Difference between revisions of "Prison Transfer"

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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
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{{NPCTableCSS}} {{MissionLinks}}
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{{Missiondetails
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|Level= 4
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|Storyline= yes
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|Type= Encounter
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|Objective= Retrieve and deliver the Caldari operative(0.1{{m3}}).
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|Faction1= Caldari
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|DamageToDeal1=
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|DamageToResist1=
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|WebPoint=
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|EWAR=
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|ShipSizeLimit=
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|ShipSuggestion= Properly tanked battleship, Speed Tanked Ishtar
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|Rewards=
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|StandingLoss=
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|Extra=
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}}
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{{MissionBriefing
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|I've got a delicate yet dangerous task that just wouldn't suit anyone other than a capsuleer. Here's the situation:
  
{{Missiondetails}}name= Prison Transfer, Level 4
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We caught a Caldari operative trying to walk out of the University of Callie with, and I say this literally, an armful of data cores stolen from the university's research hospital. We've had him locked down at a penal instillation in <System> since then, but our more convincing interrogators have changed his mind about giving up some information.
  
Faction: Caldari<br>
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The catch is that he's demanded to be transferred to a more "dignified" location before he offers his full cooperation. That's where you come in.
Mission type: Encounter, Deadspace, no gates<br>
 
Damage dealt: Kinetic/Thermal (Extremely probable, however not verified)<br>
 
Recommended damage dealing: Kinetic/Thermal<br>
 
Recommended ships: Properly tanked battleship, Speed Tanked Ishtar<br>
 
Extras: None Known (check comment below)<br>
 
  
** Blitz:** None. All NPCs must be destroyed.<br>
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Pick up the Caldari operative and bring him back here immediately.
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}}
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Space type: Deadspace, no gates
  
** Caution:** This is an initial report based on several runs of the mission from different people. Variations are unknown, but have no observed thus far. Observers have been extremely well-tanked and have not come across any scramblers/webs/nos/etc. That said, they still may exist.<br>
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{{Note box|
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'''Caution:''' This is an initial report based on several runs of the mission from different people. Variations are unknown, but have not been observed thus far. Observers have been extremely well-tanked and have not come across any scramblers/webs/nos/etc. That said, they still may exist.
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}}
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=== Warp-in ===
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Warp-in Point: 25km from Cell Block D (probably a Spawn Container in Overview settings{{verify}}). No hostiles on initial warp-in.
  
=== Single Pocket ===
 
Warp In Point: 25km from Cell Block D (probably a Spawn Container in Overview settings; not verified). No hostiles on initial warp-in.<br>
 
 
Approaching Cell Block D within 5km triggers the first spawn and temporarily despawns Cell Block D.
 
Approaching Cell Block D within 5km triggers the first spawn and temporarily despawns Cell Block D.
 +
 
All spawns appear within 5km of Cell Block D and auto-aggro at close range.
 
All spawns appear within 5km of Cell Block D and auto-aggro at close range.
  
First Wave:<br><br>
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{{NPCTableHead|Wave 1}}
3x Cruisers (State Shukuro Buke/State Shukuro Ashur)<br>
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{{NPCTableRow|Cruiser|3|State Shukuro Buke/Ashur}}
2x Battleships (State Shukuro Daijo) ''**Triggers Wave 2**''<br>
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{{NPCTableRow|Battleship|2|State Shukuro Daijo|trigger= Triggers wave 2}}
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|}
  
Second Wave:<br><br>
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{{NPCTableHead|Wave 2}}
3x Destroyers (State Yumi/State Kissaki) ''**Triggers Wave 3**''<br>
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{{NPCTableRow|Destroyer|3|State Yumi/Kissaki|trigger= Triggers wave 3}}
3x Battleships (State Shukuro Daijo)<br>
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{{NPCTableRow|Battleship|3|State Shukuro Daijo}}
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|}
  
Third Wave:<br><br>
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{{NPCTableHead|Wave 3}}
3x Battlecruisers (State Kanpaku/State Shukuro Bajo)<br>
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{{NPCTableRow|Battlecruiser|3|State Kanpaku/State Shukuro Bajo}}
3x Battleships (State Shukuro Daijo) ''**Triggers Wave 4**''<br>
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{{NPCTableRow|Battleship|3|State Shukuro Daijo|trigger= Triggers wave 4}}
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|}
  
Fourth Wave:<br><br>
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{{NPCTableHead|Wave 4}}
3x Destroyers (State Yumi/State Kai Gunto) ''**Triggers Wave 5**''<br>
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{{NPCTableRow|Destroyer|3|State Yumi/State Kai Gunto|trigger= Triggers wave 5}}
2x Battleships (State Shukuro Daijo/State Shukuro Bishamon)<br>
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{{NPCTableRow|Battleship|2|State Shukuro Daijo/Bishamon}}
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|}
  
Fifth Wave:<br><br>
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{{NPCTableHead|Wave 5}}
3x Destroyers (State Kissaki/State Tsuba)<br>
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{{NPCTableRow|Destroyer|3|State Kissaki/Tsuba}}
3x Battleships (State Shukuro Daijo/State Shukuro Taisho) ''**Triggers Wave 6**''<br>
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{{NPCTableRow|Battleship|3|State Shukuro Daijo/Taisho|trigger= Triggers wave 6}}
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|}
  
