Recon (Guristas Pirates) (Level 2)
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Recon is a multi part mission with three parts. The first part is different for each faction but the second and third part are always same for all factions.
Recon (1 of 3)
Level | 2 |
Type | Encounter |
Faction | Guristas |
Best damage to deal | Kin Th |
Damage to resist | Kin Th |
Ship suggestion | Battlecruiser |
Mission briefing |
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I'd like you to do some reconnaissance for Caldari Navy, my friend. Our operatives in an outpost within <System> have requested a convoy of goods, through some pretty hostile territory. There are a few routes we could take to reach the destination, and you're going to help us find the safest route.
All I need you to do is scout ahead and see if there are any pirates, rogue drones or dangerous terrain. Report your findings to me. I'll upload a bookmark to the first area into your NeoCom. |
Pocket 1
WD | EWAR | L
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1+ x Frigate Pithi Anarchist | ||||
1+ x Battlecruiser Pithi Death Dealerr | ||||
1+ x Cruiser Dire Pithi Nullifier |
WD | EWAR | L
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1+ x Frigate Pithi Guerilla | ||||
2+ x Elite Cruiser Dire Pithi Eraser/Annihilator |
WD | EWAR | L
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1+ x Frigate Pithi Guerilla | ||||
1+ x Cruiser Pithi Abolisher | ||||
1+ x Elite Cruiser Dire Pithi Abolisher |
WD | EWAR | L
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---|---|---|---|---|
1+ x Frigate Pithi Supremacist | ||||
1+ x Cruiser Pithi Abolisher | ||||
1+ x Elite Cruiser Dire Pithi Abolisher |
Pocket 2
WD | EWAR | L
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3 x Elite Frigate Dire Pithi Plunderer | ||||
4 x Elite Cruiser Dire Pithi Eraser |
WD | EWAR | L
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4 x Frigate Pithi Nihilist | ||||
3 x Elite Cruiser Dire Pithi Abolisher |
Notes
- To Blitz - take a fast frigate with afterburner. As soon as you warp into pocket 1, burn for the gate and warp. You'll need at least 200-300 points of tank, as you'll take a little fire. Once you drop out of warp in pocket 2, the mission will complete, and you can warp out before the bad guys can lock you.
- Hint - The name of this mission suggests NOT to fight (avoid fight) ! It contains MANY BC NPCs (those named Dire xxxx) with 72% least resistance (most at 90%) - very hard to destroy even with a well fit BC. Then again, who plays L2 security mission(s) with a BC ! I used another tactics (with a destroyer) - used my Afterburner for some 20-25 min to draw the NPC fleet away from the acceleration gate (they can hit you at 50km+), then warped out from the battlefield and warped in again (NPC fleet was 250km+ away). Next I flew to the acceleration gate before they approach. The same is true for the second pocket - Avoid fight (with NPCs with insane resistance) !
Recon (2 of 3)
Level | 2 |
Type | Encounter |
Faction | Mercenaries |
Best damage to deal | Kin Th |
Damage to resist | Kin Th |
Ship suggestion | Cruiser (Full Clear) |
Mission briefing |
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I have the second location for you to scout for us, I will upload it into your NeoCom shortly. We've had reports that the area has been claimed by some obscure mining corporation, who've hired mercenaries to defend their assets. It's in a pretty remote area in <System>, so don't expect the local security forces to back you up if you get confronted by the mercs. Your job is to go in there, fly to the rendezvous point and report what you find back to us. If the mercs leave you alone, and you don't find any pirates roaming around there, then we've found our safe route. |
Single gated pocket.
Fly to the acceleration gate which has been locked down by the mining corporation. See if they will let you through. Then report back to your agent.
The gate is a "large collidable object", make sure to turn that on in your overview to see it. Approach the gate. The gate is located approximately 60 to 75 km from warp in.
When you get close [10 km], or attack the station, there is an ambush. Fly to the gate, trigger the ambush, warp out.
- Completion Trigger is based on distance to the gate and not on triggering the ambush.
- If you attack the station and trigger the ambush you will have to approach the gate anyway.
- Mining Station drops random loot, but has a large amount of hp.
WD | EWAR | L
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6 x Frigate Mercenery Elite Fighter | ||||
3 x Frigate Mercenary Fighter | ||||
1 x Cruiser Mercenary Commander | ||||
2 x Sentry Angel Light Missile Battery | ||||
2 x Sentry Tower Sentry Guristas I |
Recon (3 of 3)
Level | 2 |
Type | Reconnaissance |
Objective | Scout the area |
Faction | None |
Damage to resist | Omni |
Ship suggestion | 10k+ EHP and Omni Tank or Pure Speed |
Extra | Gas Cloud Damage |
Mission briefing |
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The next area you'll be scouting is known to be filled with hazardous, radioactive materials. It used to be a waste dump for the Caldari State, but it also contains no mineral wealth at all so it's not a popular attraction for gold diggers fortunately. I know there is still an acceleration gate inside the area and I want you to make sure it's still functioning and doesn't send you straight into something deadly. It's a dangerous job, but I'm not paying you for garbage hauling now am I. Get to it and report back to me with your findings! |
- No enemies
- No Structures
- You warp directly into a cloud. The gate is 60km away, activate it to complete the mission.
- Use a fast ship with an afterburner and a buffer tank (like shield extenders) to get to the gate as fast as possible and before the final wave hits.
Toxic cloud:
- Waves deal all kinds of damage evenly and occur at 5 seconds and every 20 seconds thereafter, for 10 waves.
- Every wave has 4 separate damage types.
- Total unresisted damage starts at about 200 (50 per type) and slightly goes up to about 1400 (350 per type).
- The final wave will be more than 4000 (more than 1000 per type) unresisted damage.
- The solution for the average level 2 mission runner is obviously not to get hit by the final wave.
Mining
There is a very large number of asteroids (91 in total) in the pocket after the Toxic Cloud:
- 30x Plagioclase
- 16x Pyroxeres
- 45x Veldspar
Note that the asteroids will be gone when you complete the mission.
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