Difference between revisions of "The Big Sting (Caldari State)"

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{{survival copy}}
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{{NPCTableCSS}} {{MissionLinks}} {{TOC|limit= 2}}
 
 
{{NPCTableCSS}} __NOTOC__ {{MissionLinks}}
 
  
 +
== Part 1 of 3 ==
 
{{Missiondetails
 
{{Missiondetails
|Type=Encounter
+
|Level= 5
|Level=5
+
|Type= Encounter
|Faction1=Caldari State
+
|Objective=  
|DamageToDeal1=
+
|Faction1= Caldari State
|DamageToResist1=
+
|DamageToDeal1=  
|ShipSuggestion=Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters
+
|DamageToResist1=
 +
|WebPoint= Elite frigates
 +
|EWAR= Stasis webifier, Target jammer and Energy neutralizer
 +
|ShipSizeLimit=  
 +
|ShipSuggestion= Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters
 +
|Rewards=
 +
|StandingLoss=
 +
|Extra=
 
}}
 
}}
{{MissionBriefing|Funny you should ask: I was just about to contact you. Since you're about our best independent capsuleer, I think we need you on this one.  
+
{{MissionBriefing
 +
|Funny you should ask: I was just about to contact you. Since you're about our best independent capsuleer, I think we need you on this one.  
  
We've been picking up strange distress signals coming from the site of an old starship battle in <mission system>, dating back about 8 years or so, where several of our ships were lost. Now, it's possible, though unlikely, that there were some survivors aboard one of those wrecked ships and that they've just recently been able to repair their communications systems enough to send out distress signals. I say it's possible.  
+
We've been picking up strange distress signals coming from the site of an old starship battle in <System>, dating back about 8 years or so, where several of our ships were lost. Now, it's possible, though unlikely, that there were some survivors aboard one of those wrecked ships and that they've just recently been able to repair their communications systems enough to send out distress signals. I say it's possible.  
  
 
What's more likely, though, is that some explorers or salvage workers got trapped out there, or maybe even that some pirates have set up this phony distress call to lure unsuspecting rescuers out to their doom. In any case, I want it checked out, just in case there are actually some of our people still out there. Because of the potential danger, though, I'm only willing to send one of our best, most capable pilots out there. And that means you.  
 
What's more likely, though, is that some explorers or salvage workers got trapped out there, or maybe even that some pirates have set up this phony distress call to lure unsuspecting rescuers out to their doom. In any case, I want it checked out, just in case there are actually some of our people still out there. Because of the potential danger, though, I'm only willing to send one of our best, most capable pilots out there. And that means you.  
  
Go on out there and see what's causing this signal. You'll be well rewarded, as always.}}
+
Go on out there and see what's causing this signal. You'll be well rewarded, as always.
 +
}}
 +
Direct warp into Deadspace. No gate.
 +
 
 +
'''Blitz:''' Wait for the Special Forces Squadron, destroy them and get out.
  
 
'''Tips:'''
 
'''Tips:'''
 
+
* Special Forces Squadron deals 1301hp/s (Kin: 71%, Therm: 29%)
- Special Forces Squadron deals 1301hp/s (Kin: 71%, Therm: 29%)
+
* If triggered, initial Ghost Ship spawns will deal an additional 1390 hp/s (Kin: 73%, Therm: 27%)
 
+
* Have the “Types” column available in your overview if you want to separately identify each Special Forces tower type and ship
- If triggered, initial Ghost Ship spawns will deal an additional 1390 hp/s (Kin: 73%, Therm: 27%)
 
 
 
- Have the “Types” column available in your overview if you want to separately identify each Special Forces tower type and ship
 
 
 
== (Part 1 of 3) ==
 
 
 
Direct warp into Deadspace. No gate.
 
  
 
=== Warp-In ===
 
=== Warp-In ===
 +
'''Note:''' Only the Special Forces Squadron that appears about 8 minutes after warp-in needs to be destroyed to complete this mission. However, if you approach to under 10km from the Ghost Ship, it will trigger numerous additional spawns that are optional to destroy. Realize that sometimes this accidentally occurs at warp-in. The Warp-In Beacon is 12km from the Ghost Ship, and your exact warp-in spot can be + or – 2.5km from this beacon. If your warp-in does not land you within the 10km proximity, and if you don’t want to trigger these spawns, then be sure to head away from the Ghost Ship after warp-in.
  
** Note:** Only the Special Forces Squadron that appears at 8 minutes after warp-in needs to be destroyed to complete this mission. However, if you approach to under 10km from the Ghost Ship, it will trigger numerous additional spawns that are optional to destroy. Realize that sometimes this accidentally occurs at warp-in. The Warp-In Beacon is 12km from the Ghost Ship, and your exact warp-in spot can be + or – 2.5km from this beacon. If your warp-in does not land you within the 10km proximity, and if you don’t want to trigger these spawns, then be sure to head away from the Ghost Ship after warp-in.<br>
+
{{NPCTableHead|Structures}}
 
+
{{NPCTableRow|Structure||Ghost Ship|trigger= triggers Ghost Ship spawn when approached to under 10km.}}
Objective Group:
+
|}
 
