Difference between revisions of "Informed Attack"
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− | + | <noinclude>{{NPCTableCSS}}{{MissionLinks}}{{main|Location Location (Amarr)}}</noinclude> | |
{{Missiondetails | {{Missiondetails | ||
− | | | + | |Level=5 |
− | |||
|Type=Encounter | |Type=Encounter | ||
− | |Objective= | + | |Objective=Destroy the Amarr Bio Weapons Facility |
− | + | |Faction1=Amarr Empire | |
− | |Faction1=Amarr | + | |DamageToDeal= |
− | |DamageToDeal= | + | |DamageToResist= |
− | |DamageToResist= | + | |WebPoint=Stasis Tower (Web), Divine Imperial Imran/Sixtus (Web, Scram) |
− | |WebPoint=Stasis | + | |EWAR=Energy Neutralizer Sentry (Neut), Imperial Templar Seer/Diviner (Neut, Tracking Disrupt), Divine Imperial Ambrose/Basil (Neut) |
− | |EWAR= | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
− | |ShipSuggestion= | + | |ShipSuggestion=Passive Battleship + Logistics, Capital (No gates) |
|Rewards= | |Rewards= | ||
− | |Extra= | + | |StandingLoss= |
+ | |Extra= | ||
}} | }} | ||
+ | '''Blitz: Destroy the Extremely Powerful EM Forcefield, then the Amarr Bio Weapons Facility.''' | ||
− | === | + | === Single Pocket === |
− | + | Ships are split into 4 groups.<br> | |
− | + | ||
− | + | {{NPCTableHead|Initial Group, 65-80km}} | |
− | + | {{NPCTableRow|Sentry|16|Amarr Cruise Missile Battery}} | |
− | + | {{NPCTableRow|Sentry|4|Amarr Energy Neutralizer Sentry I/II/III|ewar=Neut}} | |
− | {{ | + | {{NPCTableRow|Sentry|4|Amarr Stasis Tower|ewar=Web}} |
− | 18 | + | {{NPCTableRow|Elite Frigate|18|Divine Imperial Napat|ewar=TD}} |
− | 10 | + | {{NPCTableRow|Battlecruiser|10|Imperial Templar Seer|ewar=Neut|ewar2=TD|trigger=1st Reinforcement, at 50% Armor}} |
− | 4 | + | {{NPCTableRow|Battleship|4|Imperial Templar Diviner|ewar=Neut|ewar2=TD|trigger=2nd Reinforcement, at 50% Structure}} |
− | + | |} | |
− | + | ||
− | + | {{NPCTableHead|1st Reinforcement}} | |
− | + | {{NPCTableRow|Elite Cruiser|3-5|Divine Imperial Ambrose/Basil|ewar=Neut}} | |
− | + | |} | |
− | + | ||
− | + | {{NPCTableHead|2nd Reinforcement}} | |
− | 3-5 | + | {{NPCTableRow|Battleship|2-3|Imperial Templar Judgment}} |
− | + | |} | |
− | + | ||
− | 2-3 | + | {{NPCTableHead|Mission Objective}} |
− | + | {{NPCTableRow|Structure|1|Extremely Powerful EM Forcefield|note=5,200 HP. Recharges 83 HP/s.}} | |
− | + | {{NPCTableSeparator|Destroying Extremely Powerful EM Forcefield}} | |
− | + | {{NPCTableRow|Structure|1|Amarr Bio Weapons Facility}} | |
− | 5 | + | {{NPCTableSeparator|Shooting the Bio Weapons Facility}} |
− | 4 | + | {{NPCTableRow|Fighter|5|Imperial Fighter|trigger=Destroying triggers 5 more Fighters}} |
− | 8 | + | {{NPCTableRow|Elite Frigate|4|Divine Imperial Imran/Sixtus|ewar=Web|point=scram}} |
− | + | {{NPCTableRow|Battlecruiser|8|Imperial Templar Phalanx/Donus/Tamir}} | |
− | 4 | + | {{NPCTableSeparator|Bio Weapons Facility, 20% shields (3 Groups)}} |
− | 8 | + | {{NPCTableRow|Elite Frigate|4|Divine Imperial Imran/Sixtus|ewar=Web|point=scram}} |
− | + | {{NPCTableRow|Battlecruiser|8|Imperial Templar Phalanx/Donus/Tamir}} | |
− | + | |} | |
− | + | ||
− | + | ||
− | + | === Notes === | |
− | + | * Use a passive tank or plan a capacitor that receives an additional 90+ units/s. | |
− | [[Category: | + | * Maximum damage dealing of initial group, if it gets into range, is 1,956 hp/s (EM 68%, Therm 32%) |
+ | * No gates exist, so using a Carrier or HAW Dreadnought is possible | ||
+ | |||
+ | <noinclude>'''Next:''' [[Dirty Job]] | ||
+ | {{Missionrelated}} | ||
+ | [[Category:Security missions]] | ||
+ | </noinclude> |
Latest revision as of 15:14, 27 August 2022
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- Main article: Location Location (Amarr)
Blitz: Destroy the Extremely Powerful EM Forcefield, then the Amarr Bio Weapons Facility.
Single Pocket
Ships are split into 4 groups.
Initial Group, 65-80km
1st Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
3-5 x Elite Cruiser Divine Imperial Ambrose/Basil |
2nd Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
2-3 x Battleship Imperial Templar Judgment |
Mission Objective
Notes
- Use a passive tank or plan a capacitor that receives an additional 90+ units/s.
- Maximum damage dealing of initial group, if it gets into range, is 1,956 hp/s (EM 68%, Therm 32%)
- No gates exist, so using a Carrier or HAW Dreadnought is possible
Next: Dirty Job
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