Difference between revisions of "Smash The Supplier"
From EVE University Wiki
m |
(Went through the eve-survival automated copy, cleaned up and reformatted the page. Added information on dropped tag value.) |
||
Line 1: | Line 1: | ||
− | + | {{NPCTableCSS}}{{MissionLinks}} | |
− | {{Missiondetails | + | {{Missiondetails |
− | + | |Level=4 | |
− | + | |Type=Encounter | |
− | + | |Objective= Destroy the Control Tower. | |
− | + | |Faction1=Amarr | |
− | + | |DamageToDeal= | |
− | + | |DamageToResist= | |
− | + | |WebPoint=Elite frigates | |
− | + | |EWAR= Tracking Disruption, Webification, Warp Scrambling, Energy Neutralisation | |
− | + | |ShipSizeLimit= | |
+ | |ShipSuggestion= Paladin, Ishtar, Dominix, Nighthawk | ||
+ | |Rewards= | ||
+ | |Extra= | ||
+ | }} | ||
===Single Pocket=== | ===Single Pocket=== | ||
− | No aggro upon warp-in. One big group at around 60 km distance (perfect for sniping). Ships begin to spawn after accepting the mission, so be quick to the encounter otherwise you may be faced with overwhelming fire. | + | * No aggro upon warp-in. One big group at around 60 km distance (perfect for sniping). <br> |
− | No information regarding individual spawns at the moment, following a full list of ships that spawn:<br> | + | * Ships begin to spawn after accepting the mission, so be quick to the encounter otherwise you may be faced with overwhelming fire.<br> |
− | + | * No information regarding individual spawns at the moment, following a full list of ships that spawn:<br> | |
− | + | * Recommended generic setup for blitz: sniper (>100 km) with an afterburner<br> | |
− | + | * '''WARNING:''' Destroying the Control Tower without killing any ships still incurs a 2.4% standing penalty. Decline this mission if you care about your Amarr standings.<br> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | 2 | ||
− | 4 | ||
− | |||
− | |||
− | |||
'''Blitz:'''<br> | '''Blitz:'''<br> | ||
Blow up the Enemy Control Tower, and the mission is complete (Shipyards explode by themselves once Control Tower is killed). The Control Tower has zero resists, so hit it with your highest damage ammo. | Blow up the Enemy Control Tower, and the mission is complete (Shipyards explode by themselves once Control Tower is killed). The Control Tower has zero resists, so hit it with your highest damage ammo. | ||
− | + | {{NPCTableHead|Total spawns in site}} | |
− | + | {{NPCTableRow|Frigate|3|Imperial Sixtus|}} | |
− | + | {{NPCTableRow|Frigate|3|Imperial Bahir/Imperial Templar Forian|ewar=TD}} | |
+ | {{NPCTableRow|Frigate|4|Divine Imperial Bahir/Divine Imperial Napat|ewar=Web|ewar2=TD|point=scram}} | ||
+ | {{NPCTableRow|Frigate|4|Divine Imperial Valok/Divine Imperial Paladin|ewar=Web|point=scram}} | ||
+ | {{NPCTableRow|Cruiser|6|Imperial Muzakir|}} | ||
+ | {{NPCTableRow|Cruiser|4|Imperial Tamir|ewar=Neut}} | ||
+ | {{NPCTableRow|Cruiser|3|Imperial Agatho|ewar=TD}} | ||
+ | {{NPCTableRow|Cruiser|7|Imperial Templar Mathura/Imperial Templar Donus/Imperial Templar Agatho|ewar=TD}} | ||
+ | {{NPCTableRow|Battleship|8|Imperial Bataivah/Imperial Tanakh|}} | ||
+ | {{NPCTableRow|Battleship|4|Imperial Ultara|}} | ||
+ | {{NPCTableRow|Battleship|2|Imperial Dominator/Imperial Martyr|ewar=Neut}} | ||
+ | {{NPCTableRow|Battleship|4|Imperial Templar Dominator/Imperial Templar Martyr|}} | ||
+ | {{NPCTableRow|Battleship|2|Imperial Templar Judgement|}} | ||
+ | {{NPCTableRow|Industrial|3|Imperial Industrial|}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Structures}} | ||
