Difference between revisions of "Vitoc Vector"
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<Pilot>, this could provide the breakthrough our researchers need. Can I trust you to handle it? | <Pilot>, this could provide the breakthrough our researchers need. Can I trust you to handle it? | ||
− | + | }} | |
Keep the Civilian Relic Analyzer. You might need it for part 2 | Keep the Civilian Relic Analyzer. You might need it for part 2 | ||
{{MessageBox|The Vitoc Method | {{MessageBox|The Vitoc Method | ||
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Point is, though, that I need you to get in there and hack it; take whatever data you can from it before the pirates rip the whole thing to pieces for salvage. This is more important to us than you can understand right now. Matari lives may well be at stake here. | Point is, though, that I need you to get in there and hack it; take whatever data you can from it before the pirates rip the whole thing to pieces for salvage. This is more important to us than you can understand right now. Matari lives may well be at stake here. | ||
− | + | }} | |
Fit either the Civilian Relic Analyzer from part 1 or use a regular Relic Analyzer. | Fit either the Civilian Relic Analyzer from part 1 or use a regular Relic Analyzer. | ||
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|} | |} | ||
− | + | About 10 seconds after grabbing the Data Chip a group of defenders show up. | |
{{NPCTableHead}} | {{NPCTableHead}} | ||
− | {{NPCTableRow| | + | {{NPCTableRow|Destroyer|2|Gistior Shatterer/Defacer}} |
|} | |} | ||
− | |||
− | |||
== Vitoc Vector - Mounting a Defense (3 of 4) == | == Vitoc Vector - Mounting a Defense (3 of 4) == | ||
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The loss of this research station would be a tremendous setback to us. We need you to get in there and defend the station, for I can't be sure I can mobilize local military forces in time. The Amarrians will go to any lengths to prevent us from reverse-engineering a treatment that could invalidate the Vitoc Method. If we can make it costly enough for them, though, they may just be forced to give up on this station, with it being so deep in our sovereignty. | The loss of this research station would be a tremendous setback to us. We need you to get in there and defend the station, for I can't be sure I can mobilize local military forces in time. The Amarrians will go to any lengths to prevent us from reverse-engineering a treatment that could invalidate the Vitoc Method. If we can make it costly enough for them, though, they may just be forced to give up on this station, with it being so deep in our sovereignty. | ||
− | + | }} | |
{{MessageBox|The [[Nefantar Tribe|Nefantar]] | {{MessageBox|The [[Nefantar Tribe|Nefantar]] | ||
|The Nefantar go by many names, but Ammatar is the most common ― though their former Minmatar brethren sometimes refer to them as “the Lost Tribe” in pity, but more often “the Fawning” or “the Yoked” in scorn. The Nefantar have left behind their tribal heritage and taken up many (but not all) aspects of the Amarrian religion, a movement that has resulted in a unique blend of cultures. | |The Nefantar go by many names, but Ammatar is the most common ― though their former Minmatar brethren sometimes refer to them as “the Lost Tribe” in pity, but more often “the Fawning” or “the Yoked” in scorn. The Nefantar have left behind their tribal heritage and taken up many (but not all) aspects of the Amarrian religion, a movement that has resulted in a unique blend of cultures. | ||
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Destroy this place. Rescue as many Matari as you can, but be certain that even those who die are better off. | Destroy this place. Rescue as many Matari as you can, but be certain that even those who die are better off. | ||
− | + | }} | |
{{MessageBox|Amarr Breeding Facilities – Even Death Is Better | {{MessageBox|Amarr Breeding Facilities – Even Death Is Better | ||
|This type of breeding facility produces Minmatar children ready to assume their place as servants to the Amarr; rumors abound that the slaves in these places hail from other races as well, including even fallen Amarr who are sent here rather than to penal colonies. | |This type of breeding facility produces Minmatar children ready to assume their place as servants to the Amarr; rumors abound that the slaves in these places hail from other races as well, including even fallen Amarr who are sent here rather than to penal colonies. | ||