+
Objective group:
** Special Forces Squadron:** spawns at 35 – 45km away at 8 minutes after warp-in:
+
{{NPCTableHead|Special Forces Squadron (35–45km away at 8 minutes after warp-in}}
{{NPCTableHead}}
+
{{NPCTableRow|Elite Frigate|4|Taibu State Nagasa/Shinai|point= yes|ewar= Web}}
{{NPCTableRow|Frigate|4|Taibu State Nagasa/Shinai|point=yes|ewar=Web}}
+
{{NPCTableRow|Elite Cruiser|2|Taibu State Daimyo/Shugo|ewar= ECM}}
{{NPCTableRow|Cruiser|2|Taibu State Daimyo/Shugo|ewar=ECM}}
+
{{NPCTableRow|Elite Cruiser|4|Taibu State Bajo/Samurai}}
{{NPCTableRow|Cruiser|4|Taibu State Bajo/Samurai}}
 
 
{{NPCTableRow|Battleship|6|State Shukuro Shogun}}
 
{{NPCTableRow|Battleship|6|State Shukuro Shogun}}
 
{{NPCTableRow|Sentry|4|Tower Sentry Caldari III}}
 
{{NPCTableRow|Sentry|4|Tower Sentry Caldari III}}
 
{{NPCTableRow|Sentry|2|Caldari Cruise Missile Battery}}
 
{{NPCTableRow|Sentry|2|Caldari Cruise Missile Battery}}
{{NPCTableRow|Sentry|2|Caldari Energy Neutralizer Sentry III|ewar=Neut}}
+
{{NPCTableRow|Sentry|2|Caldari Energy Neutralizer Sentry III|ewar= Neut}}
 
|}
 
|}
  
Optional Spawns:
 
  
** Ghost Ship Spawn **- Proximity Triggered: When you approach to under 10km from the Ghost Ship, there spawns:
+
Optional spawns:
{{NPCTableHead}}
+
 
{{NPCTableRow|Frigate|6|Taibu State Katana/Wakizashi/Nagasa/Shinai|trigger=shooting a frigate triggers Spawn 1a|point=yes|ewar=Web}}
+
Proximity triggered: When you approach to under 10km from the Ghost Ship, there spawns:
{{NPCTableRow|Cruiser|3|Taibu State Bajo/Samurai|trigger=shooting a cruiser triggers Spawn 2a}}
+
{{NPCTableHead|Ghost Ship Spawn}}
 +
{{NPCTableRow|Elite Frigate|6|Taibu State Katana/Wakizashi/Nagasa/Shinai|trigger= shooting a frigate triggers Ghost Ship reinforcement A1|point= yes|ewar= Web}}
 +
{{NPCTableRow|Elite Cruiser|3|Taibu State Bajo/Samurai|trigger= shooting a cruiser triggers Ghost Ship reinforcement B1}}
 
|}
 
|}
{{NPCTableHead|Spawn 1a}}
+
 
{{NPCTableRow|Battleship|6|State Shukuro Shogun|trigger=Spawn 1b}}
+
{{NPCTableHead|Ghost Ship Reinforcement A1}}
 +
{{NPCTableRow|Battleship|6|State Shukuro Shogun|trigger= Ghost Ship Reinforcement A2}}
 
|}
 
|}
{{NPCTableHead|Spawn 1b:}}
+
{{NPCTableHead|Ghost Ship Reinforcement A2}}
{{NPCTableRow|Frigate|3|Taibu State Shirasaya/Suriage|point=yes|ewar=Web}}
+
{{NPCTableRow|Elite Frigate|3|Taibu State Shirasaya/Suriage|point= yes|ewar= Web}}
 
{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo/Samurai}}
 
{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo/Samurai}}
 
{{NPCTableRow|Battleship|4|State Shukuro Bishamon/Shogun}}
 
{{NPCTableRow|Battleship|4|State Shukuro Bishamon/Shogun}}
 
|}
 
|}
{{NPCTableHead|Spawn 2a:}}
+
 
{{NPCTableRow|Battleship|3|State Shukuro Shogun|trigger=Spawn 2b}}
+
{{NPCTableHead|Ghost Ship Reinforcement B1}}
 +
{{NPCTableRow|Battleship|3|State Shukuro Shogun|trigger= Ghost Ship Reinforcement B2}}
 
|}
 
|}
{{NPCTableHead|Spawn 2b:}}
+
{{NPCTableHead|Ghost Ship Reinforcement B2}}
{{NPCTableRow|Cruiser|2|Taibu State Bajo/Samurai}}
+
{{NPCTableRow|Elite Cruiser|2|Taibu State Bajo/Samurai}}
 
{{NPCTableRow|Battlecruiser|4|State Shukuro Bajo/Samurai}}
 
{{NPCTableRow|Battlecruiser|4|State Shukuro Bajo/Samurai}}
 
{{NPCTableRow|Battleship|4|State Shukuro Bishamon/Shogun}}
 
{{NPCTableRow|Battleship|4|State Shukuro Bishamon/Shogun}}
Line 73: Line 80:
  
  
== (Part 2 of 3) ==
+
== Part 2 of 3 ==
 +
{{Missiondetails
 +
|Name=
 +
|Level= 5
 +
|Type= Encounter
 +
|Objective= Retrieve 3 units of Citizens from the 3 Citizen Quarters (1000 {{m3}} each)
 +
|Faction1= Caldari State
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
|WebPoint= Frigates
 +
|EWAR= Stasis webifier(Frigates), Target jamming(cruisers)
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards=
 +
|StandingLoss=  
 +
|Extra=  
 +
}}
 +
Space type: Deadspace, no initial gate
  
