Difference between revisions of "Police Intrusion (Caldari)"

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(Created page with "name=Police Intrusion, Level 2 __NOTOC__{{survival copy}} Faction: Caldari<br> Mission type: Encounter<br> Space type: Deadspace, 2 pockets<br> Damage dealt: Kinetic, Thermal...")
 
m (Format to "Uniwiki:Mission formatting guidelines". Remove {{survival copy}}.)
 
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name=Police Intrusion, Level 2
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{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
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{{Missiondetails
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|Name=  
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|Level= 2
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|Type= Encounter
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|Objective=
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|Faction1= Caldari
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|DamageToDeal1=
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|DamageToResist1=
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|WebPoint=
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|EWAR= ECM
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|ShipSizeLimit=
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|ShipSuggestion= Arbitrator
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|Rewards=
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|StandingLoss=
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|Extra=
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}}Space type: Deadspace
  
Faction: Caldari<br>
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'''Tip:'''
Mission type: Encounter<br>
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* Beware of the jamming, other than that this mission is a piece of cake. Drone carriers and F.O.F. missile platforms have the advantage of maintaining full tank and don't pay attention to the jam as the weapons lock on targets themselves, while gunships need to boost their signal strength and give a slot to that.
Space type: Deadspace, 2 pockets<br>
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* There are no triggered respawns
Damage dealt: Kinetic, Thermal<br>
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* Tags drop from all ships.
Extras: ECM jamming<br>
 
Recommended damage dealing: Kinetic, Thermal<br>
 
Recommended ships: Arbitrator<br>
 
  
'''Tip:'''<br><br>
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=== Pocket 1 ===
- Beware of the jamming, other than that this mission is a piece of cake. Drone carriers and F.O.F. missile platforms have the advantage of maintaining full tank and don't pay attention to the jam as the weapons lock on targets themselves, while gunships need to boost their signal strength and give a slot to that. <br>
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2 groups. Aggro at warp-in from 1 small group at a 20km distance. Next group is larger and at around 30km distance.
- There are no triggered respawns. <br>
 
- Tags drop from all ships.<br>
 
  
===Pocket 1:===<br>
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Example of spawn:
2 groups. Aggro at warpin from 1 small group at a 20km distance. Next group is larger and at around 30km distance.
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{{NPCTableHead|Group 1 (20km)}}
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{{NPCTableRow|Frigate|6|State Bo-Hi/Showato}}
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|}
  
Example of spawn:<br>
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{{NPCTableHead|Group 2 (30km)}}
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{{NPCTableRow|Frigate|8|State Katana/Nagasa/Shinai/Shukuro Shinai/Wakizashi}}
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{{NPCTableRow|Frigate|6|State Daito/Shuriken|ewar= ECM}}
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{{NPCTableRow|Cruiser|1|State Ashigaru}}
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|}
  
Group 1:<br><br>
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=== Pocket 2 ===
6x Frigates (State Bo-Hi/Showato)<br>
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3 groups. Aggro at warp-in from 1 group at a 30km distance. Next group is at 45km, and the last group spreads out between a 65-85km distance.
  
Group 2:<br><br>
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Example of spawn:
1x State Ashigaru (Cruiser)<br>
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{{NPCTableHead|Group 1}}
6x Elite frigates (State Daito/Shuriken) (ECM jammer)<br>
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{{NPCTableRow|Frigate|5|State Katana/Nagasa/Shinai/Wakizashi}}
8x Frigates (State Katana/Nagasa/Shinai/Shukuro Shinai/Wakizashi)<br>
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{{NPCTableRow|Cruiser|1|State Bushi}}
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|}
  
===Pocket 2:===<br>
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{{NPCTableHead|Group 2}}
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{{NPCTableRow|Frigate|8|State Katana/Nagasa/Shinai/Wakizashi}}
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{{NPCTableRow|Frigate|3|State Shuriken|ewar= ECM}}
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|}
  
3 groups. Aggro at warpin from 1 group at a 30km distance. Next group is at 45km, and the last group spreads out between a 65-85km distance.
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{{NPCTableHead|Group 3}}
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{{NPCTableRow|Frigate|6|State Katana/Nagasa/Wakizashi}}
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{{NPCTableRow|Destroyer|2|State Kai Gunto/Yumi}}
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{{NPCTableRow|Cruiser|1|State Chugen|ewar= ECM}}
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|}
  
Example of spawn:<br>
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{{Missionrelated}}
  
Group 1:<br><br>
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[[Category:Security missions]]
1x Cruiser (State Bushi)<br>
 
5x Frigates (State Katana/Nagasa/Shinai/Wakizashi) <br>
 
 
 
Group 2:<br><br>
 
8x Frigates (State Katana/Nagasa/Shinai/Wakizashi) <br>
 
3x Elite Frigates (State Shuriken) (ECM jammer)<br>
 
 
 
Group 3:<br><br>
 
1x Elite Cruiser (State Chugen) (ECM jammer)<br>
 
2x Destroyers (State Kai Gunto/Yumi)<br>
 
6x Frigates (State Katana/Nagasa/Wakizashi)<br>
 
 
 
[[Category:Mission reports]]
 

Latest revision as of 16:58, 3 October 2022


Level 2
Type Encounter
Faction Caldari
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
EWAR ECM
Ship suggestion Arbitrator

Space type: Deadspace

Tip:

  • Beware of the jamming, other than that this mission is a piece of cake. Drone carriers and F.O.F. missile platforms have the advantage of maintaining full tank and don't pay attention to the jam as the weapons lock on targets themselves, while gunships need to boost their signal strength and give a slot to that.
  • There are no triggered respawns
  • Tags drop from all ships.

Pocket 1

2 groups. Aggro at warp-in from 1 small group at a 20km distance. Next group is larger and at around 30km distance.

Example of spawn:

Group 1 (20km)
WD EWAR L


Frigate 6 x Frigate State Bo-Hi/Showato


Group 2 (30km)
WD EWAR L


Frigate 8 x Frigate State Katana/Nagasa/Shinai/Shukuro Shinai/Wakizashi
Frigate 6 x Frigate State Daito/Shuriken Target Jammer
Cruiser 1 x Cruiser State Ashigaru

Pocket 2

3 groups. Aggro at warp-in from 1 group at a 30km distance. Next group is at 45km, and the last group spreads out between a 65-85km distance.

Example of spawn:

Group 1
WD EWAR L


Frigate 5 x Frigate State Katana/Nagasa/Shinai/Wakizashi
Cruiser 1 x Cruiser State Bushi


Group 2
WD EWAR L


Frigate 8 x Frigate State Katana/Nagasa/Shinai/Wakizashi
Frigate 3 x Frigate State Shuriken Target Jammer


Group 3
WD EWAR L


Frigate 6 x Frigate State Katana/Nagasa/Wakizashi
Destroyer 2 x Destroyer State Kai Gunto/Yumi
Cruiser 1 x Cruiser State Chugen Target Jammer