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Group A aggros on warp in. Group B aggros when approaching the gate at around 11 km | Group A aggros on warp in. Group B aggros when approaching the gate at around 11 km | ||
{{NPCTableHead|Forces on grid}} | {{NPCTableHead|Forces on grid}} | ||
− | {{NPCTableSeparator|Group A 23km}} | + | {{NPCTableSeparator|Group A 23km (2 ships)}} |
{{NPCTableRow|Frigate|0-2|Imperial Sixtus|drop= Imperial Navy Midshipman Insignia II|trigger= Lastship: Reinforcement A}} | {{NPCTableRow|Frigate|0-2|Imperial Sixtus|drop= Imperial Navy Midshipman Insignia II|trigger= Lastship: Reinforcement A}} | ||
{{NPCTableRow|Frigate|0-2|Imperial Bahir|ewar= TD|drop= Imperial Navy Midshipman Insignia II}} | {{NPCTableRow|Frigate|0-2|Imperial Bahir|ewar= TD|drop= Imperial Navy Midshipman Insignia II}} | ||
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{{NPCTableRow|Cruiser|1|Imperial Muzakir/Mathura|drop= Imperial Navy Sergeant Major Insignia I|trigger= Lastship: Reinforcement B}} | {{NPCTableRow|Cruiser|1|Imperial Muzakir/Mathura|drop= Imperial Navy Sergeant Major Insignia I|trigger= Lastship: Reinforcement B}} | ||
|} | |} | ||
− | {{NPCTableHead|Reinforcement A (Optional)}} | + | {{NPCTableHead|Reinforcement A (Optional - 2 ships)}} |
{{NPCTableRow|Frigate|0-2|Imperial Matendi|drop= Imperial Navy Midshipman Insignia I}} | {{NPCTableRow|Frigate|0-2|Imperial Matendi|drop= Imperial Navy Midshipman Insignia I}} | ||
{{NPCTableRow|Frigate|0-2|Imperial Forian|ewar= TD|drop= Imperial Navy Midshipman Insignia I}} | {{NPCTableRow|Frigate|0-2|Imperial Forian|ewar= TD|drop= Imperial Navy Midshipman Insignia I}} | ||
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=== Pocket 2 === | === Pocket 2 === | ||
{{NPCTableHead|Structures}} | {{NPCTableHead|Structures}} | ||
− | {{NPCTableRow|Structure|4|Amarrian Breeding Facility|note= The right one drops cargo containers at destruction, containing the mission objective}} | + | {{NPCTableRow|Structure|4|Amarrian Breeding Facility|note= The right one drops cargo containers at destruction, containing the mission objective|drop= Mission Objective}} |
− | {{NPCTableRow|Structure|1|Starbase Silo}} | + | {{NPCTableRow|Structure|1|Starbase Silo|drop= Random Trade Goods}} |
|} | |} | ||
{{NPCTableHead|Forces on grid}} | {{NPCTableHead|Forces on grid}} | ||
{{NPCTableSeparator|Group A 37km NE}} | {{NPCTableSeparator|Group A 37km NE}} | ||
{{NPCTableRow|Frigate|2|Imperial Paladin/Felix|drop= Imperial Navy Midshipman Insignia II}} | {{NPCTableRow|Frigate|2|Imperial Paladin/Felix|drop= Imperial Navy Midshipman Insignia II}} | ||
− | {{NPCTableSeparator|Group B | + | {{NPCTableSeparator|Group B 33km E<br> After a slight delay}} |
− | {{NPCTableRow|Drone|2|Guard Drones | + | {{NPCTableRow|Drone|2|Guard Drones|note= Renamed /Arachua/Asmodeus/... Apis}} |
{{NPCTableSeparator|Group C 51km SE<br>Aggros when destroying Breeding Facility}} | {{NPCTableSeparator|Group C 51km SE<br>Aggros when destroying Breeding Facility}} | ||
{{NPCTableRow|Cruiser|1|Imperial Muzakir/Mathura|drop= Imperial Navy Sergeant Major Insignia I}} | {{NPCTableRow|Cruiser|1|Imperial Muzakir/Mathura|drop= Imperial Navy Sergeant Major Insignia I}} | ||
|} | |} | ||
− | '''Tip:''' | + | '''Tip:''' |
− | * | + | * Mission Objective is 32 Breeder Slaves. |
+ | * One of the Breeding Facilities drops 2 containers on destruction, one with the Breeder Slaves and one with Slaves. | ||
+ | ** Be aware that Slaves are Illegal Cargo in some factions space. When getting caught the Slaves will be confiscated, you will lose standing with that faction and you will be fined. the fine will be 4 till 10 times the estimated market value, depending on the faction. | ||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Distribution Missions]] | [[Category:Distribution Missions]] |
Latest revision as of 10:29, 4 October 2023
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Vitoc Vector is a 4 part mission chain issued by Distribution division Agents. The chain consists of a Courier and 3 Encounter missions.
