 3 |
Type | Encounter |
Objective | Acquire these goods: 1x Gallente Reporter |
Faction | Amarr |
Best damage to deal | ![]() ![]() |
Damage to resist | ![]() ![]() |
EWAR | Webbing |
Ship suggestion | Harpy, Ishtar, Drake |
ExpandMission briefing |
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Blitz: Just kill the slave traders and take the can.
Single Pocket
WD | EWAR | CollapseL | ||
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Group 1 (25-35km), aggro on warpin | ||||
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3 x Frigate Amarr Navy Crucifer | |||
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4 x Cruiser Amarr Navy Maller/Omen | |||
Group 2 (40-45km) | ||||
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3 x Cruiser Amarr Slave Trader |
Mining: Veldspar - 23 asteroids
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