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{{NPCTableCSS}}{{MissionLinks}} | {{NPCTableCSS}}{{MissionLinks}} | ||
'''Kidnappers Strike''' is a 10-part storyline mission chain that has three variants. Parts 1 to 4 are almost identical across the variants, with only minor differences in the named enemies. The rewards for the entire mission chain include several million ISK, a few attribute/hardwiring implants, and a sizeable faction standing (around 5.5% or 0.55 in-game representation plus {{sk|Social}} skill bonus) for a level-3 mission, making this a potentially lengthy but worthwhile endeavor. Note that the courier missions could send you to a station in a low-sec system. | '''Kidnappers Strike''' is a 10-part [[storyline mission|storyline]] [[mission chain]] that has three variants. Parts 1 to 4 are almost identical across the variants, with only minor differences in the named enemies. The rewards for the entire mission chain include several million ISK, a few attribute/hardwiring implants (worth about 160m), and a sizeable faction standing (around 5.5% or 0.55 in-game representation plus {{sk|Social}} skill bonus) for a level-3 mission, making this a potentially lengthy but worthwhile endeavor. Note that the courier missions could send you to a station in a low-sec system. | ||
{{TOC|limit= 2}} | |||
== Part 1 - Ambush In The Dark == | |||
{{Missiondetails | {{Missiondetails | ||
|Level= 3 | |Level= 3 | ||
|Storyline= yes | |||
|Type= Encounter | |Type= Encounter | ||
|Objective= Retrieve 10 x Prisoners (75 | |Objective= Retrieve 10 x Prisoners (75{{m3}}) | ||
|Faction1= Angel Cartel | |Faction1= Angel Cartel | ||
|Faction2= Mercenaries | |Faction2= Mercenaries | ||
| | |DamageToDeal1= | ||
| | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
| Line 18: | Line 19: | ||
|ShipSuggestion= | |ShipSuggestion= | ||
}} | }} | ||
{{MissionBriefing | {{MissionBriefing | ||
|I just received news of a grave incident that occurred in <System> a few hours ago. A convoy carrying our esteemed CEO was ambushed by an unusually large and organized pirate strike force. But fortune shone on us tonight, for due to the extraordinary bravery of our CEO's valiant escort team, he managed to escape unharmed, although slightly traumatised as you might expect. We lost many good men in this unfortunate incident, including the commander of our escort team ... may he rest in peace. | |I just received news of a grave incident that occurred in <System> a few hours ago. A convoy carrying our esteemed CEO was ambushed by an unusually large and organized pirate strike force. But fortune shone on us tonight, for due to the extraordinary bravery of our CEO's valiant escort team, he managed to escape unharmed, although slightly traumatised as you might expect. We lost many good men in this unfortunate incident, including the commander of our escort team ... may he rest in peace. | ||
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}} | }} | ||
===Single Pocket=== | === Single Pocket === | ||
Rogue Pirates and sentries feature a relatively balanced resistance profile with thermal as the overall most effective damage type to deal against both armor and shield, while Rogue Pirate Raider is weakest to explosive damage. Rogue Pirates deal primarily EM damage, with sentries and Rogue Pirate Raider dealing primarily a mixture of explosive and kinetic damage. | |||
Rogue Pirates and sentries feature a relatively balanced resistance profile with thermal as the overall most effective damage type to deal against both armor and shield, while Rogue Pirate Raider is weakest to explosive damage. Rogue Pirates deal primarily EM damage, with sentries and Rogue Pirate Raider dealing primarily a mixture of explosive and kinetic damage | |||
{{NPCTableHead|Group 1 - 10km}} | {{NPCTableHead|Group 1 - 10km}} | ||
{{NPCTableRow|Cruiser|2|Rogue Pirate}} | |||
{{NPCTableRow|Sentry|1-2|Angel Tower Sentry II}} | {{NPCTableRow|Sentry|1-2|Angel Tower Sentry II}} | ||
|} | |} | ||
{{NPCTableHead|Group 2 - 60km}} | {{NPCTableHead|Group 2 - 60km}} | ||
{{NPCTableRow|Cruiser|4|Rogue Pirate}} | {{NPCTableRow|Cruiser|4|Rogue Pirate}} | ||
{{NPCTableRow|Cruiser|1|Rogue Pirate Raider}} | {{NPCTableRow|Cruiser|1|Rogue Pirate Raider|cargo=Prisoners}} | ||
|} | |} | ||
==Part 2 - The Interrogation== | == Part 2 - The Interrogation == | ||
