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Note that each table entry below represents a series of hardwirings, not just one specific implant. Any series consists of different grades that give a different bonus amount. Individual faction and officer hardwires are not listed below. | Note that each table entry below represents a series of hardwirings, not just one specific implant. Any series consists of different grades that give a different bonus amount. Individual faction and officer hardwires are not listed below. | ||
==Naming== | |||
Most Skill Hardwiring implants use a common naming scheme. For example, ''Zainou 'Gypsy' CPU Management EE-601'' or ''Eifyr & Co. 'Gunslinger' Medium Projectile Turret MP-803''. The key properties of the implant - skill, slot and bonus - are summarised in the name. | |||
{| class="wikitable" | |||
|- | |||
! Corporation !! Series Name !! Skill !! Skill code !! Slot !! Bonus | |||
|- | |||
| Zainou || ''Gypsy'' || CPU Management || EE || 6 || 01 | |||
|- | |||
| Eifyr & Co. || ''Gunslinger'' || Medium Projectile Turret || MP || 8 || 03 | |||
|} | |||
Notes: | |||
* Skill code is often (but not always) an abbreviation of the skill. | |||
** Codes are not always exact abbreviations. For example, ''MR'' for ''Motion Prediction'' (as ''MP'' is already used for ''Medium Projectile Turret''). | |||
** Some skills have been renamed since the implant was created. Notable examples: | |||
*** ''Electronics'' (EE) to ''CPU Management''. | |||
*** ''Engineering'' (EG) to ''Power Grid Management''. | |||
*** ''Energy Systems Operation'' (EO) to ''Capacitor Systems Operation''. | |||
* Implant slot varies from 6 to 10. | |||
* Bonus varies from 01 (1%) to 06 (6%). Not all implant series have all bonuses. | |||
===Unique Skill Hardwiring Implants=== | |||
Certain foes or missions can drop uniquely named skill hardwiring implants. For example, ''Zor's Custom Navigation Hyper-Link''. For such implants, you will need to read the description to find the slot and bonus. | |||
Usually, the named skill hardwiring grants the same bonus as a regular skill hardwiring, but perhaps in a different slot. Compare: | |||
{| class="wikitable" | |||
|- | |||
! Implant !! Slot !! Cybernetics !! Bonus | |||
|- | |||
| Zor's Custom Navigation Hyper-Link || 8 || 4 | |||
| rowspan="2" | +5% to AB and MWD speed increase | |||
|- | |||
| Eifyr & Co. 'Rogue' Acceleration Control AC-605 || 6 || 3 | |||
|} | |||
==Cybernetics Skill Requirements== | |||
A pilot must have a certain level in the {{Sk|Cybernetics}} skill to inject a skill hardwiring [[implant]]. This is checked when the implant is injected into a particular clone. Once the implant has been injected, it will function fully when that clone is active, even if the pilot's Cybernetics skill is later reduced (such as an {{clonestate|alpha}} account or from using a [[Skill Extractor]]). | |||
The level of Cybernetics required varies between skill hardwiring series. For example: | |||
{| class="wikitable" | |||
|- | |||
! Skill !! Series !! 01 !! 02 !! 03 !! 04 !! 05 !! 06 | |||
|- | |||
| {{Sk|Capacitor Systems Operation}} || EO-6 || I || I || II || III || IV || V | |||
|- | |||
| {{Sk|Power Grid Management}} || EG-6 || I || I || II || III || IV || V | |||
|- | |||
| {{Sk|CPU Management}} || EE-6 || I || I || II || III || IV || V | |||
|- | |||
| {{Sk|Repair Systems}} || RS-6 || I || I || II || III || IV || V | |||
|- | |||
| {{Sk|Small Projectile Turret}} || SP-6 || I || I || I || III || III || V | |||
|- | |||
| {{Sk|Small Energy Turret}} || SE-6 || I || I || I || I || III || III | |||
|- | |||
| {{Sk|Small Hybrid Turret}} || SH-6 || I || I || I || I || III || III | |||
|- | |||
| {{Sk|Motion Prediction}} || MR-7 || I || I || III || III || III || V | |||
|- | |||
| {{Sk|Controlled Bursts}} || CB-7 || I || I || I || I || III || III | |||
|- | |||
| {{Sk|Trajectory Analysis}} || TA-7 || I || I || I || I || III || III | |||
|- | |||
| {{Sk|Medium Projectile Turret}} || MP-8 || I || I || II || III || IV || V | |||
|- | |||
| {{Sk|Medium Energy Turret}} || ME-8 || I || I || II || II || IV || IV | |||
|- | |||
| {{Sk|Medium Hybrid Turret}} || MH-8 || I || I || II || II || IV || IV | |||
|- | |||
