Stop the Thief (Level 4)

From EVE University Wiki
Jump to: navigation, search
Agent.png
Missions
Mission Reports

Security Reports
Distribution Reports
Mining Reports

Mission Guides

Security Guide
Distribution Guide
Mining Guide

Special Missions

COSMOS
Epic Arcs
Anomic
Research
Data Center
Faction Warfare

Helpful Links

NPC standings
NPC damage types
NPC naming conventions
Blitzing
Loyalty Points
Gaining faction standings fast
Mission ships
Career Agents

Level4
TypeEncounter
ObjectiveDeliver Reports (0.1 m³)
FactionMercenaries
Best damage to dealThermal damage ThKinetic damage Kin
Damage to resistElectromagnetic damage EMThermal damage ThKinetic damage Kin
Warp disruptionMercenary Wingman
Mission briefing
Your timing couldn't be better, <Character>. We‘ve just uncovered a breach of security in our administrative offices, an inside job during which some sensitive reports were stolen. All information points to a disgruntled former employee with contacts in Weraroix. You‘ll probably find the culprit in a local – please forgive the term – "roadhouse."



Roadhouses
Small, independent trade hubs throughout New Eden are sometimes referred to by a most peculiar and archaic term: “Roadhouses.” Though no one quite remembers why they're called that, it's common knowledge that roadhouses are ideal locations for moving stolen goods, making underworld contacts, or getting hurt. Needless to say, these establishments are frequented by unscrupulous roughnecks for whom pain doesn't hurt.

Video guide: [Navy Raven], [Sentry Dominix], [Maelstrom]

Single ungated normal space pocket. Initial Group aggro at warp-in. Spawn may aggro drones.
You may [Fleet] warp to preferred range distance.

"The Shadow" drops the required reports. Unlike in other missions the item is added directly to your inventory instead of dropping a container in space.

Tip: Start with the Grunt Cruisers to reduce incoming DPS from the spawn. Watch out for any scrambling Frigates and shift your primary target accordingly.

Optional Approach

  • Warp in, align, kill the Overlord, instantly warp out before scramblers lock on, then warp back at 50- 100km, make sure you're outside of Cruiser's range. Then aggro and use a MWD to separate the frigates. Count on webbing if Frigates come too close! After this keep aligning of course.
  • Select "warp-to" distance between 50- 100km, kill all the initial ships and the Overlord last then pick off the spawn as they approach.
  • Tank the Overlord and snipe everything else, Micro Jump and snipe the Overlord and Spawn.

Warninr High EM damage from Shadow's Grunts

Blitz:

  • Eliminate the Mercenary Overlord battleship to trigger the spawn. Watch out for any incoming Mercenary Wingman Frigates that web/scramble.
  • Eliminate Shadow. The Reports are automatically transferred to your ship cargo. Warp out (any Reports sold by NPC Corps on the market may be used).


Initial defenders
WD EWAR L
Center Group (23km, Beacon)
Battleship 1 x Battleship Mercenary Overlord Triggers spawn group
Left Group (90- 100km)
Frigate 6 x Frigate Mercenary Wingman Warp Disruptor Stasis Webifier
Right Group (123- 128km)
Cruiser 4 x Cruiser Mercenary Lieutenant


Spawn (20- 25km)
WD EWAR L


Frigate 4 x Frigate Shadow's Wingman - Mercenary Wingman Warp Disruptor Stasis Webifier
Cruiser 6 x Cruiser Shadow's Grunt - Mercenary Commander Deals high amount of EM Damage
Battleship 2 x Battleship Shadow's Goon - Mercenary Overlord
Battleship 1 x Battleship Shadow - Mercenary Overlord Reports

Mining

32 Veldspar asteroids (14- 30km, ~279,059 units).


Missions
Mission reports - COSMOS - Epic arcs - Faction warfare missions
Blitzing - Loyalty Points
General PvE info
Factions - NPC damage types - NPC naming conventions - Fitting ships