Difference between revisions of "Recover the Containers"

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m (Redo ewar/point, web is considered ewar. Sentries to the end as per UniWiki:Mission formatting guidelines. Change http to https.)
 
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name=Recover the Containers, Level 5
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{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
 
  
<div style="margin:0; background-color:#333322; border:1px solid #888888; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff;  margin-right:100px; margin-left:100px">Please do final edit and remove Survival Headers tag</div>
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{{Missiondetails
 
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|Level=5
==Recover the Containers==
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|Type=Encounter
 
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|Objective=Bring 3x Sealed Containers to your agent
{{Template:Missiondetails
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|Faction1=Caldari State
|Level= 5
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|DamageToDeal=  
|Type= Encounter
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|DamageToResist=
|Objective= Sealed Containers
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|WebPoint= Warp Disrupt (Elite Frigates}, Scram (Taibu State Nagasa)
|Faction= Caldari
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|EWAR= Web (Stasis Tower, Elite Frigates, Taibu State Nagasa), Neut (Energy Neutralizer Sentry), Target Jam (Taibu State Tachi, State Oshiro/Shukuro Tenno)
|DamageToDeal= {{Damagetype|Th|Kin}}
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|ShipSizeLimit=
|DamageToResist= {{Damagetype|Th|Kin}}
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|ShipSuggestion=Passive Battleship + Logistics Battleship, Hauler (for hauling)
|WebPoint= Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble
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|Rewards=
|EWAR= Caldari Energy Neutralizer Sentry IIIs, ECM Jamming
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|StandingLoss=
|ShipSizeLimit=  
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|Extra=Data Analyzer required
|ShipSuggestion= Completed in (1) Maelstrom w/ passive tank and (1) Maelstrom w/ 2 Shield Transporters, but recommend more DPS. Industrial needed for hauling.
 
|Rewards=  
 
|Extra= Deadspace
 
 
}}
 
}}
{{NPCTableCSS}}
 
 
<div style="margin:0; background-color:#333322; border:1px solid #888888; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff;  margin-right:100px; margin-left:100px">Mission requires the player to be able to use a Codebreaker module for hacking.</div>
 
  
Direct warp into Deadspace. No initial gate.
 
  
===Warp-In Pocket 1===
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=== 1st Pocket ===
 
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Full room aggro after 5 seconds.
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg Initial Group and time released Spawns]
 
  
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableHead|Initial Group}}
{{NPCTableRow| Tower Sentry Caldari IIIs|2|}}
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{{NPCTableRow|Sentry|2|Tower Sentry Caldari III}}
{{NPCTableRow| Caldari Cruise Missile Batteries|4 |}}
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{{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery}}
{{NPCTableRow| Caldari Stasis Towers '''Trigger'''|7|}}
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{{NPCTableRow|Sentry|7|Caldari Stasis Tower|ewar= Web|note= Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed.|trigger= Tower Reinforcement*}}
 
|}
 
|}
Full Room Aggro begins 5 seconds after warp-in.
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<nowiki>*</nowiki> Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed.
  
{{NPCTableHead|Spawn 1}}
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{{NPCTableHead|Tower Reinforcement}}
{{NPCTableRow| Caldari Energy Neutralizer Sentry IIIs|4| }}
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{{NPCTableRow|Sentry|4|Caldari Energy Neutralizer Sentry III|ewar= Neut}}
 
|}
 
|}
Each of the 4 closest Stasis Towers spawn one Energy Neutralizer replacement when destroyed.
 
