Difference between revisions of "Buzz Kill"

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(Created page with "name=Buzz Kill, Level 4 __NOTOC__{{survival copy}} Faction: Angel Cartel<br> Mission Type: Encounter <br> Space Type: Deadspace<br> Damage dealt: Explosive/ Thermal/ Kinetic...")
 
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name=Buzz Kill, Level 4
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__NOTOC__{{NPCTableCSS}}
__NOTOC__{{survival copy}}
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{{Missiondetails
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|Level=4
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|Type= Encounter
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|Objective=
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|Faction1= Angel Cartel
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|DamageToDeal=
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|DamageToResist=
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|WebPoint= Elite frigates
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|EWAR= Target painters, Webs
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|ShipSizeLimit=
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|ShipSuggestion=
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|Rewards=
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|Extra=
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}}
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{{MissionBriefing
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|We have reports of a strange Angel fleet massing in a nearby system. The reports say they're all small ships, but I'm not sure if I'd trust that. I need a pilot to round up some mates and go take them out. You game? 
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}}
  
Faction: Angel Cartel<br>
 
Mission Type: Encounter <br>
 
Space Type: Deadspace<br>
 
 
Damage dealt: Explosive/ Thermal/ Kinetic<br>
 
Recommended damage dealing: Explosive/ Kinetic<br>
 
 
Webifier/ Warp Disruptor: Frigate<br>
 
Extras: Target Painting<br>
 
 
Recommended Weapons: Short Range or Long Range<br>
 
Recommended ships: Maelstrom, Vargur, Sleipnir, Raven, Sniper BS/ HAC, Dominix<br>
 
 
Video: [[http://youtu.be/A-nEl4l1wYM Ishtar blitz]], [[http://youtu.be/cngQij0H3nI Cerberus]]<br>
 
Video: [[http://youtu.be/A-nEl4l1wYM Ishtar blitz]], [[http://youtu.be/cngQij0H3nI Cerberus]]<br>
  
Snipers can warp [fleet] at 70 or 100km. All groups and spawns will auto-aggro.
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Single ungated pocket.
**Set your drones to passive to keep them from taking out trigger ships that could cause swarming,** and watch them for frequent aggro.
 
Following the trigger sequence is advisable for a sniper too, since even the Battleships move in fast.
 
**The last Hostile killed of a ship class triggers the next spawn unless marked otherwise.**
 
The Frigate spawn may not show up.
 
  
===Single Pocket===
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''' Tips:'''
~Initial Group (23- 28km):<br>
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*Snipers can warp [fleet] at range. All groups and spawns will auto-aggro.
~~5x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx)<br>
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*Set your drones to passive to keep them from taking out trigger ships that could cause swarming, and watch them for frequent aggro.
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*The last Hostile killed of a ship class triggers the next spawn unless marked otherwise.
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*Following the trigger sequence is advisable for a sniper too, since even the Battleships move in fast.
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*The Frigate spawn may not show up.
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*Mission is flagged completed after you have killed the last Battleship.
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*As usual divert Drone aggro by pulling them in for a second. Remote Shield Booster is an option for Sentries.
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*The naming convention under the Overview for ''Type'' and ''Name'' are swapped. This results in ''Angel Destroyer'' being seen as the default name, instead of ''Gistior Seizer''.
  
~~''' Spawn (5- 53km):'''<br>
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''' Optional Approach:'''  
[[User:Mal kard|Mal kard]] ([[User talk:Mal kard|talk]])1x Angel Frigate (Gistii Ruffian/ Thug) '''Triggers Reinforcement Wave, Webifier/ Warp Disruptor'''<br>
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* Use Micro Jump Drive as it's much easier to take everything out from a distance.
[[User:Mal kard|Mal kard]] ([[User talk:Mal kard|talk]])4x Angel Assault Frigate (Arch Gistii Hunter/ Impaler) '''Triggers Back-up Wave, Target Painter'''<br>
 
  
~ Back-up Wave:<br>
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'''Blitz:'''  
~~''' Cruiser Spawn (8- 10km):'''<br>
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* Kill the initial group, ignore the elite frigates, and focus on the reinforcement wave (triggered by the frigate).
[[User:Mal kard|Mal kard]] ([[User talk:Mal kard|talk]])3x Angel Assault Frigate (Arch Gistii Hunter/ Impaler) '''Trigger''' <br>
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* You may want to kill some or all of the elite cruisers and battlecruisers to reduce incoming damage.
[[User:Mal kard|Mal kard]] ([[User talk:Mal kard|talk]])2x Angel Cruiser (Arch Gistum Defeater/ Breaker)<br>
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* Kill the disruptor frigates and all the battleships, done.
  
