Worlds Collide (Angel Cartel & Sansha's Nation) (Level 1)

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This article details the Level 1 Angel & Sansha variant of this mission. For other variants, see Worlds Collide (disambiguation).


Level 1
Type Encounter
Objective Rescue the stranded crewmembers from the damaged ship in the third room of this deadspace complex.
Factions Angel CartelSansha's Nation
Best damage to deal Explosive damage ExKinetic damage KinElectromagnetic damage EMThermal damage Th
Damage to resist Explosive damage ExKinetic damage KinElectromagnetic damage EMThermal damage Th
EWAR Tracking Disruption from Centii Slavehunter/Savage in the Warzone and Sansha's Base.
Ship size limit Destroyer or smaller
Ship suggestion Frigate
Mission briefing
Although the Cartel usually has a firm grip over the criminal strata in our system, Sansha's Nation has been poking its ugly nose in here of late-- which is perfectly fine with us. In fact, watching the two outlawed organizations duke it out is one of my favorite pastimes. If we're lucky, it will give both sides a good bruising, which will only work in our favor.

Of course, there's also bad news. An InterBus ship traveling to <System> got caught in the middle of one of the pirate warzones. The ship was damaged beyond repair and can neither warp out nor navigate away from the crossfire. Your task is to rescue the ship's crew. Please retrieve them before any more harm is done; they're already scared out of their minds. The faster you get this done, the better.

Oh, and before you leave I'd like to give you a word of advice. When you venture into this particular deadspace area, the warpgates are not locked, which gives you the chance to avoid most of the conflict, if you're not up to the fight. However, I'm told only frigate and destroyer-class ships can activate the first gate.

Good luck.

Video: [Punisher June 2017]

The Research Outpost can be reached trough either the Angel or Sansha base. No need to do them both.

Warp-In (Warzone)

Blitz: Ignore the rats, fly to gate of your choice and warp.


Structures
WD EWAR L


Acceleration Gate To Angel Base
Structure Angel Asteroid Outpost From warp in behind the Angel gate
Acceleration Gate To Sansha's Base
Structure Sansha Watchtower From warp in behind the Sansha gate

Both gates are about 35km away from the warp in point and a have a 90 degree angle of separation. The outpost and watchtower are about 130km away.


Angel Forces, 130km around outpost(auto-aggro)
WD EWAR L


Frigate 8 x Frigate Gistii Hijacker/Rogue
Destroyer 1 x Destroyer Gistior Defacer/Haunter


Sansha Forces, 130km around watchtower
WD EWAR L


Frigate 5 x Frigate Centii Slavehunter/Savage Tracking Disruptor


Angel Base

Blitz: Ignore the rats, fly to "Research Outpost" gate and warp.


Structures
WD EWAR L


Acceleration Gate To The Research Outpost
Initial forces
WD EWAR L
Group A, 15km (auto-aggro)
Frigate 2-3 x Frigate Gistii Ambusher/Raider/Hunter
Group B
Commander Frigate 0-1 x Commander Frigate Angel Supervisor Renamed Gistii Domination Rogue
Reinforcement 1
WD EWAR L


Frigate 5-6 x Frigate Gistii Hijacker/Rogue
Reinforcement 2
WD EWAR L


Frigate 3 x Frigate Gistii Raider


Sansha Base

Blitz: Ignore the rats, fly to "Research Outpost" gate and warp.


Structures
WD EWAR L


Acceleration Gate To The Research Outpost
Initial Group, 10km (auto-aggro)
WD EWAR L


Frigate 2 x Frigate Centii Enslaver/Plague
Commander Frigate 0-1 x Commander Frigate Sansha Supervisor Renamed True Sansha’s Minion
Reinforcement, 50km
WD EWAR L


Frigate 5 x Frigate Centii Scavenger/Ravener/...


Research Outpost

Structures
WD EWAR L


Acceleration Gate To The Warzone
Container Damaged Heron Ship's Crew (objective)
Initial Group, 4-11km (auto-aggro)
WD EWAR L


Frigate 5 x Frigate Gistii Hijacker/Rogue/Outlaw/Thug

Notes

  • The Damaged Heron contains the mission objective.
  • Initial forces need to be destroyed before the Damaged Heron can be accessed.

Other notes

Unclear as to where these notes belong to.

  • Reinforcement groups will spawn after the Initial Group is destroyed and you approach the gate.
  • The Initial Group may respawn, up to 2 more times, after destruction of the Reinforcement group.