  
===Pocket 2===
 
  
{{NPCTableHead|Initial Group}}
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=== 2nd Pocket ===
{{NPCTableRow| Cruiser |2 |Taibu State Samurai }}
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[https://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg Initial Group and databanks.]
{{NPCTableRow| Battlecruiser |3 |State Shukuro Bajo }}
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{{NPCTableRow| Battleship |5 |State Shukuro Shogun }}
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Reinforcement spawns appear to be timed and appear in the Debris Field.
{{NPCTableRow| Tower Sentry Caldari IIIs|2| }}
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{{NPCTableRow| Caldari Cruise Missile Batteries|6 |}}
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{{NPCTableHead|Initial Group (auto-aggro)}}
 +
{{NPCTableRow|Elite Cruiser|2|Taibu State Samurai}}
 +
{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo}}
 +
{{NPCTableRow|Battleship|5|State Shukuro Shogun}}
 +
{{NPCTableRow|Sentry|2|Tower Sentry Caldari III}}
 +
{{NPCTableRow|Sentry|6|Caldari Cruise Missile Battery}}
 
|}
 
|}
Full Room Aggro at warp-in (Spawns appear to be timed).
 
  
{{NPCTableHead|Spawn 1}}
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{{NPCTableHead|Timed Reinforcements}}
{{NPCTableRow| Frigate |2 |Taibu State Katana/Wakizashi|point=yes }}  
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{{NPCTableSeparator|3 minutes after warp-in}}
{{NPCTableRow| Battlecruiser |3 |State Oni/Kanpaku }}
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{{NPCTableRow|Elite Frigate|2|Taibu State Katana/Wakizashi|ewar= Web|point= yes}}
{{NPCTableRow| Battleship |2 |State Zen }}
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{{NPCTableRow|Cruiser|3|State Oni/Kanpaku}}
 +
{{NPCTableRow|Battleship|2|State Zen}}
 +
 
 +
{{NPCTableSeparator|Some time after warp-in}}
 +
{{NPCTableRow|Elite Frigate|7|Taibu State Katana/Nagasa/Shinai/Tachi|ewar= Web|point= yes|ewar2= ECM}}
 +
{{NPCTableRow|Cruiser|3|State Oni/Kanpaku}}
 +
{{NPCTableRow|Battleship|2|State Zen}}
 
|}
 
|}
3 minutes after warp-in, there spawns in the Debris Field.
 
  
{{NPCTableHead|Spawn 2}}
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Most of the databanks, upon hacking, will spawn reinforcements.
{{NPCTableRow| Frigate |7 |Taibu State Katana/Wakizashi/Nagasa/Shinai/Tachi|point=tes|ewar=ECM }}
 
{{NPCTableRow| Cruiser |2 |Taibu State Bajo/Samurai  }}
 
{{NPCTableRow| Battleship |3 |State Shukuro Daijo }}
 
|}
 
More ships spawn later in the same Debris Field.
 
  
{{NPCTableHead|Hacking Spawns}}
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{{NPCTableHead|Hacking Reinforcements}}
{{NPCTableRow| Frigate |2 |Taibu State Wakizashi/Nagasa|point=yes }}  
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{{NPCTableRow|Elite Frigate|2|Taibu State Wakizashi/Nagasa|ewar=Web|point=scram}}
 
|}
 
|}
Most of the Databanks, upon hacking, will create a spawn.
 
  
===Pocket 3===
 
Full Room Aggro at warp-in:
 
  
{{NPCTableHead|Initial Group}}
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=== 3rd Pocket ===
{{NPCTableRow| Battlecruiser |4 |State Shukuro Bajo }}
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{{NPCTableHead|Initial Group (auto-aggro)}}
{{NPCTableRow| Battleship |5 |State Shukuro Bishamon/Daijo/Tenno/State Oshiro }}
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{{NPCTableRow|Battlecruiser|4|State Shukuro Bajo}}
{{NPCTableRow| Tower Sentry Caldari IIIs|3 |}}
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{{NPCTableRow|Battleship|5|State Oshiro/Shukuro Bishamon/Daijo/Tenno|ewar= ECM}}
{{NPCTableRow| Caldari Cruise Missile Batteries|2|trigger=Trigger |}}
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{{NPCTableRow|Sentry|3|Tower Sentry Caldari III}}
{{NPCTableRow| Caldari Energy Neutralizer Sentry IIIs |2|trigger=Trigger  |}}
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{{NPCTableRow|Sentry|2|Caldari Cruise Missile Battery|trigger= Tower Reinforcement}}
 +
{{NPCTableRow|Sentry|2|Caldari Energy Neutralizer Sentry III|ewar= Neut|trigger= Tower Reinforcement}}
 
