Difference between revisions of "Recover the Containers"
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− | + | {{NPCTableCSS}}{{MissionLinks}} | |
− | |||
− | + | {{Missiondetails | |
− | + | |Level=5 | |
− | + | |Type=Encounter | |
− | + | |Objective=Bring 3x Sealed Containers to your agent | |
− | {{ | + | |Faction1=Caldari State |
− | |Level= 5 | + | |DamageToDeal= |
− | |Type= Encounter | + | |DamageToResist= |
− | |Objective= Sealed Containers | + | |WebPoint= Warp Disrupt (Elite Frigates}, Scram (Taibu State Nagasa) |
− | | | + | |EWAR= Web (Stasis Tower, Elite Frigates, Taibu State Nagasa), Neut (Energy Neutralizer Sentry), Target Jam (Taibu State Tachi, State Oshiro/Shukuro Tenno) |
− | |DamageToDeal= | + | |ShipSizeLimit= |
− | |DamageToResist= | + | |ShipSuggestion=Passive Battleship + Logistics Battleship, Hauler (for hauling) |
− | |WebPoint= | + | |Rewards= |
− | |EWAR= | + | |StandingLoss= |
− | |ShipSizeLimit= | + | |Extra=Data Analyzer required |
− | |ShipSuggestion= | ||
− | |Rewards= | ||
− | |Extra= | ||
}} | }} | ||
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− | === | + | === 1st Pocket === |
− | + | Full room aggro after 5 seconds. | |
− | |||
{{NPCTableHead|Initial Group}} | {{NPCTableHead|Initial Group}} | ||
− | {{NPCTableRow| | + | {{NPCTableRow|Sentry|2|Tower Sentry Caldari III}} |
− | {{NPCTableRow| Caldari Cruise Missile | + | {{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery}} |
− | {{NPCTableRow| Caldari Stasis Towers | + | {{NPCTableRow|Sentry|7|Caldari Stasis Tower|ewar= Web|note= Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed.|trigger= Tower Reinforcement*}} |
|} | |} | ||
− | + | <nowiki>*</nowiki> Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed. | |
− | {{NPCTableHead| | + | {{NPCTableHead|Tower Reinforcement}} |
− | {{NPCTableRow| Caldari Energy Neutralizer Sentry | + | {{NPCTableRow|Sentry|4|Caldari Energy Neutralizer Sentry III|ewar= Neut}} |
|} | |} | ||
− | |||
− | |||
− | {{NPCTableHead|Initial Group}} | + | === 2nd Pocket === |
− | {{NPCTableRow| Cruiser |2 |Taibu State Samurai }} | + | [https://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg Initial Group and databanks.] |
− | {{NPCTableRow| Battlecruiser |3 |State Shukuro Bajo }} | + | |
− | {{NPCTableRow| Battleship |5 |State Shukuro Shogun }} | + | Reinforcement spawns appear to be timed and appear in the Debris Field. |
− | {{NPCTableRow| | + | |
− | {{NPCTableRow| Caldari Cruise Missile | + | {{NPCTableHead|Initial Group (auto-aggro)}} |
+ | {{NPCTableRow|Elite Cruiser|2|Taibu State Samurai}} | ||
+ | {{NPCTableRow|Battlecruiser|3|State Shukuro Bajo}} | ||
+ | {{NPCTableRow|Battleship|5|State Shukuro Shogun}} | ||
+ | {{NPCTableRow|Sentry|2|Tower Sentry Caldari III}} | ||
+ | {{NPCTableRow|Sentry|6|Caldari Cruise Missile Battery}} | ||
|} | |} | ||
− | |||
− | {{NPCTableHead| | + | {{NPCTableHead|Timed Reinforcements}} |
− | {{NPCTableRow| Frigate |2 |Taibu State Katana/Wakizashi|point=yes }} | + | {{NPCTableSeparator|3 minutes after warp-in}} |
− | {{NPCTableRow| | + | {{NPCTableRow|Elite Frigate|2|Taibu State Katana/Wakizashi|ewar= Web|point= yes}} |
− | {{NPCTableRow| Battleship |2 |State Zen }} | + | {{NPCTableRow|Cruiser|3|State Oni/Kanpaku}} |
+ | {{NPCTableRow|Battleship|2|State Zen}} | ||
+ | |||
+ | {{NPCTableSeparator|Some time after warp-in}} | ||
+ | {{NPCTableRow|Elite Frigate|7|Taibu State Katana/Nagasa/Shinai/Tachi|ewar= Web|point= yes|ewar2= ECM}} | ||
+ | {{NPCTableRow|Cruiser|3|State Oni/Kanpaku}} | ||
