Difference between revisions of "The Spy Stash (Angel Cartel)"
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(Created page with "name=The Spy Stash, level 3 __NOTOC__{{survival copy}} Faction: Angel Cartel<br> Mission type: Encounter<br> Space type: Deadspace<br> Damage dealt: Exp, Kin<br> Recommended ...") |
m (Change {{Missiondetails}} Faction to Faction1 to be able to use the default damage entries. Add the Objective parameter as a reminder. Make Blitz bold.) |
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(13 intermediate revisions by 8 users not shown) | |||
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− | + | {{NPCTableCSS}}{{MissionLinks}} | |
− | |||
− | + | {{Missiondetails | |
− | + | |Level= 3 | |
− | + | |Objective= | |
− | + | |Type= Encounter | |
− | + | |Faction1= Angel Cartel | |
− | + | |DamageToDeal1= | |
− | + | |DamageToResist1= | |
+ | |WebPoint= Arch Gistii Elite Frigates | ||
+ | |EWAR= Webifiers and Target Painting | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= Huginn, Drake, Hurricane | ||
+ | |Rewards= | ||
+ | |Extra= | ||
+ | }} | ||
− | No hostiles at the initial gate | + | * '''Blitz:''' Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters. |
+ | * No hostiles at the initial gate | ||
− | ===Pocket 1=== | + | === Pocket 1 === |
− | Shooting the Light Missile Batteries aggroes all groups | + | * Shooting the Light Missile Batteries aggroes all groups |
− | Gate not locked @ 30km | + | * Gate not locked @ 30km |
− | Group 1 ( | + | {{NPCTableHead|Group 1 (Auto Aggro, 11km)}} |
− | + | {{NPCTableRow|Destroyer|2|Gistior Defiler}} | |
− | + | |} | |
− | Group 2 ( | + | {{NPCTableHead|Group 2 (Auto Aggro, 60-80km)}} |
− | + | {{NPCTableRow|Sentry|3|Angel Light Missile Battery}} | |
− | + | |} | |
− | Group 3 ( | + | {{NPCTableHead|Group 3 (Auto Aggro, 40-70km)}} |
− | + | {{NPCTableRow|Destroyer|5|Gistior Defacer/Haunter/Shatterer}} | |
− | + | {{NPCTableRow|Cruiser|3|Gistum Marauder}} | |
− | + | {{NPCTableRow|Battlecruiser|2|Gistatis Praefectus/Tribuni}} | |
− | + | |} | |
− | Group 4 | + | {{NPCTableHead|Group 4 (100km)}} |
− | (100km) | + | {{NPCTableRow|Elite Frigate|2|Arch Gistii Nomad/Ruffian|point= yes|ewar= TP|ewar2= Web}} |
− | + | {{NPCTableRow|Cruiser|3|Gistum Centurion/Phalanx}} | |
− | + | |} | |
'''Structures:'''<br> | '''Structures:'''<br> | ||
Structures have no loot | Structures have no loot | ||
− | ===Pocket 2=== | + | === Pocket 2 === |
− | Attacking Group 1 aggroes Group 2 as well | + | * Attacking Group 1 aggroes Group 2 as well |
− | Killing Group 2 completes the mission | + | * Killing Group 2 completes the mission |
− | The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required) | + | * The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required) |
− | Group 1 ( | + | {{NPCTableHead|Group 1 (Auto Aggro)}} |
− | + | {{NPCTableRow|Sentry|2|Angel Sentry Gun}} | |
− | + | {{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}} | |
+ | |} | ||
− | Group 2 | + | {{NPCTableHead|Group 2 (40km)}} |
− | (40km) | + | {{NPCTableRow|Destroyer|2|Gistior Seizer}} |
− | + | {{NPCTableRow|Cruiser|1|Gistum Crusher/Smasher|ewar= TP}} | |
− | + | {{NPCTableRow|Battlecruiser|2|Gistatis Tribuni}} | |
− | + | {{NPCTableSeparator|May Spawn}} | |
+ | {{NPCTableRow|Battleship|1|Gist Nephilim}} | ||
+ | |} | ||
− | Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn | + | * Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn. However, I have run the mission in a battleship, and not gotten the spawn, so it's probably random. |
− | + | {{Missionrelated}} | |
− | |||
− | + | [[Category:Security missions]] | |
− | |||
− | |||
− | [[Category: |
Latest revision as of 11:44, 24 September 2022
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- Blitz: Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.
- No hostiles at the initial gate
Pocket 1
- Shooting the Light Missile Batteries aggroes all groups
- Gate not locked @ 30km
Group 1 (Auto Aggro, 11km)
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Destroyer Gistior Defiler |
Group 2 (Auto Aggro, 60-80km)
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Sentry Angel Light Missile Battery |
Group 3 (Auto Aggro, 40-70km)
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Destroyer Gistior Defacer/Haunter/Shatterer | ||||
3 x Cruiser Gistum Marauder | ||||
2 x Battlecruiser Gistatis Praefectus/Tribuni |
Group 4 (100km)
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Arch Gistii Nomad/Ruffian | ||||
3 x Cruiser Gistum Centurion/Phalanx |
Structures:
Structures have no loot
Pocket 2
- Attacking Group 1 aggroes Group 2 as well
- Killing Group 2 completes the mission
- The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)
Group 1 (Auto Aggro)
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Sentry Angel Sentry Gun | ||||
2 x Sentry Angel Heavy Missile Battery |
Group 2 (40km)
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Destroyer Gistior Seizer | ||||
1 x Cruiser Gistum Crusher/Smasher | ||||
2 x Battlecruiser Gistatis Tribuni | ||||
May Spawn | ||||
1 x Battleship Gist Nephilim |
- Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn. However, I have run the mission in a battleship, and not gotten the spawn, so it's probably random.
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