Difference between revisions of "Angel Extravaganza (Level 3)"

From EVE University Wiki
Jump to: navigation, search
m (Change heading level, UniWiki:Mission formatting guidelines. Remove pocket 3 blitz, destroying all is no blitz. Remove non-existing parameter. Reorder {{Missiondetails}} parameters. Sentries to bottom and structure table to top as per mission formatting guidelines.)
 
(20 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{NPCTableCSS}}__NOTOC__{{hatnote|This article details the Level 3 variant of this mission. For other level variants, see [[Angel Extravaganza|Angel Extravaganza (disambiguation)]].}}
+
{{NPCTableCSS}} __NOTOC__ {{MissionLinks}}
 +
{{hatnote|This article details the Level 3 variant of this mission. For other level variants, see [[Angel Extravaganza|Angel Extravaganza (disambiguation)]].}}
  
 
{{Missiondetails
 
{{Missiondetails
|Faction1=Angel Cartel
+
|Level= 3
|Type=Encounter
+
|Type= Encounter
 
|Objective= Destroy Terzam Tazzon
 
|Objective= Destroy Terzam Tazzon
|DamageToDeal=
+
|Faction1= Angel Cartel
|DamageToResist=
+
|DamageToDeal1=
|WebPoint=Angel Elite frigates
+
|DamageToResist1=
|EWAR=Web, target painters
+
|WebPoint= Angel Viper/Webifier
 +
|EWAR= Web, target painters
 
|ShipSuggestion=
 
|ShipSuggestion=
 
}}
 
}}
 +
Video: [[http://youtu.be/e4bfSSJqw00 Cerberus] ]
  
==Details==
 
  
 +
=== Details ===
 
Except where noted otherwise, all hostile NPCs will auto-aggro on spawn or warp-in. Drones will receive aggro from newly-spawned waves. The ship that triggers the next wave on destruction is usually the ship with the highest bounty.
 
Except where noted otherwise, all hostile NPCs will auto-aggro on spawn or warp-in. Drones will receive aggro from newly-spawned waves. The ship that triggers the next wave on destruction is usually the ship with the highest bounty.
  
Line 20: Line 23:
 
The majority of the explosive damage noted in the mission details is found in the bonus pocket.
 
The majority of the explosive damage noted in the mission details is found in the bonus pocket.
  
A clear video using a {{sh|Cerberus}} can be found [http://youtu.be/e4bfSSJqw00 here].
+
=== Blitz ===
 
+
* Pocket 1: Destroy Angel Cartel Structure and Small Refinery so that Wave 1 and Wave 2 won't spawn.
===Pocket 1===
+
* Pocket 2: Destroy Casino so Wave 2 will not spawn.
If the Angel Cartel Structure and Small Refinery are destroyed before the first trigger, Wave 1 and Wave 2 will not spawn.
+
* Pocket 4: Destroy Cruiser, no need to destroy Turrets.
 +
* Pocket 5: Trigger all triggers leading to spawn of Terzam Tazzon, and destroy his/her ship and both drones.
  
 +
=== Pocket 1 ===
 
{{NPCTableHead|Group 1, 75-80km}}
 
{{NPCTableHead|Group 1, 75-80km}}
 
{{NPCTableRow|Cruiser|4|Gistum Breaker/Defeater/Liquidator/Marauder|ewar = Web|trigger=Highest bounty triggers Wave 1 when destroyed|note = Breaker/Defeater web}}
 
{{NPCTableRow|Cruiser|4|Gistum Breaker/Defeater/Liquidator/Marauder|ewar = Web|trigger=Highest bounty triggers Wave 1 when destroyed|note = Breaker/Defeater web}}
Line 44: Line 49:
 
|}
 
|}
  
===Pocket 2===
+
=== Pocket 2 ===
 +
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Structure|1|Casino|drop= Two random commodities}}
 +
|}
 
If the casino is destroyed before the trigger, Wave 2 will not spawn.
 
