The Mordus Headhunters (Level 4)
|Objective||Destroy Mordu's Legion ships|
|Best damage to deal||Kin EM|
|Damage to resist||Kin Th|
|Warp disruption||Elite frigates|
|Extra||Strong enemy battleships|
|We have an unfortunate situation on our hands. One of our officers has apparently been targeted by a Mordu's assassination squad. We aren't sure who hired them, but we suspect that it's an internal dispute, i.e. they were hired by someone inside the Gallente Federation. We need the bounty hunters eliminated ASAP, before they are able to do any permanent damage. We would rather that the Gallente Federation's good relationship with the Mordus Legion will not be tainted by this incident, so keep it clean and leave no evidence of the battle behind if possible. The Mordus Legion are a powerful mercenary organization that we sometimes rely on, but obviously that does not deter all of their members from targeting our people if the price is right...
Just a word of warning though, these Mordus goons are no laughing matter. Don't underestimate them.
The Mordus headhunters has some of the hardest combat among L4 missions. Each pocket of this mission involves drone aggro and proximity aggro groups. However, in each stage it's possible to position yourself so that you can happily take out at least the first group without aggro from the others. The battleships deal decent damage and have strong tank.
- 1st Pocket: Kill all the ships.
- 2nd Pocket: Kill the group 3 (with the Mordus Mammoth). To avoid getting stage aggro, fly towards the right edge of the group and wait until the group aggro your ship. You can then attack the ships without aggro from the rest of the room.
Group 1 autoaggo, groups 2 and 3 proximity aggro ships and drones.
Group 1 will auto aggro, other groups will proximity aggro.
1st Pocket: 14x Plagioclase, 8x Pyroxeres, and 29x Veldspar asteroids (26- 81km).
2nd Pocket: 21x Veldspar asteroids (17- 101km)
|Mission reports - COSMOS - Epic arcs - Faction warfare missions|
|Blitzing - Loyalty Points|
|General PvE info|
|Factions - NPC damage types - NPC naming conventions - Fitting ships|