Difference between revisions of "Athran Exigency"

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{{NPCTableCSS}}__NOTOC__
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{{NPCTableCSS}}{{MissionLinks}}
  
This is a mission in five parts.
+
'''Athran Exigency''' is a five part mission chain. Involving combat with the [[Minmatar Republic]].
 
+
{{TOC|limit= 2}}
=Part 1 of 5=
 
  
 +
== Part 1 of 5 ==
 
{{Missiondetails
 
{{Missiondetails
|Level=1
+
|Level= 1
|Type=Encounter
+
|Type= Encounter
|Objective=Approach Abandoned Mining Station
+
|Objective= Approach Abandoned Mining Station
|Faction1=Minmatar Republic
+
|Faction1= Minmatar Republic
|DamageToDeal={{Damagetype|ex|ki}}
+
|DamageToDeal1=  
|DamageToResist={{Damagetype|ex|ki}}
+
|DamageToResist1=  
|WebPoint=
+
|WebPoint=  
|EWAR=
+
|EWAR=  
|ShipSizeLimit=
+
|ShipSizeLimit=  
|ShipSuggestion=
+
|ShipSuggestion=  
|Rewards=
+
|Rewards=  
|Extra=
+
|Extra=  
 
}}
 
}}
 
 
{{MissionBriefing
 
{{MissionBriefing
 
|You don't say! Well, yes, in fact, I do have something I could use you for.  
 
|You don't say! Well, yes, in fact, I do have something I could use you for.  
Line 28: Line 27:
  
 
Seem like something you'd be interested in?
 
Seem like something you'd be interested in?
 +
}}
  
''The Athran Brotherhood''<br />
+
{{MessageBox|'''The Athran Brotherhood'''
''Sometimes calling itself "The Scions of Athra," the Athran Brotherhood is a group of Khanid secessionists with headquarters located on the Khanid homeworld of Amarr Prime (called Athra in the Old Khanid tongue). This group tends to rise perhaps every other generation or so, seemingly from its own ashes, making trouble for local government and interstellar trade alike.''  
+
|''Sometimes calling itself "The Scions of Athra," the Athran Brotherhood is a group of Khanid secessionists with headquarters located on the Khanid homeworld of Amarr Prime (called Athra in the Old Khanid tongue). This group tends to rise perhaps every other generation or so, seemingly from its own ashes, making trouble for local government and interstellar trade alike.''  
  
''Given the many large pirate organizations and other independent "freebooters" of New Eden, not to mention the constant weight of intergalactic politics and the ongoing "Minmatar Problem," Amarr rulers cannot generally spare a large-scale military effort to deal with these relatively minor troublemakers. Perhaps this is the reason the Brotherhood seems never to die, but always reappears just when authorities start to think they've rid themselves of the nuisance.'' }}
+
''Given the many large pirate organizations and other independent "freebooters" of New Eden, not to mention the constant weight of intergalactic politics and the ongoing "Minmatar Problem," Amarr rulers cannot generally spare a large-scale military effort to deal with these relatively minor troublemakers. Perhaps this is the reason the Brotherhood seems never to die, but always reappears just when authorities start to think they've rid themselves of the nuisance.''
 +
|collapsed= yes}}
  
Single pocket without gate.<br />
+
=== Warp-in ===
 +
* Single pocket without gate.
 +
* Approach the mission objective (Abandoned Mining Station). Make it visible in the overview by enabling 'Types - Celestial - Large Collidable Object'.
 +
* The Station is 40km away from warp-in. The mission is flagged as complete when within 5km of the station.
  
'''Tips:'''
+
{{NPCTableHead|20-30km, spawn when you are within 10km of the station}}
* Approach the mission objective (Abandoned Mining Station). Make it visible in the overview by enabling 'Types - Celestial - Large Collidable Object'. <br>
 
* The Station is 40km away from warp-in. The mission is flagged as complete when within 5km of the station.<br>
 
 
 
{{NPCTableHead|First Pocket, 20-30km, spawn when you are within 10km of the station}}
 
