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Distress Beacon: Difference between revisions

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{{incursions_sites}}
{{incursions sites}}
= Objectives =
== Objectives ==
===== Force required =====
=== Force required ===
{{incursion sites}}
{{incursion sites}}
===== Military information =====
=== Military information ===
{|
{|
| valign="middle" | [[image:incursions_sansha_transmission.png]]
| [[File:incursions_sansha_transmission.png]]
| valign="middle" | Your primary objective is to assist a civilian Orca-class vessel currently being pinned down by Sansha forces. The Orca will be able to escape as soon as you can secure the area.<br>''This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.''
|Your primary objective is to assist a civilian Orca-class vessel currently being pinned down by Sansha forces. The Orca will be able to escape as soon as you can secure the area.<br>''This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.''
|}
|}
===== Background information =====
 
=== Background information ===
Conventional Sansha attacks upon shipping and trade vessels have been drastically reduced in effectiveness over the last decades, thanks to heightened vigilance and a general increase in fleet preparedness. These factors alone make the new Sansha attacks relatively minor in scale. Although Sansha forces are selecting targets with a newfound sense of opportunism not traditionally demonstrated, they are nonetheless much the same attack patterns experienced in previous years. Adapting to the challenges of smarter target selection and improved military technologies remains the primary concern.
Conventional Sansha attacks upon shipping and trade vessels have been drastically reduced in effectiveness over the last decades, thanks to heightened vigilance and a general increase in fleet preparedness. These factors alone make the new Sansha attacks relatively minor in scale. Although Sansha forces are selecting targets with a newfound sense of opportunism not traditionally demonstrated, they are nonetheless much the same attack patterns experienced in previous years. Adapting to the challenges of smarter target selection and improved military technologies remains the primary concern.


''Synopsis from ISHAEKA-0089. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.''
''Synopsis from ISHAEKA-0089. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.''
= Enemies =
 
== Enemies ==
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
{{incursion rats|Start}}
{{incursion rats|Start}}
{{incursion rats|Arnon Epithalamus}}
{{incursion rats|Antem Neo}}
{{incursion rats|Eystur Rhomben}}
{{incursion rats|Jel Rhomben}}
{{incursion rats|Jel Rhomben}}
{{incursion rats|Lirsautton Parichaya}}
{{incursion rats|Mara Paleo}}
{{incursion rats|Niarja Myelen}}
{{incursion rats|Orkashu Myelen}}
{{incursion rats|Orkashu Myelen}}
{{incursion rats|Romi Thalamus}}
{{incursion rats|Uitra Telen}}
{{incursion rats|Vylade Dien}}
{{incursion rats|Youl Meten}}
{{incursion rats|Youl Meten}}
{{incursion rats|End}}
{{incursion rats|End}}
== Priorities ==
 
=== Priorities ===
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.
{| class="wikitable" style="font-size:90%;"
{| class="wikitable"
|-
|- style="background-color: var(--background-color-warning-subtle);"
! style="background:#222222;" colspan="2" | #
! colspan="2" rowspan="2" | #
! style="background:#222222;" | Ship
! colspan="2" | Targets for the entire fleet
! style="background:#222222;" | Reason
! style="text-align: center;" rowspan="2" | Reason
|-
|- style="background-color: var(--background-color-warning-subtle); white-space: nowrap;"
! Regular targets<small> <ref>These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.</ref></small>
! Small targets<small <ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small>
|- style="vertical-align: top;"
| 1
| 1
| style="background:Red;" width="1" |
| style="width: 1em; background-color: Red;" |
| '''Orkashu Myelen''' {{icon|ecm|20|Jamming}}{{icon|neut|20|Energy neutralizing}}
| style="text-align: center; padding: 5px;" colspan="2" | '''Niarja Myelen'''&nbsp;[[File:Icon_target_max.png|24px|link=|Jamming]][[File:icon_energy_neutralizer_i.png|24px|link=|Energy neutralizing]]<br>'''Orkashu Myelen'''&nbsp;[[File:Icon_target_max.png|24px|link=|Jamming]][[File:icon_energy_neutralizer_i.png|24px|link=|Energy neutralizing]]<br>'''Lirsautton Parichaya'''<br>'''Arnon Epithalamus'''&nbsp;[[File:Icon_target_max.png|24px|link=|Jamming]]
| Because it jams and neuts and is rarely the trigger.
| style="padding:5px;" | The '''Niarja Myelens''' and '''Orkashu Myelens''' because they jam and neut.
|-
 
