Difference between revisions of "The Assault (Guristas Pirates)"

From EVE University Wiki
Jump to: navigation, search
(Created page with "name=The Assault, Level 4 __NOTOC__{{survival copy}} Faction: Guristas<br> Mission type: Encounter<br> Space type: Deadspace<br> Damage dealt: Kinetic (92%)/ Thermal (from el...")
 
 
(19 intermediate revisions by 11 users not shown)
Line 1: Line 1:
name=The Assault, Level 4
+
{{NPCTableCSS}}{{MissionLinks}}__NOTOC__{{hatnote|This article details the Guristas variant of this mission. For other faction variants, see [[The Assault|The Assault (disambiguation)]].}}
__NOTOC__{{survival copy}}
+
'''The Assault''' is a Level 4 combat mission. It has multiple faction variants.
  
Faction: Guristas<br>
+
{{Missiondetails
Mission type: Encounter<br>
+
|Name=
Space type: Deadspace<br>
+
|Level= 4
Damage dealt: Kinetic (92%)/ Thermal (from elite cruisers)<br>
+
|Type= Encounter
Web/ Scramble: Elite Frigates<br>
+
|Objective= Destroy the Guristas fleet.
Extras: ECM Jammer<br>
+
|Faction= Guristas
Recommended damage dealing: Kinetic/ Thermal<br>
+
|WebPoint= Yes (Dire Pithi Invader)
Recommended ship classes: Battleship, Command Ship, HAC.<br>
+
|EWAR= Web, ECM
Video: [[http://www.youtube.com/watch?v=B6SSnc35zYM Golem]], [[http://www.youtube.com/watch?v=S574EY2it4c Apocalypse Imperial Issue]]<br>
+
|DamageToDeal={{Damagetype|kin|th}}
 +
|DamageToResist={{Damagetype|kin|th}}
 +
|ShipSizeLimit= ?
 +
|ShipSuggestion=
 +
}}
 +
{{MissionBriefing
 +
|We are under attack! A fleet of Gurista Pirates just came out of warp near here and started to pulverize our defense drones. They are using some sort of scrambling device to deactivate our sentry guns as well. We request that you gather a group of battle-hardened pilots and take them on. If you don't then I'm afraid we'll have to negotiate our way out of this or keep our fingers crossed that backup arrives in time.}}
 +
Videos: [https://youtu.be/5kfEm7yDjDg Gila 2021-05-01], [https://www.youtube.com/watch?v=B6SSnc35zYM Golem], [https://www.youtube.com/watch?v=S574EY2it4c Apocalypse Navy Issue],  [https://youtu.be/zrG0hIaljaU Dominix]
  
Spawn triggers are the highest bounty battleships in a particular group. Their names will randomly change, so be sure to identify them correctly via their bounty.
+
'''Blitz:''' In the first pocket, ignore all hostile targets and activate the acceleration gate. Clear the second pocket completely.
  
===Pocket 1===
+
Spawn triggers are the highest bounty battleships in a particular group. The exact battleship is randomly determined, so be sure to identify them correctly via their bounty. The incoming damage is almost entirely kinetic; only the elite cruisers deal noticeable thermal damage.
Auto aggro from 1st group. 2nd group and spawn will aggro drones.
 
  
1st Group (15- 31km):<br>
+
=== 1st Pocket ===
Auto aggro.
+
'''Fleet Aggro:''' The first pilot to enter the pocket will receive auto-aggro from Group 1 only. Any other fleet members who enter afterward will receive auto-aggro from Group 2 upon attacking Group 1. Group 2 and Reinforcements will aggro drones.
  
2x Elite Frigates (Dire Pithi Wrecker/ Plunderer)<br>
+
The acceleration gate to next room is not locked, and can be activated at any time.
4x Battleships (Pith Dismantler/ Obliterator/ Destroyer/ Eliminator) '''Trigger, Jam'''<br>
 