Vitoc Vector - The Pickup (1 of 4)
Level | 1 |
Type | Courier |
Objective | Pickup and deliver 1x Small Warded Container (5 m3) |
Rewards | 1x Civilian Relic Analyzer |
Mission briefing |
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Well, some good, some… Heh. Just kidding. No, folks are saying good things about you.
Anyway, listen, I have a lead on a Vitoc shipment not far from here. I've arranged a buy, but I need someone to make the pick-up under the radar. We've arranged for special packaging that will keep the authorities from being able to scan the stuff in your hold, since the stuff is normally highly illegal around here, so you don't need to worry about that. <Pilot>, this could provide the breakthrough our researchers need. Can I trust you to handle it? |
Keep the Civilian Relic Analyzer. You might need it for part 2
The Vitoc Method |
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The Vitoc Method is fundamental to the Amarr slave market. The Method has two key components: a deadly, highly toxic drug with a seemingly viral ability to mutate, and its carefully-guarded antidote: Vitoc. The subject infected with the chemically engineered virus will suffer an agonizing death without regular doses of Vitoc; his daily dose, however, will react with the toxin to bring him several hours of euphoria in addition to keeping the virus inert for a short time. |
Vitoc Vector - Earning Their Trust (2 of 4)
Level | 1 |
Type | Encounter / Hacking |
Objective | Bring the hacked data chip to your agent. |
Faction | Angel Cartel |
Best damage to deal | Ex Kin |
Damage to resist | Ex Kin |
Extra | Use Relic Analyzer |
Mission briefing |
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Well, I've got a job you can do to prove it. We're always looking for information. After the last job you ran, I think I can trust you with something a little more sensitive.
I just got a tip that there's a wrecked Amarrian science vessel nearby that is likely to contain something useful; apparently it was here on some kind of "goodwill incentive program" devised by some clown in CONCORD, but the ship was jumped by Brutor Tribe radicals before it landed in station. Heh. Stupid CONCORD, and pathetic Amarrians ― no doubt they were using this program to scout for slave-ship raids anyway. Point is, though, that I need you to get in there and hack it; take whatever data you can from it before the pirates rip the whole thing to pieces for salvage. This is more important to us than you can understand right now. Matari lives may well be at stake here. |
Fit either the Civilian Relic Analyzer from part 1 or use a regular Relic Analyzer. Approach the "Wrecked Science Vessel" which is 33km from warp in. It's a "Spawn Container" and You have to hack it to get the mission item "Data Chip".
WD | EWAR | L
| ||
---|---|---|---|---|
Wrecked Science Vessel |
About 10 seconds after grabbing the Data Chip a group of defenders show up.
WD | EWAR | L
| ||
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2 x Destroyer Gistior Shatterer/Defacer |
Vitoc Vector - Mounting a Defense (3 of 4)
Level | 1 |
Type | Encounter |
Objective | Destroy all the Ammatar attackers. |
Faction | Ammatar |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Ship size limit | Cruiser |
Mission briefing |
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One of our research stations ― the very one where I sent the information from that science vessel you hacked for us ― has been compromised, and we believe that the Amarr and their allies, the traitorous, mongrel Nefantar, will attempt to destroy it. As you know, we Minmatar have many small research stations scattered throughout space to better avoid Amarr detection, but as a result, our resources are necessarily splintered.
The loss of this research station would be a tremendous setback to us. We need you to get in there and defend the station, for I can't be sure I can mobilize local military forces in time. The Amarrians will go to any lengths to prevent us from reverse-engineering a treatment that could invalidate the Vitoc Method. If we can make it costly enough for them, though, they may just be forced to give up on this station, with it being so deep in our sovereignty. |
The Nefantar |
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The Nefantar go by many names, but Ammatar is the most common ― though their former Minmatar brethren sometimes refer to them as “the Lost Tribe” in pity, but more often “the Fawning” or “the Yoked” in scorn. The Nefantar have left behind their tribal heritage and taken up many (but not all) aspects of the Amarrian religion, a movement that has resulted in a unique blend of cultures.
The Ammatar Mandate and the Minmatar Republic have been locked in a state of cold war for years now; since the Vindication Wars, there hasn't been a large-scale battle between them, mainly due to former Prime Minister Karin Midular's diplomatic efforts. However, after Midular's passing, the animosity between the two peoples cannot be denied. The old, traditionally aristocratic bloodlines of the Nefantar see themselves as the rightful rulers of all the Matar tribes; for their part, most Minmatar hold little more than bitter animosity toward the tribe that long ago betrayed its cousins, and a widespread hatred of the Ammatar is still common among all other Matari. |
Warp-In
Group appearance is triggered by time.
