Difference between revisions of "Gate to Nowhere"

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(Created page with "name=Gate to Nowhere, Level 4 Amarr Storyline __NOTOC__{{survival copy}} Faction: Minmatar<br> Mission type: Encounter<br> Space type: Deadspace<br> Damage dealt: Explosive/K...")
 
 
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name=Gate to Nowhere, Level 4 Amarr Storyline
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{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
 
  
Faction: Minmatar<br>
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{{Missiondetails
Mission type: Encounter<br>
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|Level= 4
Space type: Deadspace<br>
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|Type= Encounter
Damage dealt: Explosive/Kin/EM<br>
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|Faction1= Minmatar
Recommended damage dealing: Exp/Kin<br>
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|DamageToDeal=
Recommended ship: Tengu (long range for the second spawn in Pocket 1), Vargur/Machariel w/ Afterburner (, even a tachyon-fitted Paladin works)<br>
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|DamageToResist=
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|WebPoint=
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|EWAR=
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|ShipSizeLimit=
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|ShipSuggestion=
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|StandingLoss= Minmatar Republic
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}}
  
===Pocket 1===
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* '''Standing loss''': 0.02% standing per tick (10 minutes)<br>
Initial Group
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* Tags may include: 4x Republic Fleet Captain I, 26x Republic Fleet Commander II, 9x Republic Fleet High Captain I, 6x Republic Fleet Private I
  
3 x Battleships (2* Republic Sigur, 1*Republic Jotun)
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=== 1st pocket ===
3 x Destroyers (2*Republic Faxi, 1*Republic Austri)
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{{NPCTableHead|Initial Group}}
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{{NPCTableRow|Destroyer|3|Republic Faxi/Austri}}
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{{NPCTableRow|Battleship|3|Republic Sigur/Jotun|trigger=Last battleship killed spawns Reinforcement Wave}}
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|}
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{{NPCTableHead|Reinforcement Wave, 100km from Pocket 2 gate}}
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{{NPCTableRow|Destroyer|3|Republic Austri/Tribal Bormin}}
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{{NPCTableRow|Battleship|4|Republic Sigur/Jotun}}
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|}
  
Last Battleship killed of Initial Group triggers another group (100 km away from the gate to Pocket 2):<br>
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=== 2nd pocket ===
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{{NPCTableHead|Initial Group, 10km away}}
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{{NPCTableRow|Cruiser|3|Republic Tribal Japur/Manadis}}
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{{NPCTableRow|Battleship|3|Republic Tribal Jarl}}
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{{NPCTableRow|Battleship|1|Republic Tribal Jotun|trigger=Spawns Reinforcement 1}}
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|}
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{{NPCTableHead|Reinforcement 1}}
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{{NPCTableRow|Cruiser|4|Republic Tribal Rodul/Ormur/Manadis|trigger=Last Republic Tribal Ormur spawns Reinforcement 2}}
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{{NPCTableRow|Battleship|3|Republic Tribal Sigur/Jotun}}
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|}
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{{NPCTableHead|Reinforcement 2}}
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{{NPCTableRow|Battlecruiser|2-3|Republic Tribal Norm/Nutia}}
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{{NPCTableRow|Battleship|3-5|Republic Tribal Sigur/Jotun}}
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|}
  
4 x Battleships (3* Republic Tribal Sigur, 1* Republic Tribal Ymir)
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{{Missionrelated}}
3 x Destroyers (1*Republic Tribal Bormin, 2*Republic Austri)
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[[Category:Security missions]][[Category:Storyline missions]]
 
 
Use the acceleration gate (40 km away from warp in point) to reach
 
 
 
===Pocket 2===
 
Initial Group (at less than 10 km distance)
 
 
 
4 x Battleships (3* Republic Tribal Jarl, 1* Republic Tribal Jotun)
 
3 x Cruisers (Republic Tribal Japur / Republic Tribal Manadis)
 
 
 
Last Republic Tribal Jotun triggers:<br>
 
 
 
3 x Battleships (Republic Tribal Sigur/Republic Tribal Jotun)
 
4 x Cruiser (Republic Tribal Rodul/Republic Tribal Ormur/Republic Tribal Manadis)
 
 
 
Last Republic Tribal Ormur __cruiser __triggers the last spawn:<br>
 
 
 
5 x Battleships (5* Republic Tribal Jotun)
 
3 x Battlecruiser (Republic Tribal Norn/Republic Tribal Nutia)
 
 
 
//or//
 
 
 
4 x Battleships (3* Republic Tribal Jotun, 1* Republic Tribal Sigur)
 
2 x Battlecrusier (2* Republic Tribal Norn)
 
 
 
Killing the last ship completes the mission and removes the gate from the first pocket - no need to warp back as per message, there was nothing there.
 
 
 
__Standing loss:__<br>
 
0.02 % per standing tick (10 minutes)
 
 
 
__Tags to be looted:__<br>
 
 
 
4 x Republic Fleet Captain I
 
26 x Republic Fleet Commander II
 
9 x Republic Fleet High Captain I
 
6 x Republic Fleet Private I
 
 
 
'''Tip:'''<br><br>
 
Lots of Minmatar Battleships, many of them with close-range weapons that you can outrun with an afterburner.
 
'' Respawn aggro drones (not confirmed) - didn't get any drone aggro.''
 
 
 
[[Category:Mission reports]]
 

Latest revision as of 04:48, 18 October 2022


Level 4
Type Encounter
Faction Minmatar
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Standing loss Minmatar Republic


  • Standing loss: 0.02% standing per tick (10 minutes)
  • Tags may include: 4x Republic Fleet Captain I, 26x Republic Fleet Commander II, 9x Republic Fleet High Captain I, 6x Republic Fleet Private I

1st pocket

Initial Group
WD EWAR L


Destroyer 3 x Destroyer Republic Faxi/Austri
Battleship 3 x Battleship Republic Sigur/Jotun Last battleship killed spawns Reinforcement Wave
Reinforcement Wave, 100km from Pocket 2 gate
WD EWAR L


Destroyer 3 x Destroyer Republic Austri/Tribal Bormin
Battleship 4 x Battleship Republic Sigur/Jotun

2nd pocket

Initial Group, 10km away
WD EWAR L


Cruiser 3 x Cruiser Republic Tribal Japur/Manadis
Battleship 3 x Battleship Republic Tribal Jarl
Battleship 1 x Battleship Republic Tribal Jotun Spawns Reinforcement 1
Reinforcement 1
WD EWAR L


Cruiser 4 x Cruiser Republic Tribal Rodul/Ormur/Manadis Last Republic Tribal Ormur spawns Reinforcement 2
Battleship 3 x Battleship Republic Tribal Sigur/Jotun
Reinforcement 2
WD EWAR L


Battlecruiser 2-3 x Battlecruiser Republic Tribal Norm/Nutia
Battleship 3-5 x Battleship Republic Tribal Sigur/Jotun