Difference between revisions of "Mordus Folly"

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{{survival copy}}
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{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}
{{NPCTableCSS}}{{MissionLinks}}
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== Mordu's Folly (Part 1 of 2) ==
 
 
 
{{Missiondetails
 
{{Missiondetails
|Name= Mordus Folly
+
|Name=
 
|Level= 4
 
|Level= 4
|Type= Encounter (Get: Encrypted Ship log, 1 m³)
+
|Type= Encounter
|Objective=
+
|Objective= Encrypted Ship log (1 m³)
 
|Faction= Mordu's Legion
 
|Faction= Mordu's Legion
 
|DamageToDeal= {{Damagetype|Kin|EM}}
 
|DamageToDeal= {{Damagetype|Kin|EM}}
Line 13: Line 12:
 
|EWAR=  
 
|EWAR=  
 
|ShipSizeLimit=  
 
|ShipSizeLimit=  
|ShipSuggestion= Maelstrom, Raven, Ishtar, Typhoon, Gila, Dominix/DNI
+
|ShipSuggestion=
 
|Rewards=  
 
|Rewards=  
|StandingLoss=  
+
|StandingLoss= Minor Standings loss with Mordu's Legion
 
|Extra=  
 
|Extra=  
 
}}
 
}}
 +
{{MissionBriefing|There's been an outbreak of commerce raiding in this sector. We strongly suspect the Caldari are behind it, either directly or through something like Mordu's Legion. Whoever it is, they've hit a convoy in Ardene, but it seems there was too much cargo for them to loot immediately. We suspect that they'll be returning in a few hours with a transport and some escorts.
  
 +
We want to strike back, of course, but also to learn something about who these raiders are and whether the Caldari are really behind the attacks. Take out the transport and escorts when they arrive in-system, and return to us with any logs or transponders you're able to recover.
  
==Part 1 of 2 ==
+
Take these guys down and we'll make it worth your time. You might even get a piece of the action if we find out who's behind the raids. The lost cargo is also yours if you want it. Insurance has already covered those losses, so consider that a little extra bonus for yourself.}}
 
+
Video: [https://youtu.be/vfP-l8bgZlk Torpedo Golem 2022-06-05]
 
+
=== Single Pocket ===
Video (only covers part 1): https://youtu.be/iOBqyu5RJCM<br>
 
 
 
===Single Pocket ===
 
 
No hostiles on the initial acceleration gate.
 
No hostiles on the initial acceleration gate.
  
 
The last Mordus ship drops the mission objective, it's recommended to leave one frigate until the end so picking up takes no time.
 
The last Mordus ship drops the mission objective, it's recommended to leave one frigate until the end so picking up takes no time.
 
Every new wave aggros you and your drones, so keep them safe.
 
Every new wave aggros you and your drones, so keep them safe.
 +
{{NPCTableHead|}}
 +
{{NPCTableSeparator|Wave 1 (50km, autoaggro)}}
 +
{{NPCTableRow|Frigate|3|Mordus Rapier}}
 +
{{NPCTableRow|Cruiser|5|Mordus Cheetah|trigger=triggers wave 2}}
 +
{{NPCTableRow|Industrial|1|State Hauler|note = Does not drop anything and killing it is not required to complete mission}}
 +
{{NPCTableRow|Battleship|1|Mordus Gigamar}}
 +
{{NPCTableRow|Battleship|1|Mordus Mammoth}}
 +
{{NPCTableRow|Battleship|3|Mordus Sequestor|trigger = triggers wave 3}}
 +
{{NPCTableRow|Battleship|0-1|Mordus Fleet Commander|note = 5mil bounty|cargo = random implant}}
  
Wave 1 (50km, autoaggro):<br>
+
{{NPCTableSeparator|Wave 2 (50km, triggered by killing the cruisers in wave 1)}}
 
+
{{NPCTableRow|Cruiser|5|Mordus Leopard}}
3x Frigates (Mordus Rapier)<br>
 
5x Cruisers (Mordus Cheetah) '''Killing last one triggers wave 2'''<br>
 
1x Industrial (State Industrial) ''Does not drop anything and killing it is not required to complete mission''<br>
 
1x Battleship (Mordus Gigamar) Orbit at 45km<br>
 
1x Battleship (Mordus Mammoth) Orbit at 50km<br>
 
3x Battleships (Mordus Sequestor) Orbit at 20km '''Killing the last one triggers wave 3'''<br>
 
 
 