~~''' Assault Frigate Spawn (3- 5km):'''<br>
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Spawn triggers need to be verified and confirmed.
[[User:Mal kard|Mal kard]] ([[User talk:Mal kard|talk]])3x Angel Assault Frigate (Arch Gistii Impaler/ Hunter) <br>
 
  
~~''' Frigate Spawn (25- 30km):'''<br>
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{{NPCTableHead|Initial defenders (25 km)}}
[[User:Mal kard|Mal kard]] ([[User talk:Mal kard|talk]])3x Angel Frigate (Arch Gistii Rufian/ Nomad)<br>
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{{NPCTableRow|Elite Cruiser|5|Angel Assault Cruiser|trigger = Last one triggers wave 1 on death}}
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|}
  
~ Reinforcement Wave:<br>
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{{NPCTableHead|Wave 1 (5-50 km)}}
~~''' Frigate Spawn (40- 45km):'''<br>
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{{NPCTableRow|Frigate|1|Ange Frigate|ewar = Web| trigger = Triggers frigate wave}}
[[User:Mal kard|Mal kard]] ([[User talk:Mal kard|talk]])3x Angel Frigate (Arch Gistii Nomad/ Rufian) '''Target Painter'''<br>
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{{NPCTableRow|Elite Frigate|4|Angel Assault Frigate|ewar = TP| trigger = Triggers backup wave}}
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|}
  
~~''' Assault Cruiser Spawn (28- 31km):'''<br>
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{{NPCTableHead|Backup wave (10 km)}}
[[User:Mal kard|Mal kard]] ([[User talk:Mal kard|talk]])4x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx) <br>
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{{NPCTableRow|Elite Frigate|3|Angel Assault Frigate|Trigger = Triggers assault frigate wave 1}}
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{{NPCTableRow|Elite Cruiser|2|Angel Assault Cruiser}}
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|}
  
~~''' Battlecruiser Spawn (10- 21km):'''<br>
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{{NPCTableHead|Assault frigate wave 1 (5 km)}}
[[User:Mal kard|Mal kard]] ([[User talk:Mal kard|talk]])4x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx)<br>
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{{NPCTableRow|Elite Frigate|3|Angel Assault Frigate|trigger = Triggers assault frigate wave 2}}
[[User:Mal kard|Mal kard]] ([[User talk:Mal kard|talk]])5x Angel Battlecruiser (Gistatis Tribunus/ Legatus)<br>
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|}
  
~~''' Dessy Spawn (79- 81km):'''<br>
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{{NPCTableHead|Assault frigate wave 2 (30 km)}}
[[User:Mal kard|Mal kard]] ([[User talk:Mal kard|talk]])4x Angel Frigate (Arch Gistii Thug/ Outlaw) '''Webifier/ Warp Disruptor'''<br>
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{{NPCTableRow|Elite Frigate|3|Arch Gistii Rufian/Nomad}}
[[User:Mal kard|Mal kard]] ([[User talk:Mal kard|talk]])3x Angel Destroyer (Gistior Seizer)<br>
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|}
[[User:Mal kard|Mal kard]] ([[User talk:Mal kard|talk]])4x Angel Cruiser (Arch Gistum Defeater/ Breaker) '''Trigger'''<br>
 
  
~~''' Battleship Spawn (6km):'''<br>
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{{NPCTableHead|Frigate wave (45 km)}}
[[User:Mal kard|Mal kard]] ([[User talk:Mal kard|talk]])4x Angel Battleship (Gist Warlord/ Saint) '''Target Painter'''<br>
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{{NPCTableRow|Frigate|3|Angel Frigate|trigger = Triggers assault cruiser wave}}
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|}
  
'''Blitz:'''<br>
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{{NPCTableHead|Assault cruiser wave (30 km)}}
Kill the initial group, ignore the Assault Frigates, and focus on the Reinforcement wave (triggered by the Frigate).
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{{NPCTableRow|Elite Cruiser|4|Arch Gistum Centurion/Phalanx|trigger = Triggers battlecruiser wave}}
You may want to kill some or all of the Assault Cruisers and Battlecruisers to reduce incoming damage.
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|}
Kill the Disruptor Frigates and all the Battleships, done.
 
With the new drone changes, it becomes difficult to blitz this particular mission unless you are willing to sacrifice drones at the end (Align to object, deploy drones, let them get aggro, recall and warp, some or all will pop) or to pop all the Pointing Frigates along the way as well. Or use a MJD and snipe the triggers from afar.
 
  
''' Tip:'''<br>
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{{NPCTableHead|battlecruiser wave (15 km)}}
Mission is flagged completed after you have killed the last Battleship.
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{{NPCTableRow|Elite Cruiser|4|Angel Assault Cruiser|trigger = Triggers destroyer wave}}
All Battleships will fight using Bane Torpedoes. Other missile damage should be negligible.
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{{NPCTableRow|Battlecruiser|5|Angel Battlecruiser}}
As usual divert Drone aggro by pulling them in for a second. Remote Shield Booster is an option for Sentries.
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|}
The naming convention under the Overview for ''Type// and //Name// is swapped. This results in //Angel Destroyer// being seen as the default name, instead of //Gistior Seizer//; this is refreshing as in most missions the //type'' also shows the name.
 