  
2nd Group (75- 85km):<br>
+
{{NPCTableHead|Initial defenders}}
4x Elite Cruiser (Dire Pithum Inferno/ Mortifier)<br>
+
{{NPCTableSeparator|Group 1 (15-30 km) (auto-aggro)}}
3x Battlecruiser (Pithatis Assassin/ Assaulter) <br>
+
{{NPCTableRow|Elite Frigate|2|Dire Pithi Wrecker/Plunderer}}
 +
{{NPCTableRow|Battleship|4|Pith Dismantler/Exterminator|ewar = ECM|trigger = Triggers reinforcements}}
 +
{{NPCTableSeparator|Group 2 (80 km)}}
 +
{{NPCTableRow|Elite Cruiser|4|Dire Pithum Inferno/Mortifier}}
 +
{{NPCTableRow|Battlecruiser|3|Pithatis Assassin/Assaulter}}
 +
|}
 +
{{NPCTableHead|Reinforcements (120 km)}}
 +
{{NPCTableRow|Battlecruiser|3-4|Pithatis Assassin/...}}
 +
{{NPCTableRow|Battleship|3-4|Pith Conquistador/...|ewar = ECM}}
 +
|}
  
Reinforcement Spawn (117- 120km):<br>
+
==== Mining ====
Auto aggro.
 
  
3-4x Battlecruiser (Pithatis Assassin/ Enforcer/ Executor/ Revolter)<br>
+
{{NPCTableHead|Asteroids (100-130km)}}
3-4x Battleship (Pith Conquistador/ Eliminator/ Exterminator/ Destroyer) '''Jam'''<br>
+
{{NPCTableRow|Asteroid|60|Veldspar|note=~2.4m units}}
 +
|}
  
{{image url="http://eve-survival.org/screenshots/assault4gu-1.jpg" title="The Assault (Guristas) Level 4 - Pocket 1" alt="Pocket 1 Spawn Locations"}}<br>
+
=== 2nd Pocket ===
 +
Attacking Group 2 will aggro Group 3. Reinforcement spawn and elite frigates will aggro drones. Destroying the {{co|wheat|Starbase Control Tower}} prevents Reinforcements from spawning, but will also aggro Group 2.
  
'''Tip:'''<br>
+
The incoming damage is quite high from Initial Defenders alone. The battleships will orbit at 50 km and attack with Scourge cruise missiles. It is recommended to destroy hostile targets in the following order: Group 1, Group 3, Group 2 (and Reinforcements waves when triggered).
There's fleet aggro in this pocket. First pilot to warp in will get the aggro from the 1st Group, but no aggro from the 2nd Group.
 
Remaining fleet members who warp in later will receive aggro from 2nd Group when they start to open fire on the 1st Group.
 
  
'''Structures:'''<br>
+
Mission is marked as completed after all ships are dead.
Structures drop no loot.
 
  
===Pocket 2===
+
{{NPCTableHead|Initial Defenders}}
Attacking the 2nd Group will aggro the 3rd Group. Reinforcement spawn will aggro drones.
+
{{NPCTableSeparator|Group 1 (55 km)}}
 +
{{NPCTableRow|Elite Frigate|2|Dire Pithi Invader/Infiltrator|ewar = Web|point = yes}}
 +
{{NPCTableRow|Elite Cruiser|2|Dire Pithum Abolisher/Eraser}}
 +
{{NPCTableRow|Battleship|3|Pith Dismantler/Extinguisher}}
 +
{{NPCTableSeparator|Group 2 (80 km)}}
 +
{{NPCTableRow|Elite Cruiser|4|Dire Pithum Annihilator/...|ewar  =ECM}}
 +
{{NPCTableRow|Battleship|5|Pith Conquistador/Destroyer|ewar  =ECM|trigger = Attacking Destroyers triggers reinforcement group 1}}
 +
{{NPCTableSeparator|Group 3 (110 km)}}
 +
{{NPCTableRow|Elite Frigate|2|Dire Pithi Invader/Infiltrator|ewar = Web|point = yes}}
 +
{{NPCTableRow|Destroyer|3|Pithior Guerilla/Renegade}}
 +
{{NPCTableRow|Battlecruiser|3|Pithatis Assaulter/Enforcer}}
 +
{{NPCTableRow|Battleship|2|Pith Exterminator/...|ewar  =ECM}}
 +
|}
  
1st Group (50- 60km, Ship Carcass):<br>
+
The last ship destroyed from Reinforcements Wave 1 triggers Reinforcements Wave 2.
2x Elite Frigate (Dire Pithi Invader/ Infiltrator) '''Web/ Scramble'''<br>
+
{{NPCTableHead|Reinforcements}}
2x Elite Cruiser (Dire Pithum Abolisher/ Eraser)<br>
+
{{NPCTableSeparator|Wave 1 (40km)}}
3x Battleship (Pith Dismantler/ Extinguisher)<br>
+
{{NPCTableRow|Cruiser|4|Pithum Eraser/...}}
 +
{{NPCTableRow|Battleship|4|Pith Eliminator/...|ewar = ECM}}
 +
{{NPCTableSeparator|Wave 2 (40 km)}}
 +
{{NPCTableRow|Cruiser|2|Pithum Eraser/Inferno/Mortifier}}
 +
|}
  