Possibility:<br>
 
1x Battleship (Mordus Fleet Commander) - 5mil bounty & random implant<br>
 
 
 
Wave 2:<br> (50km, triggered by killing the cruisers in wave 1)
 
 
 
5x Cruisers (Mordus Leopard)<br>
 
 
 
Wave 3:<br> (58km, triggered by killing the group of 3 battleships in wave 1)
 
 
 
2x Battleships (Mordus Sequestor) Orbit at 20km '''Killing the last one triggers wave 4'''<br>
 
  
Wave 4:<br>(50km, triggered by killing the group of 2 battleships in wave 3)
+
{{NPCTableSeparator|Wave 3 (58km, triggered by killing the Sequestors in wave 1)}}
 +
{{NPCTableRow|Battleship|2|Mordus Sequestor|trigger = triggers wave 4}}
  
4x Battleships (Mordus Phanti) Orbit at 32km '''Last one drops container'''<br>
+
{{NPCTableSeparator|Wave 4 (50km, triggered by killing wave 3}}
 +
{{NPCTableRow|Battleship|4|Mordus Phanti}}
 +
|}
  
 
'''Mineable Asteroids:'''<br>
 
'''Mineable Asteroids:'''<br>
Line 61: Line 54:
 
'''Structures:'''<br>
 
'''Structures:'''<br>
 
Five Abandoned Containers with t1 loot (usually 1 item per container). Tractor beam doesn't work on them.
 
Five Abandoned Containers with t1 loot (usually 1 item per container). Tractor beam doesn't work on them.
 +
* Tip: As of 23 Aug YC124 Abandoned Containers contained only Metal Scraps and ammo (hybrid and energy turrets).
  
 
'''Bounty:'''<br>
 
'''Bounty:'''<br>
Line 68: Line 62:
 
Est Price: 12 Mil<br>
 
Est Price: 12 Mil<br>
  
Video: https://youtu.be/iOBqyu5RJCM<br>
+
== Mordu's Folly (Part 2 of 2) ==
 +
{{Missiondetails
 +
|Name=
 +
|Level= 4
 +
|Type= Encounter
 +
|Objective= Destroy the Caldari Supply Depot
 +
|Faction= Caldari State
 +
|DamageToDeal=
 +
|DamageToResist=
 +
|WebPoint= yes
 +
|EWAR= ECM
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards=
 +
|StandingLoss= 0.02% from Caldari State per standing tick, none if blitzed
 +
|Extra=
 +
}}
 +
{{MissionBriefing|We've got some more information from the data you brought back. It seems that these enemies are indeed Mordu's Legion, with their squadron insignia obscured. That means the Caldari are likely behind the raids and we need to send them a message that we know about it.  
  
==Part 2 of 2 ==
+
There's a Caldari supply depot located at <System> that we want destroyed. We can't offer you much support, but we know you don't really need it. That's why we're sending you in, and not some Navy rookie. We want the Caldari to know that we can cause them grief with only a single ship. It doesn't take us a whole fleet.
  
Faction: Caldari State<br>
+
So, you want to go in? I won't lie, it's risky--the depot is likely to be guarded, and they may send reinforcements once the action begins.}}
Mission type: Encounter (Destroy the Caldari Supply Depot)<br>
+
Video: [https://youtu.be/RNsZI4nokIg Torpedo Golem 2022-06-05]
Space type: Deadspace<br>
 
Damage dealt: Kin/therm<br>
 
Extras: Target jamming (Taibu State Tachi/Tendai/Sohei)<br>
 
Web/scramble: unknown<br>
 
Recommended damage dealing: kin/therm<br>
 
Recommended ships: Tengu, Maelstrom, Raven, Rattlesnake, Dominix/DNI<br>
 
Difficulty: Medium <br>
 
  
===Single Pocket===
+
'''Blitz:''' Destroy the Caldari Supply Depot.
  
 +
'''Tip:''' Even though the mission is against Caldari State, you can run it without standing loss if you only destroy the Caldari Supply Depot. But you have to deal with the ECM from some of the NPCs. Therefore either have good sensor strength or use drones to destroy the structure. As of 23 Aug YC124, Depot defenders do attack drones so watch them carefully. Supply Depot is very tough (above 180k HPs) but explodes when structure strength falls below 75% (armor and shield go to 0%).
 +
=== Single Pocket ===
 
No aggro on warp-in.
 