|}
 
|}
  
{{NPCTableHead|Spawn 1}}
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{{NPCTableHead|Tower Reinforcement}}
{{NPCTableRow| Tower Sentry Caldari IIIs|3 |}}
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{{NPCTableRow|Sentry|3|Tower Sentry Caldari III}}
 
|}
 
|}
Cruise Missile Batteries and a Neutralizer, when destroyed, spawn these.
 
  
{{NPCTableHead|Hacking Spawn}}
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Hacking the correct databank spawns a reinforcement.
{{NPCTableRow| Frigate |4 |Taibu State Wakizashi/Nagasa/Shinai|point=yes }}
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{{NPCTableRow| Cruiser |5 |Taibu State Bajo/Samurai }}
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{{NPCTableHead|Hacking Reinforcement}}
 +
{{NPCTableRow|Elite Frigate|2|Taibu State Wakizashi/Nagasa/Shinai|ewar= Web|point= scram}}
 +
{{NPCTableRow|Elite Cruiser|5|Taibu State Bajo/Samurai}}
 
|}
 
|}
Hacking the correct Databank spawns these.
 
  
===Pocket 4===
 
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg Initial Group at Warp-In]
 
  
Full Room Aggro at warp-in.
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=== 4th Pocket ===
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[https://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg Initial Group at Warp-In]
  
{{NPCTableHead|Initial Group}}
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{{NPCTableHead|Initial Group (auto-aggro)}}
{{NPCTableRow| Frigate |3 |Taibu State Tachi|trigger=Trigger|point=yes|ewar=ECM }}
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{{NPCTableRow|Elite Frigate|3|Taibu State Tachi|ewar=Web|point=yes|ewar2=ECM|trigger= 1st Reinforcement}}
{{NPCTableRow| Cruiser |3 |Taibu State Kanpaku/Oni|trigger=Trigger }}  
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{{NPCTableRow|Elite Cruiser|3|Taibu State Kanpaku/Oni|trigger= 2nd Reinforcement}}
{{NPCTableRow| Battlecruiser |1 |State Shukuro Bajo|trigger=Trigger }}  
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{{NPCTableRow|Battlecruiser|1|State Shukuro Bajo|trigger= 3rd Reinforcement}}
{{NPCTableRow| Battleship |6 |State Shukuro Bishamon/Daijo/Shogun|trigger=Trigger }}  
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{{NPCTableRow|Battleship|6|State Shukuro Bishamon/Daijo/Shogun|trigger= 4th Reinforcement}}
{{NPCTableRow| Caldari Cruise Missile Batteries|4|trigger=Trigger |}}
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{{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery|trigger= Sentry Reinforcement}}
{{NPCTableRow| Caldari Energy Neutralizer Sentry IIIs |4| }}
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{{NPCTableRow|Sentry|4|Caldari Energy Neutralizer Sentry III|ewar= Neut}}
 
|}
 
|}
  
{{NPCTableHead|Spawn 1}}
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{{NPCTableHead|Sentry Reinforcement}}
{{NPCTableRow| Frigate |3 |Taibu State Nagasa/Shinai |point=yes}}  
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{{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery}}
 
|}
 
|}
Upon destroying the frigates, these spawn.
 
  
{{NPCTableHead|Spawn 2}}
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{{NPCTableHead|1st Reinforcement}}
{{NPCTableRow| Cruiser |3 |Taibu State Bajo/Samurai }}
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{{NPCTableRow|Elite Frigate|2|Taibu State Nagasa/Shinai|ewar= Web|point= scram}}
 
|}
 
|}
Upon destroying the Taibu State Kanpaku these spawn.
 
