Difference between revisions of "Dread Pirate Scarlet"
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− | {{ | + | {{MissionLinks}} __NOTOC__ {{NPCTableCSS}} |
{{Missiondetails | {{Missiondetails | ||
− | |Level=4 | + | |Level= 4 |
− | |Type=Encounter | + | |Type= Encounter |
|Objective= Kill Anire Scarlet | |Objective= Kill Anire Scarlet | ||
|Faction= | |Faction= | ||
− | |Faction1=Serpentis | + | |Faction1= Serpentis |
− | |Faction2=Angel Cartel | + | |Faction2= Angel Cartel |
− | |Faction3=Guristas | + | |Faction3= Guristas |
− | |Faction4=Blood Raiders | + | |Faction4= Blood Raiders |
|DamageToDeal= | |DamageToDeal= | ||
|DamageToResist= | |DamageToResist= | ||
− | |WebPoint=Elite frigates (last pocket) | + | |WebPoint= Elite frigates (last pocket) |
|EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel) | |EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel) | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
Line 20: | Line 20: | ||
}} | }} | ||
{{MissionBriefing | {{MissionBriefing | ||
− | | | + | |<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say. |
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her. | Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her. | ||
− | As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, | + | As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates. |
− | |||
− | |||
− | |||
− | |||
− | |||
+ | What do you say? Do we have a deal? | ||
+ | }} | ||
+ | Video: [[https://youtu.be/danAVPZnKZA Ishtar (Blitz)] July 2014], [[https://youtu.be/cvcdviSD8IE Raven Navy Issue] April 2016], [[https://youtu.be/mlFX1gDoymY Sentry Dominix] June 2018], [[https://youtu.be/upOQWGQjQB8 Gila], [https://www.youtube.com/watch?v=9MhBsjJ_7w4 Manticore (Blitz)] April 2024] | ||
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members. | Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members. | ||
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The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area. | The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area. | ||
− | '''Blitz:''' | + | '''Blitz:''' |
* Bring your own gate key and skip first room. | * Bring your own gate key and skip first room. | ||
* Rush to acceleration gates and make your way to last room. All gates are open. | * Rush to acceleration gates and make your way to last room. All gates are open. | ||
* Kill Scarlet and return to agent. | * Kill Scarlet and return to agent. | ||
− | ===Warpin=== | + | === Warpin === |
{{MessageBox|Anire Scarlet | {{MessageBox|Anire Scarlet | ||
|Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful. | |Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful. | ||
− | |collapsed=no}} | + | |collapsed= no}} |
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission. | The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission. | ||
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{{NPCTableHead|Initial defenders (Angel)}} | {{NPCTableHead|Initial defenders (Angel)}} | ||
{{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}} | {{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}} | ||
− | {{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar = TP|cargo = Last one drops the gate key.}} | + | {{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo = Last one drops the gate key.}} |
|} | |} | ||
{{NPCTableHead|Initial defenders (Serpentis)}} | {{NPCTableHead|Initial defenders (Serpentis)}} | ||
− | {{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar = Damp}} | + | {{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}} |
{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}} | {{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}} | ||
− | {{NPCTableRow|Battleship|4|Core Admiral/High | + | {{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}} |
|} | |} | ||
− | ===1st pocket=== | + | === 1st pocket === |
− | |||
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage. | You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage. | ||
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{{NPCTableHead|Initial defenders (Guristas)}} | {{NPCTableHead|Initial defenders (Guristas)}} | ||
{{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}} | {{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}} | ||
− | {{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar = ECM}} | + | {{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}} |
|} | |} | ||
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|} | |} | ||
− | ===2nd pocket=== | + | === 2nd pocket === |
− | You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. | + | You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket. |
− | This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which | + | This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement. |
The gate to next room is again unlocked. The gate is 19 km away. | The gate to next room is again unlocked. The gate is 19 km away. | ||
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{{NPCTableHead|Spawn (Serpentis)}} | {{NPCTableHead|Spawn (Serpentis)}} | ||
− | {{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar = Damp}} | + | {{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}} |
|} | |} | ||
{{NPCTableHead|Spawn (Guristas)}} | {{NPCTableHead|Spawn (Guristas)}} | ||
− | {{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar = ECM}} | + | {{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}} |
|} | |} | ||
− | ===3rd pocket=== | + | === 3rd pocket === |
+ | Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her. | ||
+ | |||
+ | The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser. | ||
− | |||
− | + | Note: Scarlet's Station does not drop loot. | |
{{NPCTableHead|Initial defenders}} | {{NPCTableHead|Initial defenders}} | ||
− | {{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger=Mission objective|cargo=+3 charisma implant}} | + | {{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}} |
{{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}} | {{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}} | ||
