Difference between revisions of "What's In a Name"
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'''What's In a Name''' is a Level 1 mission consisting of 5 sub-missions. It involves combat with [[Rogue Drones]] and the [[Gallente Federation]]. | '''What's In a Name''' is a Level 1 mission consisting of 5 sub-missions. It involves combat with [[Rogue Drones]] and the [[Gallente Federation]]. | ||
− | ==Part 1 (Change Of Address)== | + | == Part 1 (Change Of Address) == |
{{:What's In a Name (1 of 5)}} | {{:What's In a Name (1 of 5)}} | ||
− | ==Part 2 (Smile When You Call Me That)== | + | == Part 2 (Smile When You Call Me That) == |
{{:What's In a Name (2 of 5)}} | {{:What's In a Name (2 of 5)}} | ||
− | ==Part 3 (Poke)== | + | == Part 3 (Poke) == |
{{:What's In a Name (3 of 5)}} | {{:What's In a Name (3 of 5)}} | ||
− | ==Part 4 (Thorny)== | + | == Part 4 (Thorny) == |
{{:What's In a Name (4 of 5)}} | {{:What's In a Name (4 of 5)}} | ||
− | ==Part 5 (Smelling Sweet)== | + | == Part 5 (Smelling Sweet) == |
{{:What's In a Name (5 of 5)}} | {{:What's In a Name (5 of 5)}} | ||
{{Missionrelated}} | {{Missionrelated}} | ||
+ | |||
[[Category:Mission reports]] | [[Category:Mission reports]] | ||
+ | [[Category:Security missions]] |
Revision as of 13:32, 27 August 2022
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
What's In a Name is a Level 1 mission consisting of 5 sub-missions. It involves combat with Rogue Drones and the Gallente Federation.
Part 1 (Change Of Address)
Mission briefing |
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So get this: There's some big high society party going on. All the best and brightest are there. So this one Gallente dignitary is completely hammered and starts mouthing off to everyone. He even goes right up to an admiral and calls our side "a bunch of humorless egg-jockeys". Right to his face!
So now it's this whole thing. The higher-ups are protesting by pulling out of the embassy. I think it's a stronger statement than they really should be making, but they're going ahead with it. They need you to provide security while they pull out. Rumor has it some jingoist factions of the Gallente will try to make a move on the ambassadaors to spark more conflict. Patrol the area outside the embassy until the dignitaries have completed their withdraw. |
Single Pocket
- No rats on warp-in.
- All the rats spawn in at around 6-10km
WD | EWAR | L
| ||
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2 x Drone Belphegor Apis | ||||
2 x Frigate Infester Alvi |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Drone Belphegor/Mammon Apis | ||||
2 x Frigate Infester Alvi |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Drone Belphegor Apis | ||||
1 x Frigate Infester Alvi |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Frigate Gallente Nationalist |
Notes
- Video: Corax
Part 2 (Smile When You Call Me That)
Level | 1 |
Type | Encounter |
Objective | Destroy the Gallente Broadcast Tower |
Ship suggestion | Destroyer |
Rewards | 15,000 ISk + 20 LP + 20,000 ISK (time completion bonus) |
Mission briefing |
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The Gallente media is painting both the Caldari and Amarr as overly sensitive ninnies because of the pullout. So there's going to be a little accident with one of the Gallente communication arrays.
Go make sure that accident happens. |
Single Pocket
- No rats on warp-in.
- The Broadcast Tower is tough, so shoot the Fuel Depot.
WD | EWAR | L
| ||
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1 x Broadcast Tower | ||||
1 x Fuel Depot |
Notes
- Mission contains no enemy ships.
- Video: Corax
Part 3 (Poke)
Mission briefing |
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New plan. It's a bit riskier, but it should get the message across.
There's a Gallente battleships "practicing maneuvers" in the region. You're going to practice maneuvers too--right across their bow. Pass by their ship as close as you can. It will scare the hell out of them. But please, whatever you do, do not fire on the battleship. It will win that fight. |
Warp-In
- Nothing in here but an acceleration gate.
Pocket 1
- Approach the Battleship, but ***do not shoot it!***
- Mission complete when you are within 3km.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Friendly Battleship Gallente Battleship |
Notes
- Mission contains no enemy ships.
- Video: Corax
Part 4 (Thorny)
Mission briefing |
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Starting to get mixed reports of Gallente buildup. Ships are moving out of stations. Reserves are being called up. We don't know what's going on, but it needs to be investigated. I'm giving you the most likely location for a convergence, if there is one. Report back when you know what is going on. |
Warp-In
- Nothing in here but an acceleration gate.
Pocket 1
- Ships do not need to be engaged.
- Approach the Federation Navy Station and mission will flag complete when you get within 47km.
WD | EWAR | L
| ||
---|---|---|---|---|
8 x Sentry Gallente Cruise Missile Battery | ||||
6 x Frigate Federation Insidiator/Praktor Balra | ||||
6 x Cruiser Federation Praktor Ouragos/Optioon | ||||
10 x Battleship Federation Praktor Hexeris |
WD | EWAR | L
| ||
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1 x Federation Navy Station |
Notes
- If you stay in Pocket 1 for too long, a group of 6 Federation Hastile/Clavis will spawn on you.
- Video: Corax
Part 5 (Smelling Sweet)
Level | 1 |
Type | Courier |
Objective | Transport 1x Political Envoy to destination station |
Ship suggestion | Fast frigate or shuttle |
Rewards | 10,000 ISk + 11 LP + 9,000 ISK (time completion bonus) |
Mission briefing |
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There's a difference between being taken seriously and letting the inmates run the asylum. Diplomacy must resume, even if to only keep things just below war being declared.
It's a strange game, friend. I don't think even the diplomats freely understand it. Still, this is one of those times diplomats are useful again. Take our envoy over to New Caldari Prime - Moon 1 - Poksu Mineral Group Mineral Reserve. From there he will meet with the Gallente envoy to begin non-public negotiations. If all goes well, the situation will simply vanish from the public's consciousness and life will continue as normal. |
Notes
- Video: Corax
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