  
{{NPCTableHead|Spawn 3}}
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{{NPCTableHead|2nd Reinforcement}}
{{NPCTableRow| Battlecruiser |3 |State Shukuro Bajo/Samurai }}
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{{NPCTableRow|Elite Cruiser|2|Taibu State Bajo/Samurai}}
{{NPCTableRow| Cruiser |2 |Taibu State Bajo/Samurai }}
 
 
|}
 
|}
Upon destroying the State Shukuro Bajo these spawn.
 
  
{{NPCTableHead|Spawn 4}}
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{{NPCTableHead|3rd Reinforcement}}
{{NPCTableRow| Battleship |3 |State Shukuro Shogun }}
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{{NPCTableRow|Elite Cruiser|2|Taibu State Bajo/Samurai}}
 +
{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo/Samurai}}
 
|}
 
|}
Upon destroying the final State Shukuro Bishamon these spawn.
 
  
{{NPCTableHead|Spawn 5}}
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{{NPCTableHead|4th Reinforcement}}
{{NPCTableRow| Cruiser |4 |State Shukuro Bajo/Samurai }}
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{{NPCTableRow|Cruiser|4|State Shukuro Bajo/Samurai}}
 +
{{NPCTableRow|Battleship|3|State Shukuro Shogun}}
 
|}
 
|}
Upon destroying the final State Shukuro Daijo these spawn
 
  
{{NPCTableHead|Spawn 6}}
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=== Notes ===
{{NPCTableRow| Caldari Cruise Missile Batteries|4|}}
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* Using Auto-Targeting missiles and setting drones to "aggressive" may help with target jammers.
|}
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* Each room's databanks contain 1 of the 3 Sealed Containers.
As each original Cruise Missile Battery is destroyed, it spawns one replacement.
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* Databanks are trapped and can explode if you fail a hack attempt. (Each explosion will cause 350 HP of proximity damage!)
 +
* The 2nd Pocket's maximum damage dealing of all ships is 2,130 HP/s (82% Kin, 17% Therm).
 +
 
  
===Notes===
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{{Missionrelated}}
*Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers.
 
*Spawns more often than not will aggro secondary teammates and drones; and often split aggro.
 
*Each room’s Databanks contain 1 of the 3 Sealed Containers .
 
*{{co|#ff7100|Databanks are “booby-trapped” and can explode when your Codebreaker fails on an attempt.}} Each explosion will cause 350hp of proximity damage, so plan your hacking ship for that and the hacking spawns.
 
*Pocket 2's maximum damage dealing of all ships: 2,130hp/s (Kin: 82%, Therm: 17%)
 
  
[[Category:Mission reports]]
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[[Category:Security missions]]

Latest revision as of 13:46, 16 July 2024


Level 5
Type Encounter
Objective Bring 3x Sealed Containers to your agent
Faction Caldari State
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Warp Disrupt (Elite Frigates}, Scram (Taibu State Nagasa)
EWAR Web (Stasis Tower, Elite Frigates, Taibu State Nagasa), Neut (Energy Neutralizer Sentry), Target Jam (Taibu State Tachi, State Oshiro/Shukuro Tenno)
Ship suggestion Passive Battleship + Logistics Battleship, Hauler (for hauling)
Extra Data Analyzer required


1st Pocket

Full room aggro after 5 seconds.


Initial Group
WD EWAR L


Sentry 2 x Sentry Tower Sentry Caldari III
Sentry 4 x Sentry Caldari Cruise Missile Battery
Sentry 7 x Sentry Caldari Stasis Tower Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed. Tower Reinforcement* Stasis Webifier

* Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed.


Tower Reinforcement
WD EWAR L


Sentry 4 x Sentry Caldari Energy Neutralizer Sentry III Energy Neutralizer


2nd Pocket

Initial Group and databanks.

Reinforcement spawns appear to be timed and appear in the Debris Field.