Blitz: Forget all ships, go straight for the gate.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Minmatar Bunker | ||||
Acceleration Gate |
WD | EWAR | L
| ||
---|---|---|---|---|
3-4 x Frigate Ammatar Navy Executioner/Inquisitor |
WD | EWAR | L
| ||
---|---|---|---|---|
2-3 x Frigate Ammatar Navy Executioner/Inquisitor |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Ammatar Navy Scout |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Ammatar Navy Inquisitor |
No aggro on Warp In.
WD | EWAR | L | ||
---|---|---|---|---|
Group A 40km W | ||||
2 x Frigate Ammatar Navy Inquisitor | ||||
Group B 56km N | ||||
5 x Frigate Ammatar Navy Executioner | ||||
Group C 60km NNE | ||||
5 x Frigate Ammatar Navy Executioner |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Frigate Ammatar Navy Inquisitor |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Ammatar Navy Executioner |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Ammatar Navy Executioner |
Destruction of this group triggers aggro from all remaining ships.
Vitoc Vector - A Terrible Thing (4 of 4)
Mission briefing |
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We have tracked down an Amarr "breeding facility." <Pilot>, I was held in one of these places once, when I was young, and it is only thanks to the efforts of one such as yourself that I find myself a free person today. They're hellholes.
You will find only women and children there; the boys are shipped elsewhere before they turn nine. Most of these facilities don't even bother with Vitoc; they prefer cheaper, more primitive methods of control. After all, the work is hardly complicated: Where humane restraints don't work, brute force and fear often will. Destroy this place. Rescue as many Matari as you can, but be certain that even those who die are better off. |
Amarr Breeding Facilities – Even Death Is Better |
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This type of breeding facility produces Minmatar children ready to assume their place as servants to the Amarr; rumors abound that the slaves in these places hail from other races as well, including even fallen Amarr who are sent here rather than to penal colonies.
Brood slaves are held within breeder colonies for the sole purpose of increasing a slaver's stock. Discarded when they have outlived their usefulness, these poor souls have a terribly short life expectancy, although that fact might be a blessing when one considers the misery of their existence. Slavers who use such methods tend to be secretive about it, often anchoring their breeding centers in low-sec or unclaimed space; however profitable, these facilities are generally looked down upon even in polite Amarrian society (especially since the Doriam reforms). |
To accomplish this mission destroy one or more of the 4 Ammarian Breeding Facilities, in pocket 2, until one of them drops Breeder Slaves. Bring them to the agent. Destroying Amarrian Breeding Facilities gives standing loss, so destroy only just enough to reach the objective.
Warp-in
All Groups aggro immediately on appearance.
WD | EWAR | L
| ||
---|---|---|---|---|
Amarr Cathedral | ||||
Amarr Chapel | ||||
Amarr Lookout | ||||
Occupied Amarr Bunker | ||||
Amarr Tactical Unit | ||||
Acceleration Gate | ||||
6 x Veldspar |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Imperial Paladin/Felix |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Cruiser Imperial Mathura/Mazukir |
Pocket 1
This pocket can have none, 1 or 2 Reinforcements
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Amarr Cathedral | ||||
2 x Amarr Chapel | ||||
2 x Amarr Lookout | ||||
Acceleration Gate | ||||
12 x Veldspar |
Group A aggros on warp in. Group B aggros when approaching the gate at around 11 km
WD | EWAR | L | ||
---|---|---|---|---|
Group A 23km (2 ships) | ||||
0-2 x Frigate Imperial Sixtus | ||||
0-2 x Frigate Imperial Bahir | ||||
Group B 39km | ||||
1 x Cruiser Imperial Muzakir/Mathura |
WD | EWAR | L
| ||
---|---|---|---|---|
0-2 x Frigate Imperial Matendi | ||||
0-2 x Frigate Imperial Forian |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Imperial Sixtus |
Pocket 2
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Amarrian Breeding Facility | ||||
1 x Starbase Silo |
Tip:
- Mission Objective is 32 Breeder Slaves.
- One of the Breeding Facilities drops 2 containers on destruction, one with the Breeder Slaves and one with Slaves.
- Be aware that Slaves are Illegal Cargo in some factions space. When getting caught the Slaves will be confiscated, you will lose standing with that faction and you will be fined. the fine will be 4 till 10 times the estimated market value, depending on the faction.
|