If the casino is destroyed before the trigger, Wave 2 will not spawn.
  
 
{{NPCTableHead|Initial Hostiles}}
 
{{NPCTableHead|Initial Hostiles}}
 
{{NPCTableSeparator|Group 1, 55-75km}}
 
{{NPCTableSeparator|Group 1, 55-75km}}
{{NPCTableRow|Sentry|3|Angel Light Missile Battery|cargo=Chance to drop missiles}}
+
{{NPCTableRow|Sentry|3|Angel Light Missile Battery|cargo= Chance to drop missiles}}
 
{{NPCTableSeparator|Group 2, 40km}}
 
{{NPCTableSeparator|Group 2, 40km}}
{{NPCTableRow|Cruiser|3|Gistum Breaker/Defeater/Liquidator/Marauder|ewar = Web|trigger=Highest bounty triggers Wave 1 when destroyed|note = Breaker/Defeater web}}
+
{{NPCTableRow|Cruiser|3|Gistum Breaker/Defeater/Liquidator/Marauder|ewar= Web|trigger= Highest bounty triggers Wave 1 when destroyed|note= Breaker/Defeater web}}
 
|}
 
|}
  
 
{{NPCTableHead|Wave 1, 70-80km}}
 
{{NPCTableHead|Wave 1, 70-80km}}
{{NPCTableRow|Elite Frigate|2|Angel Viper/Webifier|point=yes|ewar=Web}}
+
{{NPCTableRow|Elite Frigate|2|Angel Viper/Webifier|point= yes|ewar= Web}}
{{NPCTableRow|Cruiser|2|Gistum Depredator/Marauder/Predator|trigger=Highest bounty triggers Wave 2 when destroyed}}
+
{{NPCTableRow|Cruiser|2|Gistum Depredator/Marauder/Predator|trigger= Highest bounty triggers Wave 2 when destroyed}}
 
|}
 
|}
  
Line 64: Line 72:
 
|}
 
|}
  
 +
 +
=== Pocket 3 ===
 
{{NPCTableHead|Structures}}
 
{{NPCTableHead|Structures}}
{{NPCTableRow|Structure|1|Casino|destructible=yes|drop=Two random commodities}}
+
{{NPCTableRow|Structure|1|Angel Bunker|drop= Chance to drop random ammo}}
 +
{{NPCTableRow|Structure|1|Storage Silo|drop= Chance to drop random ammo}}
 
|}
 
|}
 
===Pocket 3===
 
  
 
{{NPCTableHead|Group 1, 45km}}
 
{{NPCTableHead|Group 1, 45km}}
 
{{NPCTableRow|Cruiser|1|Gistum Depredator/Predator}}
 
{{NPCTableRow|Cruiser|1|Gistum Depredator/Predator}}
{{NPCTableRow|Battlecruiser|1|Gistatis Tribuni/Praefectus|trigger=Triggers Wave 1 when destroyed}}
+
{{NPCTableRow|Battlecruiser|1|Gistatis Tribuni/Praefectus|trigger= Triggers Wave 1 when destroyed}}
 
|}
 
|}
  
 
{{NPCTableHead|Wave 1, 28-37km}}
 
{{NPCTableHead|Wave 1, 28-37km}}
{{NPCTableRow|Elite Frigate|2|Angel Viper/Webifier|point=yes|ewar=Web}}
+
{{NPCTableRow|Elite Frigate|2|Angel Viper/Webifier|point= yes|ewar= Web}}
 
{{NPCTableRow|Cruiser|2|Gistum Liquidator/Marauder}}
 
{{NPCTableRow|Cruiser|2|Gistum Liquidator/Marauder}}
 
|}
 
|}
 +
 +
=== Pocket 4 ===
 +
Group 3 (the single cruiser) does not aggro unless it or the sentry towers are attacked, but it may aggro drones. If drones are targeted, it will follow the drones and attack them, but will head back to its initial position if the drones are returned to the drone bay, even if it is very close to a player ship.
  
