Difference between revisions of "Smuggler Interception (Blood Raiders) (Level 4)"

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====Smuggler Interception, Level 4====
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{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Level 4 Blood Raider variant of this mission. For other variants, see [[Smuggler Interception|Smuggler Interception (disambiguation)]].}}
  
Faction: Blood Raiders<br>
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{{Missiondetails
Mission type: Encounter<br>
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|Level=
Space type: Deadspace<br>
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|Type= Encounter
Damage dealt: EM/Therm<br>
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|Objective= Retrieve 10x militants (20 m3)
Web/Scramble: Elite Frigates (Elder)<br>
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|Faction1= Blood Raiders
Extras: NOS , Tracking Disruptor<br>
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|DamageToDeal=
Recommended damage dealing: EM, Thermal<br>
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|DamageToResist=
Recommended ship classes: Battleship, Command Ship, HAC<br>
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|WebPoint=Elite frigates
Video: [[http://www.youtube.com/watch?v=G8NHrmj6_68 Maelstrom]] , [[http://www.youtube.com/watch?v=qXfSW0zE_NM Rattlesnake]]<br>
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|EWAR=Tracking disruption, Energy Neutralizing
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|ShipSizeLimit=
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|ShipSuggestion=
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|Rewards=
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|Extra=
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}}
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{{MissionBriefing
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|A large convoy was spotted in a nearby system, apparently en route straight through Weraroix. This is a perfect chance for you to show us what you're worth. This convoy comes with a large escort, so you better go out there prepared. I want you to intercept the convoy after it makes the jump into Weraroix; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh?
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}}
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Video: [[https://www.youtube.com/watch?v=G8NHrmj6_68 Maelstrom] April 2013], [[https://www.youtube.com/watch?v=qXfSW0zE_NM Rattlesnake] October 2013], [[https://youtu.be/RhPEYIlyEI8 Sentry Dominix] June 2018], [[https://youtu.be/q58OKOThjaA Gila] April 2021]
  
**Note:** <br>
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'''Blitz:''' Kill Group 3 (including the Blood Raider Personnel Transport) of pocket 2 and loot the Militants.
- Drones might be aggroed. Pocket aggro can be managed by attacking the correct NPC groups.<br>
 
- Acceleration Gate is 58km from warp-in. Fitting an afterburner is recommended.<br>
 
  
===Pocket 1===
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=== 1st pocket ===
Gate is locked until all enemies destroyed
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Acceleration gate 60 km from warp-in. Gate is locked until all enemies destroyed.
NO aggro on warp in.
 
Proximity aggro on groups 2 & 3 when within 6km of the gate.
 
  
{{image url="http://eve-survival.org/screenshots/smugglerinterception4br-1.jpg" title="Smuggler Interception Lvl 4 (Blood Raiders) Pocket 1" alt="Pocket 1 Initial Groups"}}<br>
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No aggro on warp-in. Proximity aggro on groups 2 & 3 when within 6km of the gate.
  
Group 1: Minmatar Military Station Ruins (50-75km):<br><br>
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Tips:
2x Frigates (Corpii Diviner/Raider/Herald)<br>
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* Group 4 can be sniped without aggroing anything else.
2x Cruisers (Corpum Arch Sage/Arch Priest)**NOS (Sage)**<br>
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* Attacking Group 2 aggroes Group 3. The last group will remain neutral and can be aggroed separately.
2x Battleships (Corpus Prophet/Archon)<br>
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* Attacking Group 1 OR 3: Aggroes whole pocket.
  
Group 2: Ripped Superstructure (80-85km):<br><br>
 
3x Cruisers (Corpum Arch Priest/Arch Sage)**NOS (Sage)**<br>
 
2x Battlecruisers (Corpior Bishop/Seer)<br>
 
  
Group 3: Acceleration Gate (90-95km):<br><br>
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You can eliminate both groups 4 and 1 without drawing pocket aggro but it gets a bit complicated. You need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. After your within range eliminate group 4 this will draw group 1 aggro. If you wait for a few minutes after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. Additionally they will have drifted out of aggro range of the other 2 pockets. At this point it should be safe to eliminate group 1 without 2 and 3 aggroing you.
3x Cruisers (Corpum Revenant/Arch Templar) '''Tracking Disruptor'''<br>
 
3x Battleships (Corpus Prophet/Archon/Oracle)<br>
 
  
Group 4: Dysfunctional Solar Harvester (90-105km):<br><br>
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{{NPCTableHead|Defenders}}
3x Cruisers (Corpum Priest/Sage/Shadow Sage)<br>
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{{NPCTableSeparator|Group 1 (90 km, Minmatar Military Station Ruins) }}
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{{NPCTableRow|Frigate|2|Corpii Diviner/...}}
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{{NPCTableRow|Elite Cruiser|3|Corpum Arch Sage/...|ewar= Neut}}
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{{NPCTableRow|Battleship|2|Corpus Archon/Prophet}}
  
