Difference between revisions of "Halt the Invasion (Amarr)"

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===Single pocket===
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The stargate has a lot of hit points
 
The stargate has a lot of hit points
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Latest revision as of 08:00, 19 June 2024

This article is a stub. You can help the UniWiki by expanding it according to the Mission formatting guidelines.
This page should be updated due to game changes.
Reason: This is just the beginning of the mission. The reporter has not completed it. Might be more waves of ships



Level 4
Type Encounter
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Extra Tracking disruption (Imperial Templar Forian), neuting (Imperial Dominator/Martyr)


Single pocket

The stargate has a lot of hit points

Aggro from both groups on warp in.

Initial defenders
WD EWAR L
Group 1 (30 km)
Frigate 2 x Frigate Imperial Templar Forian Tracking Disruptor
Frigate 2 x Frigate Imperial Templar Paladin
Cruiser 5 x Cruiser Imperial Templar Donus/Imperial Templar Tamir
Group 2 (70 km)
Cruiser 3 x Cruiser Imperial Justicar
Battleship 3 x Battleship Imperial Templar Dominator/Imperial Ultara/Imperial Tanakh
Battleship 3 x Battleship Imperial Dominator/Martyr Energy Neutralizer


Reinforcements will arrive when the stargate is down to structure. Aggro on arrival.

Reinforcements
WD EWAR L


Elite Cruiser 6 x Elite Cruiser Divine Imperials