 
{{NPCTableRow|Frigate|2|Athran Agent}}
 
{{NPCTableRow|Frigate|2|Athran Agent}}
 
|}
 
|}
  
= Part 2 of 5 =
 
  
 +
== Part 2 of 5 ==
 
{{Missiondetails
 
{{Missiondetails
|Level=1
+
|Level= 1
|Type=Encounter
+
|Type= Encounter
|Objective=Kill pirates
+
|Objective= Kill pirates
|Faction1=Minmatar Republic
+
|Faction1= Minmatar Republic
|DamageToDeal={{Damagetype|ex|ki}}
+
|DamageToDeal1=  
|DamageToResist={{Damagetype|ex|ki}}
+
|DamageToResis1t=  
|WebPoint=
+
|WebPoint=  
|EWAR=
+
|EWAR=  
|ShipSizeLimit=
+
|ShipSizeLimit=  
|ShipSuggestion=
+
|ShipSuggestion=  
|Rewards=
+
|Rewards=  
|Extra=
+
|StandingLoss= 0.24% loss with Minmatar Republic for killing Athran Operative
 +
|Extra=  
 
}}
 
}}
 
 
{{MissionBriefing
 
{{MissionBriefing
|Yes. We put a covert ops ship out there around the same time you left for your last mission, and the pilot corroborated your story. He also reports that the remaining Athrans pulled out as soon as you left. Fortunately, he was able to trail them to another location in [system].  
+
|Yes. We put a covert ops ship out there around the same time you left for your last mission, and the pilot corroborated your story. He also reports that the remaining Athrans pulled out as soon as you left. Fortunately, he was able to trail them to another location in <System>.  
  
[Player name], I want you to head out there and find out what's going on. See what these Athrans are up to, and report any suspicious activity back to me. And if they open fire on you again, you're fully authorized to shoot back. Don't take any chances.  
+
<Pilot>, I want you to head out there and find out what's going on. See what these Athrans are up to, and report any suspicious activity back to me. And if they open fire on you again, you're fully authorized to shoot back. Don't take any chances.
 +
}}
  
''Battle Tips''<br />
+
{{MessageBox|''Battle Tips''<br />
''Always be ready to warp out if you start taking heavy damage, whether in a mission or in lawless space. Sometimes it's a good idea to have a jump route selected before going into a mission so you can simply click your autopilot to get out quickly; this is a valid approach only with relatively small ships, though. Eventually, once you get into something like a Battleship, aligning to warp can take so long — especially if you begin once you're already taking heavy damage — that your ship might be destroyed by the time you actually start your warp.''  
+
|''Always be ready to warp out if you start taking heavy damage, whether in a mission or in lawless space. Sometimes it's a good idea to have a jump route selected before going into a mission so you can simply click your autopilot to get out quickly; this is a valid approach only with relatively small ships, though. Eventually, once you get into something like a Battleship, aligning to warp can take so long — especially if you begin once you're already taking heavy damage — that your ship might be destroyed by the time you actually start your warp.''  
  
 
''Remember too that if you take damage in battle, you can always return to a nearby station for repairs; also be sure to replenish your ammunition while you're there if you're running low. Combat in EVE can be deadly and costly, so do what you can to cut your losses.''  
 
''Remember too that if you take damage in battle, you can always return to a nearby station for repairs; also be sure to replenish your ammunition while you're there if you're running low. Combat in EVE can be deadly and costly, so do what you can to cut your losses.''  
  
 
''"It's better to warp away and fight again another day."''  
 
''"It's better to warp away and fight again another day."''  
}}
+
|collapsed= yes}}
  
Two pockets with gates.<br />
+
=== First pocket ===
 
+
{{NPCTableHead|15-20km, auto aggro}}
{{NPCTableHead|First Pocket, 15-20km, auto aggro}}
 
 
{{NPCTableRow|Frigate|5|Athran Agent}}
 
{{NPCTableRow|Frigate|5|Athran Agent}}
 
|}
 
|}
  
'''Tips:'''
+
=== Second pocket ===
* A Battleship, the Republic Tribal Ymir, is exploding when you arrive in the second pocket, leaving behind no wreckage.<br>
+
* A Battleship, the Republic Tribal Ymir, is exploding when you arrive in the second pocket, leaving behind no wreckage.
* Group 2 appears after the explosion of the above mentioned battleship.<br>
+
* Group 2 appears after the explosion of the above mentioned battleship.
  
