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The Fortress (Caldari): Difference between revisions

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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
{{hatnote|This article details the Caldari version of this mission. For other variants, see [[The Fortress|The Fortress (disambiguation)]].}}
name=The Fortress, Level 5
{{NPCTableCSS}}{{MissionLinks}}
{{Missiondetails
{{Missiondetails
|Level=
|Level= 5
|Type=Encounter
|Type= Encounter
|Objective=
|Objective=
|Faction=Caldari
|Faction1= Caldari
|Faction1=Caldari
|DamageToDeal1= Kin/Therm
|DamageToDeal=Kin/Therm
|DamageToResist1= Kin 85% / Therm 15%
|DamageToResist=Kin 85% / Therm 15%
|WebPoint= All Frigates
|WebPoint=All Frigates
|EWAR= Caldari Energy Neutralizer Sentry IIIs, ECM Jammer
|EWAR=
|ShipSizeLimit=
|ShipSizeLimit=
|ShipSuggestion=(1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters
|ShipSuggestion= (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters
|Rewards=
|Rewards=  
|Extra=Caldari Energy Neutralizer Sentry IIIs, ECM Jammer
|Extra=  
}}
}}
Space type: Normal Space. No Gate


=== Warp-in ===
Ships 45-50km from warp-in unless you select to warp to a different distance. All ships aggro at warp-in.
{{NPCTableHead|Structures}}
{{NPCTableRow|Structure||Capital Ship Maintenance Array Spawns|trigger= Damage level triggers reinforcements 1 to 3}}
|}
{{NPCTableHead|Initial forces}}
{{NPCTableRow|Elite Frigate|8|Taibu State Nagasa/Shinai|note= Orbits at 3km|point= scram|ewar= Web}}
{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo/Samurai|note= Orbits at 23km}}
{{NPCTableRow|Battleship|9|State Shukuro Bishamon/Daijo/Shogun|note= Orbits at 33 - 35km}}
{{NPCTableRow|Sentry|7|Caldari Energy Neutralizer Sentry III|ewar= Neut}}
{{NPCTableRow|Sentry|5|Caldari Cruise Missile Battery}}
{{NPCTableRow|Sentry|4|Tower Sentry Caldari III}}
|}
{{NPCTableHead|Capital Ship Maintenance Array Spawns}}
{{NPCTableSeparator|Maintenance Array reduced to 40% Shields}}
{{NPCTableRow|Fighter|10|Capital Ship Maintenance Guards|note= Renamed State Fighter}}
{{NPCTableSeparator|Maintenance Array reduced to 0% Shields}}
{{NPCTableRow|Elite Frigate|4|Taibu State Nagasa|note= Orbits at 3km|point= scram|ewar= Web}}
{{NPCTableRow|Elite Cruiser|6|Taibu State Daimyo/Shugo|note= Orbits at 17km|ewar= ECM}}
{{NPCTableRow|Battleship|8|State Shukuro Shogun|note= Orbits at 33km}}
{{NPCTableRow|Sentry|4|Tower Sentry Caldari III}}
{{NPCTableSeparator|Maintenance Array reduced to 50% Hull}}
{{NPCTableRow|Fighter|10|Capital Ship Maintenance Guards|note= Renamed State Fighter}}
|}
'''Tips:'''
* Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries
* Maximum damage dealing of initial groups are 1,695hp/s (Kin 85%, Therm 15%)
* Mission flagged complete Maintenance Array is destroyed, whether all ships are destroyed or not


Space type: Normal Space. No Gate<br>
Direct warp into Normal Space. No Gate
===Warp-In===
Ships 45-50km from warp-in unless you select to warp to a different distance. All ships aggro at warp-in
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/Fortress5ca-1.jpg" title="ships and structures from warp-in beacon" alt="ships and structures from warp-in beacon"}}<br>
8 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, '''Web/Scramble'''
3 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k
9 x Battleships (State Shukuro Bishamon/Daijo/Shogun) orbits at 33 � 35km
4 x Tower Sentry Caldari III
5 x Caldari Cruise Missile Batteries
7 x Caldari Energy Neutralizer Sentry IIIs
Capital Ship Maintenance Array Spawns:<br><br>
**When the Maintenance Array is reduced to 40% Shields there spawns**
10 x Fighters (State Fighter) Capital Ship Maintenance Guards
**When the Maintenance Array is reduced to 0% Shields, there spawns**
4 x Frigates (Taibu State Nagasa) orbits at 3k, '''Web/Scramble'''
6 x Cruisers (Taibu State Daimyo/Shugo) orbits at 17km, '''35% ECM Jammers'''
8 x Battleships (State Shukuro Shogun) orbits at 33km
4 x Tower Sentry Caldari III
**When the Maintenance Array is reduced to 50% Hull there spawns**
10 x Fighters (State Fighter) Capital Ship Maintenance Guards
'''Tips:'''<br>
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries<br>
- Maximum damage dealing of initial groups are 1,695hp/s (Kin 85%, Therm 15%)<br>
- Mission flagged complete Maintenance Array is destroyed, whether all ships are destroyed or not<br>
{{Missionrelated}}
{{Missionrelated}}
[[Category:Mission reports]]
 
[[Category:Security missions]]