The '''Lirsautton Parichayas''' before the '''Arnon Epithalamus'''' if there are many, because of their damage and since they are easy to kill. Other way around if there are fewer '''Lirsauttons'''.
|- style="vertical-align:top;"
| 2
| 2
| style="background:OrangeRed;" width="1" |
| style="background-color: OrangeRed;" |
| '''Jel Rhomben'''
| style="padding: 5px;" | '''Mara Paleo''' [[File:icon_shield_transporter_i.png|24px|link=|Remote shield booster]]<br>'''Vylade Dien''' [[File:Warfare-links.png|24px|link=|Siege Warfare links]]
| Because it does the most damage out of the small ships and easy to hit.
| style="padding: 5px;" |
|-
| style="padding: 5px;" | The '''Mara''' because it has remote shield boosting capabilities.
 
The '''Vylade''' because it increases the resists for all the other ships.
|- style="vertical-align:top;"
| 3
| 3
| style="background:Green;" width="1" |
| style="background-color :Green;" |
| '''Youl Meten''' {{icon|web|20|Webbing}}
| style="padding: 5px;" | '''Romi Thalamus'''<br>'''Antem Neo'''<br>'''Uitra Telen'''
| The webbing isn't a serious threat and it is usually the trigger for the next wave.
| style="padding:5 px;" | '''Eystur Rhomben'''<br>'''Jel Rhomben'''<br>'''Youl Meten''' [[File:icon_stasis_webifier_i.png|24px|link=|Webbing]]
| style="padding:5px;" | '''Romis''' first as they post the biggest threat, then '''Antem Neos''' before '''Uitras''' because they do slightly more damage and easier to kill.
 
'''Eysturs''' and '''Jels''' before '''Youls''' despite the web as they are a little bit stronger.
|}
|}
== Triggers ==
<small><references/></small>
The '''Youl Meten''' is usually the trigger when it spawns, otherwise one of the '''Jel Rhombens''', so it's advisable to kill the '''Orkashu Myelens''' and '''Jel Rhombens''' first to avoid being overrun. All ships will need to be destroyed in order to complete the site, so intentionally forcing the next wave before you finish your current wave isn't advantageous.
 
== Special requirements ==
=== Triggers ===
Initial research didn't show any triggers. The last enemy killed in each wave triggers the next, so there is no risk of accidentally triggering the next wave before you finish your current one.
 
=== Special requirements ===
There are no special requirements for this site.
There are no special requirements for this site.


= Hints & tips =
== Hints & tips ==
* There are three waves in this site, most spawning around the '''Civilian Orca''', 10 - 15 km away from the warp-in.
* There are no ships capable of '''warp disrupting''' or '''warp scrambling''' you in this site, which means you can warp out at any time.
* There are no ships capable of '''warp disrupting''' or '''warp scrambling''' you in this site, which means you can warp out at any time.
* The Sansha in scout sites all use turrets, so strictly{{icon|em damage|16|Electromagnetic}}electromagnetic and{{icon|th damage|16|Thermal}}thermal damage.
* None of the Sansha will actually engage the '''Civilian Orca''', so there is no need to protect it, just drive the Sansha off. You can even destroy the Orca, complete the site and still get your reward.
* Orbiting the beacon or the '''Civilian Orca''' at 7 km (or whichever range your agility allows you to turn at high speed) is an easy way to speed tank and make yourself harder to hit.
* There are regular asteroids present in this site. While the amount appears to be random (9 - 63 k units of ore, average about 30 - 35 k units), there will always be the following asteroids: 8 x {{co|slateblue|Concentrated Veldspar}}, 8 x {{co|tomato|Massive Scordite}}, 8 x {{co|tomato|Scordite}} and 8 x {{co|slateblue|Veldspar}}.
* The new spawns will not automatically engage you if you maintain a range of at least 20 km. Once you attack them they will engage you no matter what range.
 
* None of the Sansha will actually engage the '''Civilian Orca''', so there is no need to protect it, just drive the Sansha off.
{{Incursions sites horizontal}}
* There are regular asteroids present in this site. While the amount appears to be random (9-63k units of ore, average about 30-35k units), there will always be the following asteroids: 8 x {{co|slateblue|Concentrated Veldspar}}, 8 x {{co|tomato|Massive Scordite}}, 8 x {{co|tomato|Scordite}} and 8 x {{co|slateblue|Veldspar}}.
 
[[Category:Incursions|Scout sites]]
 
[[Category:Incursions sites]]