Difference between revisions of "The Assault (Guristas Pirates)"
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|DamageToResist={{Damagetype|kin|th}} | |DamageToResist={{Damagetype|kin|th}} | ||
|ShipSizeLimit= ? | |ShipSizeLimit= ? | ||
− | |ShipSuggestion= | + | |ShipSuggestion= |
}} | }} | ||
{{MissionBriefing | {{MissionBriefing | ||
− | |We are under attack! A fleet of Gurista Pirates just came out of warp near here and started to pulverize our defense drones. They are using some sort of scrambling device to deactivate our sentry guns as well. We request that you gather a group of battle-hardened pilots and take them on. If you don't then I'm afraid we'll have to negotiate our way out of this or keep our fingers crossed that backup arrives in time. }} | + | |We are under attack! A fleet of Gurista Pirates just came out of warp near here and started to pulverize our defense drones. They are using some sort of scrambling device to deactivate our sentry guns as well. We request that you gather a group of battle-hardened pilots and take them on. If you don't then I'm afraid we'll have to negotiate our way out of this or keep our fingers crossed that backup arrives in time.}} |
− | + | Videos: [https://youtu.be/5kfEm7yDjDg Gila 2021-05-01], [https://www.youtube.com/watch?v=B6SSnc35zYM Golem], [https://www.youtube.com/watch?v=S574EY2it4c Apocalypse Navy Issue], [https://youtu.be/zrG0hIaljaU Dominix] | |
− | |||
'''Blitz:''' In the first pocket, ignore all hostile targets and activate the acceleration gate. Clear the second pocket completely. | '''Blitz:''' In the first pocket, ignore all hostile targets and activate the acceleration gate. Clear the second pocket completely. | ||
− | + | Spawn triggers are the highest bounty battleships in a particular group. The exact battleship is randomly determined, so be sure to identify them correctly via their bounty. The incoming damage is almost entirely kinetic; only the elite cruisers deal noticeable thermal damage. | |
+ | === 1st Pocket === | ||
'''Fleet Aggro:''' The first pilot to enter the pocket will receive auto-aggro from Group 1 only. Any other fleet members who enter afterward will receive auto-aggro from Group 2 upon attacking Group 1. Group 2 and Reinforcements will aggro drones. | '''Fleet Aggro:''' The first pilot to enter the pocket will receive auto-aggro from Group 1 only. Any other fleet members who enter afterward will receive auto-aggro from Group 2 upon attacking Group 1. Group 2 and Reinforcements will aggro drones. | ||
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{{NPCTableRow|Battlecruiser|3|Pithatis Assassin/Assaulter}} | {{NPCTableRow|Battlecruiser|3|Pithatis Assassin/Assaulter}} | ||
|} | |} | ||
− | |||
{{NPCTableHead|Reinforcements (120 km)}} | {{NPCTableHead|Reinforcements (120 km)}} | ||
{{NPCTableRow|Battlecruiser|3-4|Pithatis Assassin/...}} | {{NPCTableRow|Battlecruiser|3-4|Pithatis Assassin/...}} | ||
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|} | |} | ||
− | ====Mining==== | + | ==== Mining ==== |
{{NPCTableHead|Asteroids (100-130km)}} | {{NPCTableHead|Asteroids (100-130km)}} | ||
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|} | |} | ||
− | ===2nd Pocket=== | + | === 2nd Pocket === |
Attacking Group 2 will aggro Group 3. Reinforcement spawn and elite frigates will aggro drones. Destroying the {{co|wheat|Starbase Control Tower}} prevents Reinforcements from spawning, but will also aggro Group 2. | Attacking Group 2 will aggro Group 3. Reinforcement spawn and elite frigates will aggro drones. Destroying the {{co|wheat|Starbase Control Tower}} prevents Reinforcements from spawning, but will also aggro Group 2. | ||
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{{NPCTableSeparator|Group 2 (80 km)}} | {{NPCTableSeparator|Group 2 (80 km)}} | ||
{{NPCTableRow|Elite Cruiser|4|Dire Pithum Annihilator/...|ewar =ECM}} | {{NPCTableRow|Elite Cruiser|4|Dire Pithum Annihilator/...|ewar =ECM}} | ||