 
{{NPCTableHead|Structures}}
 
{{NPCTableHead|Structures}}
{{NPCTableRow|Structure|1|Angel Bunker|destructible=yes|drop=Chance to drop random ammo}}
+
{{NPCTableRow|Structure|1|Angel Harvester|destructible=yes|drop=Two random commodities}}
{{NPCTableRow|Structure|1|Storage Silo|destructible=yes|drop=Chance to drop random ammo}}
 
 
|}
 
|}
 
===Pocket 4===
 
Group 3 (the single cruiser) does not aggro unless it or the sentry towers are attacked, but it may aggro drones. If drones are targeted, it will follow the drones and attack them, but will head back to its initial position if the drones are returned to the drone bay, even if it is very close to a player ship.
 
  
 
{{NPCTableHead|Hostile NPCs}}
 
{{NPCTableHead|Hostile NPCs}}
Line 94: Line 102:
 
{{NPCTableRow|Sentry|2|Angel Tower II}}
 
{{NPCTableRow|Sentry|2|Angel Tower II}}
 
{{NPCTableSeparator|Group 3, 75-80km}}
 
{{NPCTableSeparator|Group 3, 75-80km}}
{{NPCTableRow|Cruiser|1|Gistum Crusher/Smasher|ewar=TP}}
+
{{NPCTableRow|Cruiser|1|Gistum Crusher/Smasher|ewar= TP}}
 
|}
 
|}
  
{{NPCTableHead|Structures}}
+
=== Pocket 5 ===
{{NPCTableRow|Structure|1|Angel Harvester|destructible=yes|drop=Two random commodities}}
+
{{MessageBox|On warp-in
|}
+
|At last, you have reached the final rendezvous point.  I can see from your ship's scanners that their general, Terzam Tazzon, is located in the area.  This is good news indeed.  Strike him down now and their attack will surely be called off.  Not only that, but Terzam's death will be a serious blow to the Cartel.  Return to me immediately after he has been eliminated.
 
+
|collapsed= yes}}
===Pocket 5===
 
 
 
 
{{NPCTableHead|Initial Hostiles, 20-30km}}
 
{{NPCTableHead|Initial Hostiles, 20-30km}}
 
{{NPCTableRow|Frigate|2|Gistii Hunter/Impaler}}
 
{{NPCTableRow|Frigate|2|Gistii Hunter/Impaler}}
{{NPCTableRow|Cruiser|2|Gistum Liquidator/Marauder/Phalanx|trigger=Highest bounty triggers Wave 1 when destroyed}}
+
{{NPCTableRow|Cruiser|2|Gistum Liquidator/Marauder/Phalanx|trigger= Highest bounty triggers Wave 1 when destroyed}}
 
|}
 
|}
  
Line 113: Line 119:
 
{{NPCTableSeparator|Group 2, 95-100km}}
 
{{NPCTableSeparator|Group 2, 95-100km}}
 
{{NPCTableRow|Destroyer|1|Gistior Seizer/Trasher}}
 
{{NPCTableRow|Destroyer|1|Gistior Seizer/Trasher}}
{{NPCTableRow|Battlecruiser|1|Gistatis Primus/Tribuni|trigger=Triggers Wave 2 when destroyed}}
+
{{NPCTableRow|Battlecruiser|1|Gistatis Primus/Tribuni|trigger= Triggers Wave 2 when destroyed}}
 
|}
 
|}
  
 
{{NPCTableHead|Wave 2, 95-100km}}
 
{{NPCTableHead|Wave 2, 95-100km}}
 
{{NPCTableRow|Destroyer|3|Gistior Defiler/Haunter}}
 
{{NPCTableRow|Destroyer|3|Gistior Defiler/Haunter}}
{{NPCTableRow|Battlecruiser|1|Gistatis Praefectus/Tribuni|trigger=Triggers Wave 3 when destroyed}}
+
{{NPCTableRow|Battlecruiser|1|Gistatis Praefectus/Tribuni|trigger= Triggers Wave 3 when destroyed}}
 