No aggro on warp-in.
 +
{{NPCTableHead|Initial defenders:}}
 +
{{NPCTableSeparator|Single frigate (at 40 km)}}
 +
{{NPCTableRow|Elite Frigate|1|Taibu State Tachi | ewar = ECM | cargo = Caldari Navy Captain Insignia III}}
  
Wave 1 (50km):<br>
+
{{NPCTableSeparator|Battlecruiser group (at 45 km)}}
1x Taibu State Tachi Frigate (ECM) - will aggro cruisers when fired on<br>
+
{{NPCTableRow|Battlecruiser|5|State Shukuro Bajo|trigger=triggers a cruiser wave|cargo=Caldari Navy Commodore Insignia I & Caldari Navy Commodore Insignia II}}
2x State Shukuro Samurai Cruisers '''Wave 2 trigger''' - can be aggroed alone<br>
 
3x State Shukuro Bajo Battlecruisers - can be aggroed alone<br>
 
4x State Shukuro Daijo BS - orbits at 35km<br>
 
2x State Shukuro Bishamon BS '''Wave 3 trigger''' - orbits at 34km<br>
 
  
Wave 1:<br>
+
{{NPCTableSeparator|Battleship group (at 60 km)}}
Triggered (if Wave 1 is alive and) the supply depot has lost about 25% armor.
+
{{NPCTableRow|Battleship|6|State Shukuro Bishamon/Daijo|trigger=triggers battleship wave | cargo = Caldari Navy Admiral Insignia I}}
  
2x Taibu State Tendai/Sohei Cruisers (ECM)<br>
+
{{NPCTableSeparator|Structure (at 60 km)}}
 +
{{NPCTableRow|Structure|1|Caldari Supply Depot|trigger=mission finished on destruction | cargo = 10x Science Graduates}}
 +
|}
 +
{{NPCTableHead|Reinforcement waves:}}
 +
{{NPCTableSeparator|Triggered when the Supply Depot goes below 75% armor (at 60 km)}}
 +
{{NPCTableRow|Cruiser|2|Taibu State Tendai/Sohei|ewar=ECM|cargo=Caldari Navy Commodore Insignia II}}
 +
{{NPCTableSeparator|Triggered by the last initial battlecruiser (at 40-45 km)}}
 +
{{NPCTableRow|Cruiser|3|Taibu State Bajo|cargo=3 Caldari Navy Commodore Insignia II}}
 +
{{NPCTableSeparator|Timed trigger after the three cruisers before (?)}}
 +
{{NPCTableRow|Frigate|3|Taibu State Suriage/Shirasa (Web/Scram)|point=yes|ewar=Web}}
 +
{{NPCTableSeparator|Triggered by the last initial battleship (at 60-65 km)}}
 +
{{NPCTableRow|Battleship|2|State Shukuro Bishamon|trigger=triggers next battleship wave with Nahashin in it | cargo = Caldari Navy Admiral Insignia I}}
 +
{{NPCTableRow|Battleship|2|State Shukuro Shogun | cargo = 2 Caldari Navy Admiral Insignia I}}
 +
{{NPCTableSeparator|Triggered the last battleship above (at 60-65 km)}}
 +
{{NPCTableRow|Battleship|2|State Shukuro Nagashin | cargo = Caldari Navy Admiral Insignia I}}
 +
|}
 +
If you destroy the depot early, the first battleship reinforcements wave (Bishamon/Shogun) will consist of 4 Bishamon.
  
Wave 2a:<br>
+
=== Loot ===
3x Cruisers - will cause BS aggro when fired upon<br>
+
The following dog tags dropped in total. The current value is about 50 million isk. The exact amounts might vary with the exact spawn amounts. Just like the market value might also fluctuate. Supply Depot sometimes drops 10x Science Graduates that are used for building Research Lab module for Upwell structures. Other times, it drops 5x Civilians (with no use that I know of), or 5x Janitors (used in 3 blueprints).
  
Wave 2b:<br>
+
=== Salvage ===
Timed trigger after the three cruisers before (?)
+
1.6 million
  
3x Taibu State Suriage/Shirasa Frigates (Web/Scram)<br>
+
16 Caldari Navy Admiral Insignia I
 +
  1 Caldari Navy Captain Insignia III
 +
  5 Caldari Navy Commodore Insignia I
 +
18 Caldari Navy Commodore Insignia II
  
Wave 3:<br>
+
{{Missionrelated}}
2x State Shukuro Bishamon BS<br>
 
2x State Shukuro Shogun BS '''Wave 4 Trigger''' - orbits at 33km<br>
 
 
 
Wave 4:<br>
 
2x [[http://npc.elfarto.com/view.php?id=28171 State Shukuro Nagashin BS]] (Heavy Thermal damage, orbit at 67500 m. ) <br><br>
 
Nagashins move relatively slowly so if you move closer to their spawn point you can approach them after they spawn and destroy them before they get out of range.
 
