Difference between revisions of "Sansha Acquisition"

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name=Sansha Acquisition, Level 5
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{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
 
  
Faction: Sansha’s Nation<br>
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{{Missiondetails
Mission type: Encounter<br>
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|Level=5
Space type: Deadspace, no gate<br>
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|Type=Encounter
Web/Scramble: All Frigates, Stasis Tower<br>
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|Objective=
Extras: Tracking Disrupter<br>
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|Faction1=Sansha's Nation
Damage dealt: EM 64%, Therm 36%<br>
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|DamageToDeal=
Recommended damage dealing: EM/Therm <br>
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|DamageToResist=
Recommended ships: (1) Maelstrom w/ Active Tank and (1) Maelstrom w/ Shield Transporters , Ishtar (Active tanked) with sentries for sniping, Paladin as used for Sansha level 4 missions (2 EM + 1 Thermal hardener) (warp in at 50 or more and snipe from smallest/fatest to largest/slowest)<br>
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|WebPoint=Centii Loyal Minion (Web, Scram)
Completed in: Tengu with passive tank, kill batteries, then statis tower, then smaller->larger ships<br>
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|EWAR=Centii Loyal Savage/Slavehunter/Slaughterer/Execrator (Tracking Disrupt)
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|ShipSizeLimit=
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|ShipSuggestion=Active Battleship + Logistics Battleship, Capital (no gates), Sentry HAC
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|Rewards=
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|StandingLoss=
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|Extra=
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}}
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{{MissionBriefing|I do, yes. It's quite sensitive, actually, so I'd appreciate it if this matter remained between us. It seems some cybernetics experts among the Caldari and the god-fearing Amarr have recently made efforts to acquire Sansha mindslave technology. Now, we don't know what they're after, specifically, but we can't afford to let them jump ahead of us. We have a couple of sympathizers among them who we think we can convince to defect, so maybe they can keep us up to date on what has transpired with this Sansha research.
  
Direct warp into Deadspace. No gate.
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Anyway, we know of a Sansha base in <mission location>, and a friend of mine in the Admiralty tells me the Navy is apparently planning to move against this base very soon, so I've devised a plan. Our window of opportunity is narrow, so you'd need to be ready to move fast. We'd be doing the authorities a favor, and allowing our people to remain abreast of the most current scientific theory.  
  
===Warp-In===
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You seem a little confused. Oh, I guess I haven't really filled you in on my little brainstorm… Heh. Ok, here it is: Go out there, destroy the Sansha tower, and pick up some prisoners to bring back here. Easy enough, right?}}
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Video: [https://www.youtube.com/watch?v=tgluW_5VTog Blitz]
  
4 Battlecruisers and 4 Battleships are present around the Battletower at 50k from warp-in. Immediate aggro.
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'''Blitz:''' Destroy Sansha's Battletower (280,000 HP).
More ships spawn around the Battletower, every 30 seconds for 5 minutes, until there is a total of:<br>
 
  
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/SanshaAcquisition5-1.jpg" title="Battletower after all ships have spawned" alt="Battletower after all ships have spawned"}}<br>
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Image: [https://i609.photobucket.com/albums/tt174/climb22033/SanshaAcquisition5-1.jpg Battletower] after all ships have spawned.
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=== Single Pocket ===
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{{NPCTableHead|Initial Group, 50km (auto-aggro)}}
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{{NPCTableRow|Sentry|1|Sansha Stasis Tower|ewar=Web}}
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{{NPCTableRow|Battlecruiser|4|Centatis Wraith/Behemoth/Phantasm/Devil}}
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{{NPCTableRow|Battleship|4|Centus Dread Lord/Tyrant}}
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{{NPCTableRow|Structure|1|Sansha's Battletower}}
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|}
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{{NPCTableHead|Reinforcements}}
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{{NPCTableRow|Sentry|6|Sansha Cruise Missile Battery|trigger=Battery Reinforcement}}
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{{NPCTableRow|Elite Frigate|12|Centii Loyal Minion/Savage/Slavehunter|ewar=TD|ewar2=Web|point=scram}}
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{{NPCTableRow|Destroyer|9|Centior Abomination/Devourer/Misshape/Monster}}
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{{NPCTableRow|Elite Cruiser|13|Centum Fiend/Hellhound/Loyal Mutilator/Loyal Torturer|note=Only Loyal Mutilator/Loyal Torturer are elite}}
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{{NPCTableRow|Battlecruiser|6|Centatis Behemoth/Daemon/Specter}}
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{{NPCTableRow|Battleship|7|Centus Dread Lord/Tyrant}}
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|}
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{{NPCTableHead|Battery Reinforcement}}
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{{NPCTableRow|Elite Cruiser|6|Centum Loyal Slaughterer/Execrator|ewar=TD}}
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|}
  
