Difference between revisions of "Location Location (Caldari)"
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− | + | {{Cleanup|Needs verification and clarification(especially the triggers and the ewar)}} | |
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− | + | {{MissionLinks}}{{NPCTableCSS}} | |
− | ====Part 1 of 5==== | + | == Part 1 of 5 == |
− | + | {{Missiondetails | |
− | + | |Name= Location Location (Part 1 of 5) | |
− | + | |Level= 5 | |
− | + | |Type= Encounter | |
− | Web/Scramble: All Frigates | + | |Objective= |
− | + | |Faction1= Caldari | |
− | + | |DamageToDeal1= | |
− | + | |DamageToResist1= | |
− | + | |WebPoint= Web/Scramble: All Frigates. | |
+ | |EWAR= Caldari Energy Neutralizer Sentry IIIs, Jamming | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= (1) Ishtar w/ Passive Tank and (1) Osprey w/ Shield Transporters but recommend more DPS (I used a Drake for backup) | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | Space type: Deadspace with Gate | ||
Acceleration Gate into Deadspace | Acceleration Gate into Deadspace | ||
− | ===Single Pocket=== | + | === Single Pocket === |
− | + | Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!” | |
− | Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!” | ||
The Contact's ship vanishes and instead a Caldari Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In | The Contact's ship vanishes and instead a Caldari Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In | ||
− | + | [https://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-1.jpg Your position at warp-in] | |
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− | + | {{NPCTableHead}} | |
− | 3 | + | {{NPCTableRow|Frigate|3|Taibu State Shuriken|note= orbits at 10km, '''Web/Scramble, 27.5% Jamming|trigger= Wave 1|ewar= See info}} |
+ | {{NPCTableRow|Cruiser|3|Taibu State Daimyo/Shugo|note= orbits at 17km, '''37.5% Jamming'''|ewar= See info}} | ||
+ | {{NPCTableRow|Battleship|12|State Shukuro Bishamon/Shogun/Taisho|note= orbits of 32-50km|trigger= Bishamon wave 2, Shogun wave 3}} | ||
+ | {{NPCTableRow|Sentry|5|Caldari Cruise Missile Batteries|trigger= Each battery triggers a wave.}} | ||
+ | {{NPCTableRow|Sentry|1|Caldari Stasis Tower|ewar= Web}} | ||
+ | {{NPCTableRow|Sentry|3|Caldari Energy Neutralizer Sentry IIIs|ewar= Neut}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Spawn 1 orbits at 2.5km}} | |
− | 2 | + | {{NPCTableRow|Frigate|3|Taibu State Nagasa|point= yes|ewar= Web|note= Web/Scramble}} |
+ | |} | ||
+ | {{NPCTableHead|Spawn 2}} | ||
+ | {{NPCTableRow|Battleship|2|State Shukuru Shogun/Bishamon}} | ||
+ | |} | ||
+ | {{NPCTableHead|Spawn 3 orbits at 35km}} | ||
+ | {{NPCTableRow|Battleship|3|State Shokuru Shogun}} | ||
+ | |} | ||
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Each Missile Battery is a Trigger:<br> | Each Missile Battery is a Trigger:<br> | ||
Triggered ships spawn at the Warp-In Beacon when the following Batteries are destroyed | Triggered ships spawn at the Warp-In Beacon when the following Batteries are destroyed | ||
− | + | [https://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-2.jpg View of Batteries from warp-in beacon]<br> | |
+ | |||
+ | Destroying: | ||
+ | |||
+ | Battery 1 (Top) - Spawns: | ||
+ | {{NPCTableHead|}} | ||
+ | {{NPCTableRow|Battleship|5|State Shukuro Bishamon/Daijo|note= orbits of 35km}} | ||
+ | |} | ||
+ | |||
+ | |||
+ | Battery 2 (Left) - Spawns: | ||
+ | {{NPCTableHead|}} | ||
+ | {{NPCTableRow|Battlecruiser|6|State Shukuo Seki|note= orbits at 22km|trigger= Spawn 2b???}} | ||
+ | {{NPCTableRow|Battleship|3|State Shukuro Nagashin|note= orbits at 68km|trigger= Spawn 2a??}} | ||
+ | {{NPCTableRow|Battleship|5|State Shukuro Nagashin|note= orbits at 68km|trigger= Objective complete}} | ||