{{ | {{Missiondetails | ||
|Level= 3 | |Level= 3 | ||
|Storyline= yes | |||
|Type= Courier | |Type= Courier | ||
|Objective= Transport 1 x Prisoners (7. | |Objective= Transport 1 x Prisoners (7.5{{m3}}) | ||
|Faction1= | |Faction1= | ||
| | |DamageToDeal1= | ||
| | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
| Line 53: | Line 51: | ||
|Extra= Possible low-sec destination | |Extra= Possible low-sec destination | ||
}} | }} | ||
{{MissionBriefing | {{MissionBriefing | ||
|After checking our logs, we noticed that only some of the prisoners you brought back were part of the crew that was captured after the pirate raid on our convoy. The rest apparently are former members of one of the pirate ships you destroyed, who managed to escape from the blast that destroyed their vessel. I need them transferred to some colleagues of mine at another station for further interrogation; hopefully the specialists there will be able to extract the information we need to track down who was behind the ambush on our CEO. | |After checking our logs, we noticed that only some of the prisoners you brought back were part of the crew that was captured after the pirate raid on our convoy. The rest apparently are former members of one of the pirate ships you destroyed, who managed to escape from the blast that destroyed their vessel. I need them transferred to some colleagues of mine at another station for further interrogation; hopefully the specialists there will be able to extract the information we need to track down who was behind the ambush on our CEO. | ||
}} | }} | ||
==Part 3 - The Kidnapping== | == Part 3 - The Kidnapping == | ||
{{ | {{Missiondetails | ||
|Level= 3 | |Level= 3 | ||
|Storyline= yes | |||
|Type= Encounter | |Type= Encounter | ||
|Objective= Retrieve 1 x Prisoners (7.5m³) | |Objective= Retrieve 1 x Prisoners (7.5m³) | ||
|Faction1= Mercenaries | |Faction1= Mercenaries | ||
| | |DamageToDeal1= {{Damagetype|kin|th|em}} | ||
| | |DamageToResist1= {{Damagetype|omni}} | ||
|WebPoint= Web/Point (Mercenary Wingman) | |WebPoint= Web/Point (Mercenary Wingman) | ||
|EWAR= | |EWAR= | ||
| Line 101: | Line 97: | ||
}} | }} | ||
===Pocket 1=== | === Pocket 1 === | ||
{{MessageBox|Mission Info|This asteroid field has just recently been settled, by a group of pirate freelancers. A hastily erected mobile habitat floats idly in the midst of the giant rocks, while three groups of mercenary ships lazily orbit various asteroids in defensive positions. One of the ships clearly has the markings of your target, Drazin Jaruk, who seems to be the leader of this bunch. You also notice another acceleration gate nearby, which you guess, judging from it's fairly clean exterior, has been only recently installed. Where it leads to is anyone's guess.|collapsed=yes}} | {{MessageBox|Mission Info | ||
|This asteroid field has just recently been settled, by a group of pirate freelancers. A hastily erected mobile habitat floats idly in the midst of the giant rocks, while three groups of mercenary ships lazily orbit various asteroids in defensive positions. One of the ships clearly has the markings of your target, Drazin Jaruk, who seems to be the leader of this bunch. You also notice another acceleration gate nearby, which you guess, judging from it's fairly clean exterior, has been only recently installed. Where it leads to is anyone's guess. | |||
|collapsed=yes}} | |||
Enemies in the first pocket feature mixed damage and resistance profiles. Mercenary Fighters, Mercenary Lieutenants, and Mercenary Corporals deal kinetic and thermal damage and also are weakest to these damage types. Mercenary Elite Fighters and Mercenary Commanders deal EM damage in addition to these and are weakest to EM damage. Drazin Jaruk and Mercenary Wingmen deal primarily explosive and EM damage, and they are more receptive to thermal damage. | Enemies in the first pocket feature mixed damage and resistance profiles. Mercenary Fighters, Mercenary Lieutenants, and Mercenary Corporals deal kinetic and thermal damage and also are weakest to these damage types. Mercenary Elite Fighters and Mercenary Commanders deal EM damage in addition to these and are weakest to EM damage. Drazin Jaruk and Mercenary Wingmen deal primarily explosive and EM damage, and they are more receptive to thermal damage. | ||
| Line 116: | Line 114: | ||