− | {{NPCTableRow|Battleship|5|Pith | + | {{NPCTableRow|Battleship|5|Pith Conquistador/Destroyer|ewar =ECM|trigger = Attacking Destroyers triggers reinforcement group 1}} |
{{NPCTableSeparator|Group 3 (110 km)}} | {{NPCTableSeparator|Group 3 (110 km)}} | ||
{{NPCTableRow|Elite Frigate|2|Dire Pithi Invader/Infiltrator|ewar = Web|point = yes}} | {{NPCTableRow|Elite Frigate|2|Dire Pithi Invader/Infiltrator|ewar = Web|point = yes}} | ||
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=== Loot & Salvage === | === Loot & Salvage === | ||
− | '''Loot:''' ≈ 5.2 Mil ISK (100% Jita Buy, 2020-12-06) | + | '''Loot:''' ≈ 5.2 Mil ISK (100% Jita Buy, 2020-12-06) - ''Occasional higher-value pirate dog tag'' |
'''Salvage:''' ≈ 2.1 Million ISK (100% Jita Buy, 2020-12-06) | '''Salvage:''' ≈ 2.1 Million ISK (100% Jita Buy, 2020-12-06) | ||
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'''Bounties:''' ≈ 19 Million ISK (2020-12-06) | '''Bounties:''' ≈ 19 Million ISK (2020-12-06) | ||
− | {{Missionrelated}}[[Category: | + | {{Missionrelated}} |
+ | |||
+ | [[Category:Security missions]] |
Latest revision as of 02:43, 13 March 2024
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- This article details the Guristas variant of this mission. For other faction variants, see The Assault (disambiguation).
The Assault is a Level 4 combat mission. It has multiple faction variants.
Mission briefing |
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We are under attack! A fleet of Gurista Pirates just came out of warp near here and started to pulverize our defense drones. They are using some sort of scrambling device to deactivate our sentry guns as well. We request that you gather a group of battle-hardened pilots and take them on. If you don't then I'm afraid we'll have to negotiate our way out of this or keep our fingers crossed that backup arrives in time. |
Videos: Gila 2021-05-01, Golem, Apocalypse Navy Issue, Dominix
Blitz: In the first pocket, ignore all hostile targets and activate the acceleration gate. Clear the second pocket completely.
Spawn triggers are the highest bounty battleships in a particular group. The exact battleship is randomly determined, so be sure to identify them correctly via their bounty. The incoming damage is almost entirely kinetic; only the elite cruisers deal noticeable thermal damage.
1st Pocket
Fleet Aggro: The first pilot to enter the pocket will receive auto-aggro from Group 1 only. Any other fleet members who enter afterward will receive auto-aggro from Group 2 upon attacking Group 1. Group 2 and Reinforcements will aggro drones.
The acceleration gate to next room is not locked, and can be activated at any time.
WD | EWAR | L
| ||
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3-4 x Battlecruiser Pithatis Assassin/... | ||||
3-4 x Battleship Pith Conquistador/... |
Mining
WD | EWAR | L
| ||
---|---|---|---|---|
60 x Veldspar |
2nd Pocket
Attacking Group 2 will aggro Group 3. Reinforcement spawn and elite frigates will aggro drones. Destroying the Starbase Control Tower prevents Reinforcements from spawning, but will also aggro Group 2.
The incoming damage is quite high from Initial Defenders alone. The battleships will orbit at 50 km and attack with Scourge cruise missiles. It is recommended to destroy hostile targets in the following order: Group 1, Group 3, Group 2 (and Reinforcements waves when triggered).
Mission is marked as completed after all ships are dead.
The last ship destroyed from Reinforcements Wave 1 triggers Reinforcements Wave 2.
WD | EWAR | L | ||
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Wave 1 (40km) | ||||
4 x Cruiser Pithum Eraser/... | ||||
4 x Battleship Pith Eliminator/... | ||||
Wave 2 (40 km) | ||||
2 x Cruiser Pithum Eraser/Inferno/Mortifier |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Starbase Control Tower | ||||
1 x Habitation Module |
Loot & Salvage
Loot: ≈ 5.2 Mil ISK (100% Jita Buy, 2020-12-06) - Occasional higher-value pirate dog tag
Salvage: ≈ 2.1 Million ISK (100% Jita Buy, 2020-12-06)
Bounties: ≈ 19 Million ISK (2020-12-06)
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