+ | |} | ||
+ | '''Caution:''' The Nagashins will quickly move out to 68km and do a LOT of dps! Make sure you are tanked or have a logistics ships. 5 of them do over 1500 dps after resists.<br> | ||
+ | |||
− | + | Battery 3 (Middle) - Spawns: | |
+ | {{NPCTableHead}} | ||
+ | {{NPCTableRow|Battleship|3|State Shukuro Turushima|note= orbits at 21km, '''Jamming'''}} | ||
+ | |} | ||
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− | Battery | + | Battery 4 (Right) - Spawns: |
− | + | {{NPCTableHead}} | |
− | + | {{NPCTableRow|Battlecruiser|5|State Kanpaku/Shukuro Bajo|note= orbits at 23-35km}} | |
− | + | |} | |
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− | Battery | + | Battery 5 (Bottom) - Spawns: |
− | + | {{NPCTableHead}} | |
+ | {{NPCTableRow|Battlecruiser|5|State Kerai/Ronin|note= orbits at 17.5km}} | ||
+ | |} | ||
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− | + | '''Tips:''' | |
− | + | * Use a Passive Tank or plan a capacitor that receives an additional 120 units/s | |
+ | * Maximum damage dealing of initial group is 1814 hp/s (EM 58%, Therm 42%) | ||
+ | * Do __not__ shoot Missile Batteries first (unless you can tank over 4000 hp/s...) | ||
+ | * Mission totals 33 Battleships, 16 Battlecruisers, 3 Cruisers, 6 Frigates | ||
+ | * Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed | ||
− | + | ==== Part 2 of 5 ==== | |
− | + | See [[The Hard Way (2 of 5) (Caldari)]] | |
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− | + | {{Missionrelated}} | |
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− | [[Category: | + | [[Category:Security missions]] |
Latest revision as of 15:21, 27 August 2022
The reason is: Needs verification and clarification(especially the triggers and the ewar)
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Part 1 of 5
Space type: Deadspace with Gate
Acceleration Gate into Deadspace
Single Pocket
Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!” The Contact's ship vanishes and instead a Caldari Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Taibu State Nagasa |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Battleship State Shukuru Shogun/Bishamon |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battleship State Shokuru Shogun |
Each Missile Battery is a Trigger:
Triggered ships spawn at the Warp-In Beacon when the following Batteries are destroyed
View of Batteries from warp-in beacon
Destroying:
Battery 1 (Top) - Spawns:
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Battleship State Shukuro Bishamon/Daijo |
Battery 2 (Left) - Spawns:
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Battlecruiser State Shukuo Seki | ||||
3 x Battleship State Shukuro Nagashin | ||||
5 x Battleship State Shukuro Nagashin |
Caution: The Nagashins will quickly move out to 68km and do a LOT of dps! Make sure you are tanked or have a logistics ships. 5 of them do over 1500 dps after resists.
Battery 3 (Middle) - Spawns:
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battleship State Shukuro Turushima |
Battery 4 (Right) - Spawns:
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Battlecruiser State Kanpaku/Shukuro Bajo |
Battery 5 (Bottom) - Spawns:
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Battlecruiser State Kerai/Ronin |
Tips:
- Use a Passive Tank or plan a capacitor that receives an additional 120 units/s
- Maximum damage dealing of initial group is 1814 hp/s (EM 58%, Therm 42%)
- Do __not__ shoot Missile Batteries first (unless you can tank over 4000 hp/s...)
- Mission totals 33 Battleships, 16 Battlecruisers, 3 Cruisers, 6 Frigates
- Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed
Part 2 of 5
See The Hard Way (2 of 5) (Caldari)
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