Faction: Caldari<br>
+
Direct warp into Deadspace. No initial gate.
Mission type: Deadspace, no initial gate<br>
 
Web/Scramble: All Frigates have 25-50% chance of Web and/or Scramble<br>
 
Extras: ECM Jamming Cruisers<br>
 
Damage dealt: Kinetic 75% / Therm 25%<br>
 
Recommended damage dealing: Kinetic/Thermal <br>
 
Recommended ships: <br>
 
  
Direct warp into Deadspace. No initial gate.
+
'''Tips:'''
 +
* No Energy Neutralizer Towers means this mission is Active Tank friendly
 +
* Timed Spawns more often than not seem to aggro secondary teammates and drones
 +
* Consider auto-targeting missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
 +
* Each pocket’s final spawn of Jammers + Scramblers can trap one in prolonged HEAVY damage
 +
* Warp-in’s max damage dealing of all ships: 2,418 hp/s (Kin: 72%, Therm: 28%)
 +
* Right hand gate pocket’s max damage dealing of all ships: 2,484 hp/s (Kin: 78%, Therm: 22%)
 +
* Left hand gate pockets max damage dealing of all ships: 2,369 hp/s (Kin: 73%, Therm: 27%)
  
 
=== Warp-In ===
 
=== Warp-In ===
** //Pocket Summary://** Timed spawns of 40 ships (12 Battleships, 10 Cruisers, 3 Destroyers, 15 Frigates) - 2,418 hp/s (Kin: 72%, Therm: 28%)<br>
+
Timed spawns of 40 ships (15 Frigates, 3 Destroyers, 10 Cruisers, 12 Battleships) - 2,418 HP/s (Kin: 72%, Therm: 28%)<br>
 
Groups spawn at 2 minute intervals. Instant Aggro.
 
Groups spawn at 2 minute intervals. Instant Aggro.
  
[https://i609.photobucket.com/albums/tt174/climb22033/BigSting5ca2-1.jpg Warp-in spawns at 2 minute intervals]<br>
+
[https://i609.photobucket.com/albums/tt174/climb22033/BigSting5ca2-1.jpg Positions of timed spawns]
  
Group 1:<br><br>
+
{{NPCTableHead|Initial}}
Present at Warp-in at 50k:<br>
+
{{NPCTableRow|Elite Frigate|5|Taibu State Nagasa/Shinai|note= Orbits at 3km|point= yes|ewar= Web}}
 +
|}
  
5 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, '''Scramble/Web'''
+
After 2 minutes:
 +
{{NPCTableHead|Reinforcement 1 (25km)}}
 +
{{NPCTableRow|Elite Frigate|7|Taibu State Nagasa/Shinai/Yari Daito/Katana/Wakizashi|note= Orbits at 3-17km|point= yes|ewar= Web}}
 +
{{NPCTableRow|Elite Cruiser|7|Taibu State Oni/Kanpaku/Bajo/Samurai|note= Orbits at 25-45km}}
 +
|}
  
Group 2:<br><br>
+
After 2 minutes:
Spawns 2 minutes later at 25k:<br>
+
{{NPCTableHead|Reinforcement 2 (49km)}}
 +
{{NPCTableRow|Destroyer|3|State Shukuro Kamikazi/Choji|note= Orbits at 17km}}
 +
{{NPCTableRow|Battleship|7|State Shukuro Shogun/Bishamon/Daijo|note= Orbits at 33-35km}}
 +
|}
  
7 x Frigates (Taibu State Nagasa/Shinai/Yari Daito/Katana/Wakizashi) orbits at 3-17k, '''Scramble/Web'''
+
After 2 minutes:
7 x Cruisers (Taibu State Oni/Kanpaku/Bajo/Samurai) orbits at 25-45k
+
{{NPCTableHead|Reinforcement 3 (55km)}}
 +
{{NPCTableRow|Elite Frigate|3|Taibu State Nagasa/Shinai|point= yes|ewar= Web|note= orbits at 3km}}
 +
{{NPCTableRow|Elite Cruiser|3|Taibu State Daimyo/Shugo|ewar= ECM|note= Orbits at 18km}}
 +
{{NPCTableRow|Battleship|5|State Shukuro Shogun|note= Orbits at 33km}}
 +
|}
  
Group 3:<br><br>
 
Spawns 2 minutes later at 40k:<br>
 
  
3 x Destroyers (State Shukuro Kamikazi/Choji) orbits at 17k
+
=== Right hand gate pocket ===
7 x Battleships (State Shukuro Shogun/Bishamon/Daijo) Orbits at 33-35k
+
Timed spawns of 35 ships (6 Frigates, 8 Cruisers, 6 Battlecruisers, 15 Battleships) - 2,484 HP/s (Kin: 78%, Therm: 22%)
  
Group 4:<br><br>
+
Retrieve 3 units of Citizens from the 3 Citizen Quarters at 30km.
Spawns 2 minutes later at 55k:<br>
 
  
3 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, '''Scramble/Web'''
+
{{NPCTableHead|Structures}}
3 x Cruisers (Taibu State Daimyo/Shugo) orbits at 18k, '''ECM Jammers'''
+
{{NPCTableRow|Structure|3|Citizen Quarter|cargo= Citizens}}
5 x Battleships (State Shukuro Shogun) orbits at 33k
+
|}
 
