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{{MissionLinks}} | |||
{{MissionLinks}} | |||
{{NPCTableCSS}} | {{NPCTableCSS}} | ||
{{Missiondetails | {{Missiondetails | ||
|Level= 3 | |Level= 3 | ||
|Storyline= yes | |||
|Type= Encounter | |Type= Encounter | ||
|Objective= Kill the Amarr Slaver and retrieve the captives ( | |Objective= Kill the Amarr Slaver and retrieve the captives (1,093{{m3}}) | ||
|Faction1= Amarr Empire | |Faction1= Amarr Empire | ||
|Faction2= Caldari State | |Faction2= Caldari State | ||
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|EWAR= Tracking disruption (Imperial Forian/Agatho), Target jamming (State Fudai) | |EWAR= Tracking disruption (Imperial Forian/Agatho), Target jamming (State Fudai) | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= Battlecruiser, | |ShipSuggestion= Battlecruiser, Hauler (to pick up the captives) | ||
}} | }} | ||
The mission contains 2 pockets. | The mission contains 2 pockets. The first pocket must be cleared of NPCs before the acceleration gate can be taken. The NPCs are around 20 km away. | ||
Both pockets contain a few battleships; they have poor tracking and can be speed-tanked in a cruiser. | Both pockets contain a few battleships; they have poor tracking and can be speed-tanked in a cruiser. | ||
=== Warp-in === | === Warp-in === | ||
Initially, the Amarr Slaver is present in the pocket next to the acceleration gate. | Initially, the Amarr Slaver is present in the pocket next to the acceleration gate. He will taunt you in local, then warp off quickly. | ||
No standings loss from killing the Amarr ships. | No standings loss from killing the Amarr ships. Gate is locked until they are destroyed. | ||
{{NPCTableHead|Initial forces, 10-20km (auto aggro)}} | {{NPCTableHead|Initial forces, 10-20km (auto aggro)}} | ||
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=== Pocket === | === Pocket === | ||
There are two industrials present on entry, an '''Amarr Slaver''' (your mission objective) and a '''State Transport'''. The Caldari industrial does not need to be killed to complete the mission. | There are two industrials present on entry, an '''Amarr Slaver''' (your mission objective) and a '''State Transport'''. The Caldari industrial does not need to be killed to complete the mission. | ||
No standings loss from killing Caldari combat ships. There is a -0.002 standings loss from killing the Amarr battleship, but this is negligible compared to the Derived Modification. | |||
{{NPCTableHead}} | {{NPCTableHead}} | ||
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=== Notes === | === Notes === | ||
*Possible Blitz: | * Possible Blitz: | ||
**Kill the first pocket with a standard combat ship and then destroy the slaver in the second pocket. | ** Kill the first pocket with a standard combat ship and then destroy the slaver in the second pocket. | ||
**Change ships to a T1 | ** Change ships to a T1 hauler. The fitting should include a tractor beam, medium prop mod, and passive/buffer shield tank of large shield extenders and hardeners. | ||
**Return to the second pocket, tractoring the mission objective can while aligning out, loot it and warp out. | ** Return to the second pocket, tractoring the mission objective can while aligning out, loot it and warp out. | ||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category: | [[Category:Security missions]] | ||