Sixth Wave:<br><br>
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{{NPCTableHead|Wave 6}}
3x Battlecruisers (State Shukuro Bajo/State Shukuro Samurai)<br>
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{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo/Samurai}}
3x Battleships (State Shukuro Daijo/State Shukuro Taisho) ''**Triggers Mission Completion**''<br>
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{{NPCTableRow|Battleship|3|State Shukuro Daijo/Taisho|trigger= Triggers mission complete}}
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|}
  
 
Once mission completion has been triggered, Cell Block D respawns and you can retrieve the Caldari Operative.
 
Once mission completion has been triggered, Cell Block D respawns and you can retrieve the Caldari Operative.
  
 
Standings:<br>
 
Standings:<br>
Besides the "Derived Modification" normally received for any Storyline Mission, you will get standings losses of at most -0.02% each for "Combat - Ship Kill" for the Caldari State. These secondary standing losses are on the standard 15 minute standings timer, so divide how long it takes you by 15 minutes and round up, and that is how many of these you will get. These are unavoidable, but negligible. At Social Level 4, expect a 9% gain with the faction you are working for and a 36% gain with the corporation you are working for.
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Besides the "Derived Modification" normally received for any [[Storyline Mission]], you will get standings losses of at most -0.02% each for "Combat - Ship Kill" for the Caldari State. These secondary standing losses are on the standard 15 minute standings timer, so divide how long it takes you by 15 minutes and round up, and that is how many of these you will get. These are unavoidable but negligible. With {{Sk|Social}} at level 4, expect a 9% gain with the faction you are working for and a 36% gain with the corporation you are working for.
  
 
{{Missionrelated}}
 
{{Missionrelated}}
  
[[Category:Mission reports]]
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[[Category:Storyline missions]]
[[Category:Security missions]]
 

Latest revision as of 13:44, 31 July 2024


Level 4 Storyline
Type Encounter
Objective Retrieve and deliver the Caldari operative(0.1 m3).
Faction Caldari
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Ship suggestion Properly tanked battleship, Speed Tanked Ishtar
Mission briefing
I've got a delicate yet dangerous task that just wouldn't suit anyone other than a capsuleer. Here's the situation:

We caught a Caldari operative trying to walk out of the University of Callie with, and I say this literally, an armful of data cores stolen from the university's research hospital. We've had him locked down at a penal instillation in <System> since then, but our more convincing interrogators have changed his mind about giving up some information.

The catch is that he's demanded to be transferred to a more "dignified" location before he offers his full cooperation. That's where you come in.

Pick up the Caldari operative and bring him back here immediately.

Space type: Deadspace, no gates

Caution: This is an initial report based on several runs of the mission from different people. Variations are unknown, but have not been observed thus far. Observers have been extremely well-tanked and have not come across any scramblers/webs/nos/etc. That said, they still may exist.

Warp-in

Warp-in Point: 25km from Cell Block D (probably a Spawn Container in Overview settings[Verify]). No hostiles on initial warp-in.

Approaching Cell Block D within 5km triggers the first spawn and temporarily despawns Cell Block D.

All spawns appear within 5km of Cell Block D and auto-aggro at close range.


Wave 1
WD EWAR L


Cruiser 3 x Cruiser State Shukuro Buke/Ashur
Battleship 2 x Battleship State Shukuro Daijo Triggers wave 2


Wave 2
WD EWAR L


Destroyer 3 x Destroyer State Yumi/Kissaki Triggers wave 3
Battleship 3 x Battleship State Shukuro Daijo


Wave 3
WD EWAR L


Battlecruiser 3 x Battlecruiser State Kanpaku/State Shukuro Bajo
Battleship 3 x Battleship State Shukuro Daijo Triggers wave 4


Wave 4
WD EWAR L


Destroyer 3 x Destroyer State Yumi/State Kai Gunto Triggers wave 5
Battleship 2 x Battleship State Shukuro Daijo/Bishamon


Wave 5
WD EWAR L


Destroyer 3 x Destroyer State Kissaki/Tsuba
Battleship 3 x Battleship State Shukuro Daijo/Taisho Triggers wave 6


Wave 6
WD EWAR L


Battlecruiser 3 x Battlecruiser State Shukuro Bajo/Samurai
Battleship 3 x Battleship State Shukuro Daijo/Taisho Triggers mission complete

Once mission completion has been triggered, Cell Block D respawns and you can retrieve the Caldari Operative.

Standings:
Besides the "Derived Modification" normally received for any Storyline Mission, you will get standings losses of at most -0.02% each for "Combat - Ship Kill" for the Caldari State. These secondary standing losses are on the standard 15 minute standings timer, so divide how long it takes you by 15 minutes and round up, and that is how many of these you will get. These are unavoidable but negligible. With Social at level 4, expect a 9% gain with the faction you are working for and a 36% gain with the corporation you are working for.