{{NPCTableHead|Second Pocket}}
+
{{NPCTableHead|}}
 
{{NPCTableSeparator|Group 1 (20km, auto aggro)}}
 
{{NPCTableSeparator|Group 1 (20km, auto aggro)}}
 
{{NPCTableRow|Frigate|2|Athran Agent}}
 
{{NPCTableRow|Frigate|2|Athran Agent}}
Line 92: Line 92:
 
|}
 
|}
  
====Athran Exigency (3 of 5)====
 
  
Faction: Minmatar Republic<br>
+
== Part 3 of 5 ==
Mission type: Encounter<br>
+
{{Missiondetails
Space type: Deadspace (no gates)<br>
+
|Level= 1
Damage dealt: kin(67%), therm(33%)<br>
+
|Type= Encounter
Extras: None<br>
+
|Objective= Destroy the Athran Ammunitions Depot
Web/scramble: None<br>
+
|Faction1= Minmatar Republic
Recommended damage dealing: therm, EM or exp<br>
+
|DamageToDeal=
 +
|DamageToResist=
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards=
 +
|Extra=
 +
}}
 +
{{MissionBriefing
 +
|Well, it seems they're simply trying to disrupt the local infrastructure. What they seek to gain by doing so, I don't know... but that's the terrorist mentality for you.
  
Destroy the Athran Ammunitions Depot and any enemy ships.
+
But what's more interesting is that I've discovered they have an ammunitions depot not far from here. If we can take it out, we'll seriously disrupt their plans, whatever they might be. In fact, they have a Bestower full of explosives docking shortly: Get over there and take out that ship, then deal with the depot itself. They're sure to have some guards, but you've proven yourself capable of dealing with them. God speed.
 +
}}
 +
'''Blitz:'''  Destroy the Amarr Starbase Control Tower, leaving the ships alone.
  
===Single Pocket===
+
=== Single pocket ===
 +
* The mission objective is the Amarr Starbase Control Tower. Show it on your overview with "Entity - Large Collidable Structure".
 +
* Despite the wording of the mission briefing, you do not need to destroy the Stationary Bestower to complete the mission.
  
Group 1:<br>
+
{{NPCTableHead|}}
Aggro on Warp-in.
+
{{NPCTableSeparator|Group 1 (10km, auto aggro)}}
Distance: 7-10km from warp-in.<br>
+
{{NPCTableRow|Frigate|4|Athran Agent|trigger= Destruction triggers reinforcements}}
4x Frigates (3x Athran Agent; 1x Athran Operative)<br>
+
{{NPCTableSeparator|Group 2 (30km, auto aggro)}}
 +
{{NPCTableRow|Frigate|3|Athran Agent}}
 +
{{NPCTableRow|Frigate|1|Athran Operative}}
 +
|}
  
Group 2:<br>
+
{{NPCTableHead|Reinforcements (10km, auto aggro)}}
Distance: 28km from warp-in.<br>
+
{{NPCTableRow|Frigate|4|Athran Agent}}
4x Frigates (3x Athran Agent; 1x Athran Operative, or 4x Athran Agent)<br>
+
|}
  
'''Blitz:'''<br>
 
Destroy the "Amarr Starbase Control Tower", leaving the ships alone.
 
  
'''Tips:'''<br><br>
+
== Part 4 of 5 ==
- The mission objective is the "Amarr Starbase Control Tower". Reveal it within the overview with "Entity - Large Collidable Structure".<br>
+
{{Missiondetails
- As reported by CileniaBitweaver, groups 1 and 2 are on either side of the mission objective: 'Athran ammunitions depot'.<br><br>
+
|Level= 1
- Aggro from both groups occurs when the control tower is attacked.<br>
+
|Type= Encounter
 +
|Objective= Kill pirates
 +
|Faction1= Minmatar Republic
 +
|DamageToDeal=
 +
|DamageToResist=
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards=
 +
|Extra=
 +
}}
 +
{{MissionBriefing
 +
|The Athrans seem to have vanished, so either we dealt with the last of them, or the remaining few have gone deep into hiding. Either way, it looks like we've seen the end of their plotting.  
  
====Athran Exigency (4 of 5)====
+
All that remains is for you to give a report to the Assistant Chief Security Officer for Nugoeihuvi Corporation. He's currently at a meeting at our office in <System>. So how about it? Do you mind flying over there and letting him know what's been happening? You'll be generously reimbursed for your time, of course.
Mission type: Encounter<br>
+
}}
Space type: Deadspace with gates<br>
 
Damage dealt: em(7%), exp(17%), kin(49%), therm(27%)<br>
 
Extras: None<br>
 
Web/scramble: None<br>
 
Recommended damage dealing: exp<br>
 
  
Go to our Asteroid Colony Field Office and speak to our Assistant Chief Security Officer. If you get in any trouble, deal with it.
+
=== First pocket ===
 +
'''Blitz:''' Go directly to the acceleration gate. Destruction of the "Repair Crew" is not necessary.
  