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}} | {{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}} | ||
{{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}} | {{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}} | ||
{{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}} | {{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}} | ||
+ | |} | ||
{{NPCTableHead|Initial defenders (Angel and Blood Raider)}} | {{NPCTableHead|Initial defenders (Angel and Blood Raider)}} | ||
− | {{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar = Web|point=yes}} | + | {{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}} |
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}} | {{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}} | ||
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}} | {{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}} | ||
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{{NPCTableHead|Initial defenders (Guristas)}} | {{NPCTableHead|Initial defenders (Guristas)}} | ||
− | {{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar = Web|point=yes}} | + | {{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}} |
− | {{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar = ECM}} | + | {{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}} |
{{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}} | {{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}} | ||
{{NPCTableSeparator|Group 2 (100 km)}} | {{NPCTableSeparator|Group 2 (100 km)}} | ||
{{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}} | {{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}} | ||
− | {{NPCTableRow|Battleship|4|Corpus Archon/Prophet | + | {{NPCTableRow|Battleship|4|Corpus Archon/Prophet}} |
|} | |} | ||
{{NPCTableHead|Initial defenders (Serpentis variant 1)}} | {{NPCTableHead|Initial defenders (Serpentis variant 1)}} | ||
{{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}} | {{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}} | ||
− | {{NPCTableRow|Battleship|4|Core Baron/Commodore | + | {{NPCTableRow|Battleship|4|Core Baron/Commodore}} |
|} | |} | ||
Line 156: | Line 156: | ||
|} | |} | ||
− | + | <br> | |
− | '''Duration, Loot, Salvage''' | + | '''Duration, Loot, Salvage'''<br> |
− | (Sept 2020) | + | (Sept 2020)<br> |
− | Ship Fit Used: [https://www.eveworkbench.com/fitting/praxis/ba5ef3d9-1c3b-4dcf-5214-08d858afb0ee Praxis] | + | Ship Fit Used: [https://www.eveworkbench.com/fitting/praxis/ba5ef3d9-1c3b-4dcf-5214-08d858afb0ee Praxis]<br> |
− | Duration: 85mins (2 jumps away, salvaging of 10 minutes included) | + | Duration: 85mins (2 jumps away, salvaging of 10 minutes included)<br> |
− | Loot: 10mil | + | Loot: 10mil<br> |
− | Salvage: 5mil | + | Salvage: 5mil<br> |
Bounty: 29mil | Bounty: 29mil | ||
{{Missionrelated}} | {{Missionrelated}} | ||
− | [[Category: | + | |
+ | [[Category:Security missions]] |
Latest revision as of 07:58, 24 April 2024
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Mission briefing |
---|
<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her. As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates. What do you say? Do we have a deal? |
Video: [Ishtar (Blitz) July 2014], [Raven Navy Issue April 2016], [Sentry Dominix June 2018], [Gila, Manticore (Blitz) April 2024]
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra Gate Key to skip warpin area or to give to fleet members.
The mission pockets are semi deadspace. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.
Blitz:
- Bring your own gate key and skip first room.
- Rush to acceleration gates and make your way to last room. All gates are open.
- Kill Scarlet and return to agent.
Warpin
Anire Scarlet |
---|
Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful. |
The gate deeper into the mission requires one Gate Key. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.
you can warp in at distance to snipe.
At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Cruiser Gistum Liquidator/Marauder | ||||
5 x Battleship Gist Malakim/Nephilim/Warlord |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Corelum Chief Safeguard | ||||
3 x Battlecruiser Corelatis Squad Leader | ||||
4 x Battleship Core Admiral/High Admiral |
1st pocket
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.
This room contains either Guristas ships or Blood Raider ships.
Gate to next room is not locked so you can skip combat. The gate is 29 km away.
WD | EWAR | L
| ||
---|---|---|---|---|
3-5 x Battlecruiser Pithatis Enforcer/... | ||||
4 x Battleship Pith Exterminator/Eliminator |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Cruiser Corpum Arch Priest/... | ||||
4 x Battleship Corpus Cardinal/Monsignor |
2nd pocket
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.
The gate to next room is again unlocked. The gate is 19 km away.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Destroyer Corelior Artillery/Cannoneer | ||||
4 x Battleship Pith Conquistador/Massacrer |
WD | EWAR | L
| ||
---|---|---|---|---|
3-5 x Cruiser Pithum Silencer | ||||
6 x Battleship Core Port Admiral/ Rear Admiral |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battleship Core Flotilla/Vice Admiral |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Battleship Pith Eliminator/Extinguisher |
3rd pocket
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.
Anire Scarlet deals quite high damage for a battlecruiser.
Note: Scarlet's Station does not drop loot.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Battlecruiser Corelatis Squad Leader/Wing Leader | ||||
4 x Battleship Core Baron/Commodore |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Battleship Corpus Oracle/Apostle |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Battleship Core Port Admiral/Rear Admiral |
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Battleship Corpus Cardinal/Patriarch |
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Battleship Core Grand Admiral/High Admiral |
Duration, Loot, Salvage
(Sept 2020)
Ship Fit Used: Praxis
Duration: 85mins (2 jumps away, salvaging of 10 minutes included)
Loot: 10mil
Salvage: 5mil
Bounty: 29mil
|