| {{Sk|Surgical Strike}} || SS-9 || I || I || II || III || IV || V | |||
|- | |||
| {{Sk|Gunnery}} || RF-9 || I || I || II || II || IV || IV | |||
|- | |||
| {{Sk|Sharpshooter}} || ST-9 || I || I || II || II || IV || IV | |||
|- | |||
| {{Sk|Large Projectile Turret}} || LP-10 || I || I || III || III || IV || V | |||
|- | |||
| {{Sk|Large Energy Turret}} || LE-10 || I || I || III || III || IV || V | |||
|- | |||
| {{Sk|Large Hybrid Turret}} || LH-10 || I || I || III || III || IV || V | |||
|- | |||
| {{Sk|Weapon Upgrades}} || WU-10 || I || I || III || III || IV || V | |||
|} | |||
Unique skill hardwiring implants can have quite different Cybernetics requirements. This can mean that named implants can be injected by Alpha clones even when the common variety are not. | |||
{| class="wikitable" | |||
|- | |||
! Skill Hardwiring !! Slot !! Affects !! Bonus !! Cybernetics | |||
|- | |||
| Ogdin's Eye Coordination Enhancer || 7 || Turret tracking speed || +6% || III | |||
|- | |||
| Pashan's Turret Customisation Mindlink || 9 || Turret rate of fire || +7% || IV | |||
|- | |||
| Pashan's Turret Handling Mindlink || 10 || Large energy turret damage || +7% || IV | |||
|- | |||
| Sansha Modified 'Gnome' Implant || 7 || Shield capacity ''and'' shield recharge rate || +3% || III | |||
|- | |||
| Whelan Machorin's Ballistic Smartlink || 10 || Missile launcher rate of fire || +6 % || V | |||
|} | |||
==Hardwiring by Affected Skill Area== | ==Hardwiring by Affected Skill Area== | ||
| Line 34: | Line 140: | ||
* RP-900 series (there is no skill that increases armor repair amount) | * RP-900 series (there is no skill that increases armor repair amount) | ||
---- | ---- | ||
===Drone=== | |||
{| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse" | |||
! width=20%| Slot 7 | |||
! width=20%| Slot 9 | |||
|- | |||
| Overmind 'Goliath' Drone Tuner T25-10S<br />Overmind 'Hawkmoth' Drone Tuner S10-25T | |||
| CreoDron 'Yellowjacket' Drone Tuner D5-10T<br />CreoDron 'Bumblebee' Drone Tuner T10-5D | |||
|} | |||
====Summary by Skills==== | |||
* {{sk|Drones}}: Overmind 'Goliath' Drone Tuner T25-10S | |||
* {{sk|Drones}}: Overmind 'Hawkmoth' Drone Tuner S10-25T | |||
* {{sk|Drones}}: CreoDron 'Yellowjacket' Drone Tuner D5-10T | |||
* {{sk|Drones}}: CreoDron 'Bumblebee' Drone Tuner T10-5D | |||
---- | |||
===Electronic Systems=== | ===Electronic Systems=== | ||
There are only Electronic Systems hardwires for slots 8 & 9. | |||
{| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse" | {| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse" | ||
! width= | ! Model name | ||
! width= | ! width=40%| Slot 8 | ||
! width=40%| Slot 9 | |||
|- | |- | ||
| Zainou 'Gypsy' | |||
| |PJ: propulsion jamming cap need | | |PJ: propulsion jamming cap need | ||
| EW: ECM & ECM burst cap need<br />SL: sensor linking cap need<br />TG: target painting cap need<br />WD: weapon disruption cap need | | EW: ECM & ECM burst cap need<br />SL: sensor linking cap need<br />TG: target painting cap need<br />WD: weapon disruption cap need | ||
|- | |||
| Inquest 'Eros' | |||
| MR: stasis webifier range | |||
| | |||
|} | |} | ||
| Line 53: | Line 186: | ||
* {{sk|Target Painting}}: TG-900 series | * {{sk|Target Painting}}: TG-900 series | ||
* {{sk|Weapon Disruption}}: WD-900 series | * {{sk|Weapon Disruption}}: WD-900 series | ||
Implants with no corresponding skill: | |||
* MR-800 series - there is no skill that increases stasis webifier range | |||
---- | ---- | ||
===Engineering=== | ===Engineering=== | ||
| Line 188: | Line 324: | ||
| DM: Defender Missile velocity | | DM: Defender Missile velocity | ||
| LM: Light Missile damage<br />RD: Rocket damage | | LM: Light Missile damage<br />RD: Rocket damage | ||
| | | AT: Auto-Targeting explosion radius | ||
|} | |} | ||
| Line 198: | Line 334: | ||
8: -Explosion radius, else +Velocity for defenders (but a utility hardwire is probably preferable over that).<br /> | 8: -Explosion radius, else +Velocity for defenders (but a utility hardwire is probably preferable over that).<br /> | ||
9: +Damage for small launchers, else +Explosion velocity.<br /> | 9: +Damage for small launchers, else +Explosion velocity.<br /> | ||
10: +ROF unless you really love | 10: +ROF unless you really love Auto-Targeting. | ||