+ | {{NPCTableRow|Structure|3|Shipyard|}} | ||
+ | {{NPCTableRow|Structure|1|Shipyard|}} | ||
+ | |} | ||
− | |||
− | ''' | + | '''Tips:'''<br><br> |
− | - | + | - Use a ship capable of speed-tanking if you can't survive sustained fire from the whole pocket.<br> |
- The Control Tower has approximately 150,000hp. Fit for a good tank if you're going for the blitz.<br> | - The Control Tower has approximately 150,000hp. Fit for a good tank if you're going for the blitz.<br> | ||
− | |||
− | + | '''Dropped tags'''<br> | |
− | Imperial Navy Captain Insignia I x6 | + | * Imperial Navy Captain Insignia I x6<br> |
− | Imperial Navy Colonel Insignia I x5 | + | * Imperial Navy Colonel Insignia I x5<br> |
− | Imperial Navy General Insignia I x14 | + | * Imperial Navy General Insignia I x14<br> |
− | Imperial Navy General Insignia II x10 | + | * Imperial Navy General Insignia II x10<br> |
− | Imperial Navy Major Insignia I x5 | + | * Imperial Navy Major Insignia I x5<br> |
− | Imperial Navy Midshipman Insignia II x4 | + | * Imperial Navy Midshipman Insignia II x4<br> |
− | Imperial Navy Midshipman Insignia III x5 | + | * Imperial Navy Midshipman Insignia III x5<br> |
− | Imperial Navy Sergeant Insignia III x6 | + | * Imperial Navy Sergeant Insignia III x6<br> |
− | Imperial Navy Sergeant Major Insignia I x6 | + | * Imperial Navy Sergeant Major Insignia I x6<br> |
+ | Total value according to evepraisal.com as of 12/07/2021: Approximately 73 M ISK.<br> | ||
− | + | '''Standing loss:'''<br> | |
0.02% loss per standing tick as well as the 2.4% loss for the Control Tower's destruction | 0.02% loss per standing tick as well as the 2.4% loss for the Control Tower's destruction | ||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Mission reports]] | [[Category:Mission reports]] |
Revision as of 17:54, 7 December 2021
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Single Pocket
- No aggro upon warp-in. One big group at around 60 km distance (perfect for sniping).
- Ships begin to spawn after accepting the mission, so be quick to the encounter otherwise you may be faced with overwhelming fire.
- No information regarding individual spawns at the moment, following a full list of ships that spawn:
- Recommended generic setup for blitz: sniper (>100 km) with an afterburner
- WARNING: Destroying the Control Tower without killing any ships still incurs a 2.4% standing penalty. Decline this mission if you care about your Amarr standings.
Blitz:
Blow up the Enemy Control Tower, and the mission is complete (Shipyards explode by themselves once Control Tower is killed). The Control Tower has zero resists, so hit it with your highest damage ammo.
Total spawns in site
Structures
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Shipyard | ||||
1 x Shipyard |
Tips:
- Use a ship capable of speed-tanking if you can't survive sustained fire from the whole pocket.
- The Control Tower has approximately 150,000hp. Fit for a good tank if you're going for the blitz.
Dropped tags
- Imperial Navy Captain Insignia I x6
- Imperial Navy Colonel Insignia I x5
- Imperial Navy General Insignia I x14
- Imperial Navy General Insignia II x10
- Imperial Navy Major Insignia I x5
- Imperial Navy Midshipman Insignia II x4
- Imperial Navy Midshipman Insignia III x5
- Imperial Navy Sergeant Insignia III x6
- Imperial Navy Sergeant Major Insignia I x6
Total value according to evepraisal.com as of 12/07/2021: Approximately 73 M ISK.
Standing loss:
0.02% loss per standing tick as well as the 2.4% loss for the Control Tower's destruction
|