===Pocket 1===
+
{{NPCTableHead|(30-40km, no auto aggro)}}
No aggro on warp-in.
+
{{NPCTableRow|Frigate|4|Repair Crew}}
 +
|}
  
Group 1:<br>
+
On activating the acceleration gate the following message appears:
Distance: 30-42km from Warp-in.<br>
+
"Something just isn't right here. Several Minmatar ships circle the outpost, and your scanners clearly indicate artillery being fired off in the vicinity. Best be careful here."
4x Frigates named "Repair Crew" (2x State Katana; 2x Imperial Sixtus)<br>
 
  
Group 2:<br>
+
=== Second pocket ===
4x Frigates (Republic Skani; Republic Radur)<br>
+
* Five 'Minmatar kamikaze pilot' frigates destroy themselves upon warp-in to the second pocket.
1x Cruiser (Republic Commander)<br>
+
* Group 1 spawns after the explosion of the above mentioned kamikaze frigates explode
  
'''Mineable Asteroid info:'''<br><br>
+
{{NPCTableHead|Group 1}}
10x veldspar<br>
+
{{NPCTableRow|Frigate|3|Republic Radur}}
 +
{{NPCTableRow|Frigate|1|Republic Skani}}
 +
{{NPCTableRow|Cruiser|1|Republic Commander}}
 +
|}
  
'''Blitz:'''<br>
+
{{NPCTableHead|Asteroids}}
Go directly to the acceleration gate. Destruction of the "Repair Crew" is not necessary.
+
{{NPCTableRow|Asteroid|10|Veldspar}}
 +
|}
  
'''Tips:'''<br><br>
 
- Five 'Minmatar kamikaze pilot' frigs destroy themselves upon warp-in.<br>
 
- Group 1 wrecks drop Caldari & Amarr Navy insignia.<br>
 
- Group 2 spawns after the explosion of the above mentioned battleship.<br>
 
  
===Pocket 2===
+
== Part 5 of 5 ==
Full aggro on warp-in.
+
{{Missiondetails
 +
|Level= 1
 +
|Type= Encounter
 +
|Objective= Kill pirates
 +
|Faction1= Minmatar Republic
 +
|DamageToDeal=  
 +
|DamageToResist=  
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards=
 +
|Extra=
 +
}}
 +
{{MissionBriefing
 +
|We know who their leader is, [player name]: some woman called Cosensin Thrand. And it seems she's hiding out in this very star system. Now we can take these nut-jobs out once and for all.  
  
Group 1:<br>
+
I'll upload the coordinates of the deadspace location they're using as a hideout. Get on out there and deal with these creeps, and you'll be well rewarded. Good luck! .
Distance: 38-41km from warp-in.<br>
+
}}
4x Frigates (3x Republic Radur, 1x Republic Skani)<br>
 
1x Cruiser (Republic Ormur)<br>
 
  
====Athran Exigency (5 of 5)====
+
=== Warp-in ===
Faction: Minmatar Republic<br>
+
'''Tips:'''
Mission type: Encounter<br>
+
* Part 5 of 5 is a good mission to mine with large amounts of Veldspar and Scordite very near warp-in point.
Space type: Deadspace (no gates)<br>
+
* Several Athran Proximity Mines are scattered throughout the asteroids. Be careful as they do explode and do a decent amount of damage.
Damage dealt: kin(66%), therm(34%)<br>
 
Extras: None<br>
 
Web/scramble: None<br>
 
Recommended damage dealing: therm, EM or exp<br>
 
  
Destroy all Athran ships.
+
'''Structures:'''
 +
* No loot
  
===Single Pocket===
+
{{NPCTableHead|}}
Full aggro on warp-in.
+
{{NPCTableSeparator|Group 1 (20-30km, auto aggro)}}
 +
{{NPCTableRow|Frigate|5|Athran Agent}}
 +
{{NPCTableSeparator|Group 2 (40-50km, auto aggro)}}
 +
{{NPCTableRow|Frigate|3|Athran Agent}}
 +
{{NPCTableRow|Frigate|1|Cosensin Thrand|note= Has a longer range than the other ships}}
 +
|}
  
Group 1:<br>
+
{{NPCTableHead|Asteroids}}
Distance: 24-47km from warp-in.<br>
+
{{NPCTableRow|Asteroid|16|Veldspar}}
9x Frigates (8x Athran Agent; 1x Athran Operative)<br>
+
{{NPCTableRow|Asteroid|16|Scordite}}
 