  
''' Optional Approach:'''<br>
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{{NPCTableHead|Destroyer wave (80 km)}}
1) A Micro Jump Drive is recommended, as it's much easier to take everything out from a distance.
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{{NPCTableRow|Elite Frigate|4|Angel Frigate|ewar = Web|point = yes}}
2) Fit a Sensor Booster and fly away from the Angel Scout Post (around which all ships spawn) to your optimal range.
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{{NPCTableRow|Destroyer|3|Angel Destroyer}}
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{{NPCTableRow|Elite Cruiser|4|Angel Cruiser|trigger = Triggers the battleship wave}}
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|}
  
'''Loot and Bounty:'''<br>
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{{NPCTableHead|battleship wave (6 km)}}
Loot + Salvage: [[http://evepraisal.com/e/16056343 ~11.4 mil.]]<br>
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{{NPCTableRow|Battleship|4|Angel Battleship|ewar = TP|trigger = Mission target}}
Bounty: ~ 8.3 mil.<br>
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|}
  
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{{Missionrelated}}
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 13:24, 3 December 2017


Level 4
Type Encounter
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Elite frigates
EWAR Target painters, Webs
Mission briefing
We have reports of a strange Angel fleet massing in a nearby system. The reports say they're all small ships, but I'm not sure if I'd trust that. I need a pilot to round up some mates and go take them out. You game?

Video: [Ishtar blitz], [Cerberus]

Single ungated pocket.

Tips:

  • Snipers can warp [fleet] at range. All groups and spawns will auto-aggro.
  • Set your drones to passive to keep them from taking out trigger ships that could cause swarming, and watch them for frequent aggro.
  • The last Hostile killed of a ship class triggers the next spawn unless marked otherwise.
  • Following the trigger sequence is advisable for a sniper too, since even the Battleships move in fast.
  • The Frigate spawn may not show up.
  • Mission is flagged completed after you have killed the last Battleship.
  • As usual divert Drone aggro by pulling them in for a second. Remote Shield Booster is an option for Sentries.
  • The naming convention under the Overview for Type and Name are swapped. This results in Angel Destroyer being seen as the default name, instead of Gistior Seizer.

Optional Approach:

  • Use Micro Jump Drive as it's much easier to take everything out from a distance.

Blitz:

  • Kill the initial group, ignore the elite frigates, and focus on the reinforcement wave (triggered by the frigate).
  • You may want to kill some or all of the elite cruisers and battlecruisers to reduce incoming damage.
  • Kill the disruptor frigates and all the battleships, done.

Spawn triggers need to be verified and confirmed.


Initial defenders (25 km)
WD EWAR L


Elite Cruiser 5 x Elite Cruiser Angel Assault Cruiser Last one triggers wave 1 on death


Wave 1 (5-50 km)
WD EWAR L


Frigate 1 x Frigate Ange Frigate Triggers frigate wave Stasis Webifier
Elite Frigate 4 x Elite Frigate Angel Assault Frigate Triggers backup wave Target Painter


Backup wave (10 km)
WD EWAR L


Elite Frigate 3 x Elite Frigate Angel Assault Frigate
Elite Cruiser 2 x Elite Cruiser Angel Assault Cruiser


Assault frigate wave 1 (5 km)
WD EWAR L


Elite Frigate 3 x Elite Frigate Angel Assault Frigate Triggers assault frigate wave 2


Assault frigate wave 2 (30 km)
WD EWAR L


Elite Frigate 3 x Elite Frigate Arch Gistii Rufian/Nomad


Frigate wave (45 km)
WD EWAR L


Frigate 3 x Frigate Angel Frigate Triggers assault cruiser wave


Assault cruiser wave (30 km)
WD EWAR L


Elite Cruiser 4 x Elite Cruiser Arch Gistum Centurion/Phalanx Triggers battlecruiser wave


battlecruiser wave (15 km)
WD EWAR L


Elite Cruiser 4 x Elite Cruiser Angel Assault Cruiser Triggers destroyer wave
Battlecruiser 5 x Battlecruiser Angel Battlecruiser


Destroyer wave (80 km)
WD EWAR L


Elite Frigate 4 x Elite Frigate Angel Frigate Warp Disruptor Stasis Webifier
Destroyer 3 x Destroyer Angel Destroyer
Elite Cruiser 4 x Elite Cruiser Angel Cruiser Triggers the battleship wave


battleship wave (6 km)
WD EWAR L


Battleship 4 x Battleship Angel Battleship Mission target Target Painter