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The Cost of Greener Grass: Difference between revisions

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m Reverted edits by Felyza (talk) to last revision by Mal kard
Rayanth (talk | contribs)
m Reverted edits by Rayanth (talk) to last revision by Felyza
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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
name=The Cost of Greener Grass, Level 2
name=The Cost of Greener Grass, Level 2
__NOTOC__{{survival copy}}
{{Missiondetails
{{Missiondetails
|Level=2
|Level=2
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'''Hint:'''<br>
'''Hint:'''<br>
- Most ships stay 5km-8km, a couple cruisers stay 20km, plan accordingly.<br>
- Most ships stay 5km-8km, a couple cruisers stay 20km, plan accordingly.<br>
{{Missionrelated}}
[[Category:Mission reports]]
[[Category:Mission reports]]

Revision as of 21:00, 10 September 2019

Template:Survival copy

name=The Cost of Greener Grass, Level 2

Level 2
Type Encounter
Faction Gallente
Best damage to deal Kinetic/Thermal
Damage to resist Thermal/Kinetic
Ship suggestion Cruiser, Battlecruiser
Extra Sensor Dampening - Federation Manica/Libertus/Nauclarius


Space type: Deadspace
Recommended generic setup: Fast DPS, Some Tank

Warp in

Group 1 (30km):
4x Frigate (Federation Insidiator, Federation Praktor Balra)
1x Cruiser (Federation Misthios)
1x Cruiser (Federation Hastatus)
- Killing two cruisers in the group triggers Group 2
Group 2 (30km):
1x Cruiser (Federation Nauclarius) Sensor Damp
- Attacking the Federation Nauclarius triggers Group 3
- Killing the Federation Nauclarius triggers Group 5
Group 3 (30km):
4x Frigate (Federation Manica, Federation Libertus) Sensor Damp
- Killing the last ship from this spawn triggers Group 4
Group 4 (20km):
3x Cruiser (Federation Hastarius, Federation Loras)
Group 5:
1x Cruiser (Caldari Traitor)
- Strong armor tank
Blitz:
Kill two cruisers in Group 1, and Group 2, and Group 5. Loot the DNA, and warp out. Mineable Asteroids:
13x Veldspar
Structures:
About a dozen; Battery, Elevator, Lookouts dropped nothing Hint:
- Most ships stay 5km-8km, a couple cruisers stay 20km, plan accordingly.

Contents