Difference between revisions of "What Slavery Begets"
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'''Against the Empire''' is a Level 3 mission involving combat against the [[Amarr Empire]]. | '''Against the Empire''' is a Level 3 mission involving combat against the [[Amarr Empire]]. | ||
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{{Missiondetails | {{Missiondetails | ||
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|Extra= | |Extra= | ||
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− | + | {{MissionBriefing | |
− | + | |'''To complete this mission, you will require a ship with a hacking module online, as well as an available cargo capacity of at least 2,000 m3 volume (and preferably 6,000 m3).''' | |
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− | '''To complete this mission, you will require a ship with a hacking module online, as well as an available cargo capacity of at least 2,000 m3 volume (and preferably 6,000 m3).''' | ||
I recently learned that a manufacturer for the Amarr Navy has taken over a complex in SYSTEM, where they build components for their slave transports. I want you to defeat whatever guards or defenses they've put in place and bring back the freight containers they've got stored there. This isn't as simple as it sounds, of course. | I recently learned that a manufacturer for the Amarr Navy has taken over a complex in SYSTEM, where they build components for their slave transports. I want you to defeat whatever guards or defenses they've put in place and bring back the freight containers they've got stored there. This isn't as simple as it sounds, of course. | ||
I understand that the Amarr, feating an action just such as the one I'm proposing, have booby-trapped these cargo containers: You'll need to hack the floating containers to get the secure containers inside, and the outer containers will no doubt detonate if you fail to hack them properly. There may be other decoy containers in the compound, too - you'll need to find the ones with the secure containers inside. | I understand that the Amarr, feating an action just such as the one I'm proposing, have booby-trapped these cargo containers: You'll need to hack the floating containers to get the secure containers inside, and the outer containers will no doubt detonate if you fail to hack them properly. There may be other decoy containers in the compound, too - you'll need to find the ones with the secure containers inside. | ||
+ | }} | ||
+ | Notes: You need to retrieve 3x Massive Sealed Cargo Containers (6000.0m3). To complete this mission, you will require a ship with a hacking module online, as well as an available cargo capacity of at least 2,000 m3 volume (and preferably 6,000 m3). | ||
− | ===Warp-In=== | + | === Warp-In === |
Acceleration gate at 60km. | Acceleration gate at 60km. | ||
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{{NPCTableRow|Tower|7|Amarr Energy Neutralizer Sentry|ewar=Neut}} | {{NPCTableRow|Tower|7|Amarr Energy Neutralizer Sentry|ewar=Neut}} | ||
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− | ===Pocket 1=== | + | === Pocket 1 === |
Ships range 25-40km.<br> | Ships range 25-40km.<br> | ||
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− | ===Pocket 2=== | + | === Pocket 2 === |
Ships range 20-30km.<br> | Ships range 20-30km.<br> | ||
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− | ===Pocket 3=== | + | === Pocket 3 === |
Ships range 30-40km.<br> | Ships range 30-40km.<br> | ||
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− | ===Hacking=== | + | === Hacking === |
There are 4 containers each in the 2nd and 3rd room and 5 in the last room. One among each of these groups has 1 of the 3 large containers you need to finish the mission. The rest only ever contain 1 unit of scrap metal. They are bunched together at 40km from the warp in in each of the rooms. Hacking 4 was enough for me to hack all of them. To find which of the cans you need to hack make sure you have 'type' column active and the objective can should have a different type than the rest. | There are 4 containers each in the 2nd and 3rd room and 5 in the last room. One among each of these groups has 1 of the 3 large containers you need to finish the mission. The rest only ever contain 1 unit of scrap metal. They are bunched together at 40km from the warp in in each of the rooms. Hacking 4 was enough for me to hack all of them. To find which of the cans you need to hack make sure you have 'type' column active and the objective can should have a different type than the rest. | ||
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Hacking cans in any of the rooms will randomly cause a 500 aoe damage around the cans that hits your ship or any drones you have orbiting you. | Hacking cans in any of the rooms will randomly cause a 500 aoe damage around the cans that hits your ship or any drones you have orbiting you. | ||
− | ===Notes=== | + | === Notes === |
− | + | * The mission requires you to carry 6,000m3 which will require an Hauler/Transport ship to carry. | |
− | + | * You need to equip an Analyser module to hack the datacenters. | |
− | + | * You need more than Hacking level 3. | |
− | + | * There are destructible structures in most of the rooms, none of them drop anything. | |
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+ | {{Missionrelated}} | ||
− | [[Category: | + | [[Category:Security missions]] |
Latest revision as of 14:02, 15 September 2022
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Against the Empire is a Level 3 mission involving combat against the Amarr Empire.