|}
 
|}
  
 
{{NPCTableHead|Wave 3, 60-65km}}
 
{{NPCTableHead|Wave 3, 60-65km}}
{{NPCTableRow|Elite Frigate|2|Angel Viper/Webifier|point=yes|ewar=Web}}
+
{{NPCTableRow|Elite Frigate|2|Angel Viper/Webifier|point= yes|ewar= Web}}
{{NPCTableRow|Battlecruiser|1|Gistatis Primus/Legionnaire|trigger=Triggers Wave 4 when destroyed}}
+
{{NPCTableRow|Battlecruiser|1|Gistatis Primus/Legionnaire|trigger= Triggers Wave 4 when destroyed}}
 
|}
 
|}
 
+
{{MessageBox|In local upon Terzam spawn
 +
|Terzam Tazzon:  Who goes there?  If you're the one behind the recent attacks on my men, I'll have your head!
 +
|collapsed=yes}}
 
{{NPCTableHead|Wave 4, 125-140km}}
 
{{NPCTableHead|Wave 4, 125-140km}}
{{NPCTableRow|Drone|2|Spider Drone|ewar=Web}}
+
{{NPCTableRow|Drone|2|Spider Drone|ewar= Web}}
 
{{NPCTableRow|Commander Battlecruiser|1|Terzam Tazzon}}
 
{{NPCTableRow|Commander Battlecruiser|1|Terzam Tazzon}}
 
|}
 
|}
Line 133: Line 141:
 
The mission is marked complete upon destruction of Wave 4.
 
The mission is marked complete upon destruction of Wave 4.
  
===Bonus Pocket===
+
=== Bonus Pocket ===
 
 
 
'''It is not necessary to clear the bonus pocket to complete the mission.'''
 
'''It is not necessary to clear the bonus pocket to complete the mission.'''
  
To activate the acceleration gate, the player ship must have an Angel Diamond Tag in its cargo hold. The tag is not consumed.
+
To activate the acceleration gate, the player ship must have an Angel Palladium Tag in its cargo hold. The tag is not consumed.
 
+
{{MessageBox|Upon landing in the pocket
 +
|I only asked you to find 5 Cartel rendezvous points!!  This is not part of the mission I gave you, you are traveling to an unknown location deep into enemy territory.  Be careful.
 +
|collapsed= yes}}
 +
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Station|1|Angel Battlestation|drop= Generic loot}}
 +
{{NPCTableRow|Container|1|Terzam's Stash|cargo= Generic loot, possible Domination faction module}}
 +
|}
 +
The Angel Battlestation has 700K HP and generally doesn't drop any good loot, you want to ignore this. Terzam's Stash may contain Domination faction modules, though.
 
{{NPCTableHead|Hostile NPCs, 70-90km}}
 
{{NPCTableHead|Hostile NPCs, 70-90km}}
{{NPCTableRow|Sentry|1|Angel Tower III}}
+
{{NPCTableRow|Elite Frigate|4|Angel Viper/Webifier|point= yes|ewar= Web}}
{{NPCTableRow|Elite Frigate|4|Angel Viper/Webifier|point=yes|ewar=Web}}
+
{{NPCTableRow|Elite Frigate|2|Arch Gistii Ambusher/Raider}}
{{NPCTableRow|Elite Frigate|2|Arch Gistii Ambusher/Raider|point=yes|ewar=Web}}
+
{{NPCTableRow|Battleship|4|Gist Nephilim/Saint/Warlord|ewar= TP}}
{{NPCTableRow|Battleship|4|Gist Nephilim/Saint/Warlord|ewar=TP}}
+
{{NPCTableRow|Sentry|1|Tower Sentry Angel III}}
 
|}
 
|}
  
{{NPCTableHead|Structures}}
+
=== Loot & Salvage ===
{{NPCTableRow|Station|1|Angel Battlestation|destructible=yes|drop=Generic loot}}
+
Loot: ~10 Mil ISK with 2x Clutch Restrained Warp Disruption Field Generator (2024/09/05)
{{NPCTableRow|Container|1|Terzam's Stash|cargo=Generic loot, possible Domination faction module}}
+
 
|}
+
Salvage: ~1.2 Mil ISK (2024/09/05)
 +
 
 +
{{Missionrelated}}
 +
 
  
{{Missionrelated}}[[Category:Mission reports]]
+
[[Category:Security missions]]

