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Pirate Business (Caldari): Difference between revisions

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Djavin novienta (talk | contribs)
Created page with "name=Pirate Business, Level 3 __NOTOC__{{survival copy}} Faction: Caldari<br> Mission type: Encounter<br> Space type: Deadspace with gates<br> Damage dealt: Heavy Kin / Therm..."
 
Felyza (talk | contribs)
mNo edit summary
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name=Pirate Business, Level 3
{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
 
{{Missiondetails}}name=Pirate Business, Level 3


Faction: Caldari<br>
Faction: Caldari<br>
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-Group 3 doesn't aggro if not shot, it also fires on drones.<br>
-Group 3 doesn't aggro if not shot, it also fires on drones.<br>


{{Missionrelated}}
[[Category:Mission reports]]
[[Category:Mission reports]]

Revision as of 02:47, 10 September 2019

Template:Survival copy


name=Pirate Business, Level 3

Faction: Caldari
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Heavy Kin / Therm
Extras: Heavy ECM
Recommended damage dealing: Kinetic

The Holoreels drop from the last ship killed.

Pocket 1

No aggro on Warp-in

Group (Huge Blob):
Distance: 45-75km from warp-in
8x Cruisers
14x Frigates

Note: The group doesn't aggro totally when shot.

Pocket 2

No aggro on Warp-in

Group 1:
Distance: 40-45km from Warp-in
9x Frigates

Group 2:
Distance: 40-45km from Warp-in
6x Cruisers
2x Caldari Transport Ship

Group 3:
Distance: 45-50km from Warp-in
5x Cruisers

Aggro notes:

-Group 1 and 2 are linked, aggro when shot.
-Group 3 doesn't aggro if not shot, it also fires on drones.