Difference between revisions of "Air Show!"
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− | + | {{Cleanup|Could use objectives and briefing details}} | |
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− | + | {{MissionLinks}} __NOTOC__ {{NPCTableCSS}} | |
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+ | '''Air Show!''' is a five-part mission involving both courier objectives and combat against [[Rogue Drones]]. | ||
− | + | == Part 1 == | |
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− | + | {{Missiondetails | |
− | + | |Level= 1 | |
− | + | |Type= Courier | |
+ | }} | ||
− | + | == Part 2 == | |
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− | + | {{Missiondetails | |
+ | |Level= 1 | ||
+ | |Type= Encounter | ||
+ | |Objective= Fly to each of several beacons in a deadspace pocket. | ||
+ | |Extra= Must be piloting a shuttle. | ||
+ | }} | ||
+ | The pilot will be directed to a deadspace pocket with collidable objects, but no hostiles. | ||
− | + | There are 8 beacons in total. Beacons 1, 4, and 7 may require some amount of [[manual piloting]] to get to, as they are located in and around a hollow asteroid. It can also be helpful to ensure that beacons are visible in the overview. | |
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− | + | == Part 3 == | |
− | + | {{Missiondetails | |
− | + | |Level= 1 | |
+ | |Type= Encounter/Courier {{Verify|title= Either one or the other, can not be both.}} | ||
+ | |Objective= Retrieve the stranded pilot. | ||
+ | |Extra= Must be piloting a shuttle. | ||
+ | }} | ||
− | + | The pilot will be directed to a deadspace pocket with no hostiles. | |
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− | + | Warp in, move to the damaged pod, pick up the stranded pilot, and return. | |
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− | + | == Part 4 == | |
− | + | {{Missiondetails | |
+ | |Level= 1 | ||
+ | |Type= Encounter | ||
+ | |objective= | ||
+ | |Faction1= Rogue Drones | ||
+ | |DamageToDeal1= | ||
+ | |DamageToResist= {{Damagetype|EM}}(46%) / {{Damagetype||Th}}(54%) | ||
+ | }} | ||
− | = | + | No aggro on warp-in. All ships in a given group will attack will aggro when any member of that group is attacked, but each group aggros separately. Group 5 will auto-aggro on spawn. Mission is completed upon killing Group 5. |
− | + | Ships are restricted to: Frigate, Shuttle, Corvette, Assault Frigate, Destroyer, Covert Ops, Interceptor, Stealth Bomber, Expedition Frigate, Logistics Frigate | |
− | + | ||
− | Space | + | {{NPCTableHead}} |
− | + | {{NPCTableSeparator|Groups 1 - 4, 30-37km}} | |
+ | {{NPCTableRow|Frigate|3|Mammon Apis/Belphegor Apis/Infester Alvi|trigger= Destroying two groups spawns Group 5}} | ||
+ | {{NPCTableSeparator|Group 5, 4km}} | ||
+ | {{NPCTableRow|Frigate|2|Splinter Alvi}} | ||
+ | |} | ||
+ | |||
+ | == Part 5 == | ||
+ | |||
+ | {{Missiondetails | ||
+ | |Level= 1 | ||
+ | |Type= Encounter | ||
+ | |objective= | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |So what you're going to be doing is an old fashioned tower-buzz. It's rather simple. I'll give you a series of nine start and end points. Fly between these points. This will take you past the onlookers, giving them a good buzz. | ||
+ | |||
+ | If you have the skills and equipment, you can use a Micro-Warp Drive (MWD) for this. It's not required, but you'll go crazy fast. | ||
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+ | Note: You will have to add Large Collidable Objects to your Overview to see these mission specific beacons. The first one will be called Beacon 1. | ||
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+ | Sound in Space | ||
+ | Because soundless space is not cool. | ||
+ | |||
+ | You need to fly by the various beacons. | ||
+ | }} | ||
+ | |||
+ | {{Missionrelated}} | ||
+ | |||
+ | [[Category:Security missions]] | ||
+ | [[Category:Distribution Missions]] |
Latest revision as of 07:14, 28 September 2024
The reason is: Could use objectives and briefing details
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Air Show! is a five-part mission involving both courier objectives and combat against Rogue Drones.
Part 1
Level | 1 |
Type | Courier |
Part 2
Level | 1 |
Type | Encounter |
Objective | Fly to each of several beacons in a deadspace pocket. |
Extra | Must be piloting a shuttle. |
The pilot will be directed to a deadspace pocket with collidable objects, but no hostiles.
There are 8 beacons in total. Beacons 1, 4, and 7 may require some amount of manual piloting to get to, as they are located in and around a hollow asteroid. It can also be helpful to ensure that beacons are visible in the overview.
Part 3
Level | 1 |
Type | Encounter/Courier [Verify] |
Objective | Retrieve the stranded pilot. |
Extra | Must be piloting a shuttle. |
The pilot will be directed to a deadspace pocket with no hostiles.
Warp in, move to the damaged pod, pick up the stranded pilot, and return.
Part 4
Level | 1 |
Type | Encounter |
Faction | Rogue Drones |
Best damage to deal | EM Th |
Damage to resist | EM(46%) / Th(54%) |
No aggro on warp-in. All ships in a given group will attack will aggro when any member of that group is attacked, but each group aggros separately. Group 5 will auto-aggro on spawn. Mission is completed upon killing Group 5.
Ships are restricted to: Frigate, Shuttle, Corvette, Assault Frigate, Destroyer, Covert Ops, Interceptor, Stealth Bomber, Expedition Frigate, Logistics Frigate
WD | EWAR | L | ||
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Groups 1 - 4, 30-37km | ||||
3 x Frigate Mammon Apis/Belphegor Apis/Infester Alvi | ||||
Group 5, 4km | ||||
2 x Frigate Splinter Alvi |
Part 5
Level | 1 |
Type | Encounter |
Mission briefing |
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So what you're going to be doing is an old fashioned tower-buzz. It's rather simple. I'll give you a series of nine start and end points. Fly between these points. This will take you past the onlookers, giving them a good buzz.
If you have the skills and equipment, you can use a Micro-Warp Drive (MWD) for this. It's not required, but you'll go crazy fast. Note: You will have to add Large Collidable Objects to your Overview to see these mission specific beacons. The first one will be called Beacon 1. Sound in Space Because soundless space is not cool. You need to fly by the various beacons. |
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