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m added hatnote, removed the note about the frigates. I have them spawn every time also the table states 0-2 which implies that they might not spawn. |
Verum Peto (talk | contribs) m Loot and salvage values |
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{{MissionBriefing | {{MissionBriefing | ||
|We have reports of terrorists wreaking havoc in <system>. Our convoys have been attacked, as well as some outlying outposts; they seem to be intent on causing as much damage as possible. I'd like you to take care of them as quickly as possible. And be aware that they may not all be gathered together when you arrive... if so, you will be able to pick them off as they warp in to the rendezvous point. }} | |We have reports of terrorists wreaking havoc in <system>. Our convoys have been attacked, as well as some outlying outposts; they seem to be intent on causing as much damage as possible. I'd like you to take care of them as quickly as possible. And be aware that they may not all be gathered together when you arrive... if so, you will be able to pick them off as they warp in to the rendezvous point. }} | ||
Video: | Video: [https://youtu.be/6bQUz9Gr4-0 Sentry Dominix], [https://youtu.be/13P2VIHqpec Gila], 31-03-2021] | ||
Single ungated pocket. You can [Fleet] warp to preferred distance. Auto aggro from Initial Group and spawns. | Single ungated pocket. You can [Fleet] warp to preferred distance. Auto aggro from Initial Group and spawns. | ||
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* Reminder: set your drones to passive to avoid triggering a swarm. AI of this mission seems to be different from most missions, as scooping sentry drone to bay and re-releasing them will not move aggro from drone to ship. An active hostile module is necessary to keep aggro at ship. | * Reminder: set your drones to passive to avoid triggering a swarm. AI of this mission seems to be different from most missions, as scooping sentry drone to bay and re-releasing them will not move aggro from drone to ship. An active hostile module is necessary to keep aggro at ship. | ||
* Spawn composition and distance may vary with each wave. | * Spawn composition and distance may vary with each wave. | ||
* To manage aggro, work on a single | * To manage aggro, work on a single chain of 4 waves/spawns, then kill the next Crusader from Initial defenders to cause spawn of subsequent chain. Flag the Cruisers at the beginning to make it easier to keep an eye on the triggers. | ||
* The mission is flagged | * The mission is flagged complete once you have killed ALL hostile ships, so you have to destroy the EoM Death Lord from all chains. | ||
* Deathlord (last wave) uses missile over 100km range | * Deathlord (last wave) uses missile over 100km range | ||
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|} | |} | ||
== Loot | === Loot, Salvage and Bounty === | ||
''' | '''Bounties:'''<br> | ||
10.77M ISK | |||
Loot & Salvage: | |||
14.4M ISK | |||
Example Salvage in 06-07-2024: | |||
Burned Logic Circuit 5<br> | |||
Fried Interface Circuit 22<br> | |||
Tripped Power Circuit 25<br> | |||
Charred Micro Circuit 23 | |||
== Mining == | == Mining == | ||
None. CCP removed all minable asteroids from this mission sometime during or before 2023. | |||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category: | |||
[[Category:Security missions]] | |||