Initial Group (auto-aggro)
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Taibu State Samurai
Battlecruiser 3 x Battlecruiser State Shukuro Bajo
Battleship 5 x Battleship State Shukuro Shogun
Sentry 2 x Sentry Tower Sentry Caldari III
Sentry 6 x Sentry Caldari Cruise Missile Battery


Timed Reinforcements
WD EWAR L
3 minutes after warp-in
Elite Frigate 2 x Elite Frigate Taibu State Katana/Wakizashi Warp Disruptor Stasis Webifier
Cruiser 3 x Cruiser State Oni/Kanpaku
Battleship 2 x Battleship State Zen
Some time after warp-in
Elite Frigate 7 x Elite Frigate Taibu State Katana/Nagasa/Shinai/Tachi Warp Disruptor Stasis Webifier Target Jammer
Cruiser 3 x Cruiser State Oni/Kanpaku
Battleship 2 x Battleship State Zen

Most of the databanks, upon hacking, will spawn reinforcements.


Hacking Reinforcements
WD EWAR L


Elite Frigate 2 x Elite Frigate Taibu State Wakizashi/Nagasa Warp Scrambler Stasis Webifier


3rd Pocket

Initial Group (auto-aggro)
WD EWAR L


Battlecruiser 4 x Battlecruiser State Shukuro Bajo
Battleship 5 x Battleship State Oshiro/Shukuro Bishamon/Daijo/Tenno Target Jammer
Sentry 3 x Sentry Tower Sentry Caldari III
Sentry 2 x Sentry Caldari Cruise Missile Battery Tower Reinforcement
Sentry 2 x Sentry Caldari Energy Neutralizer Sentry III Tower Reinforcement Energy Neutralizer


Tower Reinforcement
WD EWAR L


Sentry 3 x Sentry Tower Sentry Caldari III

Hacking the correct databank spawns a reinforcement.


Hacking Reinforcement
WD EWAR L


Elite Frigate 2 x Elite Frigate Taibu State Wakizashi/Nagasa/Shinai Warp Scrambler Stasis Webifier
Elite Cruiser 5 x Elite Cruiser Taibu State Bajo/Samurai


4th Pocket

Initial Group at Warp-In


Initial Group (auto-aggro)
WD EWAR L


Elite Frigate 3 x Elite Frigate Taibu State Tachi 1st Reinforcement Warp Disruptor Stasis Webifier Target Jammer
Elite Cruiser 3 x Elite Cruiser Taibu State Kanpaku/Oni 2nd Reinforcement
Battlecruiser 1 x Battlecruiser State Shukuro Bajo 3rd Reinforcement
Battleship 6 x Battleship State Shukuro Bishamon/Daijo/Shogun 4th Reinforcement
Sentry 4 x Sentry Caldari Cruise Missile Battery Sentry Reinforcement
Sentry 4 x Sentry Caldari Energy Neutralizer Sentry III Energy Neutralizer


Sentry Reinforcement
WD EWAR L


Sentry 4 x Sentry Caldari Cruise Missile Battery


1st Reinforcement
WD EWAR L


Elite Frigate 2 x Elite Frigate Taibu State Nagasa/Shinai Warp Scrambler Stasis Webifier


2nd Reinforcement
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Taibu State Bajo/Samurai


3rd Reinforcement
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Taibu State Bajo/Samurai
Battlecruiser 3 x Battlecruiser State Shukuro Bajo/Samurai


4th Reinforcement
WD EWAR L


Cruiser 4 x Cruiser State Shukuro Bajo/Samurai
Battleship 3 x Battleship State Shukuro Shogun

Notes

  • Using Auto-Targeting missiles and setting drones to "aggressive" may help with target jammers.
  • Each room's databanks contain 1 of the 3 Sealed Containers.
  • Databanks are trapped and can explode if you fail a hack attempt. (Each explosion will cause 350 HP of proximity damage!)
  • The 2nd Pocket's maximum damage dealing of all ships is 2,130 HP/s (82% Kin, 17% Therm).