+ | {{NPCTableRow|Battleship|2|State Zen}} | ||
|} | |} | ||
− | |||
− | + | Most of the databanks, upon hacking, will spawn reinforcements. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{NPCTableHead|Hacking | + | {{NPCTableHead|Hacking Reinforcements}} |
− | {{NPCTableRow| Frigate |2 |Taibu State Wakizashi/Nagasa|point= | + | {{NPCTableRow|Elite Frigate|2|Taibu State Wakizashi/Nagasa|ewar=Web|point=scram}} |
|} | |} | ||
− | |||
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− | {{NPCTableHead|Initial Group}} | + | === 3rd Pocket === |
− | {{NPCTableRow| Battlecruiser |4 |State Shukuro Bajo }} | + | {{NPCTableHead|Initial Group (auto-aggro)}} |
− | {{NPCTableRow| Battleship |5 |State Shukuro Bishamon/Daijo/Tenno | + | {{NPCTableRow|Battlecruiser|4|State Shukuro Bajo}} |
− | {{NPCTableRow| | + | {{NPCTableRow|Battleship|5|State Oshiro/Shukuro Bishamon/Daijo/Tenno|ewar= ECM}} |
− | {{NPCTableRow| Caldari Cruise Missile | + | {{NPCTableRow|Sentry|3|Tower Sentry Caldari III}} |
− | {{NPCTableRow| Caldari Energy Neutralizer Sentry | + | {{NPCTableRow|Sentry|2|Caldari Cruise Missile Battery|trigger= Tower Reinforcement}} |
+ | {{NPCTableRow|Sentry|2|Caldari Energy Neutralizer Sentry III|ewar= Neut|trigger= Tower Reinforcement}} | ||
|} | |} | ||
− | {{NPCTableHead| | + | {{NPCTableHead|Tower Reinforcement}} |
− | {{NPCTableRow| | + | {{NPCTableRow|Sentry|3|Tower Sentry Caldari III}} |
|} | |} | ||
− | |||
− | {{NPCTableHead|Hacking | + | Hacking the correct databank spawns a reinforcement. |
− | {{NPCTableRow| Frigate | | + | |
− | {{NPCTableRow| Cruiser |5 |Taibu State Bajo/Samurai | + | {{NPCTableHead|Hacking Reinforcement}} |
+ | {{NPCTableRow|Elite Frigate|2|Taibu State Wakizashi/Nagasa/Shinai|ewar= Web|point= scram}} | ||
+ | {{NPCTableRow|Elite Cruiser|5|Taibu State Bajo/Samurai}} | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | + | === 4th Pocket === | |
+ | [https://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg Initial Group at Warp-In] | ||
− | {{NPCTableHead|Initial Group}} | + | {{NPCTableHead|Initial Group (auto-aggro)}} |
− | {{NPCTableRow| Frigate |3 |Taibu State Tachi| | + | {{NPCTableRow|Elite Frigate|3|Taibu State Tachi|ewar=Web|point=yes|ewar2=ECM|trigger= 1st Reinforcement}} |
− | {{NPCTableRow| Cruiser |3 |Taibu State Kanpaku/Oni|trigger= | + | {{NPCTableRow|Elite Cruiser|3|Taibu State Kanpaku/Oni|trigger= 2nd Reinforcement}} |
− | {{NPCTableRow| Battlecruiser |1 |State Shukuro Bajo|trigger= | + | {{NPCTableRow|Battlecruiser|1|State Shukuro Bajo|trigger= 3rd Reinforcement}} |
− | {{NPCTableRow| Battleship |6 |State Shukuro Bishamon/Daijo/Shogun|trigger= | + | {{NPCTableRow|Battleship|6|State Shukuro Bishamon/Daijo/Shogun|trigger= 4th Reinforcement}} |
− | {{NPCTableRow| Caldari Cruise Missile | + | {{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery|trigger= Sentry Reinforcement}} |
− | {{NPCTableRow| Caldari Energy Neutralizer Sentry | + | {{NPCTableRow|Sentry|4|Caldari Energy Neutralizer Sentry III|ewar= Neut}} |
|} | |} | ||
− | {{NPCTableHead| | + | {{NPCTableHead|Sentry Reinforcement}} |
− | {{NPCTableRow| | + | {{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery}} |
|} | |} | ||
− | |||
− | {{NPCTableHead| | + | {{NPCTableHead|1st Reinforcement}} |
− | {{NPCTableRow| | + | {{NPCTableRow|Elite Frigate|2|Taibu State Nagasa/Shinai|ewar= Web|point= scram}} |
|} | |} | ||
− | |||
− | {{NPCTableHead| | + | {{NPCTableHead|2nd Reinforcement}} |
− | + | {{NPCTableRow|Elite Cruiser|2|Taibu State Bajo/Samurai}} | |
