Difference between revisions of "Recon (3 of 3) (Level 2)"
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|Extra= Gas Cloud Damage | |Extra= Gas Cloud Damage | ||
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+ | {{MissionBriefing | | ||
+ | The next area you'll be scouting is known to be filled with hazardous, radioactive materials. It used to be a waste dump for the Caldari State, but it also contains no mineral wealth at all so it's not a popular attraction for gold diggers fortunately. | ||
+ | I know there is still an acceleration gate inside the area and I want you to make sure it's still functioning and doesn't send you straight into something deadly. It's a dangerous job, but I'm not paying you for garbage hauling now am I. Get to it and report back to me with your findings! | ||
+ | }} | ||
− | *No enemies | + | * No enemies |
− | *No Structures | + | * No Structures |
− | *You warp directly into a cloud. The gate is 60km away, activate it to complete the mission. | + | * You warp directly into a cloud. The gate is 60km away, activate it to complete the mission. |
− | *Use a fast ship with an afterburner and a buffer tank (like shield extenders) to get to the gate as fast as possible and before the final wave hits. | + | * Use a fast ship with an afterburner and a buffer tank (like shield extenders) to get to the gate as fast as possible and before the final wave hits. |
Toxic cloud: | Toxic cloud: | ||
− | *Waves deal all kinds of damage evenly and occur at 5 seconds and every 20 seconds thereafter, for 10 waves. | + | * Waves deal all kinds of damage evenly and occur at 5 seconds and every 20 seconds thereafter, for 10 waves. |
− | *Every wave has 4 separate damage types. | + | * Every wave has 4 separate damage types. |
− | *Total unresisted damage starts at about 200 (50 per type) and slightly goes up to about 1400 (350 per type). | + | * Total unresisted damage starts at about 200 (50 per type) and slightly goes up to about 1400 (350 per type). |
− | *The final wave will be more than 4000 (more than 1000 per type) unresisted damage. | + | * The final wave will be more than 4000 (more than 1000 per type) unresisted damage. |
− | *The solution for the average level 2 mission runner is obviously not to get hit by the final wave. | + | * The solution for the average level 2 mission runner is obviously not to get hit by the final wave. |
− | ==Mining== | + | == Mining == |
− | + | There is a very large number of asteroids (91 in total) in the pocket after the Toxic Cloud: | |
− | *30x Plagioclase | + | * 30x Plagioclase |
− | *16x Pyroxeres | + | * 16x Pyroxeres |
− | *45x Veldspar<noinclude> | + | * 45x Veldspar |
+ | Note that the asteroids will be gone when you complete the mission.<noinclude> | ||
{{Missionrelated}} | {{Missionrelated}} | ||
− | [[Category: | + | [[Category:Security missions]] |
+ | </noinclude> |
Latest revision as of 06:49, 18 June 2024
Parts: 1 of 3 (Serpentis), 1 of 3 (Blood Raiders), 1 of 3 (Guristas Pirates), 1 of 3 (Sansha's Nation), 1 of 3 (Angel Cartel), 2 of 3, 3 of 3
Level | 2 |
Type | Reconnaissance |
Objective | Scout the area |
Faction | None |
Damage to resist | Omni |
Ship suggestion | 10k+ EHP and Omni Tank or Pure Speed |
Extra | Gas Cloud Damage |
Mission briefing |
---|
The next area you'll be scouting is known to be filled with hazardous, radioactive materials. It used to be a waste dump for the Caldari State, but it also contains no mineral wealth at all so it's not a popular attraction for gold diggers fortunately. I know there is still an acceleration gate inside the area and I want you to make sure it's still functioning and doesn't send you straight into something deadly. It's a dangerous job, but I'm not paying you for garbage hauling now am I. Get to it and report back to me with your findings! |
- No enemies
- No Structures
- You warp directly into a cloud. The gate is 60km away, activate it to complete the mission.
- Use a fast ship with an afterburner and a buffer tank (like shield extenders) to get to the gate as fast as possible and before the final wave hits.
Toxic cloud:
- Waves deal all kinds of damage evenly and occur at 5 seconds and every 20 seconds thereafter, for 10 waves.
- Every wave has 4 separate damage types.
- Total unresisted damage starts at about 200 (50 per type) and slightly goes up to about 1400 (350 per type).
- The final wave will be more than 4000 (more than 1000 per type) unresisted damage.
- The solution for the average level 2 mission runner is obviously not to get hit by the final wave.
Mining
There is a very large number of asteroids (91 in total) in the pocket after the Toxic Cloud:
- 30x Plagioclase
- 16x Pyroxeres
- 45x Veldspar
Note that the asteroids will be gone when you complete the mission.
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