 
=== Pocket 2 – Right Hand Gate ===
 
** //Pocket Summary://** Timed spawns of 35 ships (15 Battleships, 6 Battlecruisers, 8 Cruisers, 6 Frigates) - 2,484 hp/s (Kin: 78%, Therm: 22%)<br>
 
  
 
[https://i609.photobucket.com/albums/tt174/climb22033/BigSting5ca2-2.jpg Position of Timed Spawns]<br>
 
[https://i609.photobucket.com/albums/tt174/climb22033/BigSting5ca2-2.jpg Position of Timed Spawns]<br>
  
Group 1::<br><br>
+
2 minutes after warp-in:
Spawns at 2 minutes after warp-in. Instant Aggro.
+
{{NPCTableHead|Spawn 1 (Instant aggro)}}
 +
{{NPCTableRow|Elite Frigate|2|Taibu State Nagasa/Shinai|point= yes|ewar= Web|note= Orbits at 3km}}
 +
{{NPCTableRow|Elite Cruiser|2|Taibu State Bajo/Samurai|note= Orbits at 33km}}
 +
{{NPCTableRow|Battleship|5|State Zen/Oshiro / State Shukuro Shogun/Bishamon/Daijo|note= Orbits at 29-35Km}}
 +
|}
  
2 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, '''Scramble/Web'''
+
After 1 minute
2 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k
+
{{NPCTableHead|Spawn 2 (15km)}}
5 x Battleships (State Shukuro Shogun/Bishamon/Daijo/State Zen/Oshiro) orbits at 29-35K
+
{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo/Samurai/Kanpaku|note= Orbits at 23km}}
 +
{{NPCTableRow|Battleship|5|State Shukuro Shogun|note= Orbits at 33km}}
 +
|}
  
Group 2:<br><br>
+
After 3 minutes
Spawns 1 minute later at 15km:<br>
+
{{NPCTableHead|Spawn 3 (30km)}}
 +
{{NPCTableRow|Elite Frigate|4|Taibu State Shirasaya/Suriage|point= yes|ewar= Web|note= Orbits at 7km}}
 +
{{NPCTableRow|Elite Cruiser|6|Taibu State Bajo/Samurai/Daimyo*/Shugo*|ewar= ECM|note= Orbits at 18-33km, Daimyo and Shugo jam}}
 +
{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo/Samurai|note= Orbits at 23km}}
 +
|}
  
3 x Battlecruisers (State Shukuro Bajo/Samurai/Kanpaku) orbits at 23k
+
After ~1.5 minutes
5 x Battleships (State Shukuro Shogun) orbits at 33k
+
{{NPCTableHead|Spawn 4 (35km)}}
 +
{{NPCTableRow|Battleship|5|State Zen / State Shukuro Daijo/Shogun|note= orbits at 33-35km}}
 +
|}
  
Group 3:<br><br>
 
Spawns 3 minutes later at 30km:<br>
 
  
4 x Frigates (Taibu State Shirasaya/Suriage) orbits at 7k, '''Scramble/Web'''
+
=== Left hand gate pocket ===
6 x Cruisers (Taibu State Bajo/Samurai/Daimyo*/Shugo*) orbits at 18-33k, '''*ECM Jammers'''
+
Average 2 minute spawns totaling 38 ships (14 Frigates, 11 Cruisers, 13 Battleships) - 2,369 hp/s (Kin: 73%, Therm: 27%)<br>
3 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k
 
  
Group 4:<br><br>
+
[https://i609.photobucket.com/albums/tt174/climb22033/BigSting5ca2-3.jpg Position of Timed Spawns]
Spawns 1.5 minutes later at 35km:<br>
 
  
5 x Battleships (State Shukuro Daijo/Shogun/State Zen) orbits at 33-35k
+
2 minutes after warp-in
 +
{{NPCTableHead|Spawn1 (10km, Instant aggro)}}
 +
{{NPCTableRow|Elite Frigate|5|Taibu State Nagasa/Shinai|point= yes|ewar= Web|note= Orbits at 3km}}
 +
{{NPCTableRow|Elite Cruiser|7|Taibu State Bajo/Samurai/Daimyo*/Shugo*|ewar= ECM|note= Orbits at 18-33km, Daimyo and Dhugo jam}}
 +
|}
  
- Retrieve 3 units of Citizens from the 3 Citizen Quarters at 30km (1000 m3/each), '''//Objective//'''<br>
+
After 1 minute
 +
{{NPCTableHead|Spawn 2 (20km)}}
 +
{{NPCTableRow|Elite Frigate|3|Taibu State Nagasa/Shinai|point= yes|ewar= web|note= Orbits at 3km}}
 +
{{NPCTableRow|Elite Cruiser|2|Taibu State Daimyo/Shugo|ewar= ECM|note= Orbits at 18km}}
 +
{{NPCTableRow|Battleship|5|State Shukuro Bishamon/Shogun|note= Orbits at 33-35km}}
 +
|}
  
=== Pocket 3 - Left Hand Gate ===
+
After 3 minutes
** //Pocket Summary://** Average 2 minute spawns totaling 38 ships (13 Battleships, 11 Cruisers, 14 Frigates) - 2,369 hp/s (Kin: 73%, Therm: 27%)<br>
+
{{NPCTableHead|Spawn 3 (15km)}}
 +
{{NPCTableRow|Battleship|6|State Shukuro Bishamon/Shogun|note= Orbits at 33-35km}}
 +
|}
  