+
|}
Group 2:<br>
 
4x Frigates (3x Athran Agent; 1x Cosensin Thrand)<br>
 
 
 
'''Mineable Asteroid info:'''<br><br>
 
16x scordite<br>
 
16x veldspar<br>
 
  
'''Structures:'''<br>
 
no loot
 
  
'''Tips:'''<br><br>
+
{{Missionrelated}}
- Only 5 'Athran Agent' frigs were reported by CileniaBitweaver for 5 of 5, Group 1.<br>
 
- This 5 of 5 is a good mission to mine with large amounts of veldspare & scordite very near warp-in point. 60k per roid is estimated.<br>
 
- Got 990,202 Scordite & 895,122 Veldspar. [I] only had to make two moves to get the whole belt. The roids are 20k to 90k in size. ''from StevenCarter''<br>
 
-[S]everal structures 'Athran proximity mine' are scattered throughout the asteroids. Be careful as they do explode. ''-CileniaBitweaver''<br>
 
  
[[Category:Mission reports]]
+
[[Category:Security missions]]

Latest revision as of 16:38, 11 April 2023


Athran Exigency is a five part mission chain. Involving combat with the Minmatar Republic.

Part 1 of 5

Level 1
Type Encounter
Objective Approach Abandoned Mining Station
Faction Minmatar Republic
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Mission briefing
You don't say! Well, yes, in fact, I do have something I could use you for.

You've heard of the "Athran Brotherhood"? No? Well, that's no surprise, really. They're little more than a nuisance, and few in number. But they can be a pain at times. And we're pretty sure there's a chapter of them hereabouts. But we don't know where they're hiding out. That's what I want you to find out for me, actually.

There's a small station built into an old asteroid near here. Used to be a mining outpost till they hollowed the thing out. It's been abandoned for a few years now, but some rumors of activity in that area have been surfacing. I need you to go check those rumors out and let me know what you find.

Seem like something you'd be interested in?

The Athran Brotherhood
Sometimes calling itself "The Scions of Athra," the Athran Brotherhood is a group of Khanid secessionists with headquarters located on the Khanid homeworld of Amarr Prime (called Athra in the Old Khanid tongue). This group tends to rise perhaps every other generation or so, seemingly from its own ashes, making trouble for local government and interstellar trade alike.

Given the many large pirate organizations and other independent "freebooters" of New Eden, not to mention the constant weight of intergalactic politics and the ongoing "Minmatar Problem," Amarr rulers cannot generally spare a large-scale military effort to deal with these relatively minor troublemakers. Perhaps this is the reason the Brotherhood seems never to die, but always reappears just when authorities start to think they've rid themselves of the nuisance.

Warp-in

  • Single pocket without gate.
  • Approach the mission objective (Abandoned Mining Station). Make it visible in the overview by enabling 'Types - Celestial - Large Collidable Object'.
  • The Station is 40km away from warp-in. The mission is flagged as complete when within 5km of the station.


20-30km, spawn when you are within 10km of the station
WD EWAR L


Frigate 2 x Frigate Athran Agent


Part 2 of 5

Level 1
Type Encounter
Objective Kill pirates
Faction Minmatar Republic
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Standing loss 0.24% loss with Minmatar Republic for killing Athran Operative
Mission briefing
Yes. We put a covert ops ship out there around the same time you left for your last mission, and the pilot corroborated your story. He also reports that the remaining Athrans pulled out as soon as you left. Fortunately, he was able to trail them to another location in <System>.

<Pilot>, I want you to head out there and find out what's going on. See what these Athrans are up to, and report any suspicious activity back to me. And if they open fire on you again, you're fully authorized to shoot back. Don't take any chances.

Battle Tips
Always be ready to warp out if you start taking heavy damage, whether in a mission or in lawless space. Sometimes it's a good idea to have a jump route selected before going into a mission so you can simply click your autopilot to get out quickly; this is a valid approach only with relatively small ships, though. Eventually, once you get into something like a Battleship, aligning to warp can take so long — especially if you begin once you're already taking heavy damage — that your ship might be destroyed by the time you actually start your warp.

Remember too that if you take damage in battle, you can always return to a nearby station for repairs; also be sure to replenish your ammunition while you're there if you're running low. Combat in EVE can be deadly and costly, so do what you can to cut your losses.

