Difference between revisions of "Persistent Enemy"
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(Created page with "name=Persistent Enemy, Level 4 Caldari State Storyline Mission __NOTOC__{{survival copy}} Faction: Gallente Navy<br> Mission type: Encounter<br> Space type: Deadspace<br> Dam...") |
(Added mission briefing and objective, and adjusted insignia names (loot)) |
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− | + | {{Cleanup|Wave 3 need split cruiser/elite cruiser}} | |
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− | + | {{NPCTableCSS}}{{MissionLinks}} | |
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− | + | {{Missiondetails | |
+ | |Name= | ||
+ | |Level= 4 | ||
+ | |Storyline= yes | ||
+ | |Type= Encounter | ||
+ | |Objective= Destroy the Gallente fleet and deliver the Admiral's body to the Communications Array | ||
+ | |Faction1= Gallente Federation | ||
+ | |DamageToDeal1= | ||
+ | |DamageToResist1= | ||
+ | |WebPoint= Scram (Elite Federation Lochos) | ||
+ | |EWAR= | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= Tengu, Battleship | ||
+ | |Rewards= | ||
+ | |StandingLoss= 0.02% with the Gallente Federation per standing tick | ||
+ | |Extra= You must fly 60km so have an afterburner or mwd | ||
− | + | }} | |
+ | {{MissionBriefing | ||
+ | |It appears the Gallente have been making hostile moves again in the <System> system. They've been continuously launching attacks from a command vessel somewhere in a deadspace pocket. Our scouts have located the Federation admiral responsible for these raids and now we just need her taken care of. <br><br>We've dealt with this thing before, so we're confident that removing her from the picture will disrupt the rest of the Gallente operations in our area. The only issue is that the Navy won't be able to mobilize against her in time – they're the Navy after all, not a hit squad. I've been asked to recruit a capsuleer if possible, so we can bypass internal military procedures altogether. <br><br>That's where you come in <Player>. We need you to travel over to <System>, enter the deadspace pocket our scouts have found, then kill the commander and her fleet.<br><br>She'll undoubtedly be back at some point even if your mission is successful. The Gallente are a persistent enemy, so after you've killed her, leave the body in the communication array she's been coordinating the forces out of. That should send a message. It might even spook her into seeking reassignment elsewhere, away from our corporation's space. | ||
+ | }} | ||
+ | Mission for Caldari State | ||
− | + | Space type: Deadspace<br> | |
− | + | Recommended generic setup: Speed tank to avoid blaster fire or a heavy tanked battleship<br> | |
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− | + | === Single Pocket === | |
− | + | {{NPCTableHead}} | |
− | + | {{NPCTableSeparator|Group 1 20km (instant agro)}} | |
+ | {{NPCTableRow|Elite Frigate|4|Elite Federation Lixi/Manica/Libertus/Lochos|point= scram}} | ||
+ | {{NPCTableRow|Battleship|3|Federation Prator Phanix/Hyperion}} | ||
+ | {{NPCTableSeparator|Group 2 80km (Agression when approaching to about 50-60 km)}} | ||
+ | {{NPCTableRow|Elite Frigate|3|Elite Federation Manica}} | ||
+ | {{NPCTableRow|Battleship|5|Federation Praktor Phanix/Hyperion/Admiral|trigger= Praktor Phanix(Spawn 1), Admiral(Spawn 2)}} | ||
+ | |} | ||
+ | '''Note:''' Upon killing the Admiral her corpse is ejected in a cargo container and you must place the corpse within the Communications Array. | ||
− | + | {{NPCTableHead|Wave 1}} | |
+ | {{NPCTableRow|Cruiser|6|Federation Ouragos/Legionarius/Centurion}} | ||
+ | {{NPCTableRow|Battleship|3|Federation Praktor Hyperion}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Wave 2}} | |
+ | {{NPCTableRow|Cruiser|4|Federation Nauclarius -Elite Federation Quadrieris/Mentes}} | ||
+ | {{NPCTableRow|Battleship|3|Federation Praktor Phanix/Hyperion}} | ||
+ | |} | ||
− | + | {| class="wikitable" | |
+ | |+ Tags to be looted | ||
+ | |- stylr="background: #222222;" | ||
+ | ! Tag | ||
+ | ! # | ||
+ | |- | ||
+ | | Federation Navy Sergeant Insignia II || 7 | ||
+ | |- | ||
+ | | Federation Navy Command Sergeant Major Insignia I || 2 | ||
+ | |- | ||
+ | | Federation Navy Fleet Major Insignia || 6 | ||
+ | |- | ||
+ | | Federation Navy Fleet Captain Insignia I || 6 | ||
+ | |- | ||
+ | | Federation Navy Fleet Colonel Insignia II || 22 | ||
+ | |} | ||
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− | + | {{Missionrelated}} | |
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− | [[Category: | + | [[Category:Storyline missions]] |
+ | [[Category:Security missions]] |
Latest revision as of 03:59, 10 October 2023
This article should be cleaned up or improved.
The reason is: Wave 3 need split cruiser/elite cruiser
The reason is: Wave 3 need split cruiser/elite cruiser
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Mission briefing |
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It appears the Gallente have been making hostile moves again in the <System> system. They've been continuously launching attacks from a command vessel somewhere in a deadspace pocket. Our scouts have located the Federation admiral responsible for these raids and now we just need her taken care of. We've dealt with this thing before, so we're confident that removing her from the picture will disrupt the rest of the Gallente operations in our area. The only issue is that the Navy won't be able to mobilize against her in time – they're the Navy after all, not a hit squad. I've been asked to recruit a capsuleer if possible, so we can bypass internal military procedures altogether. That's where you come in <Player>. We need you to travel over to <System>, enter the deadspace pocket our scouts have found, then kill the commander and her fleet. She'll undoubtedly be back at some point even if your mission is successful. The Gallente are a persistent enemy, so after you've killed her, leave the body in the communication array she's been coordinating the forces out of. That should send a message. It might even spook her into seeking reassignment elsewhere, away from our corporation's space. |
Mission for Caldari State
Space type: Deadspace
Recommended generic setup: Speed tank to avoid blaster fire or a heavy tanked battleship
Single Pocket
Note: Upon killing the Admiral her corpse is ejected in a cargo container and you must place the corpse within the Communications Array.
Wave 1
WD | EWAR | L
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6 x Cruiser Federation Ouragos/Legionarius/Centurion | ||||
3 x Battleship Federation Praktor Hyperion |
Wave 2
WD | EWAR | L
| ||
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4 x Cruiser Federation Nauclarius -Elite Federation Quadrieris/Mentes | ||||
3 x Battleship Federation Praktor Phanix/Hyperion |
Tag | # |
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Federation Navy Sergeant Insignia II | 7 |
Federation Navy Command Sergeant Major Insignia I | 2 |
Federation Navy Fleet Major Insignia | 6 |
Federation Navy Fleet Captain Insignia I | 6 |
Federation Navy Fleet Colonel Insignia II | 22 |
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