12 x Frigates (Centii Loyal Manslayer/Minion/Ravener/Savage*/Slavehunter*) orbits of 4-10k, '''Web/Scramble, *30% Tracking Disrupter'''
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=== Notes ===
9 x Destroyers (Centior Abomination/Devourer/Misshape/Monster) orbits of 8-16k
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* Reinforcements spawn every 30 seconds for 5 minutes. The amount/combination listed is the total.
13 x Cruisers (Centum Fiend/Hellhound/Loyal Mutilator/Loyal Torturer) orbits of 10-32k
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* Maximum damage dealing of all ships is 2,204 HP/s (64% EM, 36% Therm)
6 x Battlecruisers (Centatis Behemoth/Daemon/Specter) orbits at 9-22k
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* Mission is flagged complete when the Battletower is destroyed. There are no prisoners to return, despite what the mission states.
7 x Battleships (Centus Dread Lord/Tyrant) orbits at 17-49k
 
6 x Sansha Cruise Missile Batteries
 
1 x Sansha Stasis Tower
 
  
Each cruise missile battery spawns a Centum Loyal Slaughterer/Execrator when destroyed.
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{{Missionrelated}}
  
Destroy Sansha’s Battletower (280,000 hp) '''//Objective//'''
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[[Category:Security missions]]
 
 
'''Tips:'''<br>
 
- No Energy Neutralizer Sentries means this mission is Active Tank friendly<br>
 
- Maximum damage dealing of all ships is 2204 hp/s (EM 64%, Therm 36%)<br>
 
- Mission is flagged complete when the Battletower is destroyed. There are no prisoners to return despite what the mission states.<br>
 
 
 
[[Category:Mission reports]]
 

Latest revision as of 15:39, 27 August 2022


Level 5
Type Encounter
Faction Sansha's Nation
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Centii Loyal Minion (Web, Scram)
EWAR Centii Loyal Savage/Slavehunter/Slaughterer/Execrator (Tracking Disrupt)
Ship suggestion Active Battleship + Logistics Battleship, Capital (no gates), Sentry HAC
Mission briefing
I do, yes. It's quite sensitive, actually, so I'd appreciate it if this matter remained between us. It seems some cybernetics experts among the Caldari and the god-fearing Amarr have recently made efforts to acquire Sansha mindslave technology. Now, we don't know what they're after, specifically, but we can't afford to let them jump ahead of us. We have a couple of sympathizers among them who we think we can convince to defect, so maybe they can keep us up to date on what has transpired with this Sansha research.

Anyway, we know of a Sansha base in <mission location>, and a friend of mine in the Admiralty tells me the Navy is apparently planning to move against this base very soon, so I've devised a plan. Our window of opportunity is narrow, so you'd need to be ready to move fast. We'd be doing the authorities a favor, and allowing our people to remain abreast of the most current scientific theory.

You seem a little confused. Oh, I guess I haven't really filled you in on my little brainstorm… Heh. Ok, here it is: Go out there, destroy the Sansha tower, and pick up some prisoners to bring back here. Easy enough, right?

Video: Blitz

Blitz: Destroy Sansha's Battletower (280,000 HP).

Image: Battletower after all ships have spawned.

Single Pocket

Initial Group, 50km (auto-aggro)
WD EWAR L


Sentry 1 x Sentry Sansha Stasis Tower Stasis Webifier
Battlecruiser 4 x Battlecruiser Centatis Wraith/Behemoth/Phantasm/Devil
Battleship 4 x Battleship Centus Dread Lord/Tyrant
Structure 1 x Sansha's Battletower
Reinforcements
WD EWAR L


Sentry 6 x Sentry Sansha Cruise Missile Battery Battery Reinforcement
Elite Frigate 12 x Elite Frigate Centii Loyal Minion/Savage/Slavehunter Warp Scrambler Tracking Disruptor Stasis Webifier
Destroyer 9 x Destroyer Centior Abomination/Devourer/Misshape/Monster
Elite Cruiser 13 x Elite Cruiser Centum Fiend/Hellhound/Loyal Mutilator/Loyal Torturer Only Loyal Mutilator/Loyal Torturer are elite
Battlecruiser 6 x Battlecruiser Centatis Behemoth/Daemon/Specter
Battleship 7 x Battleship Centus Dread Lord/Tyrant
Battery Reinforcement
WD EWAR L


Elite Cruiser 6 x Elite Cruiser Centum Loyal Slaughterer/Execrator Tracking Disruptor

Notes

  • Reinforcements spawn every 30 seconds for 5 minutes. The amount/combination listed is the total.
  • Maximum damage dealing of all ships is 2,204 HP/s (64% EM, 36% Therm)
  • Mission is flagged complete when the Battletower is destroyed. There are no prisoners to return, despite what the mission states.