 
 
Alternative to Wave 3 ( If you destroy the depot first then the initial Bishamons will not cause Wave 3 as listed, instead the last Dajo triggered a 4 Bishamon spawn and the regular Wave 4 triggered by the last Bishamon.
 
 
 
Mission completes when supply depot is destroyed.
 
 
 
'''Structures:'''<br>
 
- Caldari Supply Depot - 255,000 hp, mission completion trigger.<br>
 
 
 
'''Tip:'''<br>
 
- Heavy use of missiles. Using defender missiles can help mitigate some of the damage.<br>
 
 
 
- Destroying the supply depot incurs no standing penalty.<br>
 
- If you want to blitz (i.e. destroy the supply depot without attacking any ships to avoid losing Caldari standings), you will need to permatank around 850-900 dps of 75% Kin/25% Therm damage because the whole initial group will attack you. If your ship has low sensor strength (e.g. Marauders, Command Ships, T3s), you will need to bring high-damage drones (Vespa 2 or Hammerhead 2), because the ECM cruisers can keep you jammed much of the time.<br>
 
- Droneboat with Sentries works great, just get Aggro and let the Sentries (Bouncer II or Warden II) attack the Depot, orbit your own Sentries to reduce Missile/Torp-Damage and just ignore the NPCs and the jamming. If your tank holds (no problem with anti Kin/Therm-Setup), you don't have to care for the ECM and do not get a standing hit to Caldari State.<br>
 
  
__Tags to be looted (can vary slightly):__<br>
+
[[Category:Security missions]]
 
 
Caldari Navy Admiral x 16
 
Caldari Navy Captain II x 3
 
Caldari Navy Captain III x 1
 
Caldari Navy Commodore I x 4
 
Caldari Navy Commodore II x 20
 
 
 
__Standing loss:__<br>
 
0.02% from Caldari State per standing tick
 
No loss for destroying the depot!
 
 
 
{{Missionrelated}}
 
[[Category:Mission reports]]
 

Latest revision as of 19:52, 16 September 2024

Mordu's Folly (Part 1 of 2)

Level 4
Type Encounter
Objective Encrypted Ship log (1 m³)
Faction Mordu's Legion
Best damage to deal Kinetic damage KinElectromagnetic damage EM
Damage to resist Kinetic damage KinThermal damage Th
Standing loss Minor Standings loss with Mordu's Legion
Mission briefing
There's been an outbreak of commerce raiding in this sector. We strongly suspect the Caldari are behind it, either directly or through something like Mordu's Legion. Whoever it is, they've hit a convoy in Ardene, but it seems there was too much cargo for them to loot immediately. We suspect that they'll be returning in a few hours with a transport and some escorts.

We want to strike back, of course, but also to learn something about who these raiders are and whether the Caldari are really behind the attacks. Take out the transport and escorts when they arrive in-system, and return to us with any logs or transponders you're able to recover.

Take these guys down and we'll make it worth your time. You might even get a piece of the action if we find out who's behind the raids. The lost cargo is also yours if you want it. Insurance has already covered those losses, so consider that a little extra bonus for yourself.

Video: Torpedo Golem 2022-06-05

Single Pocket

No hostiles on the initial acceleration gate.

The last Mordus ship drops the mission objective, it's recommended to leave one frigate until the end so picking up takes no time. Every new wave aggros you and your drones, so keep them safe.

WD EWAR L
Wave 1 (50km, autoaggro)
Frigate 3 x Frigate Mordus Rapier
Cruiser 5 x Cruiser Mordus Cheetah triggers wave 2
Hauler 1 x Industrial State Hauler Does not drop anything and killing it is not required to complete mission
Battleship 1 x Battleship Mordus Gigamar
Battleship 1 x Battleship Mordus Mammoth
Battleship 3 x Battleship Mordus Sequestor triggers wave 3
Battleship 0-1 x Battleship Mordus Fleet Commander 5mil bounty random implant
Wave 2 (50km, triggered by killing the cruisers in wave 1)
Cruiser 5 x Cruiser Mordus Leopard
Wave 3 (58km, triggered by killing the Sequestors in wave 1)
Battleship 2 x Battleship Mordus Sequestor triggers wave 4
Wave 4 (50km, triggered by killing wave 3
Battleship 4 x Battleship Mordus Phanti

Mineable Asteroids:

Mission contains a field of about 40 Veldspar asteroids with a diameter of around 40 km.

