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Undue Attention: Difference between revisions

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{{survival copy}}
{{Cleanup|Could use objectives and briefings.}}
{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}


{{Missiondetails}}
{{MissionLinks}} {{NPCTableCSS}}
name=Undue Attention, level 1


== Undue Attention - Poking Around (1 of 3) ==
== Undue Attention - Poking Around (1 of 3) ==
Faction: Gallente Federation<br>
{{Missiondetails
Mission type: Encounter<br>
|Name=
Space type: Deadspace<br>
|Level= 1
Damage dealt: Thermal/Kinetic<br>
|Type= Encounter
Extras: Dampening by Federation Hastatus<br>
|Objective= Approach and investigate any large objects you see at the location (Gallente Stargate)
Recommended damage dealing: Thermal<br>
|Faction1= Gallente Federation
Recommended ships: Kestrel<br>
|DamageToDeal1=
|DamageToResist1=
|WebPoint=
|EWAR= Sensor dampening by Federation Hastatus
|ShipSizeLimit=
|ShipSuggestion= Kestrel
|Rewards=
|StandingLoss=
|Extra=
}}


=== Single Pocket ===
{{MissionBriefing
You are told to investigate nearby structures, after approaching a structure Group 1 will spawn, and Group 2 as-well only seconds later.
|We don't stand much on formality here: This isn't a post people seek out to advance their careers. Most of us are content to not be noticed. People start making noise, the hard-asses start remembering we're here, and that means more work for everyone.


'''Blitz:''' When Group 1 spawns, mission will complete, so you don't have to kill any rats at all if you don't want to, just warp out.
But speaking of work, I've got some for you. We've been getting a few reports of strange activity in this system. Now, I bet it's just smugglers. And honestly, I'd rather not create too much of a fuss over it ― but it's making the civvies nervous, and they could raise just as much hell for us as any smuggler. So, just go out to these coordinates, poke around a bit, and come back. If anything pokes back, just run.


Killing Group 1 will trigger Spawn 1
Or don't do it. I mean, what the hell do I care, really? It may be I can find some other work for you if you'd rather not play scout…
Killing Group 2 will trigger Spawn 2


Group 1: (24km) (Auto-Aggro):<br><br>
}}
4x Federation Hoplon<br>
2x Federation Kontos<br>


Group 2: (24km) (Auto-Aggro):<br><br>
Space type: Deadspace
3x Federation Loras<br>


Spawn 1: (30km) (Auto-Aggro):<br><br>
'''Blitz:''' When group 1 spawns, mission will complete, so you don't have to kill any rats at all if you don't want to, just warp out.
5x Federation Clavis<br>
2x Federation Hastile<br>


Spawn 2: (Auto-Aggro):<br><br>
You are told to investigate nearby structures. Approaching star gate (at 10 km) group 1 spawns. Group 2 spawns only seconds later.
1x Federation Hastatus (Dampening)<br>


== Undue Attention - Helping the Helpful (2 of 3) ==
=== Single pocket ===
Faction: Gallente Federation<br>
Killing group 1 will trigger reinforcement 1<br>
Mission type: Encounter<br>
Killing group 2 will trigger reinforcement 2
Space type: Deadspace<br>
 
Damage dealt: Kinetic/Thermal<br>
{{NPCTableHead|Group 1 (24km, Auto-Aggro)}}
Recommended damage dealing: Kinetic<br>
{{NPCTableRow|Frigate|4|Federation Hoplon}}
Recommended ships: Kestrel<br>
{{NPCTableRow|Frigate|2|Federation Kontos}}
|}
 
{{NPCTableHead|Group 2 (24km, Auto-Aggro)}}
{{NPCTableRow|Cruiser|3|Federation Loras}}
|}
 
{{NPCTableHead|Reinforcement 1 (Auto-Aggro)}}
{{NPCTableRow|Frigate|5|Federation Clavis}}
{{NPCTableRow|Frigate|2|Federation Hastile}}
|}


Note: Declining this 2nd mission seems to then grant an alternative part 3 mission called A Crazy Plan (3 of 3)
{{NPCTableHead|Reinforcement 2 (Auto-Aggro)}}
{{NPCTableRow|Cruiser|1|Federation Hastatus|ewar= Damp}}
|}


The alternative has the same format and hostiles as the normal 3rd part but there is NO ship restriction on the site
== Undue Attention - Helping the Helpful (2 of 3) ==
{{Missiondetails
|Name=
|Level= 1
|Type= Encounter
|Objective= Clear any obstacles and obtain help from the Intaki.
|Faction1= Gallente Federation
|DamageToDeal1=
|DamageToResist1=
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion= Kestrel
|Rewards=
|StandingLoss=
|Extra=
}}
{{MissionBriefing
|Yeah, slow, right. It's only the Gallente. No big deal. They're just going to turn this whole place into a libertine drone-lover festival, that's all!!


