Difference between revisions of "The Score (Angel Cartel) (Level 3)"
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m (Hirmuolio pine moved page The Score (Arch Angels) (level 3) to The Score (Angel Cartel) (level 3): Faction name) |
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− | + | {{NPCTableCSS}} {{MissionLinks}} {{hatnote|This article details the Level 3 Angel variant of this mission. For other variants, see [[The Score|The Score (disambiguation)]].}} | |
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− | + | {{Missiondetails | |
− | + | |Level= 3 | |
− | + | |Type= Encounter | |
− | + | |Objective= Time to settle the score. Go and destroy all the ships at the encounter. Your main target will be lurking around the radio telescope, seek and destroy then return to me. | |
− | + | |Faction1= Angel Cartel | |
− | + | |DamageToDeal1= | |
− | + | |DamageToResist1= | |
+ | |WebPoint= | ||
+ | |EWAR= Target Painting (Gistii Ruffian, Gistum Crusher/Defeater/Smasher) | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= Battlecruiser | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |Something just came up that's right up your alley. | ||
− | + | Aye I do, <Pilot> . We got reports of an Angel Cartel patrol in this sector. Our surveillance patrol reports they are scouts providing intel back to their leaders for a much larger raiding party. We cannot have them discover our weak points or gather any intel on our convoy travel routes. Teach them a lesson for us, <Pilot>. | |
+ | }} | ||
− | + | === 1st Pocket === | |
+ | Full room aggro upon attacking. | ||
− | = | + | {{NPCTableHead|Single Group}} |
− | + | {{NPCTableRow|Frigate|7|Gistii Ambusher/Nomad/Raider/Ruffian|ewar= TP}} | |
− | + | {{NPCTableRow|Destroyer|2|Gistior Defacer/Haunter}} | |
− | + | {{NPCTableRow|Cruiser|8|Gistum Crusher/Defeater/Depredator/Smasher|ewar= TP}} | |
+ | |} | ||
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− | + | === 2nd Pocket === | |
− | + | Group 1 is the mission objective and engaging it causes full pocket aggro. | |
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− | + | {{NPCTableHead|}} | |
− | + | {{NPCTableSeparator|Group 1, 60-70km [Left]}} | |
+ | {{NPCTableRow|Frigate|6|Gistii Ambusher/Raider/Thug}} | ||
+ | {{NPCTableRow|Cruiser|4|Gistum Centurion/Liquidator/Marauder/Phalanx}} | ||
+ | {{NPCTableRow|Battlecruiser|1|Gistatis Prime/Tribuni}} | ||
− | + | {{NPCTableSeparator|Group 2, 60-65km [Right]}} | |
− | + | {{NPCTableRow|Frigate|2|Gistii Ambusher/Outlaw/Raider/Thug}} | |
− | + | {{NPCTableRow|Cruiser|2|Gistum Centurion/Liquidator/Marauder/Phalanx}} | |
+ | |} | ||
− | + | {{Missionrelated}} | |
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− | + | [[Category:Security missions]] | |
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− | [[Category: |
Latest revision as of 23:58, 13 February 2024
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- This article details the Level 3 Angel variant of this mission. For other variants, see The Score (disambiguation).
Mission briefing |
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Something just came up that's right up your alley.
Aye I do, <Pilot> . We got reports of an Angel Cartel patrol in this sector. Our surveillance patrol reports they are scouts providing intel back to their leaders for a much larger raiding party. We cannot have them discover our weak points or gather any intel on our convoy travel routes. Teach them a lesson for us, <Pilot>. |
1st Pocket
Full room aggro upon attacking.
Single Group
WD | EWAR | L
| ||
---|---|---|---|---|
7 x Frigate Gistii Ambusher/Nomad/Raider/Ruffian | ||||
2 x Destroyer Gistior Defacer/Haunter | ||||
8 x Cruiser Gistum Crusher/Defeater/Depredator/Smasher |
2nd Pocket
Group 1 is the mission objective and engaging it causes full pocket aggro.
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