Mission briefing |
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To complete this mission, you will require a ship with a hacking module online, as well as an available cargo capacity of at least 2,000 m3 volume (and preferably 6,000 m3).
I recently learned that a manufacturer for the Amarr Navy has taken over a complex in SYSTEM, where they build components for their slave transports. I want you to defeat whatever guards or defenses they've put in place and bring back the freight containers they've got stored there. This isn't as simple as it sounds, of course. I understand that the Amarr, feating an action just such as the one I'm proposing, have booby-trapped these cargo containers: You'll need to hack the floating containers to get the secure containers inside, and the outer containers will no doubt detonate if you fail to hack them properly. There may be other decoy containers in the compound, too - you'll need to find the ones with the secure containers inside. |
Notes: You need to retrieve 3x Massive Sealed Cargo Containers (6000.0m3). To complete this mission, you will require a ship with a hacking module online, as well as an available cargo capacity of at least 2,000 m3 volume (and preferably 6,000 m3).
Warp-In
Acceleration gate at 60km. Towers range 20km to 75km.
Destroying Stasis Towera replaces them with an Amarr Heavy Neut Tower
WD | EWAR | L
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4 x Amarr Cruise Missile Battery | ||||
7 x Amarr Stasis Tower | ||||
2 x Tower Sentry Amarr III |
WD | EWAR | L
| ||
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7 x Amarr Energy Neutralizer Sentry |
Pocket 1
Ships range 25-40km.
Towers range 40-45km.
You warp into the acceleration gate at 0km.
WD | EWAR | L
| ||
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6 x Amarr Cruise Missile Battery | ||||
2 x Tower Sentry Amarr III | ||||
5 x Battlecruiser Templar Justicar/Divine Justicar/Divine Champion | ||||
5 x Battleship Templar Martyr |
Reinforcement spawns at 3 minutes from warp in, 20-25km from warp in point.
WD | EWAR | L
| ||
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2 x Frigate Divine Imran/Valok/Napat | Td | |||
3 x Battlecruiser Divine Justicar/Divine Ambrose | ||||
2 x Battleship Martyr/Dominator |
Reinforcement spawns at 6 minutes from warp in, 15-25km from warp in point.
WD | EWAR | L
| ||
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2 x Frigate Divine Imran/Valok/Napat | Td | |||
2 x Battlecruiser Divine Justicar/Divine Ambrose | ||||
3 x Battleship Martyr/Dominator |
Reinforcement spawns at 7 minutes from warp in, 15-25km from warp in point.
WD | EWAR | L
| ||
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7 x Frigate Divine Imran/Valok/Napat | Td | |||
2 x Battlecruiser Divine Justicar/Divine Ambrose |
Pocket 2
Ships range 20-30km.
Towers range 25-30km.
You warp into the acceleration gate at 0km.
Destroying Neutralizer Towers replaces them with Sentry III Towers.
WD | EWAR | L
| ||
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2 x Tower Sentry Amarr III |
Pocket 3
Ships range 30-40km.
Towers range 20-60km.
The objective (Datacenters) are 40k from the warp in.
WD | EWAR | L
| ||
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4 x Amarr Cruise Missile Battery | ||||
4 x Amarr Energy Neutralizer Sentry | ||||
3 x Frigate Divine Imran/Valok/Napat | Td | |||
3 x Battlecruiser Divine Justicar/Champion | ||||
7 x Battleship Templar Ultara/Martyr |
Hacking
There are 4 containers each in the 2nd and 3rd room and 5 in the last room. One among each of these groups has 1 of the 3 large containers you need to finish the mission. The rest only ever contain 1 unit of scrap metal. They are bunched together at 40km from the warp in in each of the rooms. Hacking 4 was enough for me to hack all of them. To find which of the cans you need to hack make sure you have 'type' column active and the objective can should have a different type than the rest.
Hacking can in 2nd/3rd room will cause spawns to appear and attack
2nd room: 2 elite frigs, 2 spawns
3rd room: 5 elite frigs 6 elite cruisers, 1 spawn
Hacking cans in any of the rooms will randomly cause a 500 aoe damage around the cans that hits your ship or any drones you have orbiting you.
Notes
- The mission requires you to carry 6,000m3 which will require an Hauler/Transport ship to carry.
- You need to equip an Analyser module to hack the datacenters.
- You need more than Hacking level 3.
- There are destructible structures in most of the rooms, none of them drop anything.
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