=== Warp-In ===
Okay, think, think.


Single Group: (20km) (Auto-Aggro):<br><br>
Alright, we know they're building a jump gate in this system, right? And we can't take on both the guards at that gate and the forces they presumably have building up elsewhere in this system. I'll call in the Navy ― they should be here in a matter of hours, I hope ― but we need to occupy these free-loving jerks in the meantime. We need some sort of a distraction....
2x Federation Hastile<br>
6x Federation Clavis<br>


=== Single Pocket ===
Okay, here's what I need you to do. I have a few friends in the Intaki Syndicate who owe me for looking the other way during a few local business deals. I need you to hop over to their base and get their support. Do whatever you can. But be sure you're armed. You can never tell what's going on with the Syndicate.
Killing Group 1 triggers Spawn 1
}}
Killing Spawn 1 will complete the mission


Single Group: (Auto-Aggro):<br><br>
1x Federation Loras<br>
2x Federation Hoplon<br>
3x Federation Hastile<br>
3x Federation Clavis<br>
1x Federation Kontos<br>


Spawn 1: (Auto-Aggro):<br><br>
Space type: Deadspace
1x Federation Hastatus<br>


Doing mission on Cormorant, a Hastarius spawned instead of Hastatus, and once it was dead - another cruiser, Misthios
Note: Declining this 2<sup>nd</sup> mission seems to then grant an alternative part 3 mission called A Crazy Plan (3 of 3).


== Undue Attention - Closing the Gatel (3 of 3) ==
The alternative has the same format and hostiles as the normal 3<sup>rd</sup> part but there is NO ship restriction on the site.
Faction: Gallente Federation<br>
Mission type: Encounter<br>
Space type: Deadspace<br>
Damage dealt: Kinetic/Thermal<br>
Recommended damage dealing: Kinetic<br>
Recommended ships: Kestrel<br>


=== Warp-In ===
=== Warp-In ===
Killing the 5 frigates will trigger Spawn 1
{{NPCTableHead|}}
{{NPCTableRow|Frigate|6|Federation Clavis}}
{{NPCTableRow|Frigate|2|Federation Hastile}}
|}


Single Group: (17km) (Auto-Aggro):<br><br>
=== Single pocket ===
1x Gallente Point Defence Battery<br>
Killing initial group triggers reinforcement.<br>
2x Federation Kontos<br>
Killing reinforcement will complete the mission.
3x Federation Hoplon<br>


Spawn 1: (Auto-Aggro)<br>
{{NPCTableHead|Initial Group (Auto-Aggro)}}
1x Federation Praktor Harpago<br>
{{NPCTableRow|Frigate|3|Federation Clavis}}
{{NPCTableRow|Frigate|3|Federation Hastile}}
{{NPCTableRow|Frigate|2|Federation Hoplon}}
{{NPCTableRow|Frigate|1|Federation Kontos}}
{{NPCTableRow|Frigate|1|Federation Loras}}
|}


=== Pocket 1 ===
{{NPCTableHead|Reinforcement (Auto-Aggro)}}
Killing Federation praktor Belos triggers Spawn 1
{{NPCTableRow|Cruiser|1|Federation Hastatus}}
|}
Doing mission on Cormorant, a Hastarius spawned instead of Hastatus, and once it was dead - another cruiser, Misthios.


