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Illegal Activity (Level 2): Difference between revisions

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Mal kard (talk | contribs)
Created page with "__NOTOC__{{survival copy}} {{Missiondetails |Name=Illegal Activity (3 Parts), Level 2 |Level=2 |Type=Encounter |Objective= |Faction=Gallente |Faction1=Gallente |DamageToDeal=E..."
 
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__NOTOC__{{survival copy}}
{{MissionLinks}}{{NPCTableCSS}}
{{Missiondetails
'''Illegal Activity''' is a 3 part mission chain, consisting of 3 encounter missions involving combat with [[Gallente Federation]].
|Name=Illegal Activity (3 Parts), Level 2
|Level=2
|Type=Encounter
|Objective=
|Faction=Gallente
|Faction1=Gallente
|DamageToDeal=EM/Explosion
|DamageToResist=Thermal/EM
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion=Cruiser
|Rewards=
|Extra=Web - Delta II Support Frigates (Part 1 of 3)
}}


== Illegal Activity (1 of 3) ==
{{:Illegal Activity (Level 2) (1 of 3)}}


Space type: Normal Space<br>
== Illegal Activity (2 of 3) ==
Recommended generic setup: Short Range DPS<br>
{{:Illegal Activity (Level 2) (2 of 3)}}
====Part 1 of 3====
===Warp In===
Group 1 (20km) (Auto Aggro) (Spawns after 30 seconds):<br>
2x Frigates (Federation Navy Soldier)<br>
2x Frigates (Federation Navy Delta II Support Frigate)<br>
- Support frigates Web<br>
- Orbit at 2km-500m<br>
Group 2 (45km) (Spawns at same time as Group 1):<br>
4x Frigate (Gallente Miner)<br>
- No weapons<br>
- Drop unique item [[http://www.eve-wiki.net/index.php?title=Gallente_Mining_Laser Gallente Mining Laser]]<br><br>
Group 3 (55km) (Spawns a few minutes after Group 1/2):<br>
3x Frigates (Gallente Navy Atron)<br>
1x Frigate (Gallente Navy Officer)<br>
'''Blitz:'''<br>
On warp in fly straight for the Ruined Neon sign, you can avoid auto aggro of Group 1 if fast enough.
Wait for group 3 to spawn. Kill them, loot Gallente Light Marines from can. Warp out
'''Mineable Asteroids:'''<br>
41x Veldspar<br>
'''Structures:'''<br>
Asteroid Mining Post, Dropped nothing... only attackable Large Collidable Structure
'''Hint:'''<br>
- Smartbomb warning... many Large Collidable Objects are present that give Concord warning when attempting to fire at them<br>
====Part 2 of 3====
===Warp In===
Single Group (55km) (Transmission then Auto Aggro):<br>
6 x Frigate (Federation Navy Soldier)
6 x Frigate (Federation Navy Atron)
'''Blitz:'''<br>
None, kill all enemies to complete
'''Mineable Asteroids:'''<br>
None
'''Structures:'''<br>
None
'''Hint:'''<br>
- Stay more than 10km away from the ships and they never even fire.<br>
====Part 3 of 3====
Space type: Deadspace<br>
{{Missiondetails
|Name=
|Level=2
|Type=
|Objective=
|Faction=
|DamageToDeal=
|DamageToResist=
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion=Cruiser (Normal Ship Restrictions)
|Rewards=
|Extra=
}}


== Illegal Activity (3 of 3) ==
{{:Illegal Activity (Level 2) (3 of 3)}}


Recommended generic setup: Mixed Range DPS<br>
{{Missionrelated}}
===Warp In===
 
Group 1 (30km) (Transmission then Auto Aggro):<br>
[[Category:Security missions]]
1 x Cruiser (R.S. Officer)
- Tries to stay at 30km, but slow. AB will help if fitted for short range.<br>
- Must loot R.S. Officer's Passcard to access the Acceleration Gate<br>
===Pocket 1===
Groups 1-3 (30km) (Auto Aggro):<br>
1 x Gallente Sentry Gun
1 x Frigate (Federation Navy Soldier)
- One group to left, one right, one behind.<br>
Group 4 (100km):<br>
9 x Frigates (Federation Navy Maulus, Federation Navy Atron)
Group 5 (100km):<br>
9 x Frigates (Federation Navy Maulus, Federation Navy Atron)
Group 6 (75km) (Spawns after about 2 minutes, near Stargate):<br>
- Stay more than 10km away from the ships and they never even fire.<br>
5 x Frigate (Convoy Escort Soldier)
3 x Frigate (Convoy Escort Maulus)
2 x Industrial (Roden Shipyard Courier)
'''Blitz:'''<br>
If you already have key from a previous run, put in cargohold, and go straight for gate at warp in.
Wait for Group 6 to spawn, then destroy it. Complete when both Couriers and all Convoy Escorts are dead. Warp out.
'''Mineable Asteroids:'''<br>
None
'''Structures:'''<br>
2x Security Outpost, Dropped nothing<br>
'''Hint:'''<br>
- If you have leave to empty cargo holds for more loot, don't forget to keep the R.S. Officer's Passcard to get back<br>
[[Category:Mission reports]]