**Tip:**<br>
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{{NPCTableSeparator|Group 2 (66 km, Space Anomaly)}}
- Attacking Group 1 OR 3: Aggroes whole pocket.<br><br>
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{{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/...|ewar= Neut}}
- Attacking Group 2 OR 4: Aggroes Group 1 & 3 only. The last group will remain neutral and can be aggroed separately.<br><br>
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{{NPCTableRow|Battlecruiser|2|Corpior Bishop/Seer}}
  
**Note:** Attacking Group 4 may only aggro Group 1. I'm not sure it always works.<br>
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{{NPCTableSeparator|Group 3 (90 km, acceleration gate)}}
**Note:** You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.<br>
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{{NPCTableRow|Elite Cruiser|3|Corpum Revenant/...|ewar= TD}}
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{{NPCTableRow|Battleship|3|Corpus Archon/Prophet...}}
  
===Pocket 2===
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{{NPCTableSeparator|Group 4 (100 km, Dysfunctional Solar Harvester) }}
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{{NPCTableRow|Cruiser|3|Corpum Priest/...}}
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|}
  
NO aggro on warp in.
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=== 2nd pocket ===
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NO aggro on warp in. The transport ships drop the mission objective. Destroying the group in which the transporters are (group 3) marks the mission completed.
  
{{image url="http://eve-survival.org/screenshots/smugglerinterception4br-2.jpg" title="Smuggler Interception Lvl 4 (Blood Raiders) Pocket 2" alt="Pocket 2 Initial Groups"}}<br>
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Tips:
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* Group 1 can be ignored. Though they will aggro your drones from far away if not destroyed.
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* Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other.
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* Attacking Group 4 aggroes group 3
  
Group 1: Ripped Superstructure (55-70km):<br><br>
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Groups here are not exactly defined.
8x Frigates (Corpii Upholder/Raider/Diviner/Herald)<br>
 
2x Elite Frigates (Elder Corpii Worshipper) '''Web/Scramble'''<br>
 
  
Group 2: Ammatar Holy Dome/Ruined Monument (70-80km):<br><br>
 
10x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant) '''NOS/Tracking Disruptor'''<br>
 
2x Battleships (Corpus Prophet/Archon)<br>
 
  
Group 3: Ruined Stargate (60-75km):<br><br>
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{{NPCTableHead|Defenders}}
2x Blood Raider Personnel Transport<br>
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{{NPCTableSeparator|Group 1 (55-70 km, Ripped Superstructure) }}
6x Cruisers (Corpum Arch Sage/Arch Priest) '''NOS'''<br>
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{{NPCTableRow|Frigate|2|Corpii Worshipper/Reaver}}
4x Battleships (Corpus Oracle/Prophet/Apostle/Archon)<br>
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{{NPCTableRow|Elite Frigate|2|Elder Corpii Worshipper/Follower|ewar= Web|point= yes}}
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{{NPCTableRow|Destroyer|2|Corpior Friar/Devoter}}
  
Group 4: Ripped Superstructure (90-95km):<br><br>
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{{NPCTableSeparator|Group 2 (70-80 km, Ruined Monument)}}
4x Frigates (Corpii Herald/Upholder)<br>
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{{NPCTableRow|Battlecruiser|2|Corpatis Fanatic/Phantom/...}}
5x Cruisers (Corpum Sage)<br>
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{{NPCTableRow|Battleship|4|Corpus Archon/Prophet}}
  
**Tip:**<br>
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{{NPCTableSeparator|Group 3 (70-80 km, Spatial Rift)}}
- Group 1 can be ignored. No auto-aggro and is not required for mission completion.<br>
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{{NPCTableRow|Cruiser|2|Blood Raider Personnel Transport|cargo= Militants}}
- Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other<br>
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{{NPCTableRow|Elite Cruiser|0-2|Corpum Arch Sage/...|ewar = Neut}}
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{{NPCTableRow|Battlecruiser|2-4|Corpatis Shade/...}}
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{{NPCTableRow|Battleship|4|Corpus Oracle/...}}
  
Blitz:<br>
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{{NPCTableSeparator|Group 4 (70-80 km, Ripped Superstructure)}}
Kill Group 3 (including the __Blood Raider Personnel Transport__ ) of pocket 2 and loot the Militants.
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{{NPCTableRow|Frigate|2|Corpii Raider/Diviner}}
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{{NPCTableRow|Battlecruiser|2-3|Corpatis Phantom}}
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|}
  
'''Bounty:'''<br>
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=== Loot + Salvage + Bounty ===
7,327,443.00
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'''Loot:''' ± 4.3 Mil ISK
  
[[Category:Mission reports]]
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'''Salvage:''' ± 4.3 Mil ISK
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'''Bounty: ''' ~7.5 Mil ISK
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 +
{| class="wikitable complex sortable"
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|-
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!Date
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!Loot
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!Salvage
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!Comment
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|-
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|2002 Mar
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|5M ISK
 +
|5M ISK
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|
 +
|}
 +
 
 +
{{Missionrelated}}
 +
 
 +
[[Category:Security missions]]

Latest revision as of 15:20, 22 June 2024

This article details the Level 4 Blood Raider variant of this mission. For other variants, see Smuggler Interception (disambiguation).