Latest revision as of 09:44, 5 September 2024

This article details the Level 3 variant of this mission. For other level variants, see Angel Extravaganza (disambiguation).


Level 3
Type Encounter
Objective Destroy Terzam Tazzon
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Angel Viper/Webifier
EWAR Web, target painters

Video: [Cerberus ]


Details

Except where noted otherwise, all hostile NPCs will auto-aggro on spawn or warp-in. Drones will receive aggro from newly-spawned waves. The ship that triggers the next wave on destruction is usually the ship with the highest bounty.

All Sentries can be ignored and gates will still unlock.

The majority of the explosive damage noted in the mission details is found in the bonus pocket.

Blitz

  • Pocket 1: Destroy Angel Cartel Structure and Small Refinery so that Wave 1 and Wave 2 won't spawn.
  • Pocket 2: Destroy Casino so Wave 2 will not spawn.
  • Pocket 4: Destroy Cruiser, no need to destroy Turrets.
  • Pocket 5: Trigger all triggers leading to spawn of Terzam Tazzon, and destroy his/her ship and both drones.

Pocket 1

Group 1, 75-80km
WD EWAR L


Cruiser 4 x Cruiser Gistum Breaker/Defeater/Liquidator/Marauder Breaker/Defeater web Highest bounty triggers Wave 1 when destroyed Stasis Webifier


Wave 1, 15-20km
WD EWAR L


Destroyer 4 x Destroyer Gistior Defiler/Seizer
Cruiser 1 x Cruiser Gistum Depredator/Predator Triggers Wave 2 when destroyed


Wave 2, 45-65km
WD EWAR L


Elite Frigate 1 x Elite Frigate Angel Viper/Webifier Warp Disruptor Stasis Webifier
Cruiser 2 x Cruiser Gistum Centurion/Phalanx


Structures
WD EWAR L


Structure 1 x Angel Cartel Structure
Structure 1 x Small Refinery

Pocket 2

Structures
WD EWAR L


Structure 1 x Casino Two random commodities

If the casino is destroyed before the trigger, Wave 2 will not spawn.


Initial Hostiles
WD EWAR L
Group 1, 55-75km
Sentry 3 x Sentry Angel Light Missile Battery Chance to drop missiles
Group 2, 40km
Cruiser 3 x Cruiser Gistum Breaker/Defeater/Liquidator/Marauder Breaker/Defeater web Highest bounty triggers Wave 1 when destroyed Stasis Webifier


Wave 1, 70-80km
WD EWAR L


Elite Frigate 2 x Elite Frigate Angel Viper/Webifier Warp Disruptor Stasis Webifier
Cruiser 2 x Cruiser Gistum Depredator/Marauder/Predator Highest bounty triggers Wave 2 when destroyed


Wave 2, 35-50km
WD EWAR L


Frigate 2 x Frigate Gistii Hunter/Impaler
Battlecruiser 2 x Battlecruiser Gistatis Legionnaire/Primus


Pocket 3

Structures
WD EWAR L


Structure 1 x Angel Bunker Chance to drop random ammo
Structure 1 x Storage Silo Chance to drop random ammo


Group 1, 45km
WD EWAR L


Cruiser 1 x Cruiser Gistum Depredator/Predator
Battlecruiser 1 x Battlecruiser Gistatis Tribuni/Praefectus Triggers Wave 1 when destroyed


Wave 1, 28-37km
WD EWAR L


Elite Frigate 2 x Elite Frigate Angel Viper/Webifier Warp Disruptor Stasis Webifier
Cruiser 2 x Cruiser Gistum Liquidator/Marauder

Pocket 4

Group 3 (the single cruiser) does not aggro unless it or the sentry towers are attacked, but it may aggro drones. If drones are targeted, it will follow the drones and attack them, but will head back to its initial position if the drones are returned to the drone bay, even if it is very close to a player ship.