[https://i609.photobucket.com/albums/tt174/climb22033/BigSting5ca2-3.jpg Position of Timed Spawns]<br>
+
After 1 minute
 +
{{NPCTableHead|Spawn 4 (35km)}}
 +
{{NPCTableRow|Elite Frigate|6|Taibu State Katana/Wakizashi|point= yes|ewar= Web|note= Orbits at 17km}}
 +
{{NPCTableRow|Elite Cruiser|2|Taibu State Bajo/Samurai|note= Orbits at 33km}}
 +
{{NPCTableRow|Battleship|2|State Shukuro Shogun|note= Orbits at 33km}}
 +
|}
  
Group 1::<br><br>
 
Spawns at 2 minutes after warp-in at 10km. Instant Aggro.
 
  
5 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, '''Scramble/Web'''
+
== Part 3 of 3 ==
7 x Cruisers (Taibu State Bajo/Samurai/Daimyo*/Shugo*) orbits at 18-33k, '''*ECM Jammers'''
+
{{Missiondetails
 +
|Level= 5
 +
|Type= Encounter
 +
|Objective=
 +
|Faction1= Caldari State
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
|WebPoint= Frigates
 +
|EWAR= Webifier and NOS
 +
|ShipSizeLimit=
 +
|ShipSuggestion= Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters
 +
|Rewards=
 +
|StandingLoss=
 +
|Extra=
 +
}}
 +
Space type: Normal Space, No Gates
  
Group 2:<br><br>
+
'''Tips:'''
Spawns 1 minute later at 20km:<br>
+
* Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
 
+
* Warping to within 100km leaves plenty of distance that spreads out the aggro.
3 x Frigates (Taibu State Nagasa/Shinai) orbits at 3km, '''Scramble/Web'''
+
* Carriers NOS has a range of 150km.
2 x Cruisers (Taibu State Daimyo/Shugo) orbits at 18k, '''ECM Jammers'''
+
* Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage
5 x Battleships (State Shukuro Bishamon/Shogun) Orbits at 33-35k
+
* Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighter's aggro.
 
+
* Have your small drones attacking the carrier when the fighters spawn.
Group 3:<br><br>
+
* Mission is flagged complete after both Carriers are destroyed.
Spawns 3 minutes later at 15km:<br>
 
 
 
6 x Battleships (State Shukuro Bishamon/Shogun) Orbits at 33-35k
 
 
 
Group 4:<br><br>
 
Spawns 1 minute later at 35km:<br>
 
 
 
6 x Frigates (Taibu State Katana/Wakizashi) orbits at 17k, '''Scramble/Web'''
 
2 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k
 
2 x Battleships (State Shukuro Shogun) orbits at 33k
 
 
 
- Retrieve 3 units of Citizens from the 3 Citizen Quarters at 25km (1000 m3/each), '''//Objective//'''<br>
 
 
 
'''Tips:'''<br>
 
 
 
- No Energy Neutralizer Towers means this mission is Active Tank friendly<br>
 
- Timed Spawns more often than not seem to aggro secondary teammates and drones<br>
 
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers<br>
 
- Each pocket’s final spawn of Jammers + Scramblers can trap one in prolonged HEAVY damage<br>
 
- Pocket 1’s max damage dealing of all ships: 2,418 hp/s (Kin: 72%, Therm: 28%)<br><br>
 
- Pocket 2’s max damage dealing of all ships: 2,484 hp/s (Kin: 78%, Therm: 22%)<br><br>
 
- Pocket 3's max damage dealing of all ships: 2,369 hp/s (Kin: 73%, Therm: 27%)<br><br>
 
 
 
== (Part 3 of 3) ==
 
 
 
Faction: Caldari<br>
 
Mission type: Encounter<br>
 
Space type: Normal Space, No Gates<br>
 
Web/Scramble: All Frigates<br>
 
Extras: NOS<br>
 
Damage dealt: Kin 75%, Therm 25%<br>
 
Recommended damage dealing: Kin/Therm<br>
 
Recommended ships: Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters<br>
 
  
 
=== Warp-In ===
 
=== Warp-In ===
 
Distances to ships depends on your selected warp distance.
 
Distances to ships depends on your selected warp distance.
  
1 x Carrier (State Izanaki) NOS
+
{{NPCTableHead|Initial Carrier Group A}}
8 x Fighters (State Fighter) Fighter Group 1, orbits at 3k
+
{{NPCTableRow|Fighter|8|State Fighter (Fighter Group A1)|note= orbits at 3km}}
 +
{{NPCTableRow|Carrier|1|State Izanaki|ewar= Neut|trigger= Damge triggers reinforcements}}
 +
|}
  
** After several minutes there spawns**
+
After several minutes there spawns
 +
{{NPCTableHead|Reinforcement 1}}
 +
{{NPCTableRow|Elite Frigate|14|Taibu State Nagasa/Shinai/Katana/Wakizashi|point= yes|ewar= Web|note= Orbits of 3-17km}}
 +
{{NPCTableRow|Battleship|12|State Shukuro Shogun/Bishamon|note= Orbits at 33km}}
 +
|}
  