====Summary by Skill==== | ====Summary by Skill==== | ||
* {{sk|Cruise Missiles}}: 'Snapshot' CM-600 Series | * {{sk|Cruise Missiles}}: 'Snapshot' CM-600 Series | ||
* {{sk|Defender Missiles}}: 'Snapshot' DM-800 Series | * {{sk|Defender Missiles}}: 'Snapshot' DM-800 Series | ||
* {{sk|Guided Missile Precision}}: 'Deadeye' GP-800 Series, 'Snapshot' FR-1000 Series ( | * {{sk|Guided Missile Precision}}: 'Deadeye' GP-800 Series, 'Snapshot' FR-1000 Series (Auto-Targeting missiles only) | ||
* {{sk|Heavy Assault Missiles}}: 'Snapshot' AM-700 Series | * {{sk|Heavy Assault Missiles}}: 'Snapshot' AM-700 Series | ||
* {{sk|Heavy Missiles}}: 'Snapshot' HM-700 Series | * {{sk|Heavy Missiles}}: 'Snapshot' HM-700 Series | ||
| Line 319: | Line 455: | ||
====Summary by Skill==== | ====Summary by Skill==== | ||
* | * {{Sk|Archaeology}}: AC-905 (only one hardwire), EY-1005 (only one hardwire) | ||
* | * {{Sk|Astrometric Acquisition}}: AQ-700 series | ||
* | * {{Sk|Astrometric Pinpointing}}: AP-600 series | ||
* | * {{Sk|Astrometric Rangefinding}}: AR-800 series | ||
* [[Hacking]]: HC-905 (only one hardwire), EY-1005 (only one hardwire) | * [[Hacking]]: HC-905 (only one hardwire), EY-1005 (only one hardwire) | ||
* [[Salvaging]]: SV-905 (only one hardwire) | * [[Salvaging]]: SV-905 (only one hardwire) | ||
| Line 493: | Line 629: | ||
|- | |- | ||
| Resource Processing | | Resource Processing | ||
| | | Michi's Excavation Augmentor | ||
| | | 5% bonus to mining yield of mining lasers | ||
|- | |- | ||
| Scanning | | Scanning | ||
| Line 525: | Line 661: | ||
|- | |- | ||
| Electronic Systems | | Electronic Systems | ||
| Zainou 'Gypsy' PJ | | Zainou 'Gypsy' PJ; Inquest 'Eros' MR | ||
| propulsion jammer cap need | | propulsion jammer cap need; stasis webifier range | ||
|- | |- | ||
| Engineering | | Engineering | ||
| Line 662: | Line 798: | ||
| [[Missiles|Missiles]] | | [[Missiles|Missiles]] | ||
| Zainou 'Deadeye' RL; Zainou 'Snapshot' FR | | Zainou 'Deadeye' RL; Zainou 'Snapshot' FR | ||
| rate of fire; | | rate of fire; Auto-Targeting explosion radius | ||
|- | |- | ||
| Navigation | | Navigation | ||
| Line 739: | Line 875: | ||
|- | |- | ||
| Zainou 'Snapshot' | | Zainou 'Snapshot' | ||
| missile damage, defender missile velocity, | | missile damage, defender missile velocity, Auto-Targeting missile explosion radius | ||
|} | |} | ||
| Line 766: | Line 902: | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| Zainou 'Gypsy' | | Zainou 'Gypsy' CPU Management | ||
| EE-601 ~ 606 | | EE-601 ~ 606 | ||
| 1% ~ 6% bonus to the CPU output | | 1% ~ 6% bonus to the CPU output | ||
| Line 878: | Line 1,014: | ||
| 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill | | 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:magenta;color:white" | Drones | |||
| Overmind 'Goliath' Drone Tuner T25-10S | |||
| | |||
| 25% Bonus to Drone Tank, 10% penalty to Drone Speed | |||
|- | |||
! style="background-color:#999999;color:black" | 7 | |||
! style="background-color:magenta;color:white" | Drones | |||
| Overmind 'Hawkmoth' Drone Tuner S10-25T | |||
| | |||
| 10% Bonus to Drone Speed, 25% Penalty to Drone Tank | |||
|- | |||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
| Line 1,015: | Line 1,164: | ||
| PJ-801 ~ 806 | | PJ-801 ~ 806 | ||
| 1% ~ 6% reduction in capacitor need for modules requiring Propulsion Jamming skill | | 1% ~ 6% reduction in capacitor need for modules requiring Propulsion Jamming skill | ||
|- | |||
! style="background-color:#666666;color:white" | 8 | |||
! style="background-color:lime;color:black" | Electronics | |||
| Inquest 'Eros' Stasis Webifier | |||
| MR-803 ~ 807 | |||
| 3% ~ 7% increase in stasis webifier range | |||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
| Line 1,086: | Line 1,241: | ||
| Eifyr and Co. 'Alchemist' Biology | | Eifyr and Co. 'Alchemist' Biology | ||
| BY-805 ~ 810 | | BY-805 ~ 810 | ||
| | | 5% ~ 10% bonus to attribute booster duration (available in 5,10 percent increments) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
| Line 1,105: | Line 1,260: | ||
| SE-801 ~ 806 | | SE-801 ~ 806 | ||
| 1% ~ 6% reduction in capacitor need of modules requiring the Shield Emission Systems skill | | 1% ~ 6% reduction in capacitor need of modules requiring the Shield Emission Systems skill | ||