2nd Group (65- 70km, Starbase Control Tower):<br>
+
{{NPCTableHead|Structures}}
2x Elite Cruiser (Dire Pithum Annihilator/ Killer/ Murderer/ Nullifier) '''Jam'''<br>
+
{{NPCTableRow|Structure|1|Starbase Control Tower|note=Destroying will prevent Reinforcements spawn|trigger=Attacking will aggro Group 2}}
5x Battleship (Pith Extinguisher/ Destroyer/ Eliminator/ Conquistador) '''Trigger, Jam'''<br>
+
{{NPCTableRow|Structure|1|Habitation Module|drop=10x Two low-value trade goods}}
 +
|}
  
3rd Group (110km, Caldari Station Ruins):<br>
+
=== Loot & Salvage ===
2x Elite Frigate (Dire Pithi Infiltrator/ Invader) '''Web/ Scramble'''<br>
+
'''Loot:''' ≈ 5.2 Mil ISK (100% Jita Buy, 2020-12-06) - ''Occasional higher-value pirate dog tag''
3x Destroyer (Pithior Guerilla/ Renegade)<br>
 
3x Battlecruiser (Pithatis Assaulter/ Enforcer)<br>
 
2x Battleship (Pith Exterminator/ Extinguisher/ Destroyer/ Conquistador) '''Jam'''<br>
 
  
1st Reinforcement Spawn (40km):<br>
+
'''Salvage:''' ≈ 2.1 Million ISK (100% Jita Buy, 2020-12-06)
Auto aggro. Last ship triggers spawn.
 
  
4x Cruiser (Pithum Eraser/ Inferno/ Mortifier/ Abolisher)<br>
+
'''Bounties:''' ≈ 19 Million ISK (2020-12-06)
4x Battleship (Pith Eliminator/ Exterminator/ Conquistador) '''Jam'''<br>
 
  
2nd Reinforcement Spawn:<br>
+
{{Missionrelated}}
2x Cruiser (Pithum Eraser/ Inferno/ Mortifier)<br>
 
  
{{image url="http://eve-survival.org/screenshots/assault4gu-2.jpg" title="The Assault (Guristas) Level 4 - Pocket 2" alt="Pocket 2 Groups at Initial Warp-In"}}<br>
+
[[Category:Security missions]]
 
 
'''Blitz:'''<br>
 
1st Pocket: warp through the gate without killing anything.<br>
 
2nd Pocket: eliminate all ships in Group 3. Warp out.<br>
 
 
 
'''Tip:'''<br>
 
Destroying the Starbase Control Tower will prevent reinforcement group from appearing. It will however, aggro Group 2 in the process.
 
Recommended order of elimination: 1st, 3rd and finally 2nd group (also including reinforcement spawn when triggered).<br>
 
Mission is flagged completed once you have eliminated all ships from the 3rd Group.
 
 
 
'''Mining:'''<br>
 
1st Pocket: 60 Veldspar asteroids (100- 130km, 2,402,354 units).<br>
 
 
 
'''Structure:'''<br>
 
One Habitation Module drops 10 each of 2 low value trade goods.
 
 
 
'''Loot and Bounty:'''<br>
 
Loot + Salvage: 6.2 mil<br>
 
Bounty:  20 mil<br>
 
 
 
Ship Detail:<br>
 
 
 
''' 1st Pocket:'''<br>
 
 
 
''' 2nd Pocket:'''<br>
 
 
 
[[Category:Mission reports]]
 

Latest revision as of 02:43, 13 March 2024

This article details the Guristas variant of this mission. For other faction variants, see The Assault (disambiguation).

The Assault is a Level 4 combat mission. It has multiple faction variants.


