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{{NPCTableCSS}} {{MissionLinks}} | |||
{{Missiondetails | {{Missiondetails | ||
|Level=1 | |Level= 1 | ||
|Type= | |Storyline= yes | ||
|Objective= | |Type= Encounter | ||
|Faction1=Equilibrium of Mankind | |Objective= Rescue VIPs and return them to agent. 10 x VIPs (30{{m3}}) | ||
|Faction2=Mercenaries | |Faction1= Equilibrium of Mankind | ||
|WebPoint= | |Faction2= Mercenaries | ||
|EWAR= | |DamageToDeal= | ||
|ShipSizeLimit= | |DamageToResist= | ||
|ShipSuggestion= | |WebPoint= | ||
|Rewards= | |EWAR= | ||
|Extra=The | |ShipSizeLimit= | ||
|ShipSuggestion= | |||
|Rewards= 1x random "Limited <attribute>" implant (+1) | |||
|Extra= The EoM Imps in the first pocket will release smartbombs upon taking any form of damage. | |||
}} | |||
{{MissionBriefing | |||
|Alright, here's a job you might be ready to tackle. A few unfortunate members of our corporation were kidnapped yesterday while on duty near the edge of this very system. I have reliable information that their kidnappers are nearby. I'll upload the coordinates into your NeoCom: You should use them to find a series of gateways which should lead you to these enemies of the state. | |||
Sound like something you'd be interested in? If you succeed I will reward you handsomely. | |||
}} | |||
=== Warp-in === | |||
{{MessageBox|Pop-up: Incoming Transmission | |||
|Fool, you’re to late. We got what we came for. | |||
|collapsed= yes}} | |||
{{NPCTableHead|On grid}} | |||
{{NPCTableRow|Frigate|3|EoM Imp}} | |||
|} | |||
=== 1st Pocket === | |||
EoM Imp's in this pocket releases smartbombs on taking damage or being webbed.<br> | |||
Destruction of the last ship in each wave triggers the next wave. | |||
{{NPCTableHead|On grid}} | |||
{{NPCTableRow|Frigate|3|EoM Fiend}} | |||
|} | |||
{{MessageBox|In local on each reinforcement wave: | |||
|{{Co|#a3fc80|One of the enemy ships has called in reinforcements.}} | |||
|collapsed= yes | |||
}} | }} | ||
{{NPCTableHead|Reinforcement 1}} | |||
{{NPCTableRow|Frigate|2|EoM Fiend}} | |||
|} | |||
{{NPCTableHead|Reinforcement 2}} | |||
{{NPCTableRow|Frigate|4|EoM Imp}} | |||
|} | |||
{{MessageBox|In local on each smartbomb: | |||
|{{Co|#a3fc80|One of the Imp ships has activated a smartbomb, affecting all ships in the vicinity!}} | |||
|collapsed= yes | |||
}} | |||
{{NPCTableHead|Reinforcement 3}} | |||
{{NPCTableRow|Frigate|3|EoM Imp/Fiend}} | |||
|} | |||
=== 2nd Pocket === | |||
{{NPCTableHead|On grid}} | |||
{{NPCTableRow|Frigate|3|EoM Imp/Fiend|trigger= Fiend triggers reinforcement 1}} | |||
|} | |||
{{NPCTableHead|Reinforcement 1}} | |||
{{NPCTableRow|Frigate|3|EoM Fiend|trigger= Last ship destroyed triggers Reinforcement 2}} | |||
|} | |||
{{NPCTableHead|Reinforcement 2}} | |||
{{NPCTableRow|Frigate|1|EoM Incubus}} | |||
|} | |||
=== 3rd Pocket === | |||
{{NPCTableHead|On grid}} | |||
{{NPCTableSeparator|Group A 18km}} | |||
{{NPCTableRow|Frigate|2|Mercenary Rookie|trigger= Last ship destroyed triggers Reinforcement A1}} | |||
{{NPCTableSeparator|Group B 22km}} | |||
{{NPCTableRow|Frigate|5|Mercenary Rookie|}} | |||
|} | |||
{{MessageBox|Popup: '''Merc Fighter''' | |||
|Sorry, but we can’t allow you to get any farther. Nothing personal… | |||
|collapsed= yes}} | |||
{{NPCTableHead|Reinforcement A1}} | |||
{{NPCTableRow|Frigate|3|Mercenary Fighter|trigger= Last Fighter destroyed triggers Reinforcement A2}} | |||
|} | |||
{{NPCTableHead|Reinforcement A2}} | |||
{{NPCTableRow|Frigate|1|Mercenary Elite Fighter}} | |||
|} | |||
''' | === 4th Pocket === | ||
{{MessageBox|Popup: '''EoM Succubus''' | |||
|You managed to get past my guards along with my brethren. Intriguing. Perhaps we kidnapped the wrong specimens… | |||
|collapsed= yes}} | |||
{{NPCTableHead|On grid}} | |||
{{NPCTableRow|Frigate|1|EoM Succubus}} | |||
{{NPCTableSeparator|On destruction drops}} | |||
{{NPCTableRow|Container||Container|cargo= 10 units of VIPs}} | |||
|} | |||
{{Missionrelated}} | |||
[[Category:Storyline missions]] | |||
[[Category: | |||