Technological Secrets (Level 3) (1 of 3)

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Main article: Technological Secrets (Level 3)
Level 3
Type Encounter
Objective Fly to the coordinates in your journal. Destroy the Thukker mercenaries there, and wait for their reinforcements. Once all of the reinforcements have been destroyed, along with their captain, then report back to your agent. (Bring back 1x Mercenary Pilot 1 m3)
Faction Thukker Tribe
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Ship suggestion Battlecruiser
Standing loss -0.4 Thukker Tribe per standing tick; because of how long the waves take, -0.8 Thukker Tribe is more realistic.
Mission briefing
<Corporation> surveillance spotted a small team of Thukker mercenaries in <System>, probably up to no good. They're wanted men, and need to be taken care of. I would ask you to bring them in for trial but that really isn't necessary, the exception being their captain. I want him taken alive and brought to me. We'd like to figure out exactly what they've been up to.

Your objectives in this mission are not as simple as they sound, however. We haven't been able to locate their captain's hideout yet. but we expect him to show up if you warp to some of his minions who are holed up in a small asteroid belt in <System>. So I suggest you destroy the first group of mercenaries you encounter as fast as you can, before more reinforcements arrive, or you'll have a heck of a battle on your hands.

Blitz: Wait for the 4th reinforcement and kill all ships in that wave (see "Reinforcement 4" table below). You don't need to shoot any other ships. The mission target, Mercenary Pilot, drops from the last wave's ship that is killed.

Warp-in

Reinforcements are timed spawns and are generally 4-5 minutes apart.
(total mission time around 15 minutes)

New waves will aggro your drones, so pull them in whenever a new wave spawns.

The mission target, Mercenary Pilot, drops from the last wave's ship that is killed.


Initial (~20km from warp-in)
WD EWAR L


Cruiser 3 x Cruiser Thukker Mercenary Eliminator


Reinforcement 1
WD EWAR L


Frigate 5 x Frigate Thukker Mercenary Fighter
Cruiser 2-3 x Cruiser Thukker Mercenary Eliminator


Reinforcement 2
WD EWAR L


Elite Frigate 4 x Elite Frigate Thukker Mercenary Elite Fighter
Cruiser 1 x Cruiser Thukker Mercenary Eliminator


Reinforcement 3
WD EWAR L


Elite Frigate 2 x Elite Frigate Thukker Mercenary Elite Fighter
Cruiser 2 x Cruiser Thukker Mercenary Eliminator


Reinfocement 4
WD EWAR L


Elite Frigate 1-2 x Elite Frigate Thukker Captain's Wingman Renamed Thukker Mercenary Elite Fighter
Cruiser 1 x Cruiser Thukker Mercenary Captain Has Range of 100km, Using Rupture Ship may drop +3 implant


Agent hand-in message
Good work. But it seems that your captive is no longer of use to us. My guess is that he injected himself with a deadly viral agent before you arrived. But don't worry, we expected as much, and we have an antidote ready for you in the infirmary. However, this will complicate matters a bit. Now we have to wait for them to make the next move ...


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