Level 4
Type Encounter
Objective Destroy the Guristas fleet.
Faction Guristas
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Yes (Dire Pithi Invader)
EWAR Web, ECM
Ship size limit ?
Mission briefing
We are under attack! A fleet of Gurista Pirates just came out of warp near here and started to pulverize our defense drones. They are using some sort of scrambling device to deactivate our sentry guns as well. We request that you gather a group of battle-hardened pilots and take them on. If you don't then I'm afraid we'll have to negotiate our way out of this or keep our fingers crossed that backup arrives in time.

Videos: Gila 2021-05-01, Golem, Apocalypse Navy Issue, Dominix

Blitz: In the first pocket, ignore all hostile targets and activate the acceleration gate. Clear the second pocket completely.

Spawn triggers are the highest bounty battleships in a particular group. The exact battleship is randomly determined, so be sure to identify them correctly via their bounty. The incoming damage is almost entirely kinetic; only the elite cruisers deal noticeable thermal damage.

1st Pocket

Fleet Aggro: The first pilot to enter the pocket will receive auto-aggro from Group 1 only. Any other fleet members who enter afterward will receive auto-aggro from Group 2 upon attacking Group 1. Group 2 and Reinforcements will aggro drones.

The acceleration gate to next room is not locked, and can be activated at any time.


Initial defenders
WD EWAR L
Group 1 (15-30 km) (auto-aggro)
Elite Frigate 2 x Elite Frigate Dire Pithi Wrecker/Plunderer
Battleship 4 x Battleship Pith Dismantler/Exterminator Triggers reinforcements Target Jammer
Group 2 (80 km)
Elite Cruiser 4 x Elite Cruiser Dire Pithum Inferno/Mortifier
Battlecruiser 3 x Battlecruiser Pithatis Assassin/Assaulter
Reinforcements (120 km)
WD EWAR L


Battlecruiser 3-4 x Battlecruiser Pithatis Assassin/...
Battleship 3-4 x Battleship Pith Conquistador/... Target Jammer

Mining

Asteroids (100-130km)
WD EWAR L


Asteroid 60 x Veldspar ~2.4m units

2nd Pocket

Attacking Group 2 will aggro Group 3. Reinforcement spawn and elite frigates will aggro drones. Destroying the Starbase Control Tower prevents Reinforcements from spawning, but will also aggro Group 2.

The incoming damage is quite high from Initial Defenders alone. The battleships will orbit at 50 km and attack with Scourge cruise missiles. It is recommended to destroy hostile targets in the following order: Group 1, Group 3, Group 2 (and Reinforcements waves when triggered).

Mission is marked as completed after all ships are dead.


Initial Defenders
WD EWAR L
Group 1 (55 km)
Elite Frigate 2 x Elite Frigate Dire Pithi Invader/Infiltrator Warp Disruptor Stasis Webifier
Elite Cruiser 2 x Elite Cruiser Dire Pithum Abolisher/Eraser
Battleship 3 x Battleship Pith Dismantler/Extinguisher
Group 2 (80 km)
Elite Cruiser 4 x Elite Cruiser Dire Pithum Annihilator/... Target Jammer
Battleship 5 x Battleship Pith Conquistador/Destroyer Attacking Destroyers triggers reinforcement group 1 Target Jammer
Group 3 (110 km)
Elite Frigate 2 x Elite Frigate Dire Pithi Invader/Infiltrator Warp Disruptor Stasis Webifier
Destroyer 3 x Destroyer Pithior Guerilla/Renegade
Battlecruiser 3 x Battlecruiser Pithatis Assaulter/Enforcer
Battleship 2 x Battleship Pith Exterminator/... Target Jammer

The last ship destroyed from Reinforcements Wave 1 triggers Reinforcements Wave 2.

Reinforcements
WD EWAR L
Wave 1 (40km)
Cruiser 4 x Cruiser Pithum Eraser/...
Battleship 4 x Battleship Pith Eliminator/... Target Jammer
Wave 2 (40 km)
Cruiser 2 x Cruiser Pithum Eraser/Inferno/Mortifier


Structures
WD EWAR L


Structure 1 x Starbase Control Tower Destroying will prevent Reinforcements spawn Attacking will aggro Group 2
Structure 1 x Habitation Module 10x Two low-value trade goods

Loot & Salvage

Loot: ≈ 5.2 Mil ISK (100% Jita Buy, 2020-12-06) - Occasional higher-value pirate dog tag

Salvage: ≈ 2.1 Million ISK (100% Jita Buy, 2020-12-06)

Bounties: ≈ 19 Million ISK (2020-12-06)