Structures
WD EWAR L


Structure 1 x Angel Harvester Two random commodities


Hostile NPCs
WD EWAR L
Group 1, 2-17km
Sentry 3 x Sentry Angel Tower I
Group 2, 27-39km
Sentry 2 x Sentry Angel Tower II
Group 3, 75-80km
Cruiser 1 x Cruiser Gistum Crusher/Smasher Target Painter

Pocket 5

On warp-in
At last, you have reached the final rendezvous point. I can see from your ship's scanners that their general, Terzam Tazzon, is located in the area. This is good news indeed. Strike him down now and their attack will surely be called off. Not only that, but Terzam's death will be a serious blow to the Cartel. Return to me immediately after he has been eliminated.
Initial Hostiles, 20-30km
WD EWAR L


Frigate 2 x Frigate Gistii Hunter/Impaler
Cruiser 2 x Cruiser Gistum Liquidator/Marauder/Phalanx Highest bounty triggers Wave 1 when destroyed


Wave 1
WD EWAR L
Group 1, 60-65km
Cruiser 3 x Cruiser Gistum Centurion/Phalanx
Group 2, 95-100km
Destroyer 1 x Destroyer Gistior Seizer/Trasher
Battlecruiser 1 x Battlecruiser Gistatis Primus/Tribuni Triggers Wave 2 when destroyed


Wave 2, 95-100km
WD EWAR L


Destroyer 3 x Destroyer Gistior Defiler/Haunter
Battlecruiser 1 x Battlecruiser Gistatis Praefectus/Tribuni Triggers Wave 3 when destroyed


Wave 3, 60-65km
WD EWAR L


Elite Frigate 2 x Elite Frigate Angel Viper/Webifier Warp Disruptor Stasis Webifier
Battlecruiser 1 x Battlecruiser Gistatis Primus/Legionnaire Triggers Wave 4 when destroyed
In local upon Terzam spawn
Terzam Tazzon: Who goes there? If you're the one behind the recent attacks on my men, I'll have your head!
Wave 4, 125-140km
WD EWAR L


Drone 2 x Drone Spider Drone Stasis Webifier
Commander Battlecruiser 1 x Commander Battlecruiser Terzam Tazzon

The mission is marked complete upon destruction of Wave 4.

Bonus Pocket

It is not necessary to clear the bonus pocket to complete the mission.

To activate the acceleration gate, the player ship must have an Angel Palladium Tag in its cargo hold. The tag is not consumed.

Upon landing in the pocket
I only asked you to find 5 Cartel rendezvous points!! This is not part of the mission I gave you, you are traveling to an unknown location deep into enemy territory. Be careful.
Structures
WD EWAR L


Station 1 x Angel Battlestation Generic loot
Container 1 x Terzam's Stash Generic loot, possible Domination faction module

The Angel Battlestation has 700K HP and generally doesn't drop any good loot, you want to ignore this. Terzam's Stash may contain Domination faction modules, though.

Hostile NPCs, 70-90km
WD EWAR L


Elite Frigate 4 x Elite Frigate Angel Viper/Webifier Warp Disruptor Stasis Webifier
Elite Frigate 2 x Elite Frigate Arch Gistii Ambusher/Raider
Battleship 4 x Battleship Gist Nephilim/Saint/Warlord Target Painter
Sentry 1 x Sentry Tower Sentry Angel III

Loot & Salvage

Loot: ~10 Mil ISK with 2x Clutch Restrained Warp Disruption Field Generator (2024/09/05)

Salvage: ~1.2 Mil ISK (2024/09/05)