Type Encounter
Objective Retrieve 10x militants (20 m3)
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Elite frigates
EWAR Tracking disruption, Energy Neutralizing
Mission briefing
A large convoy was spotted in a nearby system, apparently en route straight through Weraroix. This is a perfect chance for you to show us what you're worth. This convoy comes with a large escort, so you better go out there prepared. I want you to intercept the convoy after it makes the jump into Weraroix; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh?

Video: [Maelstrom April 2013], [Rattlesnake October 2013], [Sentry Dominix June 2018], [Gila April 2021]

Blitz: Kill Group 3 (including the Blood Raider Personnel Transport) of pocket 2 and loot the Militants.

1st pocket

Acceleration gate 60 km from warp-in. Gate is locked until all enemies destroyed.

No aggro on warp-in. Proximity aggro on groups 2 & 3 when within 6km of the gate.

Tips:

  • Group 4 can be sniped without aggroing anything else.
  • Attacking Group 2 aggroes Group 3. The last group will remain neutral and can be aggroed separately.
  • Attacking Group 1 OR 3: Aggroes whole pocket.


You can eliminate both groups 4 and 1 without drawing pocket aggro but it gets a bit complicated. You need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. After your within range eliminate group 4 this will draw group 1 aggro. If you wait for a few minutes after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. Additionally they will have drifted out of aggro range of the other 2 pockets. At this point it should be safe to eliminate group 1 without 2 and 3 aggroing you.


Defenders
WD EWAR L
Group 1 (90 km, Minmatar Military Station Ruins)
Frigate 2 x Frigate Corpii Diviner/...
Elite Cruiser 3 x Elite Cruiser Corpum Arch Sage/... Energy Neutralizer
Battleship 2 x Battleship Corpus Archon/Prophet
Group 2 (66 km, Space Anomaly)
Elite Cruiser 3 x Elite Cruiser Corpum Arch Priest/... Energy Neutralizer
Battlecruiser 2 x Battlecruiser Corpior Bishop/Seer
Group 3 (90 km, acceleration gate)
Elite Cruiser 3 x Elite Cruiser Corpum Revenant/... Tracking Disruptor
Battleship 3 x Battleship Corpus Archon/Prophet...
Group 4 (100 km, Dysfunctional Solar Harvester)
Cruiser 3 x Cruiser Corpum Priest/...

2nd pocket

NO aggro on warp in. The transport ships drop the mission objective. Destroying the group in which the transporters are (group 3) marks the mission completed.

Tips:

  • Group 1 can be ignored. Though they will aggro your drones from far away if not destroyed.
  • Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other.
  • Attacking Group 4 aggroes group 3

Groups here are not exactly defined.


Defenders
WD EWAR L
Group 1 (55-70 km, Ripped Superstructure)
Frigate 2 x Frigate Corpii Worshipper/Reaver
Elite Frigate 2 x Elite Frigate Elder Corpii Worshipper/Follower Warp Disruptor Stasis Webifier
Destroyer 2 x Destroyer Corpior Friar/Devoter
Group 2 (70-80 km, Ruined Monument)
Battlecruiser 2 x Battlecruiser Corpatis Fanatic/Phantom/...
Battleship 4 x Battleship Corpus Archon/Prophet
Group 3 (70-80 km, Spatial Rift)
Cruiser 2 x Cruiser Blood Raider Personnel Transport Militants
Elite Cruiser 0-2 x Elite Cruiser Corpum Arch Sage/... Energy Neutralizer
Battlecruiser 2-4 x Battlecruiser Corpatis Shade/...
Battleship 4 x Battleship Corpus Oracle/...
Group 4 (70-80 km, Ripped Superstructure)
Frigate 2 x Frigate Corpii Raider/Diviner
Battlecruiser 2-3 x Battlecruiser Corpatis Phantom

Loot + Salvage + Bounty

Loot: ± 4.3 Mil ISK

Salvage: ± 4.3 Mil ISK

Bounty: ~7.5 Mil ISK

Date Loot Salvage Comment
2002 Mar 5M ISK 5M ISK