Difference between revisions of "Stray Amarr Carrier"
From EVE University Wiki
m (Replace Template:image cal with link to the image x2) |
m (Format to "Uniwiki:Mission formatting guidelines". Remove {{survival copy}}.) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{NPCTableCSS}}{{MissionLinks}} |
+ | {{Missiondetails | ||
+ | |Name= | ||
+ | |Level= 5 | ||
+ | |Type= Encounter | ||
+ | |Objective= | ||
+ | |Faction1= Amarr Empire | ||
+ | |DamageToDeal1= | ||
+ | |DamageToResist1= | ||
+ | |WebPoint= All Frigates | ||
+ | |EWAR= Energy Neutralizer Sentries, NOS, Tracking Disrupter | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters but recommend more DPS | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }}Space type: Normal Space, No Gates | ||
− | + | === Warp-In === | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ===Warp-In=== | ||
Ships at 20-75k unless you choose to warp to within a different distance | Ships at 20-75k unless you choose to warp to within a different distance | ||
− | [https://i609.photobucket.com/albums/tt174/climb22033/StrayCaldariCarrier5-1.jpg Ships relative to Warp-in Beacon] | + | [https://i609.photobucket.com/albums/tt174/climb22033/StrayCaldariCarrier5-1.jpg Ships relative to Warp-in Beacon] |
− | + | {{NPCTableHead|Initial forces}} | |
− | 8 | + | {{NPCTableRow|Fighter|5|Imperial Fighter (Carrier Support Group 1)|note= Orbits at 3k}} |
− | 7 | + | {{NPCTableRow|Elite Frigate|8|Divine Imperial Imran/Napat*/Paladin/Valok|note= Orbits of 4-16k, * Napat has Tracking Disruptor|point= scram|ewar= Web|ewar2= TD}} |
− | 7 | + | {{NPCTableRow|Elite Cruiser|7|Divine Imperial Ambrose*/Basil*/Champion/Justicar|note= Orbits of 7-32k, * Ambose/Basil do NOS|ewar= Neut}} |
− | 1 | + | {{NPCTableRow|Battleship|7|Imperial Dominator*^^/Martyr*/Imperial Templar Martyr|note= Orbits of 17-49k, * Dominator/Martyr do NOS|trigger= Dominator triggers reinforcement|ewar= Neut}} |
− | + | {{NPCTableRow|Carrier|1|Imperial Redeemer|trigger= Damage level triggers Carrier spawns|ewar= Neut}} | |
− | 12 | + | {{NPCTableRow|Sentry|12|Amarr Cruise Missile Battery}} |
+ | |} | ||
− | + | {{NPCTableHead|Reinforcement}} | |
− | 5 | + | {{NPCTableRow|Battleship|5|Imperial Templar Dominator|note= Orbits at 17k}} |
+ | |} | ||
− | Carrier Spawns | + | {{NPCTableHead|Carrier Spawns}} |
− | + | {{NPCTableSeparator|Carrier shields reduced to 60%}} | |
− | + | {{NPCTableRow|Fighter|5|Imperial Fighter (Carrier Support Group 2)}} | |
− | + | {{NPCTableRow|Sentry|3|Amarr Energy Neutralizer II|ewar= Neut}} | |
− | + | {{NPCTableSeparator|Carrier shields reduced to 5%}} | |
− | 5 | + | {{NPCTableRow|Fighter|5|Imperial Fighter (Carrier Support Group 3)}} |
− | 3 | + | {{NPCTableRow|Sentry|3|Amarr Energy Neutralizer IiI|ewar= Neut}} |
− | + | {{NPCTableSeparator|Carrier armor reduced to 60%}} | |
− | + | {{NPCTableRow|Fighter|5|Imperial Fighter (Carrier Support Group 4)}} | |
− | 5 | + | {{NPCTableSeparator|Carrier armor reduced to 5%}} |
− | 3 | + | {{NPCTableRow|Fighter|5|Imperial Fighter (Carrier Support Group 5)}} |
− | + | {{NPCTableSeparator|Carrier hull reduced to 50%}} | |
− | + | {{NPCTableRow|Fighter|5|Imperial Fighter (Carrier Support Group 6)}} | |
− | 5 | + | |} |
− | |||
− | |||
− | 5 | ||
− | |||
− | |||
− | 5 | ||
'''Tips:'''<br> | '''Tips:'''<br> | ||
− | + | * Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs. | |
− | + | * Your first warp attempt will be a forced Warp to 0. Even if you select Warp to 100 you will arrive at the Warp-In Beacon. | |
− | + | * Try selecting warp, canceling your warp, then warping to your desired distance. | |
− | + | * Warping to within 100km leaves plenty of distance that spreads out the aggro. | |
− | + | * Cruise Missile Batteries have a maximum range of 170km, and the Carrier’s NOS has a maximum range of 150km. | |
− | + | * Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage. | |
− | + | * Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighters aggro. Have your small drones attacking the carrier when the fighters spawn. | |
− | + | * The Fighters are only be able to hit Large and Medium drones. | |
− | + | * Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array. | |
{{Missionrelated}} | {{Missionrelated}} | ||
− | [[Category: | + | |
+ | [[Category:Security missions]] |
Latest revision as of 11:54, 5 December 2022
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Space type: Normal Space, No Gates
Warp-In
Ships at 20-75k unless you choose to warp to within a different distance
Ships relative to Warp-in Beacon
Initial forces
Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Battleship Imperial Templar Dominator |
Carrier Spawns
Tips:
- Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
- Your first warp attempt will be a forced Warp to 0. Even if you select Warp to 100 you will arrive at the Warp-In Beacon.
- Try selecting warp, canceling your warp, then warping to your desired distance.
- Warping to within 100km leaves plenty of distance that spreads out the aggro.
- Cruise Missile Batteries have a maximum range of 170km, and the Carrier’s NOS has a maximum range of 150km.
- Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage.
- Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighters aggro. Have your small drones attacking the carrier when the fighters spawn.
- The Fighters are only be able to hit Large and Medium drones.
- Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array.
|