|- | |||
! style="background-color:#333333;color:white" | 9 | |||
! style="background-color:magenta;color:white" | Drones | |||
| CreoDron 'Yellowjacket' Drone Tuner D5-10T | |||
| | |||
| 5% Bonus to Drone Damage, 10% penalty to Drone Tank | |||
|- | |||
! style="background-color:#333333;color:white" | 9 | |||
! style="background-color:magenta;color:white" | Drones | |||
| CreoDron 'Bumblebee' Drone Tuner T10-5D | |||
| | |||
| 10% Bonus to Drone Tank, 5% Penalty to Drone Damage | |||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
| Line 1,134: | Line 1,301: | ||
| Zainou 'Gypsy' Target Painting | | Zainou 'Gypsy' Target Painting | ||
| TG-901 ~ 906 | | TG-901 ~ 906 | ||
| 1% ~ 6% reduction in | | 1% ~ 6% reduction in capacitor need of modules requiring the Target Painting skill | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
| Line 1,276: | Line 1,443: | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Armored | | Armored Command Mindlink | ||
| | | | ||
| 25% | | +25% bonus to Armored Command Burst effect strength and duration. | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Information | | Information Command Mindlink | ||
| | | | ||
| | | +25% bonus to Information Command Burst effect strength and duration. | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| | | Shield Command Mindlink | ||
| | | | ||
| 25% | | +25% bonus to Shield Command Burst effect strength and duration. | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Skirmish | | Skirmish Command Mindlink | ||
| | | | ||
| 25% | | +25% bonus to Skirmish Command Burst effect strength and duration. | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Caldari Navy | | Caldari Navy Command Mindlink | ||
| | | | ||
| 25% | | +25% bonus to Shield and Information Command Burst effect strength and duration. | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Federation Navy | | Federation Navy Command Mindlink | ||
| | | | ||
| 25% | | +25% bonus to Armor and Skirmish Command Burst effect strength and duration. | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Imperial Navy | | Imperial Navy Command Mindlink | ||
| | | | ||
| 25% | | +25% bonus to Armor and Information Command Burst effect strength and duration. | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Republic Fleet | | Republic Fleet Command Mindlink | ||
| | | | ||
| 25% | | +25% bonus to Shield and Skirmish Command Burst effect strength and duration. | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
| Line 1,334: | Line 1,493: | ||
| Mining Foreman Mindlink | | Mining Foreman Mindlink | ||
| | | | ||
| 25% | | +25% bonus to Mining Foreman Burst effect strength and duration. | ||
|- | |||
! style="background-color:#111111;color:white" | 10 | |||
! style="background-color:purple;color:white" | Leadership | |||
| ORE Mining Director Mindlink | |||
| | |||
| +25% bonus to Mining Foreman and Shield Command Burst effect strength and duration. Replaces Mining Foreman Mindlink and Shield Command Mindlink | |||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
| Line 1,344: | Line 1,509: | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
| Zainou 'Snapshot' | | Zainou 'Snapshot' Auto-Targeting Explosion Radius | ||
| FR-1001 ~ 1006 | | FR-1001 ~ 1006 | ||
| 1% ~ 6% bonus to explosion radius of auto-target missiles | | 1% ~ 6% bonus to explosion radius of auto-target missiles | ||
| Line 1,369: | Line 1,534: | ||
==Implant Acquisition== | ==Implant Acquisition== | ||
All hardwiring implants can be purchased at NPC stations through the LP store. This is usually the most cost-effective way but not always as the market is volatile and may offer cheaper implants off the market than the LP store. [ | All hardwiring implants can be purchased at NPC stations through the LP store. This is usually the most cost-effective way but not always as the market is volatile and may offer cheaper implants off the market than the LP store. [https://www.ellatha.com/eve/LP_Stores.asp Ellatha LP Database] hosts an LP database so implants and their LP store prices can be cross-checked with market prices. | ||
[[Category:Skills]] | [[Category:Skills]] | ||