{{NPCTableRow|Frigate|2|Mercenary Wingman|ewar=Web}} | {{NPCTableRow|Frigate|2|Mercenary Wingman|ewar=Web}} | ||
{{NPCTableRow|Cruiser|2|Mercenary Lieutenant}} | {{NPCTableRow|Cruiser|2|Mercenary Lieutenant}} | ||
{{NPCTableRow|Cruiser|1|Drazin Jaruk|ewar=Web}} | {{NPCTableRow|Cruiser|1|Drazin Jaruk|ewar= Web}} | ||
{{NPCTableRow|Structure|1|Habitat|cargo=Drazin Keycard}} | {{NPCTableRow|Structure|1|Habitat|cargo= Drazin's Keycard x3}} | ||
|} | |} | ||
{{MessageBox|Incoming Transmission|I take it that imbecile Drazin led you to us. Too bad you won't be leaving this area with your ship intact.|collapsed=yes}} | === Pocket 2 === | ||
Requires Drazin Keycard ('''consumed on use''') from Habitat structure in Pocket 1. | {{MessageBox|Incoming Transmission | ||
There are several versions of this group, depending on the named Cruiser. The Zerak Cheryn version is at 10-20k on warp in and his Gallente cruiser can be extremely harsh at close range and would be best taken out first if you can tank the two webbing frigates. The Kuran 'Scarface' Lonan version (Caldari based) is at 40-50k on warp in | |I take it that imbecile Drazin led you to us. Too bad you won't be leaving this area with your ship intact. | ||
|collapsed=yes}} | |||
Requires Drazin's Keycard ('''consumed on use''', 3 available) from Habitat structure in Pocket 1. All enemies in Pocket 1 must be destroyed as well. | |||
There are several versions of this group, depending on the named Cruiser. The Zerak Cheryn version is at 10-20k on warp in and his Gallente cruiser can be extremely harsh at close range and would be best taken out first if you can tank the two webbing frigates. The Kuran 'Scarface' Lonan version (Caldari based) is at 40-50k on warp in and is easy to tank. Please confirm Drazin Jaruk spawn?{{Verify}} | |||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Frigate|2|Mercenary Wingman|ewar=Web}} | {{NPCTableRow|Frigate|2|Mercenary Wingman|ewar= Web}} | ||
{{NPCTableRow|Cruiser|1|Mercenary Lieutenant}} | {{NPCTableRow|Cruiser|1|Mercenary Lieutenant}} | ||
|} | |} | ||
In addition, '''one of the following''' will be present:<br> | In addition, '''one of the following''' will be present:<br> | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Cruiser|1|Drazin Jaruk/Korrani Salemo|ewar=Web|cargo=Korrani's DNA}} | {{NPCTableRow|Cruiser|1|Drazin Jaruk/Korrani Salemo|ewar= Web|cargo= Korrani's DNA}} | ||
{{NPCTableRow|Cruiser|1|Kuran 'Scarface' Lonan/Lynk|ewar=Web}} | {{NPCTableRow|Cruiser|1|Kuran 'Scarface' Lonan/Lynk|ewar =Web}} | ||
{{NPCTableRow|Cruiser|1|Zerak Cheryn|note=EWAR invulnerable|ewar=Web}} | {{NPCTableRow|Cruiser|1|Zerak Cheryn|note= EWAR invulnerable|ewar= Web}} | ||
|} | |} | ||
Storage facility drops 50 metal scraps and trade goods. | Storage facility drops 50 metal scraps and trade goods. | ||
==Part 4 - Possible Leads== | |||
{{ | == Part 4 - Possible Leads == | ||
{{Missiondetails | |||
|Level= 3 | |Level= 3 | ||
|Storyline= yes | |||
|Type= Courier | |Type= Courier | ||
|Objective= Transport 1 x Encoded Data Chip (0.1m³) | |Objective= Transport 1 x Encoded Data Chip (0.1m³) | ||
|Faction1= | |Faction1= | ||
| | |DamageToDeal1= | ||
| | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
| Line 153: | Line 154: | ||
|ShipSuggestion= Shuttle or fast frigate | |ShipSuggestion= Shuttle or fast frigate | ||
|Extra= Possible low-sec destination | |Extra= Possible low-sec destination | ||
}} | |||
{{MissionBriefing | |||
|While we wait for the interrogation of the prisoner you captured, I'd like you to transport a data chip we retrieved from his belongings to <Station>. We need it deciphered, and I happen to know the perfect man for the job, who lives at that station. We aren't sure if there is any incriminating evidence in the data, but we'd like to make sure nonetheless. By the time you get back, I expect our interrogators will have found some more leads. | |||
}} | }} | ||
== Part 5 to 10 == | |||
Three variants exist for Parts 5 through 10: | |||
* [[Kidnappers Strike Part 5-10 (Blood Raiders)|Blood Raiders]] (Darkonnen) | |||
* [[Kidnappers Strike Part 5-10 (Guristas Pirates)|Guristas Pirates]] (Komni) | |||
* [[Kidnappers Strike Part 5-10 (Sansha's Nation)|Sansha's Nation]] (Maru) | |||
{{Missionrelated}} | |||
[[Category:Storyline missions]] | |||
[[Category: | |||