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{{NPCTableCSS}}{{MissionLinks}} | |||
{{Missiondetails | |||
{{Missiondetails | |Name= | ||
|Level= 5 | |||
|Type= Encounter | |||
|Objective= | |||
|Faction1= Amarr Empire | |||
|DamageToDeal1= | |||
|DamageToResist1= | |||
|WebPoint= All Frigates | |||
|EWAR= Energy Neutralizer Sentries, NOS, Tracking Disrupter | |||
|ShipSizeLimit= | |||
|ShipSuggestion= (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters but recommend more DPS | |||
|Rewards= | |||
|StandingLoss= | |||
|Extra= | |||
}}Space type: Normal Space, No Gates | |||
=== Warp-In === | === Warp-In === | ||
Ships at 20-75k unless you choose to warp to within a different distance | Ships at 20-75k unless you choose to warp to within a different distance | ||
[https://i609.photobucket.com/albums/tt174/climb22033/StrayCaldariCarrier5-1.jpg Ships relative to Warp-in Beacon] | [https://i609.photobucket.com/albums/tt174/climb22033/StrayCaldariCarrier5-1.jpg Ships relative to Warp-in Beacon] | ||
{{NPCTableHead|Initial forces}} | |||
8 | {{NPCTableRow|Fighter|5|Imperial Fighter (Carrier Support Group 1)|note= Orbits at 3k}} | ||
7 | {{NPCTableRow|Elite Frigate|8|Divine Imperial Imran/Napat*/Paladin/Valok|note= Orbits of 4-16k, * Napat has Tracking Disruptor|point= scram|ewar= Web|ewar2= TD}} | ||
7 | {{NPCTableRow|Elite Cruiser|7|Divine Imperial Ambrose*/Basil*/Champion/Justicar|note= Orbits of 7-32k, * Ambose/Basil do NOS|ewar= Neut}} | ||
1 | {{NPCTableRow|Battleship|7|Imperial Dominator*^^/Martyr*/Imperial Templar Martyr|note= Orbits of 17-49k, * Dominator/Martyr do NOS|trigger= Dominator triggers reinforcement|ewar= Neut}} | ||
{{NPCTableRow|Carrier|1|Imperial Redeemer|trigger= Damage level triggers Carrier spawns|ewar= Neut}} | |||
12 | {{NPCTableRow|Sentry|12|Amarr Cruise Missile Battery}} | ||
|} | |||
{{NPCTableHead|Reinforcement}} | |||
5 | {{NPCTableRow|Battleship|5|Imperial Templar Dominator|note= Orbits at 17k}} | ||
|} | |||
{{NPCTableHead|Carrier Spawns}} | |||
5 | {{NPCTableSeparator|Carrier shields reduced to 60%}} | ||
{{NPCTableRow|Fighter|5|Imperial Fighter (Carrier Support Group 2)}} | |||
{{NPCTableRow|Sentry|3|Amarr Energy Neutralizer II|ewar= Neut}} | |||
{{NPCTableSeparator|Carrier shields reduced to 5%}} | |||
{{NPCTableRow|Fighter|5|Imperial Fighter (Carrier Support Group 3)}} | |||
{{NPCTableRow|Sentry|3|Amarr Energy Neutralizer IiI|ewar= Neut}} | |||
{{NPCTableSeparator|Carrier armor reduced to 60%}} | |||
{{NPCTableRow|Fighter|5|Imperial Fighter (Carrier Support Group 4)}} | |||
{{NPCTableSeparator|Carrier armor reduced to 5%}} | |||
{{NPCTableRow|Fighter|5|Imperial Fighter (Carrier Support Group 5)}} | |||
{{NPCTableSeparator|Carrier hull reduced to 50%}} | |||
{{NPCTableRow|Fighter|5|Imperial Fighter (Carrier Support Group 6)}} | |||
|} | |||
'''Tips:'''<br> | '''Tips:'''<br> | ||
* Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs. | |||
* Your first warp attempt will be a forced Warp to 0. Even if you select Warp to 100 you will arrive at the Warp-In Beacon. | |||
* Try selecting warp, canceling your warp, then warping to your desired distance. | |||
* Warping to within 100km leaves plenty of distance that spreads out the aggro. | |||
* Cruise Missile Batteries have a maximum range of 170km, and the Carrier’s NOS has a maximum range of 150km. | |||
* Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage. | |||
* Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighters aggro. Have your small drones attacking the carrier when the fighters spawn. | |||
* The Fighters are only be able to hit Large and Medium drones. | |||
* Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array. | |||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Security missions]] | [[Category:Security missions]] | ||
Latest revision as of 11:54, 5 December 2022
|
| Missions |
|---|
| Mission Reports |
| Mission Guides |
| Special Missions |
| Helpful Links |
Space type: Normal Space, No Gates
Warp-In
Ships at 20-75k unless you choose to warp to within a different distance
Ships relative to Warp-in Beacon
Initial forces
Reinforcement
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
5 x Battleship Imperial Templar Dominator |
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Carrier Spawns
Tips:
- Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
- Your first warp attempt will be a forced Warp to 0. Even if you select Warp to 100 you will arrive at the Warp-In Beacon.
- Try selecting warp, canceling your warp, then warping to your desired distance.
- Warping to within 100km leaves plenty of distance that spreads out the aggro.
- Cruise Missile Batteries have a maximum range of 170km, and the Carrier’s NOS has a maximum range of 150km.
- Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage.
- Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighters aggro. Have your small drones attacking the carrier when the fighters spawn.
- The Fighters are only be able to hit Large and Medium drones.
- Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array.
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