− | {{NPCTableRow| Cruiser |2 |Taibu State Bajo/Samurai }} | ||
|} | |} | ||
− | |||
− | {{NPCTableHead| | + | {{NPCTableHead|3rd Reinforcement}} |
− | {{NPCTableRow| | + | {{NPCTableRow|Elite Cruiser|2|Taibu State Bajo/Samurai}} |
+ | {{NPCTableRow|Battlecruiser|3|State Shukuro Bajo/Samurai}} | ||
|} | |} | ||
− | |||
− | {{NPCTableHead| | + | {{NPCTableHead|4th Reinforcement}} |
− | {{NPCTableRow| Cruiser |4 |State Shukuro Bajo/Samurai }} | + | {{NPCTableRow|Cruiser|4|State Shukuro Bajo/Samurai}} |
+ | {{NPCTableRow|Battleship|3|State Shukuro Shogun}} | ||
|} | |} | ||
− | |||
− | + | === Notes === | |
− | + | * Using Auto-Targeting missiles and setting drones to "aggressive" may help with target jammers. | |
− | + | * Each room's databanks contain 1 of the 3 Sealed Containers. | |
− | + | * Databanks are trapped and can explode if you fail a hack attempt. (Each explosion will cause 350 HP of proximity damage!) | |
+ | * The 2nd Pocket's maximum damage dealing of all ships is 2,130 HP/s (82% Kin, 17% Therm). | ||
+ | |||
− | + | {{Missionrelated}} | |
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− | |||
− | [[Category: | + | [[Category:Security missions]] |
Latest revision as of 13:46, 16 July 2024
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
1st Pocket
Full room aggro after 5 seconds.
Initial Group
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Sentry Tower Sentry Caldari III | ||||
4 x Sentry Caldari Cruise Missile Battery | ||||
7 x Sentry Caldari Stasis Tower |
* Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed.
Tower Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Sentry Caldari Energy Neutralizer Sentry III |
2nd Pocket
Reinforcement spawns appear to be timed and appear in the Debris Field.
Initial Group (auto-aggro)
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Taibu State Samurai | ||||
3 x Battlecruiser State Shukuro Bajo | ||||
5 x Battleship State Shukuro Shogun | ||||
2 x Sentry Tower Sentry Caldari III | ||||
6 x Sentry Caldari Cruise Missile Battery |
Timed Reinforcements
Most of the databanks, upon hacking, will spawn reinforcements.
Hacking Reinforcements
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Taibu State Wakizashi/Nagasa |
3rd Pocket
Initial Group (auto-aggro)
Tower Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Sentry Tower Sentry Caldari III |
Hacking the correct databank spawns a reinforcement.
Hacking Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Taibu State Wakizashi/Nagasa/Shinai | ||||
5 x Elite Cruiser Taibu State Bajo/Samurai |
4th Pocket
Initial Group (auto-aggro)
Sentry Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Sentry Caldari Cruise Missile Battery |
1st Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Taibu State Nagasa/Shinai |
2nd Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Taibu State Bajo/Samurai |
3rd Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Taibu State Bajo/Samurai | ||||
3 x Battlecruiser State Shukuro Bajo/Samurai |
4th Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Cruiser State Shukuro Bajo/Samurai | ||||
3 x Battleship State Shukuro Shogun |
Notes
- Using Auto-Targeting missiles and setting drones to "aggressive" may help with target jammers.
- Each room's databanks contain 1 of the 3 Sealed Containers.
- Databanks are trapped and can explode if you fail a hack attempt. (Each explosion will cause 350 HP of proximity damage!)
- The 2nd Pocket's maximum damage dealing of all ships is 2,130 HP/s (82% Kin, 17% Therm).
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