Stop the Thief (Level 4)

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The Ploy
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Level 4
Type Encounter
Objective Deliver Reports (0.1 m³)
Faction Mercenaries
Best damage to deal Thermal damage ThKinetic damage Kin
Damage to resist Electromagnetic damage EMThermal damage ThKinetic damage Kin
Warp disruption Mercenary Wingman
Mission briefing
Your timing couldn't be better, <Character>. We‘ve just uncovered a breach of security in our administrative offices, an inside job during which some sensitive reports were stolen. All information points to a disgruntled former employee with contacts in Weraroix. You‘ll probably find the culprit in a local – please forgive the term – "roadhouse."

Small, independent trade hubs throughout New Eden are sometimes referred to by a most peculiar and archaic term: “Roadhouses.” Though no one quite remembers why they're called that, it's common knowledge that roadhouses are ideal locations for moving stolen goods, making underworld contacts, or getting hurt. Needless to say, these establishments are frequented by unscrupulous roughnecks for whom pain doesn't hurt.

Video guide: [Navy Raven], [Sentry Dominix], [Maelstrom], [Gila 2021-04-18]

Single ungated normal space pocket. Initial Group aggro at warp-in. Spawn may aggro drones.
You may [Fleet] warp to preferred range distance.

"The Shadow" drops the required reports. Unlike in other missions the item is added directly to your inventory instead of dropping a container in space.

Tip: Start with the Grunt Cruisers to reduce incoming DPS from the spawn. Watch out for any scrambling Frigates and shift your primary target accordingly.

Optional Approach

  • Warp in, align, kill the Overlord, instantly warp out before scramblers lock on, then warp back at 50- 100km, make sure you're outside of Cruiser's range. Then aggro and use a MWD to separate the frigates. Count on webbing if Frigates come too close! After this keep aligning of course.
  • Select "warp-to" distance between 50- 100km, kill all the initial ships and the Overlord last then pick off the spawn as they approach.
  • Tank the Overlord and snipe everything else, Micro Jump and snipe the Overlord and Spawn.

Warning: High EM damage from Shadow's Grunts


  • Eliminate the Mercenary Overlord battleship to trigger the spawn. Watch out for any incoming Mercenary Wingman Frigates that web/scramble.
  • Eliminate Shadow. The Reports are automatically transferred to your ship cargo. Warp out (any Reports sold by NPC Corps on the market may be used).

(A Gila with 44k EHP even resist passive shield tank doing this way without destroying ship that web/scramble, remain 5%~15% shield when warp out, YMMV. Small delay in operation may cause ship lost, use at own risk.)

Initial defenders
Center Group (23km, Beacon)
Battleship 1 x Battleship Mercenary Overlord Triggers spawn group
Left Group (90- 100km)
Frigate 6 x Frigate Mercenary Wingman Warp Disruptor Stasis Webifier
Right Group (123- 128km)
Cruiser 4 x Cruiser Mercenary Lieutenant

Spawn (20- 25km)

Frigate 4 x Frigate Shadow's Wingman - Mercenary Wingman Warp Disruptor Stasis Webifier
Cruiser 6 x Cruiser Shadow's Grunt - Mercenary Commander Deals high amount of EM Damage
Battleship 2 x Battleship Shadow's Goon - Mercenary Overlord
Battleship 1 x Battleship Shadow - Mercenary Overlord Reports

Loot and Bounty

Loot + Salvage: [6.3 mil]
Bounty: 2.17 mil


32 Veldspar asteroids (14- 30km, ~279,059 units).