14 x Frigates (Taibu State Nagasa/Shinai/Katana/Wakizashi) orbits of 3-17km, '''Web/Scramble'''
+
{{NPCTableHead|Reinforcements}}
12 x Battleships (State Shukuro Shogun/Bishamon) orbits at 33km
+
{{NPCTableSeparator|Carrier A shield to 50%}}
 +
{{NPCTableSeparator|Carrier spawn B}}
 +
{{NPCTableRow|Fighter|5|State Fighter (Fighter group A2)}}
 +
{{NPCTableRow|Fighter|8|State Fighter (Fighter group B1)}}
 +
{{NPCTableRow|Carrier|1|State Izanaki|ewar= Neut|trigger= Damge triggers reinforcements}}
  
Carrier (A):<br>
+
{{NPCTableSeparator|Carrier A shield to 10%}}
As Shields are reduced a second Carrier (B) spawns and more Fighters as follows:<br>
+
{{NPCTableRow|Fighter|5|State Fighter (Fighter group A3)}}
  
** At 50% shields**
+
{{NPCTableSeparator|Carrier A armor to 10%}}
5 x Fighters (State Fighter) Fighter Group 2, orbits at 3k
+
{{NPCTableRow|Fighter|5|State Fighter (Fighter group A4)}}
And a second Carrier (B) with its fighters
 
- 1 x Carrier (B) (State Izanaki) '''NOS'''<br>
 
- 8 x Fighters (B) (State Fighter) Fighter Group 1<br>
 
  
** At 10% Shields**
+
{{NPCTableSeparator|Carrier A hull to 50%}}
5 x Fighters (State Fighter) Fighter Group 3
+
{{NPCTableRow|Fighter|5|State Fighter (Fighter group A5)}}
  
** At 10% Armor**
+
{{NPCTableSeparator|Carrier B shield to 40%}}
5 x Fighters (State Fighter) Fighter Group 4
+
{{NPCTableRow|Fighter|5|State Fighter (Fighter group B2)}}
  
** At 50% Structure**
+
{{NPCTableSeparator|Carrier B armor to 50%}}
5 x Fighters (State Fighter) Fighter Group 5
+
{{NPCTableRow|Fighter|5|State Fighter (Fighter group B3)}}
  
Carrier (B):<br>
+
{{NPCTableSeparator|Carrier B armor to 10%}}
As the Second Carrier’s shields are reduced there spawns:<br>
+
{{NPCTableRow|Fighter|5|State Fighter (Fighter group B4)}}
  
** At 40% Shields**
+
{{NPCTableSeparator|Carrier A hull to 50%}}
5 x Fighters (State Fighter) Fighter Group 2 (B)
+
{{NPCTableRow|Fighter|5|State Fighter (Fighter group B5)}}
 
+
|}
** At 50% Armor**
 
5 x Fighters (State Fighter) Fighter Group 3 (B)
 
 
 
** At 10% Armor**
 
5 x Fighters (State Fighter) Fighter Group 4 (B)
 
 
 
** At 50% Structure**
 
5 x Fighters (State Fighter) Fighter Group 5 (B)
 
 
 
'''Tips:'''<br>
 
- Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.<br>
 
- Warping to within 100km leaves plenty of distance that spreads out the aggro<br>
 
- Carriers NOS has a range of 150km<br>
 
- Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage <br>
 
- Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighter's aggro.<br>
 
- Have your small drones attacking the carrier when the fighters spawn. <br>
 
- Mission is flagged complete after both Carriers are destroyed<br>
 
  
 
{{Missionrelated}}
 
{{Missionrelated}}
  
 
[[Category:Security missions]]
 
[[Category:Security missions]]

Latest revision as of 20:19, 10 January 2023

Part 1 of 3

Level 5
Type Encounter
Faction Caldari State
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Elite frigates
EWAR Stasis webifier, Target jammer and Energy neutralizer
Ship suggestion Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters
Mission briefing
Funny you should ask: I was just about to contact you. Since you're about our best independent capsuleer, I think we need you on this one.

We've been picking up strange distress signals coming from the site of an old starship battle in <System>, dating back about 8 years or so, where several of our ships were lost. Now, it's possible, though unlikely, that there were some survivors aboard one of those wrecked ships and that they've just recently been able to repair their communications systems enough to send out distress signals. I say it's possible.

What's more likely, though, is that some explorers or salvage workers got trapped out there, or maybe even that some pirates have set up this phony distress call to lure unsuspecting rescuers out to their doom. In any case, I want it checked out, just in case there are actually some of our people still out there. Because of the potential danger, though, I'm only willing to send one of our best, most capable pilots out there. And that means you.

Go on out there and see what's causing this signal. You'll be well rewarded, as always.

Direct warp into Deadspace. No gate.

Blitz: Wait for the Special Forces Squadron, destroy them and get out.

Tips:

  • Special Forces Squadron deals 1301hp/s (Kin: 71%, Therm: 29%)
  • If triggered, initial Ghost Ship spawns will deal an additional 1390 hp/s (Kin: 73%, Therm: 27%)
  • Have the “Types” column available in your overview if you want to separately identify each Special Forces tower type and ship

Warp-In

Note: Only the Special Forces Squadron that appears about 8 minutes after warp-in needs to be destroyed to complete this mission. However, if you approach to under 10km from the Ghost Ship, it will trigger numerous additional spawns that are optional to destroy. Realize that sometimes this accidentally occurs at warp-in. The Warp-In Beacon is 12km from the Ghost Ship, and your exact warp-in spot can be + or – 2.5km from this beacon. If your warp-in does not land you within the 10km proximity, and if you don’t want to trigger these spawns, then be sure to head away from the Ghost Ship after warp-in.


