Difference between revisions of "The Good Word"
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The objective is in the Preacher's Quarters, which you can loot without engaging the enemies. | The objective is in the Preacher's Quarters, which you can loot without engaging the enemies. | ||
− | Note for blitzing, you have to wait a bit (until a message popup?{{Verify}}). "Bring Preacher to {Agent Name}" from the mission tracker indicates the completion of the quest, after this you can | + | Note for blitzing, you have to wait a bit (until a message popup?{{Verify}}). "Bring Preacher to {Agent Name}" from the mission tracker indicates the completion of the quest, after this you can warp out and complete the quest. |
{{NPCTableHead|Structures}} | {{NPCTableHead|Structures}} | ||
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{{NPCTableRow|Cruiser|6|Scions of the Superior Gene}} | {{NPCTableRow|Cruiser|6|Scions of the Superior Gene}} | ||
|} | |} | ||
− | + | {{MessageBox|Message from the Preachers | |
+ | |Thank you for saving us, we come in peace.{{Verify}} | ||
+ | |collapsed= yes}} | ||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Security missions]] | [[Category:Security missions]] |
Latest revision as of 00:28, 2 September 2024
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Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
ExpandMission briefing |
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ExpandThe Prophet of the Seventh Sphere |
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The damage output is significant. Good tank recommended.
No faction standings penalty for destroying the enemies. No bounties for destroying ships.
Blitz: Kill all enemies of wave 1 in the first pocket. Ignore NPCs in the second pocket, grab the preacher from the Preacher's Quarters (container), and warp out.
Pocket 1
The pocket starts off empty. After a few seconds, 8 enemy cruisers spawn, but two of them are scripted to blow up when the friendly cruisers arrive. The friendly cruisers simply stay in the pocket and do not engage the enemies.
ExpandMessage from the Preacher |
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ExpandMessage from the Preacher |
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About 20 seconds after out of warp.
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8 x Cruiser Scions of the Superior Gene ![]() |
After disposing of the last enemy in the initial wave, five additional enemy cruisers spawn. The gate will be unlocked at this point, and thus engaging the second wave is optional.
About 30 seconds after hostiles wave 1
ExpandIn local |
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4 x Friendly Cruiser Tolmak's Zealots |
ExpandTolmak's Zealots |
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5 x Cruiser Scions of the Superior Gene |
Pocket 2
The objective is in the Preacher's Quarters, which you can loot without engaging the enemies.
Note for blitzing, you have to wait a bit (until a message popup?[Verify]). "Bring Preacher to {Agent Name}" from the mission tracker indicates the completion of the quest, after this you can warp out and complete the quest.
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1 x Preacher's Quarters | ![]() |
ExpandMessage from the Scions |
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6 x Cruiser Scions of the Superior Gene |
ExpandMessage from the Preachers |
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