Difference between revisions of "Reclamation (Amarr)"
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− | + | {{NPCTableCSS}}{{MissionLinks}} | |
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− | + | {{Missiondetails | |
+ | |Level=5 | ||
+ | |Type=Encounter | ||
+ | |Objective= | ||
+ | |Faction=Amarr Empire | ||
+ | |DamageToDeal= | ||
+ | |DamageToResist= | ||
+ | |WebPoint=Divine Imperial Imran (Web, Scram) | ||
+ | |EWAR=Amarr Energy Neutralizer Sentry III (Neut), Divine Imperial Ambrose/Basil (Neut) | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion=Passive Battleship + Logistics | ||
+ | |Rewards= | ||
+ | |Extra= | ||
+ | }} | ||
− | === | + | === Single Pocket === |
− | Initial Group | + | {{NPCTableHead|Initial Group}} |
− | + | {{NPCTableRow|Elite Frigate|10|Divine Imperial Imran|note=Orbits at 4km|point=scram|ewar=Web}} | |
+ | {{NPCTableRow|Destroyer|10|Imperial Templar Caius/Crusader|note=Orbits at 8-16km}} | ||
+ | {{NPCTableRow|Cruiser|6|Divine Imperial Champion/Justicar|note=Orbits at 14-32km}} | ||
+ | {{NPCTableRow|Battlecruiser|9|Imperial Templar Champion/Justicar|note=Orbits at 10-22km}} | ||
+ | {{NPCTableRow|Battleship|7|Imperial Templar Martyr|note=Orbits at 49km}} | ||
+ | {{NPCTableRow|Sentry|1|Tower Sentry Amarr III}} | ||
+ | {{NPCTableRow|Sentry|3|Amarr Energy Neutralizer Sentry III|ewar=Neut|trigger=Shooting triggers additional spawns, see below}} | ||
+ | |} | ||
− | {{ | + | {{NPCTableHead|Timed Spawns}} |
+ | {{NPCTableSeparator|Ships spawn steadily over 8 minutes. Ships 50-100km from warp-in}} | ||
+ | {{NPCTableRow|Sentry|3|Tower Sentry Amarr III}} | ||
+ | {{NPCTableRow|Cruiser|4-6|Divine Imperial Ambrose/Basil|note=Orbits at 7-19k|ewar=Neut}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Neutralizer Spawns}} | |
− | + | {{NPCTableRow|Cruiser|4-6|Divine Imperial Ambrose/Basil|note=Orbits at 7-19k|ewar=Neut}} | |
− | 6 | + | |} |
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− | + | === Tips: === | |
− | + | * Use a Passive Tank or plan a capacitor that receives an additional 120 units/s. | |
+ | * Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%). | ||
+ | * Set drones to Passive if you don't want them triggering the Neutralizer Spawns. | ||
+ | * Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete. | ||
− | + | {{Missionrelated}} | |
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− | + | [[Category:Security missions]] | |
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− | [[Category: |
Latest revision as of 15:34, 27 August 2022
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Level | 5 |
Type | Encounter |
Faction | Amarr Empire |
Warp disruption | Divine Imperial Imran (Web, Scram) |
EWAR | Amarr Energy Neutralizer Sentry III (Neut), Divine Imperial Ambrose/Basil (Neut) |
Ship suggestion | Passive Battleship + Logistics |
Single Pocket
Initial Group
Timed Spawns
WD | EWAR | L | ||
---|---|---|---|---|
Ships spawn steadily over 8 minutes. Ships 50-100km from warp-in | ||||
3 x Sentry Tower Sentry Amarr III | ||||
4-6 x Cruiser Divine Imperial Ambrose/Basil |
Neutralizer Spawns
WD | EWAR | L
| ||
---|---|---|---|---|
4-6 x Cruiser Divine Imperial Ambrose/Basil |
Tips:
- Use a Passive Tank or plan a capacitor that receives an additional 120 units/s.
- Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%).
- Set drones to Passive if you don't want them triggering the Neutralizer Spawns.
- Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete.
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