Structures
WD EWAR L


Structure Ghost Ship triggers Ghost Ship spawn when approached to under 10km.

Objective group:

Special Forces Squadron (35–45km away at 8 minutes after warp-in
WD EWAR L


Elite Frigate 4 x Elite Frigate Taibu State Nagasa/Shinai Warp Disruptor Stasis Webifier
Elite Cruiser 2 x Elite Cruiser Taibu State Daimyo/Shugo Target Jammer
Elite Cruiser 4 x Elite Cruiser Taibu State Bajo/Samurai
Battleship 6 x Battleship State Shukuro Shogun
Sentry 4 x Sentry Tower Sentry Caldari III
Sentry 2 x Sentry Caldari Cruise Missile Battery
Sentry 2 x Sentry Caldari Energy Neutralizer Sentry III Energy Neutralizer


Optional spawns:

Proximity triggered: When you approach to under 10km from the Ghost Ship, there spawns:

Ghost Ship Spawn
WD EWAR L


Elite Frigate 6 x Elite Frigate Taibu State Katana/Wakizashi/Nagasa/Shinai shooting a frigate triggers Ghost Ship reinforcement A1 Warp Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Taibu State Bajo/Samurai shooting a cruiser triggers Ghost Ship reinforcement B1


Ghost Ship Reinforcement A1
WD EWAR L


Battleship 6 x Battleship State Shukuro Shogun Ghost Ship Reinforcement A2
Ghost Ship Reinforcement A2
WD EWAR L


Elite Frigate 3 x Elite Frigate Taibu State Shirasaya/Suriage Warp Disruptor Stasis Webifier
Battlecruiser 3 x Battlecruiser State Shukuro Bajo/Samurai
Battleship 4 x Battleship State Shukuro Bishamon/Shogun


Ghost Ship Reinforcement B1
WD EWAR L


Battleship 3 x Battleship State Shukuro Shogun Ghost Ship Reinforcement B2
Ghost Ship Reinforcement B2
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Taibu State Bajo/Samurai
Battlecruiser 4 x Battlecruiser State Shukuro Bajo/Samurai
Battleship 4 x Battleship State Shukuro Bishamon/Shogun


Part 2 of 3

Level 5
Type Encounter
Objective Retrieve 3 units of Citizens from the 3 Citizen Quarters (1000  m3 each)
Faction Caldari State
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Frigates
EWAR Stasis webifier(Frigates), Target jamming(cruisers)

Space type: Deadspace, no initial gate

Direct warp into Deadspace. No initial gate.

Tips:

  • No Energy Neutralizer Towers means this mission is Active Tank friendly
  • Timed Spawns more often than not seem to aggro secondary teammates and drones
  • Consider auto-targeting missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
  • Each pocket’s final spawn of Jammers + Scramblers can trap one in prolonged HEAVY damage
  • Warp-in’s max damage dealing of all ships: 2,418 hp/s (Kin: 72%, Therm: 28%)
  • Right hand gate pocket’s max damage dealing of all ships: 2,484 hp/s (Kin: 78%, Therm: 22%)
  • Left hand gate pockets max damage dealing of all ships: 2,369 hp/s (Kin: 73%, Therm: 27%)

Warp-In

Timed spawns of 40 ships (15 Frigates, 3 Destroyers, 10 Cruisers, 12 Battleships) - 2,418 HP/s (Kin: 72%, Therm: 28%)
Groups spawn at 2 minute intervals. Instant Aggro.

Positions of timed spawns


Initial
WD EWAR L


Elite Frigate 5 x Elite Frigate Taibu State Nagasa/Shinai Orbits at 3km Warp Disruptor Stasis Webifier

After 2 minutes:

Reinforcement 1 (25km)
WD EWAR L


Elite Frigate 7 x Elite Frigate Taibu State Nagasa/Shinai/Yari Daito/Katana/Wakizashi Orbits at 3-17km Warp Disruptor Stasis Webifier
Elite Cruiser 7 x Elite Cruiser Taibu State Oni/Kanpaku/Bajo/Samurai Orbits at 25-45km

After 2 minutes:

Reinforcement 2 (49km)
WD EWAR L


Destroyer 3 x Destroyer State Shukuro Kamikazi/Choji Orbits at 17km
Battleship 7 x Battleship State Shukuro Shogun/Bishamon/Daijo Orbits at 33-35km

After 2 minutes:

Reinforcement 3 (55km)
WD EWAR L


Elite Frigate 3 x Elite Frigate Taibu State Nagasa/Shinai orbits at 3km Warp Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Taibu State Daimyo/Shugo Orbits at 18km Target Jammer
Battleship 5 x Battleship State Shukuro Shogun Orbits at 33km


Right hand gate pocket

Timed spawns of 35 ships (6 Frigates, 8 Cruisers, 6 Battlecruisers, 15 Battleships) - 2,484 HP/s (Kin: 78%, Therm: 22%)

Retrieve 3 units of Citizens from the 3 Citizen Quarters at 30km.