Structures:
Five Abandoned Containers with t1 loot (usually 1 item per container). Tractor beam doesn't work on them.

  • Tip: As of 23 Aug YC124 Abandoned Containers contained only Metal Scraps and ammo (hybrid and energy turrets).

Bounty:
6.674.000

Loot:
Est Price: 12 Mil

Mordu's Folly (Part 2 of 2)

Level 4
Type Encounter
Objective Destroy the Caldari Supply Depot
Faction Caldari State
Warp disruption yes
EWAR ECM
Standing loss 0.02% from Caldari State per standing tick, none if blitzed
Mission briefing
We've got some more information from the data you brought back. It seems that these enemies are indeed Mordu's Legion, with their squadron insignia obscured. That means the Caldari are likely behind the raids and we need to send them a message that we know about it.

There's a Caldari supply depot located at <System> that we want destroyed. We can't offer you much support, but we know you don't really need it. That's why we're sending you in, and not some Navy rookie. We want the Caldari to know that we can cause them grief with only a single ship. It doesn't take us a whole fleet.

So, you want to go in? I won't lie, it's risky--the depot is likely to be guarded, and they may send reinforcements once the action begins.

Video: Torpedo Golem 2022-06-05

Blitz: Destroy the Caldari Supply Depot.

Tip: Even though the mission is against Caldari State, you can run it without standing loss if you only destroy the Caldari Supply Depot. But you have to deal with the ECM from some of the NPCs. Therefore either have good sensor strength or use drones to destroy the structure. As of 23 Aug YC124, Depot defenders do attack drones so watch them carefully. Supply Depot is very tough (above 180k HPs) but explodes when structure strength falls below 75% (armor and shield go to 0%).

Single Pocket

No aggro on warp-in.

Initial defenders:
WD EWAR L
Single frigate (at 40 km)
Elite Frigate 1 x Elite Frigate Taibu State Tachi Target Jammer Caldari Navy Captain Insignia III
Battlecruiser group (at 45 km)
Battlecruiser 5 x Battlecruiser State Shukuro Bajo triggers a cruiser wave Caldari Navy Commodore Insignia I & Caldari Navy Commodore Insignia II
Battleship group (at 60 km)
Battleship 6 x Battleship State Shukuro Bishamon/Daijo triggers battleship wave Caldari Navy Admiral Insignia I
Structure (at 60 km)
Structure 1 x Caldari Supply Depot mission finished on destruction 10x Science Graduates
Reinforcement waves:
WD EWAR L
Triggered when the Supply Depot goes below 75% armor (at 60 km)
Cruiser 2 x Cruiser Taibu State Tendai/Sohei Target Jammer Caldari Navy Commodore Insignia II
Triggered by the last initial battlecruiser (at 40-45 km)
Cruiser 3 x Cruiser Taibu State Bajo 3 Caldari Navy Commodore Insignia II
Timed trigger after the three cruisers before (?)
Frigate 3 x Frigate Taibu State Suriage/Shirasa (Web/Scram) Warp Disruptor Stasis Webifier
Triggered by the last initial battleship (at 60-65 km)
Battleship 2 x Battleship State Shukuro Bishamon triggers next battleship wave with Nahashin in it Caldari Navy Admiral Insignia I
Battleship 2 x Battleship State Shukuro Shogun 2 Caldari Navy Admiral Insignia I
Triggered the last battleship above (at 60-65 km)
Battleship 2 x Battleship State Shukuro Nagashin Caldari Navy Admiral Insignia I

If you destroy the depot early, the first battleship reinforcements wave (Bishamon/Shogun) will consist of 4 Bishamon.

Loot

The following dog tags dropped in total. The current value is about 50 million isk. The exact amounts might vary with the exact spawn amounts. Just like the market value might also fluctuate. Supply Depot sometimes drops 10x Science Graduates that are used for building Research Lab module for Upwell structures. Other times, it drops 5x Civilians (with no use that I know of), or 5x Janitors (used in 3 blueprints).

Salvage

1.6 million

16 Caldari Navy Admiral Insignia I
 1 Caldari Navy Captain Insignia III
 5 Caldari Navy Commodore Insignia I
18 Caldari Navy Commodore Insignia II