Group 1: (10-20km) (Auto-Aggro):<br><br>
== Undue Attention - Closing the Gate (3 of 3) ==
1x Gallente Point Defence Battery<br>
{{Missiondetails
1x Federation Praktor Belos<br>
|Name=
|Level= 1
|Type= Encounter
|Objective=
|Faction1= Gallente Federation
|DamageToDeal1=
|DamageToResist1=
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion= Kestrel
|Rewards=
|StandingLoss=
|Extra=
}}
Space type: Deadspace


Spawn 1: (15km) (Auto-Aggro):<br><br>
=== Warp-in ===
6x Federation Clavis<br>
Killing the 5 frigates will trigger reinforcement.
2x Federation Hastile<br>
{{NPCTableHead|Single Group (17km, Auto-Aggro)}}
{{NPCTableRow|Frigate|3|Federation Hoplon}}
{{NPCTableRow|Frigate|2|Federation Kontos}}
{{NPCTableRow|Sentry|1|Gallent Point Defence Battery}}
|}


=== Pocket 2 ===
{{NPCTableHead|Reinforcement}}
Objective is to destroy the Gallente Stargate. Attacking the gate triggers additional spawns, especially when getting into armor and then structure. Spawns seems to be random, including lots of frigates and a few destroyers or cruisers. Sample spawn is provided below.
{{NPCTableRow|Frigate|1|Federation Praktor Harpago}}
|}


Group 1: (40km) (Auto-Aggro):<br><br>
=== Pocket 1 ===
4x Federation Kontos<br>
Killing Federation Praktor Belos triggers reinforcement.
{{NPCTableHead|Initial Group (10-20km, Auto-Aggro)}}
{{NPCTableRow|Frigate|1|Federation Praktor Belos}}
{{NPCTableRow|Sentry|1|Gallent Point Defence Battery}}
|}


Group 2: (45km) (Auto-Aggro):<br><br>
{{NPCTableHead|Reinforcement (Auto-Aggro)}}
4x Federation Clavis<br>
{{NPCTableRow|Frigate|6|Federation Clavis}}
2x Federation Hastile<br>
{{NPCTableRow|Frigate|2|Federation Hastile}}
|}


Group 3: (45km) (Auto-Aggro):<br><br>
=== Pocket 2 ===
4x Federation Clavis<br>
Objective is to destroy the Gallente Stargate. Attacking the gate triggers additional spawns, especially when getting into armor and then structure. Spawns seems to be random, including lots of frigates and a few destroyers or cruisers. Sample spawn is provided below.
2x Federation Hastile<br>
{{NPCTableHead|Initial Forces}}
{{NPCTableSeparator|Group 1 (40km, Auto-Aggro)}}
{{NPCTableRow|Frigate|4|Federation Kontos}}
{{NPCTableSeparator|Group 2 (45km, Auto-Aggro)}}
{{NPCTableRow|Frigate|4|Federation Clavis}}
{{NPCTableRow|Frigate|2|Federation Hastile}}
{{NPCTableSeparator|Group 3 (45km, Auto-Aggro)}}
{{NPCTableRow|Frigate|4|Federation Clavis}}
{{NPCTableRow|Frigate|2|Federation Hastile}}
|}


Spawn 1: (Auto-Aggro):<br><br>
{{NPCTableHead|Reinforcement 1 (Auto-Aggro)}}
4x Federation Hastile<br>
{{NPCTableRow|Frigate|1|Federation Clavis}}
1x Federation Clavis<br>
{{NPCTableRow|Frigate|4|Federation Hastile}}
|}


Spawn 2: (Auto-Aggro):<br><br>
{{NPCTableHead|Reinforcement 2 (Auto-Aggro)}}
1x Federation Hastarius<br>
{{NPCTableRow|Cruiser|1|Federation Hastarius}}
|}


Spawn 3: (Auto-Aggro):<br><br>
{{NPCTableHead|Reinforcement 3 (Auto-Aggro)}}
1x Federation Hastarius<br>
{{NPCTableRow|Cruiser|1|Federation Hastarius}}
|}


Spawn 4: (Auto-Aggro):<br><br>
{{NPCTableHead|Reinforcement 4 (Auto-Aggro)}}
4x Federation Clavis<br>
{{NPCTableRow|Frigate|4|Federation Clavis}}
|}


Spawn 5: (Auto-Aggro):<br><br>
{{NPCTableHead|Reinforcement 5 (Auto-Aggro)}}
3x Federation Clavis<br>
{{NPCTableRow|Frigate|3|Federation Clavis}}
1x Federation Hastile<br>
{{NPCTableRow|Frigate|1|Federation Hastile}}
1x Federation Loras<br>
{{NPCTableRow|Frigate|1|Federation Loras}}
|}


{{Missionrelated}}
{{Missionrelated}}


[[Category:Mission reports]]
[[Category:Security missions]]
[[Category:Security missions]]