"It's better to warp away and fight again another day."

First pocket

15-20km, auto aggro
WD EWAR L


Frigate 5 x Frigate Athran Agent

Second pocket

  • A Battleship, the Republic Tribal Ymir, is exploding when you arrive in the second pocket, leaving behind no wreckage.
  • Group 2 appears after the explosion of the above mentioned battleship.


WD EWAR L
Group 1 (20km, auto aggro)
Frigate 2 x Frigate Athran Agent
Group 2 (50km, auto aggro)
Frigate 6 x Frigate Athran Agent
Frigate 1 x Frigate Athran Operative


Part 3 of 5

Level 1
Type Encounter
Objective Destroy the Athran Ammunitions Depot
Faction Minmatar Republic
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Mission briefing
Well, it seems they're simply trying to disrupt the local infrastructure. What they seek to gain by doing so, I don't know... but that's the terrorist mentality for you.

But what's more interesting is that I've discovered they have an ammunitions depot not far from here. If we can take it out, we'll seriously disrupt their plans, whatever they might be. In fact, they have a Bestower full of explosives docking shortly: Get over there and take out that ship, then deal with the depot itself. They're sure to have some guards, but you've proven yourself capable of dealing with them. God speed.

Blitz: Destroy the Amarr Starbase Control Tower, leaving the ships alone.

Single pocket

  • The mission objective is the Amarr Starbase Control Tower. Show it on your overview with "Entity - Large Collidable Structure".
  • Despite the wording of the mission briefing, you do not need to destroy the Stationary Bestower to complete the mission.


WD EWAR L
Group 1 (10km, auto aggro)
Frigate 4 x Frigate Athran Agent Destruction triggers reinforcements
Group 2 (30km, auto aggro)
Frigate 3 x Frigate Athran Agent
Frigate 1 x Frigate Athran Operative


Reinforcements (10km, auto aggro)
WD EWAR L


Frigate 4 x Frigate Athran Agent


Part 4 of 5

Level 1
Type Encounter
Objective Kill pirates
Faction Minmatar Republic
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Mission briefing
The Athrans seem to have vanished, so either we dealt with the last of them, or the remaining few have gone deep into hiding. Either way, it looks like we've seen the end of their plotting.

All that remains is for you to give a report to the Assistant Chief Security Officer for Nugoeihuvi Corporation. He's currently at a meeting at our office in <System>. So how about it? Do you mind flying over there and letting him know what's been happening? You'll be generously reimbursed for your time, of course.

First pocket

Blitz: Go directly to the acceleration gate. Destruction of the "Repair Crew" is not necessary.


(30-40km, no auto aggro)
WD EWAR L


Frigate 4 x Frigate Repair Crew

On activating the acceleration gate the following message appears: "Something just isn't right here. Several Minmatar ships circle the outpost, and your scanners clearly indicate artillery being fired off in the vicinity. Best be careful here."

Second pocket

  • Five 'Minmatar kamikaze pilot' frigates destroy themselves upon warp-in to the second pocket.
  • Group 1 spawns after the explosion of the above mentioned kamikaze frigates explode


Group 1
WD EWAR L


Frigate 3 x Frigate Republic Radur
Frigate 1 x Frigate Republic Skani
Cruiser 1 x Cruiser Republic Commander


Asteroids
WD EWAR L


Asteroid 10 x Veldspar


Part 5 of 5

Level 1
Type Encounter
Objective Kill pirates
Faction Minmatar Republic
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Mission briefing
We know who their leader is, [player name]: some woman called Cosensin Thrand. And it seems she's hiding out in this very star system. Now we can take these nut-jobs out once and for all.

I'll upload the coordinates of the deadspace location they're using as a hideout. Get on out there and deal with these creeps, and you'll be well rewarded. Good luck! .

Warp-in

Tips:

  • Part 5 of 5 is a good mission to mine with large amounts of Veldspar and Scordite very near warp-in point.
  • Several Athran Proximity Mines are scattered throughout the asteroids. Be careful as they do explode and do a decent amount of damage.

Structures:

  • No loot


WD EWAR L
Group 1 (20-30km, auto aggro)
Frigate 5 x Frigate Athran Agent
Group 2 (40-50km, auto aggro)
Frigate 3 x Frigate Athran Agent
Frigate 1 x Frigate Cosensin Thrand Has a longer range than the other ships


Asteroids
WD EWAR L


Asteroid 16 x Veldspar
Asteroid 16 x Scordite