Structures
WD EWAR L


Structure 3 x Citizen Quarter Citizens

Position of Timed Spawns

2 minutes after warp-in:

Spawn 1 (Instant aggro)
WD EWAR L


Elite Frigate 2 x Elite Frigate Taibu State Nagasa/Shinai Orbits at 3km Warp Disruptor Stasis Webifier
Elite Cruiser 2 x Elite Cruiser Taibu State Bajo/Samurai Orbits at 33km
Battleship 5 x Battleship State Zen/Oshiro / State Shukuro Shogun/Bishamon/Daijo Orbits at 29-35Km

After 1 minute

Spawn 2 (15km)
WD EWAR L


Battlecruiser 3 x Battlecruiser State Shukuro Bajo/Samurai/Kanpaku Orbits at 23km
Battleship 5 x Battleship State Shukuro Shogun Orbits at 33km

After 3 minutes

Spawn 3 (30km)
WD EWAR L


Elite Frigate 4 x Elite Frigate Taibu State Shirasaya/Suriage Orbits at 7km Warp Disruptor Stasis Webifier
Elite Cruiser 6 x Elite Cruiser Taibu State Bajo/Samurai/Daimyo*/Shugo* Orbits at 18-33km, Daimyo and Shugo jam Target Jammer
Battlecruiser 3 x Battlecruiser State Shukuro Bajo/Samurai Orbits at 23km

After ~1.5 minutes

Spawn 4 (35km)
WD EWAR L


Battleship 5 x Battleship State Zen / State Shukuro Daijo/Shogun orbits at 33-35km


Left hand gate pocket

Average 2 minute spawns totaling 38 ships (14 Frigates, 11 Cruisers, 13 Battleships) - 2,369 hp/s (Kin: 73%, Therm: 27%)

Position of Timed Spawns

2 minutes after warp-in

Spawn1 (10km, Instant aggro)
WD EWAR L


Elite Frigate 5 x Elite Frigate Taibu State Nagasa/Shinai Orbits at 3km Warp Disruptor Stasis Webifier
Elite Cruiser 7 x Elite Cruiser Taibu State Bajo/Samurai/Daimyo*/Shugo* Orbits at 18-33km, Daimyo and Dhugo jam Target Jammer

After 1 minute

Spawn 2 (20km)
WD EWAR L


Elite Frigate 3 x Elite Frigate Taibu State Nagasa/Shinai Orbits at 3km Warp Disruptor web
Elite Cruiser 2 x Elite Cruiser Taibu State Daimyo/Shugo Orbits at 18km Target Jammer
Battleship 5 x Battleship State Shukuro Bishamon/Shogun Orbits at 33-35km

After 3 minutes

Spawn 3 (15km)
WD EWAR L


Battleship 6 x Battleship State Shukuro Bishamon/Shogun Orbits at 33-35km

After 1 minute

Spawn 4 (35km)
WD EWAR L


Elite Frigate 6 x Elite Frigate Taibu State Katana/Wakizashi Orbits at 17km Warp Disruptor Stasis Webifier
Elite Cruiser 2 x Elite Cruiser Taibu State Bajo/Samurai Orbits at 33km
Battleship 2 x Battleship State Shukuro Shogun Orbits at 33km


Part 3 of 3

Level 5
Type Encounter
Faction Caldari State
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Frigates
EWAR Webifier and NOS
Ship suggestion Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters

Space type: Normal Space, No Gates

Tips:

  • Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
  • Warping to within 100km leaves plenty of distance that spreads out the aggro.
  • Carriers NOS has a range of 150km.
  • Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage
  • Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighter's aggro.
  • Have your small drones attacking the carrier when the fighters spawn.
  • Mission is flagged complete after both Carriers are destroyed.

Warp-In

Distances to ships depends on your selected warp distance.


Initial Carrier Group A
WD EWAR L


Fighter 8 x Fighter State Fighter (Fighter Group A1) orbits at 3km
Carrier 1 x Carrier State Izanaki Damge triggers reinforcements Energy Neutralizer

After several minutes there spawns

Reinforcement 1
WD EWAR L


Elite Frigate 14 x Elite Frigate Taibu State Nagasa/Shinai/Katana/Wakizashi Orbits of 3-17km Warp Disruptor Stasis Webifier
Battleship 12 x Battleship State Shukuro Shogun/Bishamon Orbits at 33km


Reinforcements
WD EWAR L
Carrier A shield to 50%
Carrier spawn B
Fighter 5 x Fighter State Fighter (Fighter group A2)
Fighter 8 x Fighter State Fighter (Fighter group B1)
Carrier 1 x Carrier State Izanaki Damge triggers reinforcements Energy Neutralizer
Carrier A shield to 10%
Fighter 5 x Fighter State Fighter (Fighter group A3)
Carrier A armor to 10%
Fighter 5 x Fighter State Fighter (Fighter group A4)
Carrier A hull to 50%
Fighter 5 x Fighter State Fighter (Fighter group A5)
Carrier B shield to 40%
Fighter 5 x Fighter State Fighter (Fighter group B2)
Carrier B armor to 50%
Fighter 5 x Fighter State Fighter (Fighter group B3)
Carrier B armor to 10%
Fighter 5 x Fighter State Fighter (Fighter group B4)
Carrier A hull to 50%
Fighter 5 x Fighter State Fighter (Fighter group B5)